Call of Duty: Black Ops Guide

Ascension Easter Eggs

Musical Easter Egg

This is the Musical Easter Egg for the Zombie Map Ascension. You need to find three Teddy Bears around the map to play the song. Press the Activate Button on each bear once you found them. The Activate Button is X (Xbox 360), Square (PS3), or F (PC). The song is called “Abracadavre” by Elena Siegman and Kevin Sherwood. The bears can be found at:

  • The second floor of the starting area
  • On top of a wall near the Sickle
  • Behind a fence near the Claymore Lunar Lander

Radio Easter Egg

There are several radios spread out throughout the Zombie Map “Ascension.” Each radio will appear after you found the last radio. The radios give a bit of back story to what happened at the space station before the Zombie Character came. Press the activate button on each Radio to play the message. The activate button is X (Xbox 360), Square (PS3), or F (PC). The radios are found at the following locations:

  • Between the steps near the PhD Flopper Lunar Lander
  • In a cage near the Claymore Lunar Lander
  • In the starting area near some crates on the ground floor
  • In the Pack-A-Punch room on some pipes down below
  • Next to the Speed Cola and Matryoshka Doll
  • Next to the Stamin-Up

Repairing the Kassimir Mechanism Easter Egg

This Easter Egg requires four players to complete. You can do the first step with one player, but step two must be done with four people. Each step will have short pauses between for dialogue between your character and the trapped character. You will need the Gersch Device, Matryoshka Dolls, Upgraded Ray Gun, Upgraded Thundergun, and possibly an Upgraded Crossbow and Ballistic Knife.

At the start of the game you will hear a voice asking for help. He asks you to repair “the mechanism.” The Kassimir Mechanism is a metal pod looking thing near the Lunar Lander by the Stamin-Up machine.

First, you need the Gersch Device from the Mystery Box. Take it to the area next to the PhD Flopper and Lunar Lander. To the right of the stairs is a blinking generator. Throw your Gersch Device near it to suck it in. If you throw it too far, it will disappear and you will hear a Samantha laughing.

Second, you must wait for a wave with Space Monkeys. Have each player wait next to each Perk-A-Cola machine, with the exception of the Quick Revive machine. When the round starts, a button will pop out of the wall near each machine. All players must hit the buttons at the same time. You will hear a beep if done correctly or a buzz if done incorrectly.

Third, requires the Pack-A-Punch room to be open. Make a crawler and take it FAR off from the room. This step requires about two minutes of standing. All players must stand in front of a clock near the Pack-A-Punch room. It will be right under where the rocket took off. The clock will start counting down when all players are ready. Players can still shoot if the crawler gets too close, but hopefully that doesn’t happen. Once the countdown is complete, a Nuke Power-Up will go off, ending the round/wave. Some say you must have the Ballistic Knife in your group to get the clock to countdown. We had a Ballistic Knife in our group, so I can’t confirm or deny that rumor.

The fourth step involves the Lunar Landers. Have one person on the Lunar Lander, one person at the Starting area near the Lunar Lander, one person near the Sickle Lunar Lander, and one person near the Claymore Lunar Lander. The objective here is to collect letters in the sky that spell out L-U-N-A in that order. Activate the Lunar Landers in this order:

  • Start > Claymores
  • Claymores > Start
  • Start > Sickle
  • Sickle > Claymores

The fifth, and final, step requires the Gersch Device, the upgraded Ray Gun, the upgraded Thundergun, and the Matryoshka Dolls. Some people say you need the upgraded Crossbow too. Head over to the Kassimir Mechanism over by the Claymore Lunar Lander. Throw the Gersch Device near the light that’s shooting on the ground and start shooting the Ray Gun, Thundergun, and throw Matryoshka dolls inside the black hole. If done right, you will hear more dialogue, ending the Easter Egg. There is no known amount of power you need. If you do too much, Gersch will tell you there was a power overload. If you did to little, he will say you need more power.