Call of Duty: Black Ops Guide

Lethal Grenades

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Frag
Unlocked at Level 1.
A cook-able frag grenade. You can hold it to cook it, but remember to throw it before a count of 5 or it can blow up in your face. It is possible to pick up a thrown frag grenade to throw it back.
75-200 Damage with a 6.5 Meter Blast Radius

Semtex
Unlocked at Level 4.
C2000
Semtex is another grenade that sticks to targets or your surroundings. It has a shorter timer than the frag grenade. You cannot cook nor throw back a semtex grenade.
55-200 Damage with a 6.5 Meter Blast Radius

Tomahawk
Unlocked at Level 4.
C2000
The tomahawk is a throw-able one hit kill hatchet. It can bounce off the floor and still hit an enemy. If it hits an enemy ANYWHERE, they will die instantly. Once thrown you can retrieve it.

Tactical Grenades

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Willy Pete
Unlocked at Level 1.
Willy Pete is a grenade that puts up a smoke screen. It will cause about 5-10 points of damage to anyone standing near it when it first pops smoke.

Nova Gas
Unlocked at Level 4.
C1500
A gas grenade that blurs vision, impairs movement, and damages health over time. The gas lasts 7 seconds and takes away about 12.5 health each second you’re in the gas. 4.7 Meter Smoke Radius

Flashbang
Unlocked at Level 4.
C1500
Two flash grenades that blinds that targets, impairs hearing, moves the target’s crosshair, and temporarily disables enemy equipment and turrets. The effects will vary depending on the range from the flashbang grenade. Effects can last up to 5 seconds. It will cause 1 point of damage.

Concussion
Unlocked at Level 4.
C1500
Two stun grenades that slow movement, disorients targets, and temporarily disables enemy equipment and turrets. The effects will vary depending on the range from the concussion grenade. Effects can last up to 5 seconds on people and 5 seconds on equipment or turrets. It will cause 1 point of damage.

Decoy
Unlocked at Level 4.
C1500
Throw one of two devices anywhere to simulate gunfire/reload sounds and a red dot on the radar. Only a dot will appear on the radar; therefore, this becomes kind of useless when the blackbird is available. Each one lasts for 30 seconds.

Equipment

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All pieces of Equipment can be picked up and moved. They will stay in the game until you die and respawn or until they’re destroyed.

Camera Spike
Unlocked at Level 4.
C2000
100 Health
Drop a small camera to monitor an area. The screen is black and white and covers your radar.

C4
Unlocked at Level 4.
C2000
Can be destroyed with 1 shot.
Two plastic explosive devices that are detonated remotely with the clacker or by double-tapping reload. 50-200 Damage with a 6.5 Meter Blast Radius

Tactical Insertion
Unlocked at Level 4.
C2500
Can be destroyed with 1 shot
A beacon you drop to spawn on top of it when you die. It will flash green for friendlies and red for enemies. While the kill cam is being showed, you have the option to cancel the tactical insertion so you aren’t spawn killed. Cannot be used in Free For All game modes.

Jammer
Unlocked at Level 4.
C2500
100 Health
An electronic device you drop that disables nearby enemy radar and equipment. Depending on the distance from the jammer, your radar will get static until it becomes blocked out. The voice that announces thing will also stop working.

Motion Sensor
Unlocked at Level 4.
C5000
100 Health
A sensor you drop that detects enemy movement in it’s radius.

Claymore
Unlocked at Level 4.
C5000
Can be destroyed with 1 shot.
One anti personal mine you drop that will explode in a forward blast. Explodes with any enemy movement in front of it.
50-200 Damage with a 6.5 Meter Blast Radius