Pokemon Yellow Walkthrough

TMs and HMs

TMs (short for Technical Machines) are one time use items that will teach select Pokemon a new move. Make sure you think hard before using a TM. They can only be used once, and a Pokemon can only learn four moves!

HMs (short for Hidden Machines) are similar to TMs, but they can be used multiple times. The main purpose of HMs is to teach a move that can be used outside of battle to get through Kanto. Some people try to use one or two Pokemon for all of the HMs instead of teaching them to a useful Pokemon. Once an HM is taught to a Pokemon, it cannot be forgotten!

TM/HM Move Type Description Location
TM01 Mega Punch Normal A physical attack. Mt. Moon and Celadon Dept. Store
TM02 Razor Wind Normal A physical attack that requires two turns to use. The first turn charges the move, and the second turn uses the move. Celadon Dept. Store and Team Rocket Hideout
TM03 Swords Dance Normal Increases the user’s attack stat two stages. Silph Co. 7F
TM04 Whirlwind Normal Blows wild Pokemon away, ending the battle. Route 4
TM05 Mega Kick Normal A physical attack. Celadon Dept. Store and Victory Road
TM06 Toxic Poison A status move that badly poisons a Pokemon. Clear the Fuchsia City Gym
TM07 Horn Drill Normal A very inaccurate physical attack. If it connects, it will instantly KO the opposing Pokemon with one hit. Celadon Dept. Store and Team Rocket Hideout
TM08 Body Slam Normal A physical attack that may paralyze the opponent. S.S. Anne
TM09 Take Down Normal A physical attack that injures the user with recoil. Celadon Dept. Store and Silph Co 5F
TM10 Double-Edge Normal A physical attack that injures the user with recoil. Team Rocket Hideout
TM11 Bubblebeam Water A special attack that may reduce the opponent’s speed. Clear the Cerulean City Gym
TM12 Water Gun Water A special attack. Mt. Moon
TM13 Ice Beam Ice A special attack that may freeze the opponent. Thirsty girl on the Celadon City Dept. Store Rooftop
TM14 Blizzard Ice A special attack that may freeze the opponent. Cinnabar Island Pokemon Mansion
TM15 Hyper Beam Normal A powerful move that will cause the user to recharge (waste a turn) after performing the attack. Celadon City Game Corner 5500 Coins.
TM16 Pay Day Normal A physical attack that will leave some money after battle. Route 12
TM17 Submission Fighting A physical attack that injures the user with recoil. Celadon Dept. Store and Victory Road
TM18 Counter Fighting A physical attack where the user receives damage and strikes back with twice the power. Only works when the opponent uses Bug, Fighting, Flying, Ghostt, Ground, Normal, Poison, or Rock attacks. Celadon Dept. Store 3F
TM19 Seismic Toss Fighting A physical attack that does damage equal to the user’s level. Route 25
TM20 Rage Normal A physical attack that increases in power when the user is attacked. Once chosen, no other move can be used until the Pokemon faints. Route 15
TM21 Mega Drain Grass A special attack that drains and absorbs a portion of the opponent’s HP. Clear the Celadon City Gym
TM22 Solarbeam Grass A special move that requires two turns. The first turn charges the move. The second turn attacks. Cinnabar Island Pokemon Mansion
TM23 Dragon Rage Dragon A special attack that will always do 40 damage. Celadon City Game Corner 3300 Coins.
TM24 Thunderbolt Electric A special attack that may paralyze the opponent. Clear the Vermilion City Gym
TM25 Thunder Electric A special attack that may paralyze the opponent. Power Plant
TM26 Earthquake Ground A physical attack. Silph Co. 10F
TM27 Fissure Ground A very inaccurate physical attack. If it connects, it will instantly KO the opposing Pokemon with one hit. Clear the Viridian City Gym
TM28 Dig Ground A physical attack that requires two turns to use. The first turn charges the move, and the second turn uses the move. From the Rocket in Cerulean City.
TM29 Psychic Psychic A special attack. Saffron City
TM30 Teleport Psychic Teleport out of wild Pokemon encounters inside battle. Teleport to the last Pokemon Center you visited outside of battle. Route 9
TM31 Mimic Normal Copies and uses the last attack the opponent made. Saffron City, give a Poke Doll to Copycat girl
TM32 Double Team Normal Increases the user’s evasion by one stage. Celadon Dept. Store and Safari Zone Area 3
TM33 Reflect Psychic Reduces damage from physical attacks by 50%. Celadon Dept. Store and the Power Plant
TM34 Bide Normal Absorbs damage for the first turn, then returns twice the damage on the second turn. Clear the Pewter City Gym
TM35 Metronome Normal Random. Can use any attack in the game. Cinnabar Island Pokemon Lab
TM36 Self Destruct Normal A physical attack that also causes the user to faint. Silph Co. 2F
TM37 Egg Bomb Normal A physical attack. Celadon Dept. Store and Safari Zone Area 1
TM38 Fire Blast Fire A physical attack that may burn the opponent. Clear the Cinnabar Island Gym
TM39 Swift Normal A physical attack that never misses. Route 12
TM40 Skull Bash Normal A physical attack that requires two turns to use. The first turn charges the move, and the second turn uses the move. Safari Zone Area 2
TM41 Softboiled Normal A move that restores the user’s HP. Celadon City, passed the small pond
TM42 Dream Eater Psychic Drains and absorbs a sleeping opponent’s HP Viridian City, passed the cut-able tree
TM43 Sky Attack Flying A physical attack that requires two turns to use. The first turn charges the move, and the second turn uses the move. Victory Road
TM44 Rest Psychic Fully restores the user’s HP by putting the Pokemon to sleep. S.S. Anne
TM45 Thunder Wave Electric A status move that paralyzes the opponent. Route 24
TM46 Psywave Psychic A special attack that deals damage equal to 1.5x the user’s level. Clear the Saffron City Gym
TM47 Explosion Normal A physical attack that also causes the user to faint. Victory Road
TM48 Rock Slide Rock A physical attack. Thirsty girl on the Celadon City Dept. Store Rooftop
TM49 Tri Attack Normal A physical attack. Thirsty girl on the Celadon City Dept. Store Rooftop
TM50 Substitute Normal Replaces the user with a dummy Pokemon at the cost of 1/4th their HP. Celadon City Game Corner 7700 Coins
HM01 Cut Normal A physical attack. Outside of battle: Cuts down small trees. S.S. Anne
HM02 Fly Flying A physical attack that requires two turns to use. The first turn charges the move, and the second turn uses the move. Outside of battle: Fly to previously visited towns. Route 16 behind the cut-able tree near Celadon City
HM03 Surf Water A
special attack. Outside of battle: Travel over water.
Safari Zone Area 3
HM04 Strength Normal A physical attack. Outside of battle: Push large boulders. Fuchia City, give the Safari Zone Warden his golden teeth from the Safari Zone
HM05 Flash Normal A status move that reduces the opponent’s accuracy. Outside of battle: Illuminates dark caves. Route 2, east side. Obtain from Prof. Oak Aid if you’ve captured 10 or more Pokemon.