Pokemon Red and Blue Walkthrough

Status Conditions

Battling would be incredibly bland if all you had to worry about was power, speed, and defense. Luckily, there a much deeper strategic element with various Status Conditions. Below is a list of various status conditions, their effects, and how they can be cured. Only one condition can be inflicted at a time, with the exception of confusion. Confusion can be inflicted in addition to the others.

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Condition|Effect|Cure
Burned (BRN)|This condition lowers the attack stat of the affected Pokemon by 50%. It also reduces the affected Pokemon’s HP by 1/8th (12.5%) of their max HP each turn.|Burn Heal or Full Heal
Poisoned (PSN)|This condition reduces the affected Pokemon’s HP by 1/8th (12.5) of their max HP each turn. Outside of battle your Pokemon will continue to lose health. Every 4 steps you take in the field, the Pokemon that is afflicted with poison will lose 1 HP until it faints.|Antidote or Full Heal
Badly Poisoned (PSN)|This condition reduces the affected Pokemon’s HP by 1/16th (6.25%) of it’s max HP and adds another 1/16th (6.25%) each turn until your Pokemon faints. Outside of battle your Pokemon will continue to lose health. Every 4 steps you take in the field, the Pokemon that is afflicted with poison will lose 1 HP until it faints.|Antidote or Full Heal
Paralysis (PAR)|This condition lowers the speed stat of the affected Pokemon by 25%. Additionally, the Pokemon might not attack 25% of the time.|Paralyze Heal or Full Heal
Sleep (SLP)|This condition prevents a Pokemon from attacking for 1-7 turns.|Awakening or Full Heal
Frozen (FRZ)|This condition prevents a Pokemon from attacking.|Ice Heal or Full Heal
Confusion|This condition will cause a Pokemon to attack itself 50% of the time for 1-4 turns.|Switch Pokemon or use Full Heal
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