After the GYM you can now head next door to the flower shop to receive a Squirtbottle. Now go North to continue your journey. Inside the house between Goldenrod and Route 35 is a man who will give you a Spearow with mail to deliver to a man on Route 31. You’ll need an extra party slot open. It’s level will be as high as your highest level pokemon. You can battle with it if you want. Now head on to Route 35.
Next you can cut a tree nort of the grassy path to get to Route 36 or you can go to the National Park. I suggest the park first! There’s some good stuff there and you’ll need to level up a bit since the next town isn’t too far away.
National Park and Pokeathlon Dome
Caterpie (HG Morning and Day)
Metapod (HG Morning and Day)
Weedle (SS Morning and Day)
Kakuna (SS Morning and Day)
Pidgey (Morning and Day)
Hoothoot (Night Only)
Sunkern (Day only)
The first room you enter has few people. One takes a picture of you and your pokemon for your PC. If you take the right door you’ll go to the National Park which holds Bug Catching Contests Tuesdays, Thursdays, and Saturdays.
Bug Catching Contest
Depending on the pokemon you caught you can win prizes and keep the pokemon you caught. You get 20 competition balls and 20 minutes. You take only one pokemon with you to find a good bug pokemon. Once you catch one you can quit or try and catch another to replace the one you caught first. You can only keep one, but all pokemon caught are recorded in your pokedex. If your pokemon faints then the contest is over. The First Prize can vary but the second and third and last prizes are always set. The prizes depend on the stats of the pokemon and how much HP is left in the pokemon. The higher the better for all! The pokemon are a bit different from the regular obtainable pokemon too. Depending on the pokedex you have they will change:
First Prize (Varies):
Shed Shell (allows pokemon to switch out even if an attack or ability is preventing them to)
If you took the left door you can go to the Pokeathlon Dome. You’ll run into a man named Magnus who tells you a little about it and takes you there. Before going in go to the left where there is a woman who will give you a Apriblender. You put up to five apricorns inside and walk around 100 steps to blend it. Then you give aprijuice to your pokemon. Aprijuice helps your pokemon do better in the pokeathlon contests. It’s similar to the beauty contests and the pokeblocks in the other games. The mildness of the aprijuice will affect the effect is has on pokemon. It ranges from 0-255. The higher the level the less negative effects it will have. Walking and waiting days adds more to the mildness. If you add more apricorns then the mildness goes all the way back down to 0! The flavor will affect certain stats of the pokemon:
Spicy = Power = Red Apricorn
Sour = Stamina = Yellow Apricorn
Dry = Skill = Blue Apricorn
Bitter = Jump = Green Apricorn
Sweet = Speed = Pink Apricorn
Compete in one of ten events in the five different categories. You’ll receive points for doing well which you can exchange for prized:
Before National Dex:
Moomoo Milk – 100 Points
Red Apricorn – 200 Points (Monday, Friday, and Sunday)
Blu Apricorn – 200 Points (Monday, Wednesday, and Sunday)
Blk Apricorn – 200 Points (Wednesday and Sunda)
Ylw Apricorn – 200 Points (Tuesday, Thursday, and Fridays)
Pnk Apricorn – 200 Points (Tuesdays, Wednesdays, and Thursdays)
Wht Apricorn – 200 Points (Tuesdays, Thursdays, and Saturdays)
Grn Apricorn – 200 Points (Mondays, Fridays, and Saturdays)
Nugget – 500 Points (Friday)
PP Up – 1000/500 Points (Tuesdays/Thursdays)
Heart Scale – 1000 Points (Wednesdays and Sundays)
Rare Candy – 2000 Points (Mondays and Saturdays)
Water Stone – 2500 Points (Wednesday)
Thunder Stone – 2500 Points (Thursdays)
Leaf Stone – 2500 Points (Saturdays)
King’s Rock – 3000 Points (Sundays)
Moon Stone – 3000 Points (Mondays)
Fire Stone – 3000 Points (Tuesdays)
Data Card 01 – Shows how many victories you have (500P)
Data Card 02 – Shows how many losses you have (500P)
Data Card 03 – Shows how many times your pokemon have dashed (1000P)
Data Card 04 – Shows how many times your pokemon have jumped (1000P)
Data Card 05 – Shows how many times your pokemon won Hurdle Dash (500P)
Data Card 06 – Shows how many times your pokemon won Relay Run (500P)
After National Dex:
Full Restore – 500 Points
Water Stone – 2500 Points (Mondays, Tuesdays, Fridays)
Metal Coat – 2500 Points (Tuesdays and Saturdays)
Dragon Scale – 2500 Points (Wednesdays and Fridays)
Fire Stone – 2500 Points (Thursdays and Sundays)
Leaf Stone – 2500 Points (Thursdays)
Thunder Stone – 2500 Points (Saturdays)
Kings Rock – 3000 Points (Mondays, Thursdays)
Sun Stone – 3000 Points (Mondays and Fridays)
Shiny Stone – 3000 Points (Mondays, Wednesdays, Thursdays, Saturdays, and Sundays)
Dusk Stone – 3000 Points (Mondays, Tuesdays, Thursdays, Fridays, Saturdays)
Dawn Stone – 3000 Points (Tuesdays, Wednesdays, Friday, Saturdays, and Sundays)
There are five courses which have 3 events in each one. You choose three of your pokemon for a team to face three other teams. If you win the course your pokemon gets a medal. No matter the outcome you get some points.
The Power course is for powerful pokemon of course. The three events in the power course is Block Smash, Circle Push, and Goal-Roll.
The Stamina course is for pokemon that can last a long time in events. The three Events are Ring-Drop, Relay Run, and Block Smash.
The Speed course is for pokemon that are super fast. The three Events are Hurdle Dash, Pennant Capture, and Relay Run.
The Skill course is for pokemon with good technique. The three Events are Snow Throw, Goal-Roll, and Pennant capture.
The Jump course is for pokemon that are good at jumping basically. The three Events are Lamp Jump, Disc-Catch, and Hurdle Dash.
There are ten different events. Three are chosen for each of the five courses.
Block smash is a pretty simple game. Your pokemon needs to be fast and strong. Tap the blocks on the ds touch screen as fast as you can. The pokemon that destroys the most blocks wins. There are ten blocks in each stack. Eventually your pokemon will get tired so you can switch it out.
Circle Push is another simple game. All three of your pokemon are on a field with all other 9 pokemon. The objective is to stay inside the circles that pop up in the floor. As time goes on the circles get smaller and the points for those circles get bigger. You’ll need to push out the other pokemon from the smaller circles. You can move all three of your pokemon on the touch screen.
This is a tough game. All 12 pokemon are on a platform while giant discs fly over. Depending on where you’re standing where you catch the discs you’ll get 1, 2, 3, or 5 points. 1 point is closest to the disc’s into and 5 is closest to the exit. All the pokemon can fall off the platform and come back after a second or two. The max points you can get is 30.
Goal Roll is a real tough game. All three of your pokemon are on a field with the other 9 pokemon. There are 4 goals on the corners of the field. Balls will pop up on the field (someties multiple balls) and the last pokemon to touch it before it goes into a goal gets a point for their team unless it’s their goal then they lose a point. If it’s a gold ball then they get 2 points. If a ball is scored in your team’s goal you lose a point until it gets to zero.
Hurdle Dash starts off simple and gets harder later on. All three of your pokemon run on tracks and jump over hurdles. All you have to do is click each pokemon for them to jump. If they trip on the hurdle they slow down and if they jump just right they speed up. Once they reach the finish line all three times are added up for the score.
A simple game. Your three pokemon jump on the same trampoline and hit lit lamps. If you touch the screen in a south east way then your pokemon will launch north west. Since all three of your pokemon are on the same trampoline then they can hit eachother. If they do they get stunned. Hit all the lights you can for your score.
Run around capturing flags. You can go up behind one of the other three pokemon to steal their flags. Then go back to the finish line to add the flags to your score. When you reach the finish line your pokemon is switched out with the next in your team. You can only hold 9 flags at a time.
Relay run is a simple game. Your pokemon runs in a circular track with one pokemon from each of the other three teams. Along the way you may run into rocks that will slow your pokemon down or other things that may stop your pokemon. If your pokemon runs into other pokemon it will slow down. Eventually your pokemon will get tired so you can switch out to the next pokemon. The total amount of laps you have at the end of 90 seconds will be multiplied by 10 for your score. If your laps are 10.3 then your score will be 103 points.
Ring drop is an alright game. Simple in theory but can be a bit hard. You have one pokemon from your team facing all three other pokemon. You tackle them off of the little platform everyone is on. You get one point for a tackle, two points for a jump tackle, ten points for pushing a pokemon off the platform, and -10 points for falling off yourself. Once your pokemon falls off then you your next pokemon comes out over and over again for a set time. Your ending scored is multiplied by 1.5.
A simple concept, a snowball fight! Touch the touch screen to make a snow ball and fling it at the other 9 pokemon. All three of your pokemon are at the scene. Snow balls can hit eachother and break eachother. When you hit another pokemon you gain a point. At the end your points are multiplied by three to get your score.
Now back to the National Park. Enter through the front gate and you’ll see a few people in the front. Head to the right to see a woman on a bench with a Persian. Talk to her to receive a quick claw. Next head towards the park and you’ll encounter a few trainers in the pokeball shaped grass and around the park. First lets take the bottom half of the pokeball:
Cubone (Female) Lv17
Ability:Rock Head or Lightning Rod
-Bone Club (Ground/Physical)
-Focus Energy (Normal/Other)
After you beat everyone go to the top right corner of the map. You’ll find a break in the fence to grab some items. All the way to the right is a Soothe Bell. All the way to the left and down is TM28 Dig. That’s it for the National Park. Head East to exit to the next route.
Route 36 is short and connects to Violet City and the Ruins of Alph once you get the tree out of the way. First thing to do is grab the blu Apricorn to your right. The first trainer you come across is:
Head East and you’ll reach a strange tree that everyone talks about. Use your squirt bottle on it to enter battle with a wild pokemon! Catch it if you can:
Ability:Sturdy or Rock Head
-Rock Throw (Rock/Physical)
-Low Kick (Fighting/Physical)
Defeat him or catch him and the path is now free! You’ll get a “Berry Pots” and Oran Berries and Pecha Berries from the man behind you as a key item. Head east to violet and Route 31 to deliver the mail/spearow to the man next to the black apricorn tree. You’ll receive TM44 Rest. After all that you can head to Route 37.
Head to the Pokemon Center to heal your Pokemon and meet Bill!
Bill is the guy who made the pokemon system for the PC. After talking with him you can head back to Goldenrod City and meet him at his house. There you can get an Eevee! If you want the right nature and IVs then save before talking to him to reset.
After that head to the building west of the pokemon center and talk to a lady inside. She’ll ask about treasure hunting. Say yes and you’ll receive a Dowsing Machine. YOu can use it to find hidden items all over. Next if you try to go to the GYM a man will stop you and say the GYM Leader is in the burned tower.
Before going to the burned tower go to the building North of the Pokemon Center. There you will find a member of Team Rocket annoying a Kimono Girl. Battle him!
The Burned Tower is located in the North West corner of Ecruteak City. When you enter you can only go to the right. There will be debris all over that you can’t step on, only go around. There you’ll meet Eusine a man who’s chasing after a legendary pokemon. After talking to him head up and around him to meet Morty the GYM Leader. After him head upwards to meet your Rival!
Your Rival will be a bit more leveled up since last time you saw him. His starter pokemon is probably the best out of his team. If you’ve been leveling up with him you shouldn’t have too much of a problem. At the end of the match you’ll receive P1408
Grab the Antidote and head left for another trainer battle:
Firebreather Richard – P576
Charmeleon (Male) Lv18
-Dragon Rage (Dragon/Special/Other will always take 40 HP no matter what)
After that head down to smash some rocks with rock smash. Behind the rocks you’ll find an HP UP. After you’ve done all that you can head downstairs. At the bottom you’ll see the three legendary dog pokemon. They’ll run away from you at first sight. After this you will see Entei and Raikou randomly around Johto. Well semi-randomly. Once you run into them they’ll probably run away. You have to use a fast ball and certain trapping attacks and abilities. Eusine will follow after you and talk to you. Later when you have the strength ability you can head downstairs to move the rocks and get an item or two.
Now there’s only one thing to do:
The Ecruteak City GYM uses nothing but Ghost type pokemon or variations of them. Ghost Type moves are strong against psychic type pokemon. Fighting and Normal Type moves cannot hit Ghost pokemon unless they have a special ability or attack. Ghost type move can’t hit normal type pokemon. Dark type moves are strong against Ghost Type Pokemon. And Ghost types are both strong and weak against other ghost types.
The GYM is set up in a special zig zag like way. You can’t see much, just follow the path and you’ll face trainers along the way until you reach the GYM Leader. Remember the path before you fight the trainer because the lights next to them will turn off after you defeat them. If you fall off the path you get sent to the start. If you need a map click here. -Credit to Psypokes.com. If you exit and re enter the gym all the lights will be back on. The trainers are like so:
GYM Leader Morty – P2760, TM30 Shadow Ball, and Fog Badge which lets pokemon up to Lv50 obey you and you can use surf outside of battle.
Morty can be pretty tough. He may use Mean Look on your pokemon and trap them to kill them. Sometimes they use Curse which takes about half their HP but injures you every turn. It goes away when you switch out but if you can’t switch out you’re screwed. Shadow Ball is a pretty strong special attack so be careful about that. Nightmare and Dream Eater only works if you’re sleeping and they will try and make you sleep a whole lot. Look out for sucker punch. It’s like quick attack but doesn’t work unless you’re attacking them. When Gengar’s HP gets low he’ll use his Sitrus Berry to restore health. Morty may even use a Hyper Potion if his HP gets low AGAIN.