Call of the Dead

Call of the Dead is the first Zombie Map since the Nacht Der Untoten which does not follow the Zombie story set by the others through easter eggs. This time you play as one of four actual actors who have been in some type of horror movie throughout their career. They are:

  • Danny Trejo
  • Sarah Michelle Gellar
  • Robert Englund
  • Michael Rooker

The Call of the Dead Zombies Map takes place on an abandoned ship wreck near a lighthouse in the arctic, more specifically Siberia.

The following are hand-made maps of the entire Call of the Dead map. This map is a bit different from the past ones. The red dots are fog horns, the really light gray areas are icy water, the arrows mean one way only, everything else should be the same. Mid-gray are walking areas, dark gray are non accessible areas, squiggly lines are rebuild-able barriers. Follow one letter to the same letter to find your way through the map. A to A, B to B, etc.

The starting point has a few frozen over areas, but it’s mainly a pool of frozen water. Don’t stay in the water too long or your screen and character will freeze up. It takes roughly 20 seconds to completely freeze over, zombies can freeze in the water too. Once frozen, you will be susceptible to attacks from Zombies or George Romero. There are other areas on the map that have icy water.

George Romero is a special enemy that follows around players from the start of the match. He wields a light on a stick which he uses as an electrified weapon. Shoot or get too close to George Romero, he goes crazy and runs at you with his hammer-like weapon. Guide George to icy water to calm him down. The weapon George swings can down players with a few hits, but the electricity and George’s screams can slow down all players and make them vulnerable to zombie attacks. When zombies are around, George can use a special power to electrify them and cause them to sprint at full speed. Electrified zombies will also shock players when they get too close.

It is possible to kill George Romero, but it takes a massive amount of damage to do it. Use all the Pack-A-Punch weapons you can. Kill him to earn a death machine power up and a random perk-a-cola power up. If you complete the storyline Easter Egg with the original cast, George will also drop a lightning bolt which gives one player a Wunderwaffe. You can get rid of George for a bit without killing him, too. All you have to do is shoot him two or three times with a Pack-A-Punched V-R11 while he’s in the icy water in the main area. He will disappear for a round or two, but he will not drop anything, nor will you earn an achievement.

With the exception of George Romero, the only enemies in Call of the Dead are regular Zombies. They will come through barriers on the map, popping out of the ground, out of the roof in caves, and jumping out of the ice water onto the ship wreck.

Perk-A-Cola Machines can be used after turning on the power on the top floor of the ship wreck. Turning on the power will also activate the lighthouse and Pack-A-Punch Machine. A few lights are around the map, but are only needed when the weather gets bad. The weather will change after a couple of minutes. The map will go from being dark and snowy to clear.

The Pack-A-Punch machine will randomly appear in specific rocks around the map. Wait for the lighthouse to shine its light on one of four rocks. You can find the locations of the rocks in the maps on this page. The Pack-A-Punch machine will only be available for a short time before it sinks into the water and the rock takes its place.

The Mystery Box randomly spawns in one of a couple set locations. After a few turns with the box, it will spawn in a new location. You can look up in the sky to see the blue light and location of the box.

Call of the Dead has a few new contraptions to get around the map quickly. There are two ziplines that allow players to slide from one higher area to a lower area. One zipline runs from the top of the lighthouse to the back end of the ship. The other zipline runs from the top of the shipwreck to the starting area. All you need to do is jump toward the rope to slide down. The other contraption is a catapult located one floor beneath the power switch, and shoots players and zombies to the roof of the small building next to the lightouse. The power must be turned on to use the catapult, and both the starting area and ending area must be opened.

Perk-A-Colas

Quick Revive
500 Points(Solo) / 1500 Points(Co-op)
Revive teammates quicker / revive yourself
Starting Area.

PhD Flopper
2000 Points
No explosive damage or fall damage, and cause explosions when diving from up high.
Inside House near Lighthouse.

Stamin Up
2000 Points
Run faster and longer.
Behind Lighthouse.

Deadshot Daiquiri
1500 Points
Tighter hip fire, no sway with sniper rifles, and campaign-like auto aim.
Top of Lighthouse.

Jugger-Nog
2500 Points
4x Health
Back and bottom of Ship.

Double Tap Rootbeer
2000 Points
2x Rate of Fire
Front of Ship.

Speed Cola
3000 Points
2x Reload and Barrier Repair Speed
Ice Tunnel near Lighthouse.

Power-Ups

Double Points
This award gives you double the points you would normally earn for 30 seconds.

Insta-Kill
Insta-Kill allows you to kill anything with one bullet or one melee attack. Lasts for 30 seconds.

Max Ammo
Max ammo gives you the maximum ammunition your gun can hold. If you are down you will only receive max ammo on the M1911.

Carpenter
Carpenter rebuilds all barriers on the map. You are also awarded 200 XP after all barriers are rebuilt.

Nuke / Tactical Bomb
The tactical bomb kills all zombies around you. The blast wave may take longer to reach the zombies further away from the bomb. No matter how many zombies there are, you are awarded 400 points.

Death Machine
The death machine gives one person the death machine mini gun. The Death Machine has infinite ammo for 30 seconds. You cannot revive anyone nor buy perk a colas while holding the gun.

Fire Sale
Fire Sale brings the mystery box to every mystery box location on the map. The mystery box will only cost 10 points instead of 950 for 30 seconds.

Perk-A-Cola
A random perk will be added. (Kill George Romero)

Wunderwaffe
The Wunderwaffe will be given to you. The emblem looks like the Death Machine. (After completing the easter egg)

Wall Weapons

M14
Semi-Automatic Assault Rifle
8/96 Ammo
500 Points to Buy
250 Points for Ammo
Starting Area

Olympia
Double Barreled Shotgun
2/38 Ammo
500 Points to Buy
250 Points for Ammo
Starting Area

MPL
Fully-Automatic Submachine Gun
24/120 Ammo
1000 Points to Buy
500 Points for Ammo
Front of Shipwreck

PM63
Fully-Automatic Submachine Gun
20/100 Ammo
1000 Points to Buy
500 Points for Ammo
Backside and bottom room of Shipwreck

MP40
Fully-Automatic Submachine Gun
32/192 Ammo
1000 Points to Buy
Backside of Shipwreck

Stakeout
Pump-Action Shotgun
6/54 Ammo
1500 Points to Buy
750 Points for Ammo
Behind Lighthouse

MP5K
Fully Automatic Submachine Gun
30/120 Ammo
1000 Points to Buy
500 Points for Ammo
Near roof of the House by Lighthouse, after caves

M16
3 Round Burst Fire Assault Rifle
30/120 Ammo
1200 Points to Buy
600 Points for Ammo
Near top of Shipwreck by Catapult

AK74u
Fully Automatic Submachine Gun
20/160 Ammo
1200 Points to Buy
600 Points for Ammo
Front of Lighthouse

Claymores
2 Claymores that refill after each round.
1000 Points to Buy – One time only.
Front of Ship near Double Tap Rootbeer

Semtex Grenades
Sticky Semtex Grenades
4 Given for 250 Points
Back of Ship

Mystery Box Weapons

Two new weapons are added to the mystery box in Call of the Dead. The first is the “Scavenger” Rifle. The Scavenger is a bolt action sniper rifle which fires explosive rounds. The explosive rounds will stick to any surface and explode on a delay, similar to the crossbow. The second weapon is the “V-R11.” The V-R11 fires green energy, similar to the ray gun. It has the ability to turn a zombie back into a human. The human will then run off and be chased by zombies, similar to the monkey bomb or pack-a-punched crossbow.

Commando
Fully-Automatic Assault Rifle
30/270 Ammo

FN FAL
Semi-Automatic Assault Rifle
20/180 Ammo

Galil
Fully-Automatic Assault Rifle.
35/315 Ammo

Famas
Fully-Automatic Assault Rifle
30/150 Ammo

AUG
Fully-Automatic Assault Rifle
30/270 Ammo
Comes with Special ACOG Scope.

G11
3 Round Burst Assault Rifle
48/144 Ammo
Comes with Low Power Scope

Spectre
Fully-Automatic Submachine Gun
30/120 Ammo

HK21
Fully-Automatic Light Machine Gun
125/500 Ammo

RPK
Fully-Automatic Light Machine Gun
100/400 Ammo

SPAS-12
Semi-Automatic Shotgun.
8/32 Ammo

HS10
Semi-Automatic Shotgun
6/36 Ammo

Dragunov
Semi-Automatic Sniper Rifle
10/40 Ammo

L96A1
Bolt-Action Sniper Rifle
5/45 Ammo

Python
Semi-Automatic Revolver
6/84 Ammo

CZ75
Semi-Automatic Handgun
15/135 Ammo

CZ75 Dual Wield
Two Semi-Automatic Handguns
12 Rounds for each Gun, 228 Rounds extra.

China Lake
Pump-action Grenade Launcher.
2/20 Ammo
Explodes on Impact instead of requiring distance.

M72 LAW
Single Shot Rocket Launcher
1/20 Ammo

Crossbow
A crossbow with explosive tip ammo.
1/12 Ammo

Ballistic Knife
A special single shot weapon that fires knifes.
1/4 Ammo

Ray Gun
Full Auto Wonder Weapon (Pistol)
Replaces M1911 if you are downed, but only gives you one magazine of ammo.
20/160 Ammo

Matryoshka Doll
Russian Cluster Bomb (4 Explosions)
3 Given. Takes Up Special Grenade Slot

V-R11
Semi-Automatic Wonder Weapon
Turns Zombies Into Humans
3/9 Ammo

Scavenger
Bolt-Action Explosive Round Sniper Rifle
Explosive Rounds Act Similar to the Crossbow
3/15 Ammo

Other

Wunderwaffe DG-2
Given after completing the Easter Egg. Only one person can grab it.
Semi-Automatic Wonder Weapon
3/15 Ammo

V-R11 Lazarus
PACK-A-PUNCHED V-R11
Semi-Automatic Wonder Weapon
6/18 Ammo

Hyena Infra-Dead
PACK-A-PUNCHED SCAVENGER

Bolt-Action Explosive Round Sniper Rifle
Now With Infrared Scope
6/30 Ammo

Musical Easter Egg

Another Musical Easter Egg. Find three meteorites hidden throughout the map.

  • One is around the starting area.
  • One is in the room with the PhD Flopper.
  • One is in the first room on the ship, several floors under the Power Room.

Activate them by pressing X (Xbox 360), Square (PS3), or F (PC). The song is called “Not Ready to Die” by Avenged Sevenfold.

Radio Easter Eggs

There are several Radios hidden throughout the Zombie map “Call of the Dead.” Each radio has their own message that’s part of the Zombie story line. I placed all these messages in Chronological Order. To activate the message, press the activate button: X (Xbox 360), Square (PS3), F (PC). The locations are:

  • Next to the Stamin-Up
  • At the top of the Lighthouse
  • Under the steel walkways near the PM63 and icy water
  • Near the Double Tap Rootbeer
  • On a rock in the icy water after the Speed Cola ice slide.

Stand In Easter Egg

This is a really long achievement to get, but you will be awarded an achievement / trophy for your efforts. This particular Easter Egg is done on Solo. If you complete Ensemble Cast, you will earn the achievement / trophy for Stand-in. Each step listed will have short pauses between for dialogue between your character and the old zombie cast. You will need the V-R11 to complete this Easter Egg.

To start, you must turn on the power and head to the building next to the lighthouse. Inside the building is a metal door on the bottom floor. Stand close enough to hear the old characters from the previous zombie maps talk. They will say they’re trapped and you need to help them.

Grab a fuse on the next floor of the building. It may move around from game to game. You can find it on the floor, near a filing cabinet, on the table, or other places. Take it back downstairs and place it in a panel to the right of the door.

A few generators with red lights will activate next to you and around the map. Blow up all four to complete this step. A well timed frag grenade is the easiest method, but semtex grenades from the back of the ship will also work. Make it blow up right above the red light.

  • Next to Easter Egg Door
  • Behind Stamin-Up House
  • Between Shipwreck and Lighthouse
  • In the icy water near Double Tap Rootbeer

The next step requires you to go to the ship where you turn on the power. Move the Helm (Ship’s Steering Wheel) two turns clockwise. After that, look for three levers to the right of the wheel. Think of the levers in this order 1-2-3. Pull the first lever once and the third lever three times. Remember, the activate button is X (Xbox 360), Square (PS3), or F (PC).

After that, you’ll need the V-R11 from the Mystery Box. Shoot a zombie to turn it into a human. The human will run into the lighthough and up the green light. Once it reaches the top, the gold handle / Vril Device will float down the green light. Grab it and return to the door where the Easter Egg started.

Place the handle / Vril Device into the tube on the left side of the door. Wait for a bit of dialogue, then melee the sparking fuse to end the Easter Egg.

Ensemble Cast Easter Egg

Ensemble Cast is the co-op version of Stand-in. It requires at least two players, but can be done with four. Once completed, you will earn an achievement / trophy. If you haven’t completed Stand-in, you will unlock that achievement / trophy as well. Some of the steps are similar to Stand-in, but some steps are new and require two players. You will need the V-R11 to complete this Easter Egg.

To start, you must turn on the power and head to the building next to the lighthouse. Inside the building is a metal door on the bottom floor. Stand close enough to hear the old characters from the previous zombie maps talk. They will say they’re trapped and you need to help them.

Grab a fuse on the next floor of the building. It may move around from game to game. You can find it on the floor, near a filing cabinet, on the table, or other places. Take it back downstairs and place it in a panel to the right of the door.

A few generators with red lights will activate next to you and around the map. Blow up all four to complete this step. I well timed frag grenade is the easiest method, in my opinion. Make it blow up right above the red light. One is right next to the door, another is behind the house that has the Stamin-Up, another is in the icy water on the bottom floor of the ship wreck (near the PM-63 and Jugger-Nog), and the last is way down in the icy water near the Double Tap Rootbeer.

This third step requires two players. A bottle of Vodka that’s covered in ice will spawn someplace on the map. One player must knife the Vodka while the other player catches it by pressing the activate button. Remember, the activate button is X (Xbox 360), Square (PS3), or F (PC). If one of the players doesn’t catch the bottle, it will hit the floor and break. A new bottle will show up in a new location. The bottles are always on rails near two floor areas. Areas I’ve seen include:

  • The rail on the stairs outside the building with the trapped characters.
  • The rail between the two halves of the ship
  • The rail on the second floor of the ship, above the MPL and below the Power Switch.

The player who catches the bottle must take it to the steel door and insert it into a tube to the left of the door.

The fourth step is probably the toughest. You must head to the lighthouse and turn four dials to read 2746 from top to bottom. This is tough because once you turn one dial, another dial may turn at the same time. The colors from top to bottom are Yellow, Orange, Blue, and Purple. So the numbers and colors will be 2 (Y), 7 (O), 4 (B), and 6 (P). Turn the dials in the following order to get them all set right:

  • Turn the Yellow dial to 2.
  • Turn the Blue dial until the Orange dial is set to 7. It worked when Blue was 5 for us.
  • Turn the Purple dial to 6. That was all we needed to do, but some people say you need to turn the other dials a bit more.
  • Turn the Orange dial until Blue dial is set to 4.
  • Turn the Yellow dial to 2.

The fifth step is relatively easy, but can be frustrating if you don’t keep an ear out. You must activate four radios set throughout the map. The radios must be activated in a SPECIFIC order. If they are activated in the wrong order, a sound similar to the Mystery Box leaving will play. If you hear that sound, start over from the beginning! The radios should be activated in the following order and are located in the following place:

  • On top of a cabinet in the room next to the M16. This room is one floor under the Power Switch.
  • On top of a steel barrel inside the Stamin-Up house.
  • Inside of a big steel crate that looks like a train car, near the Semtex on the second half of the ship. If you look inside these crates, you’ll see some sort of devices used to hold people.
  • On top of a cabinet near the steel door where the Easter *Egg started out. The cabinet is under the stairs.

The sixth step requires you to go to the ship where you turn on the power. Move the Helm (Ship’s Steering Wheel) two turns clockwise. After that, look for three levers to the right of the wheel. Think of the levers in this order 1-2-3. Pull the first lever once and the third lever three times.

For the seventh step, you must find four foghorns around the lighthouse. The foghorns look like little lawn lamps. Activate them in a specific order to bring a submarine and continue on. The correct order and locations are like so:

  • Next to the small icy pool of water.
  • In the icy water after the ice slide near Speed Cola.
  • A bit to the left of the lighthouse door.
  • Next to the boulder after the ice slide near Speed Cola.

For the eight step, you’ll need the V-R11 from the Mystery Box. Shoot a zombie to turn it into a human. The human will run into the lighthouse and up the green light. Follow and kill it before it reaches the top of the green light. He can take a lot of damage, so get a Ray Gun or LMG. The gold handle / Vril Device will float down the green light. Grab it and return to the door where the Easter Egg started.

Place the handle / Vril Device into the tube on the left side of the door. Wait for a bit of dialogue, then melee the fuse to end the Easter Egg.

Call of the Dead Achievements

Stand-in (35G/Bronze)
In Call of the Dead, send the crew to Paradise in solo or co-op.
This is a really long achievement to get. You must turn on the power and head to the building next to the lighthouse. Inside is a metal door. Stand close enough to hear the old group of zombies talk. They will say they’re trapped and you need to help them. Grab a fuse on the floor above the door, somewhere around the PhD Flopper, and place it in a panel to the right of the door. A few generators with red lights will activate next to you and around the map. Blow up all four and return to the door. Next you need to go to the ship where you turn on the power. Move the wheel two turns clockwise, then look for three levers to the right. Pull the first lever once and the third lever three times. After that, you’ll need the V-R11. Shoot a zombie to turn it into a human and follow it to the green light in the light house. Kill it before it reaches the top of the green light and retrieve the gold handle at the bottom. Return to the door and place the handle into the tube on the left side of the door. Wait for a bit of dialogue, then melee the fuse to end the easter egg. 

Ensemble Cast (45G/Silver)
In Call of the Dead, send the crew to Paradise in co-op.
This is a really long achievement/trophy which requires at least two people. Some of the parts are similar to Stand-In, but there are a few extra steps.

Stuntman (20G/Bronze)
In Call of the Dead, make a zombie explode using the V-R11.
The V-R11 is a new weapon exclusive to Call of the Dead. You can only get it from the Mystery Box. You will then need to upgrade it with the Pack-A-Punch machine. Fire at a zombie to turn him into a human, then fire at him once more to make him explode.

Shooting on Location (20G/Bronze)
In Call of the Dead, kill 10 zombies with one Scavenger shot from over 100 feet away.
The Scavenger is a new weapon exclusive to Call of the Dead. You can only get it from the Mystery Box. Get it and kill 10 zombies with one shot from long distance. The rounds explode, so it shouldn’t be too hard. You may need to do it at a later round when more zombies group together.

Quiet on the Set (30G/Bronze)
In Call of the Dead, cut the lights on the Director.
You have to kill George Romero to unlock this achievement. Upgrade any weapon you can and fire at him with all you have. Make sure you do this in icy water. He will go under the water and the achievement will unlock.