# Riddle & Puzzle Solutions

What would a Silent Hill game be without Puzzles? These Puzzles have become an integral part of the series, allowing fans of riddles to test out their brain power. Most Puzzles and Riddles must be solved in order to progress in the game, but some are completely optional.

Silent Hill 2 boasts four different puzzle difficulties! The hardest difficulty will become available after beating the game on each of the other three difficulties. Hard Difficulty will then be up’d to a new level.

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# Safe Combination

The Safe is a small puzzle in Silent Hill 2. You’ll find the safe in the first room you enter in the Blue Creek Apartments.

To open the safe, you’ll need the code. Investigate the clogged toilet in the bathroom and pull out the clog. You’ll find a wallet with the combination.

The safe contains Handgun Bullets x4. That’s 40 bullets for the Handgun!

Easy Difficulty

09 >> 04 << 16 >> 14

Of course, the arrows mean to move the dial to the right (clockwise) or to the left (counter clockwise).

Normal Difficulty

16 >> 09 << 04 >> 16

Of course, the arrows mean to move the dial to the right (clockwise) or to the left (counter clockwise).

Hard Difficulty

VV6 >> 9 << 4 >> X6

These are roman numerals. v = 5 and x = 10. The arrows indicate which way to push the analog stick. The combination is

16 >> 9 << 4 >> 16

Extra Difficulty

The toilet memo will now add letters with number — A-K. A = 10 and K = 20. So if you have a G, it will be 16.

# Coin Puzzle

The Coin Puzzle is a Puzzle found in Silent Hill 2. More specifically, you can find it in Room 105 of the Blue Creek Apartments.

In order to solve this puzzle, you must find three coins in the Blue Creek Apartments and the Wood Side Apartments. They are the Coin [Prisoner], Coin [Old Man], and Coin [Snake]. Once obtaining all three, you must place them in the right slots to unlock the dresser.

The Coin Puzzle Dresser has an inscription on the side. The inscription will tell you the way you have to place the three coins in the five slots. Examining the coins will help to place them.

• Coin [Prisoner] – This prisoner looks like a woman.
• Coin [Old Man] – It looks like an old man.
• Coin [Snake] – Large coin imprinted with a snake.

Unlock the dresser and you will get Lyne House Key.

Easy Difficulty

Coin [Old Man] — Empty — Coin [Snake] — Empty — Coin [Prisoner]

Normal Difficulty

Empty — Coin [Old Man] — Coin [Prisoner] — Empty — Coin [Snake]

Hard Difficulty

By breaking the poem into it’s separate parts the answer become pretty clear. The first spot is open, then coin(Old Man) followed by an empty “hidden” position, followed by the coin(Snake) and finally the coin(Prisoner).

Empty — Coin [Old Man] — Empty — Coin [Snake] — Coin [Prisoner]

Extra Difficulty

Coin [Old Man] — Empty — Coin [Snake] — Coin [Prisoner] — Empty

# Door Code

The Door Code is a small puzzle in Silent Hill 2. While investigating the Brookhaven Hospital, you’ll notice the third floor patient wing hall is locked with an electronic keypad. The code is somewhere in the building.

In order to find the code, you’ll need the Examination Room Key. This key is found in the Men’s Locker Room on the Second Floor. Grab the key and open the Examination Room on the first floor. Walk through the room and enter the back door to the Doctor’s Lounge. Inside the Doctor’s Lounge is a Whiteboard with the code. Investigate the Whiteboard to find the Door Code written on it.

Easy Difficulty

3rd floor patient wing hall – 7335

Normal Difficulty

Same as Easy.

Hard Difficulty

The number written on the whiteboard isn’t the exact code, but a riddle to the code.

The pin number this month is “T”. Last month it was “X” and before that it was “Z.” but what are they going to do next month? That’s all they can express with 4 Numbers.

By this we know it is a 4 Number code in the shape of a T.

Input the Code 1 – 3 – 2 – 8

You can now access the Patient Hallway

Extra Difficulty

Same as Hard.

# Box Puzzle

The Box Puzzle is a a puzzle in Silent Hill 2 that involves a heavily locked box in the Brookhaven Hospital. This box is located on the Third Floor in room S14.

To open the box, you’ll need four things:

• Lapis Eye Key
• “Imprint on Carbon Paper” Code
• “Tern tern tern the numbers” Code
• Purple Bull Key

The Lapis Eye Key is located on the second floor of the Brookhaven Hospital, in room M2.

The code found on the “Imprint on Carbon Paper” is obtained by investigating a type writer on the second floor of the Brookhaven Hospital, in Examining Room 3.

The “Tern tern tern the numbers” code is found written in blood in a padded cell, located in the Special Treatment Wing. You can only access the Special Treatment Wing after using the Roof Key to investigate on the roof of the Brookhaven Hospital. Investigate the diary and go back to the door. A short cut scene will play and you’ll wind up in the Special Treatment Wing. The Note says, “Tern tern tern the numbers, better not forget them. So I’ll right them down here. The other one, my secret name.”

The Purple Bull Key is located on the first floor of Brookhaven Hospital, in the Document Room. Find it by reading the note pad.

After opening the box, you’ll find a Piece of Hair.

Easy Difficulty

1. Use the Lapis Eye Key
2. Use the code from the “Imprint on carbon paper” on the keypad. The Code is 2421.
3. Use the “Tern tern tern the number” note on the combination lock. The code is 7878.
4. Use the Purple Bull key to open the box.

Normal Difficulty

1. Use the Lapis Eye Key
2. Use the code from the “Imprint on carbon paper” on the keypad. The Code is 9598.
3. Use the “Tern tern tern the number” note on the combination lock. The code is 2421.
4. Use the Purple Bull key to open the box.

Hard Difficulty

1. Use the Lapis Eye Key
2. Use the code from the “Imprint on carbon paper” on the keypad. The Code is 4657.
3. Use the “Tern tern tern the number” note on the combination lock. The code is 5467.
4. Use the Purple Bull key to open the box.

Extra Difficulty

1. Use the Lapis Eye Key
2. Use the code from the “Imprint on carbon paper” on the keypad. The Code is 9598.
3. Use the “Tern tern tern the number” note on the combination lock. The code is 2421.
4. Use the Purple Bull key to open the box.

# Trick or Treat

Trick or Treat is a questionnaire-type puzzle in Silent Hill 2. You’ll come across it after Finding Maria and taking the elevator down from the Third floor.

In the elevator, you will hear this announcer come on and ask you to input your answers in the Third Floor Storeroom. Enter the Storeroom to find a strange box with nine buttons on top. These nine buttons will be the answers to the questions asked earlier. The left side indicates the question, and the top indicated the answers.

The correct answers are highlighted below.

NOTE: This puzzle is optional. You do not need to complete it to finish the game.

QUESTION ONE

Merry-Go-Round, haunted house, roller coaster, ferris wheel and tea cups. Silent Hill is home to a thrilling amusement park that both children and adults love. The question is: What is the name of this amusement park?

1. Fantasy Land
2. Silent Hill Amusement Park
3. Lakeside Amusement Park

QUESTION TWO

Silent Hill witnessed a gruesome murder a few years back. A brother and sister were playing in the road when they were attacked and chopped into pieces with an axe. Torn flesh, smashed bones, splattered blood, and finally… What a terrible tragedy. What gruesome end to such innocent lives. What was the name of the murderer who committed this vile act?

1. Walter Sullivan
2. Scott Fairbanks
3. Eric Gein

QUESTION THREE

South of the lake is a deserted old neighborhood called South Vale. From there to Paleville, the central resort area northwest of the lake, there’s only one road you can take. Just one road, no more. The third and final question is: What is the name of that road?

2. Rendell Street
3. Nathan Avenue

Rewards

If you guess them all right, you’ll earn:

• Shotgun Shells x 5
• Ampoule x 2

If you guess any wrong, a mist will come from the ceiling, taking away some of your health. Missing all three will drop your health into the red.

The Electronic Keypad is a small keypad inside of a padded room. You will find yourself locked in this padded room while visiting The Silent Hill Historical Society. Look at the keypad to see a few highlighted buttons. Press the buttons in which ever order you feel would be correct — or look at the solutions below.

Possible Solutions

Look at which buttons are highlighted to see which solution you may need:

1 – 8 – 2
3 – 1 – 9

The Rotating Head is a puzzle in Silent Hill 2. It can be found while navigating The Labyrinth.

Though daunting at first, it can be simple after a little thought. The Rotating Head controls through room next to it. Rotate the head to rotate the room. The objective is to get one door near the puzzle and one door at the opposite end of the room.

Solution

Press UP, UP, and LEFT to rotate the room to the correct position.

# Hanged Man

Hanged Man is a puzzle in Silent Hill 2. You will find it after defeating Abstract Daddy.

This puzzle is divided into two parts. The first room will have six stuffed bodies with a note on their face. Examine each one to discover their respective crimes and make a note of their positions as they will be random. Their crimes can be any of the following:

• Counter fitting
• Arson
• Kidnapping
• Swindling
• Murder
• Thievery
• Bodily Injury

The second room will have six nooses hanging from the ceiling in the same order as the bodies from the first. Two signs will be next to the door. They first will give you a poem depending on the riddle difficulty. You need to figure out who the innocent man is based on this poem. The second sign tells you this:

“Notice! Pull ye balance on a rope’s frayed end. Go and return and the error be mended. Beware ye though the punishment sended.

Only the sinless one can help you here. Mistakenly pull on a criminal’s rope and your reward will be returned to you in a shape most wondrously strange.”

Once you’ve figured out who the innocent man is, go to the noose that corresponds to his position in the first room and give it a tug. Return to the first room to find the Key of the Persecuted where the innocent man’s body once hung.

Easy Difficulty

The correct answer is the Kidnapper.

Normal Difficulty

The correct answer is the Arsonist. The sheriff picked a stranger off the street and charged him with the crime.

Hard Difficulty

Extra Difficulty

The correct answer is the thief.

# Suitcase Code

The Briefcase Code is a small puzzle in Silent Hill 2. You’ll find a locked Briefcase in room 202 of the Lake View Hotel. In order to open this, you’ll need to do a few steps.

1. Grab the Fish Key in the Restaurant Lake Shore on the first floor of the Lake View Hotel.
2. Use the Fish Key to open a locked bag in the Cloak Room on the second floor of the Lake View Hotel. Inside will be the Key to Room 204.
3. Head down to the basement of the Hotel and grab the Thinner from inside the Elevator.
4. Use the Key to Room 204 to open up Room 204.

With all these steps done, you can get to the Briefcase. The Briefcase will be on the floor of room 202. Investigate it to see the code input at the front.

The code will be in one of the pictures that’s laying on the bed. Use the Thinner to remove the black X on the picture and reveal the code. Input the code to open the Briefcase.

The codes seem to be randomly generated. Just use the thinner on the picture to find the code to the suitcase.

# Music Box Puzzle

The Music Box Puzzle is a puzzle in Silent Hill 2. You can find it in the Lake View Hotel.

After finding all three music boxes:

• Little Mermaid Music Box
• Cinderella Music Box
• Snow White Music Box

You must place them in their rightful spots on the big Music Box, located in the Lobby. There will be three indentations with an engraving next to each. Read the descriptions to figure out which box goes where. You will need to know your stories in order to solve this puzzle — or read below for the solutions.

After setting all three in the correct spots, play the music box. The piece that holds all the music boxes will rotate in a circle. Investigate the front music box to claim the Hotel Stairway Key.

Easy Difficulty

The places don’t matter for the music boxes.

Normal Difficulty

• Seat of the Princess who fled at midnight. Cinderella Music Box
• Seat of the Princess who awoke from Death. Snow White Music Box
• Seat of the Princess who spoke no words. Little Mermaid Music Box

Hard Difficulty

• Twas shameful Greed did stain her shoes red. Cinderella Music Box
• Beauty — both a blessing and a curse thou be. Snow White Music Box
• Even so, I still want to believe she was happy. Little Mermaid Music Box

Extra Difficulty

• Twas shameful Greed did stain her shoes red. Cinderella Music Box
• Beauty — both a blessing and a curse thou be. Snow White Music Box
• Even so, I still want to believe she was happy. Little Mermaid Music Box

# Tombstone Puzzle

The Tombstone Puzzle is a Puzzle found in Born From A Wish. While in the Baldwin Mansion, you’ll climb a ladder through the fireplace and find a Tombstone with a square depression and a key. Investigate it to find a small riddle.

“Along with you died joy.
All that remains is despair and a
future of meaningless tomorrows.

But I will never give up.
One, to see your
beautiful smile again.
One, to beg the
blessings of the Gods.
I wait for that day.

When the boards cover all
All sadness too will be covered,
But until my dreams
I will have to swallow
all the pain.”

The objective is to cover the green area of the tombstone with the three Boards you found throughout the Mansion. The Red and Black Board will be near the tombstone, while the White Board will be in a hall way on the second floor. As you can tell by examining them, each board has a few holes in them, making it a bit difficult to fully cover the green area of the tombstone.

The first board must go in right side up. You won’t have a choice to move it. The second and third boards can be inserted as is, turned 90 degrees clockwise, turned 180 degrees, or turned 90 degrees counter clockwise. If you get it wrong, you can remove as many boards as you like.

SOLUTION

The holes in each board are best thought as a 4 x 4 layout. If a board had nothing but holes, there would be 16 holes. This may make it easier to figure out the puzzle in your head before placing the boards.

Place the Red Board on the Tombstone first, then the Black Board on 90 degrees clockwise (to the right), and lastly the White Board 90 degrees clockwise (to the right).

The Acacia Key will pop out of the Tombstone for Maria.