four × 5 =

1 × 2 =

Status Conditions

Battling would be incredibly bland if all you had to worry about was power, speed, and defense. Luckily, there a much deeper strategic element with various Status Conditions. Below is a list of various status conditions, their effects, and how they can be cured. Only one condition can be inflicted at a time, with the exception of confusion. Confusion can be inflicted in addition to the others.

Condition Effect Cure
Burned (BRN) This condition lowers the attack stat of the affected Pokemon by 50%. It also reduces the affected Pokemon's HP by 1/8th (12.5%) of their max HP each turn. Burn Heal or Full Heal
Poisoned (PSN) This condition reduces the affected Pokemon's HP by 1/8th (12.5) of their max HP each turn. Outside of battle your Pokemon will continue to lose health. Every 4 steps you take in the field, the Pokemon that is afflicted with poison will lose 1 HP until it faints. Antidote or Full Heal
Badly Poisoned (PSN) This condition reduces the affected Pokemon's HP by 1/16th (6.25%) of it’s max HP and adds another 1/16th (6.25%) each turn until your Pokemon faints. Outside of battle your Pokemon will continue to lose health. Every 4 steps you take in the field, the Pokemon that is afflicted with poison will lose 1 HP until it faints. Antidote or Full Heal
Paralysis (PAR) This condition lowers the speed stat of the affected Pokemon by 25%. Additionally, the Pokemon might not attack 25% of the time. Paralyze Heal or Full Heal
Sleep (SLP) This condition prevents a Pokemon from attacking for 1-7 turns. Awakening or Full Heal
Frozen (FRZ) This condition prevents a Pokemon from attacking. Ice Heal or Full Heal
Confusion This condition will cause a Pokemon to attack itself 50% of the time for 1-4 turns. Switch Pokemon or use Full Heal