Persona 4 Golden Guide

Skill List

The table below lists all skills I’ve come across in persona 4 Golden. There might be more I forgot to list, or in a Skill Card I didn’t receive. Click one of the headers to re-organize the table.

[table align=”center” width=”100%” colalign=”left|left|left|left”]
Skill|Cost|Type|Effect
Assault Dive|10% HP|Physical|Light Damage to one foe
Cleave|5% HP|Physical|Light Damage to one foe
Skewer|5% HP|Physical|Light Damage to one foe
Bash|6% HP|Physical|Light Damage to one foe
Brain Shake|12% HP|Physical|Light Damage to one foe 1x to 3x with a chance of Exhaustion
Kill Rush|10% HP|Physical|Light Damage to one foe 1x to 3x with a chance of Exhaustion
Double Fangs|6% HP|Physical|Light Damage to one foe 2x
Hysterical Slap|9% HP|Physical|Light Damage to one foe (Chance of Rage)
Single Shot|8% HP|Physical|Light Damage to one foe
Sonic Punch|8% HP|Physical|Light Damage to one foe
Arm Chopper|9% HP|Physical|Light Damage to one foe (Chance of Fear)
Muzzle Shot|9% HP|Physical|Light Damage to one foe (Chance of Silence)
Skull Cracker|9% HP|Physical|Light Damage to one foe (Chance of Confusion)
Poison Skewer|9% HP|Physical|Light Damage to one foe (Chance of Poison)
Cell Breaker|10% HP|Physical|Light Damage to one foe (Chance of Enervation)
Power Slash|14% HP|Physical|Medium Damage to one foe
Dead End|14% HP|Physical|Medium Damage to one foe
Cruel Attack|14% HP|Physical|Medium Damage to one foe. Bonus damage to foes that are Down.
Black Spot|16% HP|Physical|Medium Damage to one foe
Fatal End|14% HP|Physical|Medium Damage to one foe
Mighty Swing|16% HP|Physical|Medium Damage to one foe
Poison Arrow|18% HP|Physical|Medium Damage to one foe (Chance of Poison)
Torrent Shot|16% HP|Physical|Medium Damage to one foe 2x to 3x.
Gigantic Fist|18% HP|Physical|Heavy Damage to one foe
Heaven’s Blade|12% HP|Physical|Heavy Damage to one foe
Rainy Death|18% HP|Physical|Heavy Damage to one foe
Raising Drizzle|21% HP|Physical|Heavy Damage to one foe
Vile Assault|18% HP|Physical|Heavy Damage to one foe. Bonus damage to foes that are Down.
Brave Blade|20% HP|Physical|Severe Damage to one foe
God’s Hand|22% HP|Physical|Severe Damage to one foe
Primal Force|22% HP|Physical|Severe Damage to one foe
Gale Slash|12% HP|Physical|Light Damage to all foes
Hassou Tobi|?% HP|Physical|Light Damage to all foes 8x
Swift Strike|12% HP|Physical|Light Damage to all foes 1x to 2x
Aeon Rain|18% HP|Physical|Medium Damage to all foes 1x to 4x.
Atom Smasher|16% HP|Physical|Medium Damage to all foes 1x to 2x with a chance of Fear.
Blades of Fury|16% HP|Physical|Medium Damage to all foes 2x to 4x.
Crazy Chain|14% HP|Physical|Medium Damage to all foes (Chance of Rage)
Mind Slice|14% HP|Physical|Medium Damage to all foes (Chance of Panic)
Seal Bomb|14% HP|Physical|Medium Damage to all foes (Chance of Silence)
Heat Wave|16% HP|Physical|Medium Damage to all foes
Herculean Strike|16% HP|Physical|Medium Damage to all foes
Mustard Bomb|18% HP|Physical|Medium Damage to all foes (Chance of Enervation)
Navas Nebula|18% HP|Physical|Medium Damage to all foes (Chance of Exhaustion)
Agneyastra|20% HP|Physical|Heavy Damage to all foes 1x to 3x.
Akasha Arts|22% HP|Physical|Heavy Damage to all foes 1x to 2x.
Arrow Rain|20% HP|Physical|Heavy Damage to all foes 2x.
Blight|20% HP|Physical|Heavy Damage to all foes (Chance of Poison)
Deathbound|20% HP|Physical|Heavy Damage to all foes
Myriad Arrows|20% HP|Physical|Heavy Damage to all foes 1x to 3x
Venom Zapper|21% HP|Physical|Heavy Damage to all foes (Chance of Poison)
Vicious Strike|18% HP|Physical|Heavy Damage to all foes
Virus Wave|21% HP|Physical|Heavy Damage to all foes
Vorpal Blade|25% HP|Physical|Heavy Damage to all foes
Pralaya|25% HP|Physical|Severe Damage to all foes with a high chance of instant kills.
Zio|4 SP|Magic|Light Electric Damage to 1 foe
Zionga|8 SP|Magic|Medium Electric Damage to 1 foe
Ziodyne|12 SP|Magic|Heavy Electric Damage to 1 foe
Thunder Reign|48 SP|Magic|Severe Electric Damage to 1 foe
Mazio|10 SP|Magic|Light Electric Damage to all foes
Mazionga|16 SP|Magic|Medium Electric Damage to all foes
Maziodyne|22 SP|Magic|Heavy Electric Damage to all foes
Agi|4 SP|Magic|Light Fire Damage to 1 foe
Agilao|8 SP|Magic|Medium Fire Damage to 1 foe
Agidyne|12 SP|Magic|Heavy Fire Damage to 1 foe
Ragnarok|48 SP|Magic|Severe Fire Damage to 1 foe
Maragi|10 SP|Magic|Light Fire Damage to all foes
Maragion|16 SP|Magic|Medium Fire Damage to all foes
Maragidyne|22 SP|Magic|Heavy Fire Damage to all foes
Burning Petals|34 SP|Magic|Severe Fire Damage to all foes
Garu|4 SP|Magic|Light Wind Damage to 1 foe
Garula|8 SP|Magic|Medium Wind Damage to all foes
Garudyne|12 SP|Magic|Heavy Wind Damage to 1 foe
Magaru|10 SP|Magic|Light Wind Damage to all foes
Magarula|16 SP|Magic|Medium Wind Damage to all foes
Magarudyne|22 SP|Magic|Heavy Wind Damage to all foes
Bufu|4 SP|Magic|Light Ice Damage to 1 foe
Bufula|8 SP|Magic|Medium Ice Damage to 1 foe
Bufudyne|12 SP|Magic|Heavy Ice Damage to 1 foe
Nifiheim|48 SP|Magic|Severe Ice Damage to 1 foe
Mabufu|10 SP|Magic|Light Ice Damage to all foes
Mabufula|16 SP|Magic|Medium Ice Damage to all foes
Mabufudyne|22 SP|Magic|Heavy Ice Damage to all foes
Ghastly Wail|28 SP|Magic|Darkness: Instantly kills all foes affected by Fear.
Mudo|8 SP|Magic|Darkness: Low Chance of Death to 1 foe
Mudoon|15 SP|Magic|Darkness: Medium Chance of Death to 1 foe
Mamudo|18 SP|Magic|Darkness: Low Chance of Death to all foes
Mamudoon|34 SP|Magic|Darkness: Medium Chance of Death to all foes
Die for Me!|44 SP|Magic|Darkness: instant kill to all foes with no Darkness resistance.
Hama|8 SP|Magic|Light: Low Chance of Death to 1 foe
Hamaon|15 SP|Magic|Light: Medium Chance of Death to 1 foe
Mahama|18 SP|Magic|Light: Low Chance of Death to all foes
Mahamaon|34 SP|Magic|Light: Medium Chance of Death to all foes
Samsara|44 SP|Magic|Light: instant kill to all foes with no Light resistance.
God’s Judgment|48 SP|Magic|Light: Reduce Enemy HP by 50% to 1 foe
Megido|18 SP|Magic|Medium Almighty Damage to all foes
Megidola|32 SP|Magic|Heavy Almighty Damage to all foes
Megidolaon|60 SP|Magic|Severe Almighty Damage to all foes
Morning Star|72 SP|Magic|Massive Almighty Damage to all foes
Black Viper|48 SP|Magic|Massive Almighty Damage to one foe
The Man’s Way|30 SP|Magic|May inflict Down/Dizzy on all foes
Life Drain|3 SP|Magic|Drain 1 foe’s HP.
Spirit Drain|3 SP|Magic|Drains 1 foe’s SP.
Anima Freeze|12 SP|Magic|Inflicts Exhaustion to all foes
Balzac|5 SP|Magic|Inflicts Rage to 1 foe
Devil’s Touch|5 SP|Magic|Inflicts Fear to 1 foe
Evil Smile|12 SP|Magic|Inflicts Fear to all foes
Enervation|5 SP|Magic|Inflicts Enervation to 1 foe
Foolish Whisper|12 SP|Magic|Inflicts Silence to all foes
Foul Breath|5 SP|Magic|Higher chance to inflict Ailments to 1 foe (temporary)
Makajam|5 SP|Magic|Inflicts Silence to 1 foe
Old One|12 SP|Magic|Inflicts Enervation to all foes
Poisma|5 SP|Magic|Inflicts Poison to 1 foe
Poison Mist|12 SP|Magic|Inflicts Poison to all foes
Pulinpa|5 SP|Magic|Inflicts Panic to 1 foe
Soul Break|5 SP|Magic|Inflicts Exhaustion to 1 foe
Stagnant Air|8 SP|Magic|Increases chances of all status ailments for all foes (temporary)
Tentarafoo|12 SP|Magic|Inflicts Panic to all foes
Valiant Dance|12 SP|Magic|Inflicts Rage to all foes
Dia|3 SP|Support|Slightly restores 1 ally’s HP.
Diarama|6 SP|Support|Moderately restores 1 ally’s HP.
Diarahan|18 SP|Support|Fully restores 1 ally’s HP.
Media|7 SP|Support|Slightly restores party’s HP.
Mediarama|12 SP|Support|Moderately restores party’s HP.
Youthful Wind|25 SP|Support|Moderately restores party’s HP and raises Hit/Evasion rate for 3 turns.
Mediarahan|30 SP|Support|Fully restores party’s HP.
Salvation|40 SP|Support|Fully restores party’s HP. Cures ailments.
Recarmdra|99% HP|Support|Fully restores 1 ally’s HP.
Recarm|8 SP|Support|Revives an ally with 50% HP.
Samarecarm|18 SP|Support|Revives an ally with full HP.
Patra|3 SP|Support|Dispels Panic, Fear, and Rage to 1 ally.
Re Patra|3 SP|Support|Dispels Knockdown and Dizzy to 1 ally.
Posumundi|3 SP|Support|Dispels Poison to 1 ally.
Closedi|3 SP|Support|Dispels Silence to 1 ally.
Nervundi|3 SP|Support|Dispels Enervation and Exhaustion to 1 ally.
Me Patra|6 SP|Support|Dispels Panic, Fear and Rage to party.
Mutudi|3 SP|Support|Dispels Silence (1 ally).
Energy Shower|18 SP|Support|Dispels Enervation and Exhaustion to party.
Amrita|12 SP|Support|Cures all Status Ailments except Down and KO (party).
Tarukaja|12 SP|Support|Increases 1 ally’s Attack for 3 turns.
Sukukaja|12 SP|Support|Increases 1 ally’s Hit/Evasion rates for 3 turns.
Rakukaja|12 SP|Support|Increases 1 ally’s Defense for 3 turns.
Rebellion|5 SP|Support|Increases Critical Hit Rate (1 ally).
Revolution|5 SP|Support|Increases Critical Rate (all).
Matarukaja|24 SP|Support|Increases party’s Attack for 3 turns.
Masukukaja|24 SP|Support|Increases party’s Hit/Evasion rate for 3 turns.
Marakukaja|24 SP|Support|Increases party’s Defense for 3 turns.
Youthful Wind|25 SP|Support|Moderately restores party’s HP and raises Hit/Evasion rate for 3 turns.
Heat Riser|30 SP|Support|Increases Attack, Defense, and Hit/Evasion rate (1 ally).
Dragon Hustle|150 SP|Support|Increases party’s Attack, Defense, and Hit/Evasion rate.
Mind Charge|15 SP|Support|Doubles damage of next magic attack
Power Charge|15 SP|Support|Doubles damage of next physical attack
Tarunda|12 SP|Support|Decreases 1 foe’s Attack for 3 turns.
Sukunda|12 SP|Support|Decreases 1 foe’s Hit/Evasion rates for 3 turns.
Rakunda|12 SP|Support|Decreases 1 foe’s Defense for 3 turns.
Matarunda|24 SP|Support|Decreases all foe’s Attack for 3 turns.
Masukunda|24 SP|Support|Decreases all foe’s Hit/Evasion rates for 3 turns.
Marakunda|24 SP|Support|Decreases all foe’s Defense for 3 turns.
Debilitate|30 SP|Support|Decreases Attack, Defense, and Hit/Evasion rate (1 foe).
Dekaja|10 SP|Support|Nullifies stat bonuses on all foes.
Dekunda|10 SP|Support|Nullifies stat penalties on party.
Fire Break|15 SP|Support|Nullifies 1 foe’s Fire resistance.
Ice Break|15 SP|Support|Nullifies 1 foe’s Ice resistance.
Elec Break|15 SP|Support|Nullifies 1 foe’s Elec resistance.
Wind Break|15 SP|Support|Nullifies 1 foe’s Wind resistance.
Red Wall|18 SP|Support|Add Fire resistance to 1 ally.
Blue Wall|18 SP|Support|Add Elec resistance to 1 ally.
White Wall|18 SP|Support|Add Ice resistance to 1 ally.
Green Wall|18 SP|Support|Add Wind resistance to 1 ally.
Makara Break|18 SP|Support|Negate all foes’ Makarakarn
Tetra Break|18 SP|Support|Negate all foes’ Tetrakarn
Makarakarn|36 SP|Support|Barrier that reflects magic damage once.
Tetrakarn|36 SP|Support|Barrier that reflects physical damage once.
Tetraja|24 SP|Support|Nullifies instant kill attack once (1 ally).
Shield of Justice|160 SP|Support|Shields the party from all damage once.
Traesto|18 SP|Support|Instantly escape from a dungeon.
Trafuri|24 SP|Support|Enables escape from most battles.
Arms Master|Passive|Auto|Halves HP cost for physical skills.
Spell Master|Passive|Auto|Halves HP cost for magical skills.
Elec. Boost|Passive|Auto|25% Bonus Elec. Damage
Elec. Amp|Passive|Auto|50% Bonus Elec. Damage
Ice Boost|Passive|Auto|25% Bonus Ice Damage
Ice Amp|Passive|Auto|50% Bonus Ice Damage
Fire Boost|Passive|Auto|25% Bonus Fire Damage
Fire Amp|Passive|Auto|50% Bonus Fire Damage
Wind Boost|Passive|Auto|25% Bonus Wind Damage
Wind Amp|Passive|Auto|50% Bonus Wind Damage
Hama Boost|Passive|Auto|Higher chance of Light attacks working
Mudo Boost|Passive|Auto|Higher chance of Darkness attacks working
Ali Dance|Passive|Auto|The Hit rate of an attacking unit is reduced by half.
Apt Pupil|Passive|Auto|Increases user’s Critical Rate.
Sharp Student|Passive|Auto|Lowers odds of sustaining Critical Hit damage.
Auto-Rakukaja|Passive|Auto|Automatic Rakukaja at start of battle.
Auto-Sukukaja|Passive|Auto|Automatic Sukukaja at start of battle.
Auto-Tarukaja|Passive|Auto|Automatic Tarukaja at start of battle.
Auto-Maraku|Passive|Auto|Automatic Marakukaja at start of battle.
Ailment Boost|Passive|Auto|Higher chance of inflicting all Status Ailments
Confusion Boost|Passive|Auto|Higher chance of inflicting Confusion
Exhaustion Boost|Passive|Auto|Higher chance of inflicting Exhaustion
Fear Boost|Passive|Auto|Higher chance of inflicting Fear
Fast Heal|Passive|Auto|Time needed to recover from ailments is halved.
Mute Boost|Passive|Auto|Higher chance of inflicting Silence
Old Boost|Passive|Auto|Higher chance of inflicting Enervation
Poison Boost|Passive|Auto|Higher chance of inflicting Poison
Counter|Passive|Auto|10% chance of reflecting Physical attacks.
Counterstrike|Passive|Auto|15% chance of reflecting Physical attacks.
High Counter|Passive|Auto|20% chance of reflecting Physical attacks.
Repel Dark|Passive|Auto|Reflects damage from Darkness Attacks.
Repel Elec|Passive|Auto|Reflects damage from Elec Attacks.
Repel Fire|Passive|Auto|Reflects damage from Fire Attacks.
Repel Ice|Passive|Auto|Reflects damage from Ice Attacks.
Repel Light|Passive|Auto|Reflects damage from Light Attacks.
Repel Wind|Passive|Auto|Reflects damage from Wind Attacks.
Firm Stance|Passive|Auto|Always take half damage, but you can never evade
Unshaken Will|Passive|Auto|Protects user from Panic/Fear/Silence/Enervation/Rage.
Resist Physical|Passive|Auto|Reduce damage from Physical Attacks.
Resist Fire|Passive|Auto|Reduce damage from Fire Attacks.
Resist Elec|Passive|Auto|Reduce damage from Elec Attacks.
Resist Ice|Passive|Auto|Reduce damage from Ice Attacks.
Resist Wind|Passive|Auto|Reduce damage from Wind Attacks.
Resist Dizzy|Passive|Auto|Reduces chance of being Dizzy.
Resist Enervation|Passive|Auto|Reduces chance of being Enervation.
Resist Fear|Passive|Auto|Reduces chance of being Fear.
Resist Panic|Passive|Auto|Reduces chance of being Panic.
Resist Poison|Passive|Auto|Reduces chance of being Poison.
Resist Rage|Passive|Auto|Reduces chance of being Rage.
Resist Silence|Passive|Auto|Reduces chance of being Silence.
Absorb Physical|Passive|Auto|Absorbs damage from Physical Attacks.
Absorb Fire|Passive|Auto|Absorbs damage from Fire Attacks.
Absorb Elec|Passive|Auto|Absorbs damage from Elec Attacks.
Absorb Ice|Passive|Auto|Absorbs damage from Ice Attacks.
Absorb Wind|Passive|Auto|Absorbs damage from Wind Attacks.
Angelic Grace|Passive|Auto|Doubles evasion rate against all attacks but Light/Darkness/Almighty
Dodge Physical|Passive|Auto|Doubles evasion rate against Physical Attacks.
Dodge Fire|Passive|Auto|Doubles evasion rate against Fire Attacks.
Dodge Elec|Passive|Auto|Doubles evasion rate against Elec Attacks.
Dodge Ice|Passive|Auto|Doubles evasion rate against Ice Attacks.
Dodge Wind|Passive|Auto|Doubles evasion rate against Wind Attacks.
Evade Physical|Passive|Auto|Triples evasion rate against Physical Attacks.
Evade Fire|Passive|Auto|Triples evasion rate against Fire Attacks.
Evade Elec|Passive|Auto|Triples evasion rate against Elec Attacks.
Evade Ice|Passive|Auto|Triples evasion rate against Ice Attacks.
Evade Wind|Passive|Auto|Triples evasion rate against Wind Attacks.
Null Fire|Passive|Auto|Nullifies damage from Fire attacks.
Null Elec|Passive|Auto|Nullifies damage from Elec attacks.
Null Ice|Passive|Auto|Nullifies damage from Ice attacks.
Null Wind|Passive|Auto|Nullifies damage from Wind attacks.
Null Dizzy|Passive|Auto|Protects user from Dizzy.
Null Enervation|Passive|Auto|Protects user from Enervation.
Null Fear|Passive|Auto|Protects user from Fear.
Null Mute|Passive|Auto|Protects user from Silence.
Null Panic|Passive|Auto|Protects user from Panic.
Null Poison|Passive|Auto|Protects user from Poison.
Null Rage|Passive|Auto|Protects user from Rage.
Survive Dark|Passive|Auto|50% chance of being revived with 1 HP if killed by Darkness.
Survive Light|Passive|Auto|50% chance of being revived with 1 HP if killed by Light.
Endure|Passive|Auto|Restores 1 HP upon Unconscious 1x per battle.
Endure Dark|Passive|Auto|Automatic revival with 1 HP when killed by Darkness magic.
Endure Light|Passive|Auto|Automatic revival with 1 HP when killed by Light magic.
Endure Soul|Passive|Auto|Restores all HP upon Unconscious 1x per battle.
Growth|Passive|Auto|Persona gains 1/4 EXP while inactive.
Growth 2|Passive|Auto|Persona gains 1/2 EXP while inactive.
Growth 3|Passive|Auto|Persona gains full EXP while inactive.
Cool Breeze|Passive|Auto|Restores 8% of HP and SP after battle.
Victory Cry|Passive|Auto|Fully restores HP and SP after battle.
Regenerate 1|Passive|Auto|Restores 2% of max HP each turn in battle.
Regenerate 2|Passive|Auto|Restores 4% of max HP each turn in battle.
Regenerate 3|Passive|Auto|Restores 6% of max HP each turn in battle.
Invigorate 1|Passive|Auto|Restores 3 SP each turn in battle.
Invigorate 2|Passive|Auto|Restores 5 SP each turn in battle.
Invigorate 3|Passive|Auto|Restores 7 SP each turn in battle.
Alertness|Passive|Auto|Lowers odds of being taken by surprise.
Insta-Heal|Passive|Auto|Time needed to recover from ailments is reduced to 1 turn.
[/table]