fifteen + thirteen =

fourteen − four =

Pokemon Stats

In pokemon games there are many factors that go into making your pokemon’s stats unique from other pokemon. In this section I will be explaining the basic idea of stats and the more advance use of IVs and EVs.

Stats

The base stats of all the stats are the ones you see in the stat section of each pokemon. There’s Attack, Defense, Special Attack, Special Defense, and Speed. There are also Accuracy/Evasion which isn’t shown in the menu but is talked about in battle. While in battle stats can be increased and decreased with certain attacks/moves. They can be modified a max of 6 times up and 6 times down (12 times if it’s at it’s max and needs to go all the way back down). Increasing and decreasing stats are a bit different, and incresing and decreasing evasion/accurasy is a lot different than the stats. Each level it goes is a certain percentage that is like so:

Stat Increase
Levels % of Increase Multiplier
1st 50% 1.5x
2nd 100% 2x
3rd 150% 2.5x
4th 200% 3x
5th 250% 3.5x
6th 300% 4x

This means if your attack does 50 damage and you up your attack 4 levels (4x for moves like bulk up or 2x for moves like sword dance) it gives it a 200% increase (100 more points) making the damage 150 power total. But some people find multipliers easier. A move doing 50 damage with a 4 level increase making it a multiple of 3; the move will end up doing 150 damage. Of course there’s more that goes into making the damage power of a move.

Stat Decrease
Levels % of Decrease Multiplier
1st 33.3% .666x
2nd 50% .50x
3rd 60% .4x
4th 66.6% .333x
5th 71.5% .285x
6th 75% .25x

This means if your attack does 50 damage and your power gets lowered 6 levels it takes away 75% of the damage which is 37.5 points, making the move do only 12.5 points of damage. Some people find multipliers easier. A move doing 50 damage with a 6 level decrease in power gives you a .25 multiplier. 50 x .25 = 12.5. Of course there’s more that goes into making the damage power of a move.

Accuracy Increase
Levels % of Increase Multiplier
1st 33% 1.33x
2nd 66% 1.66x
3rd 100% 2x
4th 133% 2.33x
5th 166% 2.66x
6th 200% 3x
Accuracy Decrease
Levels % of Decrease Multiplier
1st 25% .75x
2nd 40% .6x
3rd 50% .5x
4th 57.2% .428x
5th 62.5% .375x
6th 66% .33x
Evasion Increase
Levels % of Increase Multiplier
1st 25% .75x
2nd 40% .6x
3rd 50% .5x
4th 57.2% .428x
5th 62.5% .375x
6th 66% .33x
Evasion Decrease
Levels % of Decrease Multiplier
1st 33% 1.33x
2nd 66% 1.66x
3rd 100% 2x
4th 133% 2.33x
5th 166% 2.66x
6th 200% 3x

Attack Stat
Attack is the stat that gives your pokemon the damage it deals to other pokemon with physical attacks like body slam.

Defense Stat
Defense is the stat that gives your pokemon the damage resistance it can take from other pokemon’s physical attacks.

Special Attack
Special Attack is the stat that gives your pokemon the damage it deals to other pokemon with Special attacks like Flamethrower.

Special Defense
Special Defense is the stat that gives your pokemon the damage resistance it can take from other pokemon’s special attacks.

Speed
Speed is the stat that gives your pokemon the ability to attack first or last, depending on how fast your pokemon is, per turn. However, some moves like quick attack will strike first even if your pokemon is slower than the other pokemon using a regular move.

Accuracy
Accuracy is the stat that gives your pokemon the ability to hit the other pokemon. All moves have accuracy which may be 100% accurate like Scratch or only 30% accurate but a lot stronger like Sheer Cold. Some moves will always hit no matter what the accuracy like Aerial Ace. Then there’s the stat accuracy which can be raised or lowered making the regular moves you use with 100% accuracy miss more if your accuracy is lowered or moves with 30% accuracy hit more if your accuracy is raised.

Evasion
Evasion is the stat that’s opposite of Accuracy. It gives your pokemon the ability to evade attacks from enemy pokemon. All moves have accuracy which may be 100% accurate like Scratch or only 30% accurate but a lot stronger like Sheer Cold. Some moves will always hit no matter what the evasion like Aerial Ace. Then there’s the stat evasion which can be raised or lowered making the regular moves enemy pokemon use with 100% accuracy miss more if your evasion is raise or moves with 30% accuracy hit more if your evasion is lowered.

Individual Values (IVs)

Individual Values, or IVs, are stats given to a pokemon when you first meet them. These stats cannot be seen by looking at any stat menu in the game, but are sometimes calculated roughly by using special calculators. The calculators aren’t always accurate but the numbers are usually somewhere between 0 and 31 for the IVs. 0 being the worst and 31 being the best. These IVs will tell you how high your stats can possibly be for that particular stat. A stat can only go so high or so low. The IVs are best calculated when you first catch the pokemon because as you use it in battle in picks up EVs (discussed in the next section) which will help change the stats aswell. IVs are what helps make pokemon different from other pokemon the most. It affects HP, Attack, Defense, Special Attack, Special Defense, and Speed.

Pokemon’s personalities or characteristics shown at the menu stats screen usually shows the best IV in all of your stats. However, it doesn’t tell you how good your IV really is because it could be a single digit or even in the teens. Each personality will be under a certain IV. For example “Proud of it’s Power” is for the Attack stat and “Loves to Eat” is for the HP Stat:

HP Individual Values Characteristics
Loves to Eat 0 5 10 15 20 25 30
Often Dozes Off 1 6 11 16 21 26 31
Scatters Things Often 2 7 12 17 22 27
Often Scatters Things 3 8 13 18 23 28
Likes to Relax 4 9 14 19 24 29
Attack Individual Values Characteristics
Proud of its Power 0 5 10 15 20 25 30
Likes to Thrash About 1 6 11 16 21 26 31
A Little Quick Tempered 2 7 12 17 22 27
Likes to Fight 3 8 13 18 23 28
Quick Tempered 4 9 14 19 24 29
Defense Individual Values Characteristics
Sturdy Body 0 5 10 15 20 25 30
Capable of Taking Hits 1 6 11 16 21 26 31
Highly Persistent 2 7 12 17 22 27
Good Endurance 3 8 13 18 23 28
Good Perseverance 4 9 14 19 24 29
Special Attack Individual Values Characteristics
Highly Curious 0 5 10 15 20 25 30
Mischievous 1 6 11 16 21 26 31
Thoroughly Cunning 2 7 12 17 22 27
Often Lost in Thought 3 8 13 18 23 28
Very Finicky 4 9 14 19 24 29
Special Defense Individual Values Characteristics
Strong Willed 0 5 10 15 20 25 30
Somewhat Vain 1 6 11 16 21 26 31
Strongly Defiant 2 7 12 17 22 27
Hates to Lose 3 8 13 18 23 28
Somewhat Stubborn 4 9 14 19 24 29
Speed Individual Values Characteristics
Likes to run 0 5 10 15 20 25 30
Alert to Sounds 1 6 11 16 21 26 31
Impetuous and Silly 2 7 12 17 22 27
Somewhat of a Clown 3 8 13 18 23 28
Quick to Flee 4 9 14 19 24 29

The attack/move “Hidden Power” is calculated totally on IVs of a pokemon. Hidden Power is a special move that can be any of the different types for a pokemon (Grass, Electric, Dragon etc). Not only is the type calculated by the IVs but so is the base power of the move up to 70.

Effort Values

Effort Values, or EVs, are another hidden stat you cannot see in any menu screen. Effort values are given to each stat, HP, Attack, Defense, Special Attack, Special Defense, and Speed, to level up that particular stat to the max along with IVs. It was made for making pokemon individual from other pokemon, but in recent years it has been utilized to make your pokemon stronger in a particular stat if you train them just right.

For Effort Values to rank up your stat you must fight certain pokemon which give an EV in that particular stat. Certain pokemon give only EVs in attack or maybe in defense and very few pokemon give EVs in two stats at once. You gain EVs by battling and defeating pokemon which give you EXP, so battling with friends will not give you EVs. you need 4 EVs in one stat to make it gain one level. Say your Attack is 30 and when you level up you want it to gain 3 more level points. Basically you’ll need 12 EVs from a pokemon that gives Attack EVs. That’s a basic sense of how it works but it goes much deeper. You will still gain points in just about all the stats you level up even if you didn’t earn many EVs to rank that stat up. If it was necessary to gain EVs in order to rank up a stat and only to rank up a stat then many people’s stat would be very low. Likewise the stat you train with EVs on may not rank up a lot over one or two levels. But once you reach level 100, all your EVs will pay off and you may even get a +90 stat boost! To go more into detail you cannot gain unlimited EVs until level 100 to max out a pokemon’s stats. You can only gain a total of 510 EVs spread throughout your stats, and only a max of 255 EVs can make it onto one of the 6 stats.

EVs can also be ranked up with the vitamins you buy at special pokemart for 9800 pokedollars. Those vitamins are HP UP, Protein, Iron, Calcium, Zinc, and Carbos for HP, Attack, Defense, Special Attack, Special Defense, and Speed respectively. Each vitamin you give to your pokemon addds 10 EVs to that particular stat. However, you can only give a max of ten vitamins to each stat and remember you can only gain 510 EVs total. You can bring the EVs up but now you can take them down with special berries. The berries Pomeg, Kelpsy, Qualot, Hondew, Grepa, and Tamato take out 10 EVs on the HP, Attack, Defense, Special Attack, Special Defense, and Speed stats respectively. The first berry will lower the EVs in a particular stat to 100 if it’s any number over 100. After that each berry will lower the EVs by ten points.

Gaining EVs in battle can be made easier with special items. The Macho Brace doubles the amount of EVs you gain from battle. The Power Weight, Power Bracer, Power Belt, Power Lens, Power Band, and Power Anklet add 4 additional EVs after each battle to HP, Attack, Defense, Special Attack, Special Defense, and Speed respectively. So if you face a pokemon that gives you 3 EVs for HP and you have a power weight, you will gain 7 EVs at the end of the battle. If you face two pokemon you will not gain 4 extra EVs per pokemon but only per battle. And if you face a pokemon that isn’t the same EV as the item you have you will still gain the 4 EVs the hold item gives you. Another important thing about EVs is Pokerus which I will explain in the next section.

If you use the item EXP. Share you can EV train lower leveled pokemon too! If a pokemon has EXP Share and another pokemon battles and defeats a pokemon that gives you 1 Speed EV, then both pokemon (the one that fought and the one with EXP Share) will receive 1 Speed EV. Or if you want you can switch a pokemon in battle and then out of battle to a new pokemon and it does the same thing as experience share, as long as there’s only two pokemon used in battle. They will split exp down the middle but EVs will be given fully to both pokemon. If there’s three pokemon or more in use then the EVs will still be given fully but the exp will be split equally among the pokemon.

If you want to know if you maxed out all your EVs you can go to Blackthorn City and find someone who will give you an Effort Ribbon if your pokemon gained all 510 possible EVs.

To know which pokemon give which EVs, click one of the following links:

-credit to serebii.net

Pokerus

Pokerus, shortened to PKRS in the stats screen, is a very useful and VERY rare virus in the pokemon world. You can get pokerus by battling some wild pokemon that has it. It’s about as rare as a shiny pokemon. Once you catch it you’ll see in the menu section of the stats screen the letters “PKRS” and the next time you go to a pokemon center Nurse Joy will tell you that your pokemon has caught Pokerus. For your other pokemon to catch it you must keep the infected pokemon in your party with other pokemon. The other pokemon will catch it soon enough. After about a week’s time the pokerus will no longer be contagioius but your pokemon will still have it. It may not say PKRS but it may show a little black dot in the stat menu. To make sure you have Pokerus for a long time to infect other future pokemon, keep a pokemon with pokerus in your PC. If it’s in there it will still be contagious until you keep it outside of the PC for a week. Now, once you get it your pokemon will gain EVs twice as much as before. It’s the same thing as using the macho brace except you don’t have to hold an item and you don’t cut your speed in half like that item does when you hold it.

Natures

Natures are things on every single pokemon in the game. Almost all natures give a 10% increase to one stat and a 10% decrease to another stat. A few natures do nothing at all. Along with the stat changes, a pokemon will like a certain flavor of pokeblock and hate another flavor. I will tell you all the natures in order of what stats the up.

Natures
Nature Name Stat +10% Stat – 10% Favorite Flavor Hated Flavor
Bashful None None None None
Docile  None None None None
Hardy  None None None None
Serious  None None None None
Adamant + Attack – Special Attack Spicy Dry
Brave + Attack – Speed Spicy Sweet
Lonely + Attack – Defense Spicy Sour
Naughty + Attack – Special Defense Spicy Bitter
Bold + Defense – Attack Sour Spicy
Impish + Defense – Special Attack Sour Dry
Lax + Defense – Special Defense Sour Bitter
Relaxed + Defense – Speed Sour Speed
Modest + Special Attack – Attack Dry Spicy
Mild + Special Attack – Defense Dry Sour
Quiet + Special Attack – Speed Dry Sweet
Rash + Special Attack – Special Defense Dry Bitter
Calm + Special Defense – Attack Bitter Spicy
Careful + Special Defense – Special Attack Bitter Dry
Gentle + Special Defense – Defense Bitter Sour
Sassy + Special Defense – Speed Bitter Sweet
Hasty + Speed – Defense Sweet Sour
Jolly + Speed – Special Attack Sweet Dry
Naive + Speed – Special Defense Sweet Bitter
Timid + Speed – Attack Sweet Spicy