Five

“Five” is the second base Zombies map in Call of Duty: Black Ops. It takes place in the top secret Pentagon building. This map is unlocked after beating the campaign. Alternatively, you can unlock the map by accessing the terminal at the main menu. Escape from your straps by pressing the triggers of your controller quickly, then interact with the computer. Enter the code “3ARC UNLOCK.”

Like most Zombies maps, you must turn on the power to use the Perk-A-Cola Machines. A Mystery Box is available, but does not have a set starting location.

There is a Pack-A-Punch Machine available in a hidden room. Turn the power on to use the four DEFCON buttons around the pentagon-shaped room (says Death-Con when near them). This will set all teleporters to the Pack-A-Punch room. Players will have access to the Pack-A-Punch Machine for about 30 seconds before it disappears behind a wall and the door to the pentagon-shaped room opens. You must leave the room, let the door lock behind you, then press all the DEFCON switches again in order to go back to the room and use the Pack-A-Punch Machine again.

call_of_duty_black_ops_defcon_switch

There are no Hell Hounds in this level, instead there is the Pentagon Thief. The Pentagon Thief looks like a stereotypical scientist, like Dr. Emmett Brown from Back to the Future. If he touches you, he will steal the weapon you have in your hands. There’s an achievement/trophy awarded for killing the Pentagon Thief before he steals your loadout. The Pentagon Thief has a massive amount of health, but it is possible to kill him. Use claymores and light machine gun rounds to the head or upgraded weapons. If you can kill him after he stole any weapons, all players will get their weapons back along with a max ammo and a fire sale power up. If you bought a gun after your weapons was taken and everyone’s weapons were returned, you lose the weapon you purchased and regain the weapon you lost. If you can kill him before he steals everyone’s weapons, you will get a max ammo and a bonfire sale power up.

Perk-A-Colas

Quick Revive
1500 Points / 500 Points on Solo
Quick Revive allows you to revive your downed teammates in half the time. When playing solo, you can buy revive without having to turn on the power. The perk will revive you if you are downed, and your weapon will turn into the mustang and sally. You can only buy it three times on solo.
Starting Area Opposite Hallway of Elevator

Speed Cola
3000 Points
Speed Cola allows you to reload your weapon twice as fast.
Starting Area Hallway near Elevator

Jugger-Nog
2500 Points
Jugger-Nog give you about four times more health.
Pentagon-shaped Room on Ground Floor

Double Tap Rootbeer
2000 Points
2x Rate of Fire
Pentagon-shaped Room on Balcony

Power-Ups

Double Points
This award gives you double the points you would normally earn for 30 seconds.

Insta-Kill
Insta-Kill allows you to kill anything with one bullet or one melee attack. Lasts for 30 seconds.

Max Ammo
Max ammo gives you the maximum ammunition your gun can hold. If you are down you will only receive max ammo on the M1911.

Carpenter
Carpenter rebuilds all barriers on the map. You are also awarded 200 XP after all barriers are rebuilt.

Nuke / Tactical Bomb
The tactical bomb kills all zombies around you. The blast wave may take longer to reach the zombies further away from the bomb. No matter how many zombies there are, you are awarded 400 points.

Death Machine
The death machine gives one person the death machine mini gun. The Death Machine has infinite ammo for 30 seconds. You cannot revive anyone nor buy perk a colas while holding the gun.

Fire Sale
Fire Sale brings the mystery box to every mystery box location on the map. The mystery box will only cost 10 points instead of 950 for 30 seconds.

Perk-A-Cola
A random perk can be earned as a power up if you kill all Space Monkeys in Ascension without them taking any Perks or touching a Perk-A-Cola machine. The perks will be random for everyone if there are multiple players.

Wall Weapons

M14
8/96 Ammo
500 Points to Buy
250 Points for Ammo
4500 Points for Upgraded Ammo
Starting Room

Olympia
2/38 Ammo
500 Points to Buy
250 Points for Ammo
4500 Points for Upgraded Ammo
Starting Room

MPL
24/120 Ammo
1000 Points to Buy
500 Points for Ammo
4500 Points for Upgraded Ammo
Hall between starting area and elevator

MP5K
30/120 Ammo
1000 Points to Buy
500 Points for Ammo
4500 Points for Upgraded Ammo
Balcony of pentagon-shaped room

PM63
20/100 Ammo
1000 Points to Buy
500 Points for Ammo
4500 Points for Upgraded Ammo
Balcony of pentagon-shaped room

Stakeout
6/54 Ammo
1500 Points to Buy
750 Points for Ammo
4500 Points for Upgraded Ammo
Ground floor of pentagon-shaped room near elevator

AK74u
20/160 Ammo
1200 Points to Buy
600 Points for Ammo
4500 Points for Upgraded Ammo
Basement on West Wall

M16
30/120 Ammo
1200 Points to Buy
600 Points for Ammo
4500 Points for Upgraded Ammo
Basement on North Wall

Bowie Knife
1 Hit Kill Melee up to round 20 or so
3000 Points to Buy
Basement in locked room near elevator

Claymores
2 Claymores that refill after each round.
1000 Points to Buy – One time only.
Basement in locked room near M16

Frag Grenades
US Frag Grenades
250 Points for 4
Basement in locked room near M16 and AK74u

Mystery Box Weapons

Commando
Fully-Automatic Assault Rifle
30/270 Ammo

FN FAL
Semi-Automatic Assault Rifle
20/180 Ammo

Galil
Fully-Automatic Assault Rifle.
35/315 Ammo

Famas
Fully-Automatic Assault Rifle
30/150 Ammo

AUG
Fully-Automatic Assault Rifle
30/270 Ammo
Comes with Special ACOG Scope.

G11
3 Round Burst Assault Rifle
48/144 Ammo
Comes with Low Power Scope

Spectre
Fully-Automatic Submachine Gun
30/120 Ammo

HK21
Fully-Automatic Light Machine Gun
125/500 Ammo

RPK
Fully-Automatic Light Machine Gun
100/400 Ammo

SPAS-12
Semi-Automatic Shotgun.
8/32 Ammo

HS10
Semi-Automatic Shotgun
6/36 Ammo

Dragunov
Semi-Automatic Sniper Rifle
10/40 Ammo

L96A1
Bolt-Action Sniper Rifle
5/45 Ammo

Python
Semi-Automatic Revolver
6/84 Ammo

CZ75
Semi-Automatic Handgun
15/135 Ammo

CZ75 Dual Wield
Two Semi-Automatic Handguns
12 Rounds for each Gun, 228 Rounds extra.

China Lake
Pump-action Grenade Launcher.
2/20 Ammo
Explodes on Impact instead of requiring distance.

M72 LAW
Single Shot Rocket Launcher
1/20 Ammo

Crossbow
A crossbow with explosive tip ammo.
1/12 Ammo

Ballistic Knife
A special single shot weapon that fires knifes.
1/4 Ammo

Ray Gun
Full Auto Wonder Weapon (Pistol)
Replaces M1911 if you are downed, but only gives you one magazine of ammo.
20/160 Ammo
2.3 Second Reload Time

Cymbal Monkey (Monkey Bomb)
Explosives that distract zombies
3 Given

Musical Easter Egg

If you find and interact with the red telephones on the level after turning on the power, the song “Won’t Back Down” by Eminem will play.