sixteen − 5 =

nineteen − sixteen =

This is a Multiplayer guide to Battlefield: Bad Company 2, complete with all expansion packs.

This Guide was written long ago. The grammar may be a bit off. If you want to see the original guides, go here:

Contents

Intro

Welcome to the Battlefield: Bad Company 2 FAQ/Guide! Here I hope to answer all your questions involving this game. It may not be a complete guide to start out with but I will update it as much as possible to be your foremost guide to the game.This guide was made by Hector Madrigal on March of 2010. E-Mail [hrmadrigal | yahoo] Partial credit goes to E.A. and D.I.C.E. for info and pictures taken from their game and website which is listed in this guide. Additional credit to Touchdown Cooper for helping me get screen caps for the guide.This game was released March 2 (NA) and March 5 (EU), 2010. It is developed by EA Digital Illusions CE (DICE), and published by Electronic Arts (EA). It is the sequel to the 2008 game Battlefield:Bad Company and is one of many games in the entire Battlefield series. This game is a first person shooter with single player and multiplayer capabilities. It uses the Frostbite Engine and was released on the Xbox 360, PS3, and PC. It was given the ratings ESRB: M and PEGI: 16+.
The only game modes are single player campaign and single player online. Online you can play one of a few game modes against people around the world. You can have up to 4 people in a squad (meaning you and three friends). Private matches can only be set up with a minimum of 8 people.
The system requirements for PC are as follows:
Minimum / Recommended
Operating System: Windows XP / Windows Vista or Windows 7
CPU: Intel Core 2 Duo @2 GHZ / Intel Core 2 Quad , AMD Phenom X4
Memory: 2 GB RAM
Hard Drive Space: 10GB for disc version or 15GB for digital version
Graphics Hardware: DirectX 9.0c Compatible Graphics card with 256 MB VRAM / DirectX 10 Compatible Graphics card with 512 MB VRAM
Sound Hardware: DirectX 9.0c compliant Sound card
Network: 1 Mbit/s internet connection for online playAlong with the regular version of the game is a limited edition of the game which is being sold for the same price as the regular version. Of course it’s not as easily obtainable. The Limited Edition includes various multiplayer bonuses that you can use right off the bat instead of waiting to unlock them through progression in the online multiplayer. They include: Radar on tanks, Extra Armor on Tanks, Coaxial Gun for tank drivers, M1A1 Thompson, Colt M1911 .45, Tracer Dart gun, and AKS-74U. Also with the purchase of Battlefield Bad Company 2, you get a free VIP Code that gives you access to upcoming downloadable maps for free. It’s available with all games bought brand new in that certain time period (expires April 1, 2011).

Game Mechanics

Battlefield Bad Company 2 is not like your ordinary First Person Shooter. In this game you have the ability to destroy your environments. You can blow down trees, make holes in walls, or even blow down entire buildings. When firing your weapon at long range you must make sure you aim above the enemy to compensate for bullet fall due to gravity. And when an enemy is running you need to shoot in front of them enough to have the bullet reach them. There are lots of real world physics in this game that you won’t find, or hardly find, in other games. Health regenerates automatically in the campaign. In multiplayer your health will regenerate at 3 points per second when not taking damage. Medic kits help restore your health faster. Ammo can be picked up in single player, but in multiplayer you have to use ammo boxes. Along with ammo and medic boxes, there is a repair tool that lets you repair your vehicles by going next to them and using the tool on it until the repairs are made.

Game Controls

In the game there’s unlimited sprint, and the only controls that can be remapped seem to be the movement axis. Of course the movements are the same as pretty much any game. Left stick to move, right stick to look around. The spot button is used to spot enemies for team mates, ask team mates for ammo/health/ask for a ride in a vehicle, and give orders to attack or defend an objective.

Xbox 360
D-Pad Up –
D-Pad Down –
D-Pad Left – Secondary Gadget
D-Pad Right – Primary Gadget
LS – Sprint
RS – Crouch
LT – Aim / Reverse on Tanks and Cars / Descend on UAV and Helos
LB – Grenade / Primary gun on tanks and Helos / Ascend on UAV
RT – Fire / Acceleration on Tanks and Cars / Missile on UAV /Ascend on Helos
RB – Knife / Machine gun on Tanks Helos and UAV (Needs Alternate Weapon Package)
Y – Switch Weapon
X – Reload
B – Interact / Enter or Exit Vehicles
A – Jump / Change Positions in Vehicles / Parachute (when jumping out of helos)
Back – Binocs(Campaign) / Score(Hold in Multiplayer) / Comms(Multiplayer) / Spot Enemies(Multiplayer) / Toggle Camera in Vehicles
Start – Menu

Playstation 3
D-Pad Up –
D-Pad Down –
D-Pad Left – Secondary Gadget
D-Pad Right – Primary Gadget
L3 – Sprint
R3 – Crouch
L2 – Grenade / Primary Gun on tanks and Helos / Ascend on UAV
L1 – Aim / Reverse on Tanks and Cars / Descend on UAV and Helos
R2 – Knife / Machine Gun on Tanks and Helos and UAV (Alternate Weapon Package)
R1 – Fire /Acceleration on Tanks and Cars / Missile on UAV / Ascend on Helos
X – Jump / Switch Seats in Vehicles / Parachute (when jumping out of helos)
Square – Reload
Triangle – Switch Weapons
O – Interact / Enter or Exit Vehicles
Select – Binocs(Campaign) / Score(Hold in Multiplayer) / Comms(Multiplayer) / Spot Enemies(Multiplayer) / Toggle Camera in Vehicles
Start – Menu

Campaign

The campaign is single player only. There are 13 levels total with three selectable difficulties. Easy, Normal, and Hard. In the campaign you can find collectibles on either multiple or certain levels. Once you have these collectibles you can find them in supply drops later on in the game. This time in Bad Company 2 you have regenerative health. If you get killed you have to reload a previous checkpoint. There are also ammo crates scattered throughout missions that allow you to refill on ammo. Along with ammo crates you can find supply crates on select missions. With supply crates you can get any weapon you have found throughout the campaign.

Missions:

Operation Aurora
October 6, 1944. Find a Japanese scientist with critical information on a special weapon.
(Weapons Found: M1 Garand, Type 100, TNT, Team Mates use M1A1 Thompson)

Cold War
Bad Company is in Russian territory to back up a US counter intelligence agency.
(Weapons Found: TOZ-194, AN 94-R, XM8 S, T88 LMG)

Heart of Darkness
Travel to Bolivia as Special Activities Division. Find Aguire. 2 M-COM Stations.
(Weapons Found: XM8 S, SPAS-12, AEK-971, M2 CG, T88 LMG, TOZ-194, T88 SR, SCAR-L, C4, TOZ-194S)

Upriver
Continue in Bolivia searching for NS Operative Aguire. 2 M-COM Stations.
(Weapons Found: T88 S, T88 LMG, AEK-971, TOS-194, AEK-971R, T88 R LMG, SPAS-12S, MP-443, C4)

Crack The Sky
Destroy Sattelite Controls in the Andes. 2 M-COM Stations.
(Weapons Found: XM8 S, USAS-12S, T88 LMG, AEK-971, AEK-971R, SCAR-L, TOS-194, M95, C4, SCAR-LS, M2 CG)

Snowblind
Retrieve data server from the crashed satellite and decent the mountain. 2 M-COM Stations.
(Weapons Found: USAS-12, C4, SCAR-L, M2 CG)

Heavy Metal
Chile, find Kirilenko with help from Aguire’s soldiers in tanks in UAVs. 2 M-COM Stations.
(Weapons Found: MG 3, AN 94-R)

High Value Target
Locate Kirilenko with your soldiers in Humvees. 2 M-COM Stations.
(Weapons Found: XM8, TOZ-194, AN 94-R, MG 3, T88 LMG)

Sangre Del Toro
Find the Sangre Del Toro before Kirilenko’s men. 4 M-COM Stations.
(Weapons Found: M60, F2000, AN 94-R, TOZ-194, USAS-12, AN 94-S, MG 3R, M2 CG, T88 LMG, M60S)

No One Gets Left Behind
Find your missing squad members, rescue your pilot, and rendezvous with Aguire. 4 M-Com Stations.
(Weapons Found: MP-443, M95,M2 CG, C4, TOZ-194, AEK-971, F2000-R, F2000, USAS-12, T88 LMG, M95S)

Zero Dark Thirty
Escape through town and get Kirilenko. 4 M-COM Stations.
(Weapons Found: AN 94-R, TOZ-194, AEK-971, M2 CG, M95, MG 3, USAS-12, SCAR-L, F2000-R)

Force Multiplier
Make your way through the blast zone and find Kirilenko.
(Weapons Found: AN 94-R, SCAR-L, AN 94-S, T88 S-R, USAS-12)

Airborne
Stop the Scalar Weapon and take down Kirilenko.
(Weapons Found: AKS-74U R, AKS-74U, USAS-12, MG-3R, TOZ-194, MP-443)

Onslaught Mode

Onslaught Mode is a new edition to Battlefield Bad Company 2. It places 1-4 players against waves of AI enemies. The objective is to clear out areas and capture the flags like Conquest Mode. Once you capture a flag you spawn at that flag. Makes you cleared it out or you will respawn next to enemies. You can use all your unlockables from the multiplayer mode, but you cannot unlock more things in this mode. The enemy AI use kits just like you that you can pick up if they die. Some maps have vehicles that both you and the enemy AI can use so be prepared. You can do three things to play Onslaught Mode:

Find a Game – Find a game already in progress
Create a Private Game – Play Alone or with friends on Onslaught
Create a Public Game – Start up a game that others online can join in on.

If you play alone you have infinite lives but it takes 14 seconds to respawn each time. Beat your best time! If you play in a squad then the game ends when everyone is dead. You can respawn but it takes 14 seconds. When playing with friends you can respawn at the last flag captured or on a team mate. At the end of the round your score is matched up against your teams and it shows if you beat your best time. Then you load up a new map or the same map on the same difficulty with your same team.

There are four maps to choose from:

Atacama Desert: A desert map close to night fall. Lots of vehicle war far. At the start you can use an Apache Helo, Abrahms Tank, or HMMWV with a TOW Missile Mounted on the back. 3 Flags
Isla Inocentes: An island type map close to night fall. At the start you can use two 4 wheelers, a Blackhawk, or two Patrol Boats. 3 Flags
Nelson Bay: A snowy forest map. Lots of snipers. No vehicles. 3 Flags
Valparaiso: A jungle island map at night. At the start you can use a M3A3 Bradley or two 4 Wheelers. 4 Flags.

And there are four difficulties to choose from:

Easy: Enemy AI has decent aim.
Normal: Enemy AI has almost the same aim as Easy but bullets do more damage.
Hard: Enemy AI has a lot better aim and damage.
Hardcore: Hardcore rules. No Radar, No HUD, No Crosshairs, 50% health, and friendly fire is on!

The health of enemies in Easy, Normal, Hard, and Hardcore seems to be weird. Sometimes it seems close to 33% and sometimes it’s closer to 66%. However, headshots with any weapon seem to always take the enemy down with one bullet.

Multiplayer

In Battlefield Bad Company 2 you can play multiplayer online with or without friends.

Quick Match
When you go to the quick match option you get to choose the playlist, map, and whether you want hardcore turned on or off. Then you search for a match.

Play With Friends
This section is to play online multiplayer with friends. You can join a friend already playing in a game, create a team of friends and find a match online, or you can start a private match with up to 23 friends. The minimum amount of friends you can have in a private match is 8 (4 vs 4).

Online Stats
Under the multiplayer section there are a few sub sections where you can look at your stats. The weapons and gadgets section shows how many times you used a weapon and gadget, how close you are to unlocking other weapons and gadgets, and if you have any stars on those weapons. The leaderboards show your rank compared to other people all over the world on your particular system (PS3/360/PC). Under the stats section you can see your online stats such as kills, deaths, accuracy, favorite weapon, favorite vehicle, and scores on kits and rank. Along with those stats you can see the awards and dog tags yu have earned.

Multiplayer Systems

Bad Company 2 has 50 ranks, similar in name like Bad Company 1, and like previous battlefield games there are bronze, silver, and gold versions of each rank. They are all unlocked by ranking up with experience points which you earn doing various things. You start out with no ranks and level up to private and on. The game’s ranks do not match the emblems like real life Military names and emblems.

Skill Level

In Bad Company 2 there is a skill level for every person that you can view on the leaderboards. It is separate from score, rank, and time played and is based on actual skill instead of amount played. The level goes from 1-200. The higher the number the better the skill. The skill level is determined by the amount of points you get in a matter of time and your kill death ratio.

Kits

In Bad Company 2 you are given one of 4 base kits to play in the multiplayer. They are Assault, Medic, Engineer, and Recon. Each kit can choose certain guns, specializations, and gadgets. Some gadgets and weapons are only for a certain kit, for example you can only get the SAW M249 in the medic kit and no other kit. Some weapons and gadgets can be used in all kits like the 870 COMBAT. Each weapon and gadget’s availability is listed in the weapons section of this guide. For each kit you get to choose a Primary gun, Secondary Gun, gadget , and three specializations. Along with the choose able things you are also given a combat knife one frag grenade, and one certain gadget depending on your kit. Assault (Ammo Box), Engineer (Repair Tool), Medic (Medic Box), Recon (Motion Sensors). I’ll give you some examples:

Assault Kit
AEK-971 VINTOVKA / M9 / 40MM Grenade Launcher / Red Dot Sight / Ceramic Armor / Alternate Weapons Package

Engineer Kit
SCAR-L Carbine / Tracer Dart Gun / RPG-7 / Red Dot Sight / Marksman SMG Training / Improved Warheads Package

In the multiplayer you cannot pick up other people’s weapons or exchange them for your weapons. You can pick up other people’s entire kits in exchange for the kit you’re currently using. All ammo that was used up in their kit will still be gone. If you run out of ammo you will need to find a team mate who can throw down an ammo box so you can get more ammo back. You cannot pick up ammo anywhere else.

By using kits you can earn kit experience which is the same as regular XP to rank up, but these unlock more weapons in one of the four kits. You can get points by killing enemies, doing objectives in objective matches like destroying M-COM stations, or using your kit in the way it was meant to such as dropping ammo or med kits or repairing vehicles.

Ranks

Level / Rank / XP Needed (Total)/ Unlock
1. Private I – 6,500XP
2. Private II – 4,500XP (11,000XP) – Saiga 20k Semi
3. Private III – 7,500XP (18,500XP) – MP-443 Grach
4. Specialist I – 9,500XP (28,000XP) – WWII M1911 .45
5. Specialist II – 12,000XP (40,000XP) – Lightweight Combat Equipment
6. Specialist III – 13,000XP (53,000XP) – Ammo Hip Bandolier
7. Corporal I – 15,000XP (68,000XP) – Grenade Vest
8. Corporal II – 16,000XP (84,000XP) – Explosives Leg Pouch
9. Corporal III – 16,000XP (100,000XP) – Extended shotgun Magazine
10. Sergeant I – 20,000XP (120,000XP) – WWII M1A1 Thompson
11. Sergeant II – 18,000XP (138,000XP)
12. Sergeant III – 20,000XP (158,000XP) – MP-412 REX
13. Staff Sergeant I – 21,000XP (179,000XP) – M93R Burst
14. Staff Sergeant II 21,000XP (200,000XP) – Ceramic Body Armor
15. Staff Sergeant III – 24,000XP (224,000XP) – Magnum Ammunition.
16. Master Sergeant I – 23,000XP (247,000XP) – 12 Gauge Slugs
17. Master Sergeant II – 25,000XP (272,000XP) – Improved Demolitions
18. Master Sergeant III – 25,000XP (297,000XP) – SPAS-12 Combat
19. First Sergeant I – 26,000XP (323,000XP) – M14 Mod 0 Enhanced
20. First Sergeant II – 27,000XP (350,000XP) – Neostead 2000 Combat
21. First Sergeant III – 27,000XP (377,000XP) – USAS-12 Auto
22. Warrant Officer I – 28,000XP (405,000XP) – G3
23. Warrant Officer II – 32,000XP (437,000XP)
24. Warrant Officer III – 35,000XP (472,000XP)
25. Chief Warrant Officer I – 65,000XP (537,000XP)
26. Chief Warrant Officer II – 83,000XP (620,000XP)
27. Chief Warrant Officer III – 100,000XP (720,000XP)
28. Second Lieutenant I – 112,000XP (832,000XP)
29. Second Lieutenant II – 124,000XP (956,000XP)
30. Second Lieutenant III – 136,000XP (1,092,000XP)
31. First Lieutenant I – 148,000XP (1,240,000XP)
32. First Lieutenant II – 160,000XP (1,400,000XP)
33. First Lieutenant III – 172,000XP (1,572,000XP)
34. Captain I – 184,000XP (1,756,000XP)
35. Captain II – 196,000XP (1,952,000XP)
36. Captain III – 208,000XP (2,160,000XP)
37. Major I – 220,000XP (2,380,000XP)
38. Major II – 232,000XP (2,612,000XP)
39. Major III – 244,000XP (2,856,000XP)
40. Lieutenant Colonel I – 256,000XP (3,112,000XP)
41. Lieutenant Colonel II – 268,000XP (3,380,000XP)
42. Lieutenant Colonel III – 280,000XP (3,660,000XP)
43. Colonel I – 292,000XP (3,952,000XP)
44. Colonel II – 304,000XP (4,256,000XP)
45. Colonel III – 316,000XP (4,572,000XP)
46. Brigadier General I – 328,000XP (4,900,000XP)
47. Brigadier General II – 340,000XP (5,240,000XP)
48. Brigadier General III – 352,000XP (5,592,000XP)
49. General – 364,000XP (5,956,000XP)
50. General of the Army – 376,000XP (6,332,000XP)

Points

There are various ways to get points in Battlefield Bad Company 2. The simple ways are getting a kill. I will list all ways and the points you get for doing each way below. If you are in a squad, you get more points for doing the same things you normally do. To get in a squad, just invite some friends to a party in the menu or you can let the game put you in a squad on some game modes. Only a max of 4 people can be in a squad a a time.

Kills and Assists
Killing an Enemy = +50XP
Double Kill = +30 XP
Triple Kill = +50XP
Multiple Kill = +100XP
Parachute Kill (Kill someone while you are parachuting) = +30XP
Saviour Kill (Save a team mate from being killed by killing the enemy who is injuring your team mate) = +50XP
Avenger Kill (Kill someone who killed your team mate within a few seconds) = +50XP
Headshot = +10XP
Marksman Headshot (Get a headshot at over 100M away, more points for each Meter.) Between +1-?XP depending on the distance
Kill Assist (Injury an enemy and have your team mate kill them. You may need to keep firing to get the points) = +10XP
Critical Kill Assist (Injury an enemy a lot and have your team mate kill them) = +30XP
Spot Assist (Spot an enemy and have a team mate kill them) = +20XP
Defensive Kill (Kill someone while defending an objective) = +30XP
Squad Kill Assist = +20XP
Squad Critical Kill Assist = +40XP
M-COM Station Attack Kill (Rush) = +30XP
M-Com Station Defend Kill (Rush) = +30XP
Suicide = -10XP
Team Damage (Hardcore) = was -10XP, now -25XP
Team Kill (Hardcore) = was -15XP, now -100XP

Vehicles
Damage Vehicle = +30XP
Destroy Vehicle = +100XP
Destroy Vehicle Assist = +30XP
Vehicle Kill Assist = +40XP
Driver Kill Assist (while you’re a passenger the driver will get a kill) = +30XP
Passenger Kill Assist (While you’re a driver the passenger will get a kill) = +30Xp
Tracer Dart Plant = +30XP
Tracer Damage Assist = +10XP
Tracer Dart Kill Assist = +20XP
Tracer Damage = +10XP
Squad Passenger Kill Assist = +50XP
Squad Driver Kill Assist = +50XP
Squad Destroy Vehicle Assist = +40XP
Squad Tracer Dart Assist = +20XP
Squad Tracer Dart Kill Assist = +40XP

Kit
Heal = +10XP
Revive = was +50XP
Motion Mine Assist (Drop a motion detector mine and have a team mate kill someone that comes up on the radar) = +20XP
Repair = +20XP per few repair points
Resupply = +10XP
Squad Heal = +20XP
Squad Revive = was +80XP
Squad Repair = +30XP
Squad Resupply = +20XP
Squad Motion Mine Assist = +30XP

Objectives
Objective Arm(Rush) = was +30XP, now +50XP
Objective Disarm(Rush) = was +30XP, now +50XP
Objective Destroyed(Rush) = was +100XP, now +250XP
Objective Damage(Rush) = +50XP
Base Capture (Conquest) = was +80XP, now +150XP
Base Capture Assist (Conquest) = was +50XP, now +75XP
Flag Defense (Conquest) = was +30XP, now +50XP
Flag Offense (Conquest) = was +30XP, now +50XP
Squad Attack Order = +30XP
Squad Defend Order = +30XP
Team Objective Damage (Damage Your M-COM Station in Rush) = -100XP
Team Objective Destroyed (Destroy Your M-COM Station in Rush) = -500XP

Awards

In Bad Company 2 there are awards you can get in multiplayer for doing certain things which gives you pins and insignias and XP for each one. You can gain pins multiple times, but only once per round of whatever game mode you’re playing. You gain insignias one time by adding up whatever the objective of the insignia is.

You can download all the pins and insignias from EA at http://www.badcompany2.ea.com/downloads

Pins

Assault Rifle Efficiency Pin – In a round, kill 7 enemies with assault rifles. 100XP
Submachine Gun Efficiency Pin – In a round, kill 7 enemies with sub machine guns. 100XP
Light Machine gun Efficiency Pin – In a round kill 7 enemies with light machine guns. 100XP
Sniper Rifle Efficiency Pin – In a round, kill 7 enemies with sniper rifles. 100XP
Resupply Ops Pin – In a round, do 7 resupplies. 100XP
Maintenance Ops Pin – In a round, do 7 repairs. 100XP
Medical Ops Pin – In a round, do 5 revives. 100XP
Surveillance Ops Pin – In a round, do 5 motion mine assists
Grenade Launcher Efficiency Pin – In a round, kill 4 enemies with grenade launchers. 100XP
Rocket Launcher Efficiency Pin – In a round, kill 5 enemies with rocket launchers. 100XP
Shotgun Efficiency Pin – In a round, kill 4 enemies with shotguns. 100XP
Anti Vehicle Efficiency Pin – In a round, destroy 4 enemy vehicles. 100XP
Emplacement Efficiency Pin – In a round, kill 5 enemies with stationary weapons. 100XP
Handgun Efficiency Pin – In a round, kill 4 enemies with handguns. 100XP
Melee Efficiency Pin – In a round, kill 4 enemies with melee weapons. 200XP
Explosive Efficiency Pin – In a round, kill 4 enemies with explosives. 100XP
Combat Efficiency Pin – In a round, reach a kill streak of 6. 100XP
Kill Assist Pin – In a round, do 7 kill assists. 100XP
Savior Pin – In a round, do 2 savior kills. 100XP
Nemesis Pin – In a round, kill an enemy 5 times. 200XP
Combat Excellence Pin – In a round, reach a kill streak of 8. 200XP
Marksman Pin – In a round, do 5 headshots. 100XP
Avenger Pin – In a round, do 2 avenger kills. 100XP
Payback Pin – In a round, kill your nemesis. 200 XP
Ace Pin – In a round, be the best player. 200XP
Gold Squad Pin – In a round, be part of the best squad. 200XP
Squad Member Pin – In a round, obtain one attack and one defend order. 200XP
Squad Rush Winner Pin – Win a Squad Rush round. 100XP
Rush Winner Pin – Win a Rush Round. 100XP
Wheels of Hazard Pin – In a round, do 3 road kills with any vehicle. 200XP
Tank Warfare Pin – In a round, kill 7 enemies with tanks. 100XP
Car Warfare Pin – In a round, kill 4 enemies with cars. 100XP
Naval Warfare Pin – In a round, kill 4 enemies with sea vehicles.
Squad Deathmatch winner Pin – Win a Squad Deathmatch round. 100XP
Air Warfare Pin – In a round, kill 5 enemies with air vehicles. 100XP
Flag Defender Pin – In a round, defend 4 flags. 100XP
Flag Attacker Pin – In a round, capture 4 flags. 100XP
M-COM Defender Pin – In a round, defend 4 M-COM stations. 100XP
Conquest Winner Pin – Win a Conquest round. 200XP
M-COM Attacker Pin – In a round, blow up 4 M-COM stations. 100XP
SPECACT Assault Excellence Pin – In a round, kill 8 enemies with the M16 SPECACT. 200XP
SPECACT Engineer Excellence Pin – In a round, kill 8 enemies with the UMP SPECACT. 200XP
SPECACT Medic Excellence Pin – In a round, kill 8 enemies with the MG3 SPECACT. 200XP
SPECACT Recon Excellence Pin – In a round, kill 8 enemies with the M95 SPECACT. 200XP
M16 SPECACT Efficiency Pin – Reach a kill streak of 5 with the M16 SPECACT. 0 XP
UMP SPECACT Efficiency Pin – Reach a kill streak of 5 with the UMP SPECACT. 0 XP
MG3 SPECACT Efficiency Pin – Reach a kill streak of 5 with the MG3 SPECACT. 0 XP
M95 SPECACT Efficiency Pin – Reach a kill streak of 5 with the M95 SPECACT. 0 XP

Insignias

Anti Vehicle Combat – 200 vehicle damages. 5000XP
Combat Veteran – 5000 Kills. 5000XP
Conquest Good Conduct – 100 flag captures. 5000XP
Distinguished Anti Vehicle Combat – 500 Vehicles destroyed. 5000XP
Distinguished Artillery Combat – 100 Kills using mortar strike. 5000XP
Distinguished Battlefield Knowledge – Get all bronze stars. 10000XP
Distinguished Combat Efficiency – 50 Combat Efficiency Pins. 5000XP
Distinguished Combat Excellence – 50 Combat Excellence Pins. 10000XP
Distinguished Explosives Combat – 100 Kills using mines. 5000XP
Distinguished Grenade Combat – 100 Kills with grenades. 5000XP
Distinguished Marksman Combat – 100 headshots. 5000XP
Distinguished Melee Combat – 100 Kills with knife. 5000XP
Distinguished Remote Explosives Combat – 100 C4 Kills. 5000XP
Distinguished Retaliation Combat – 5 nemesis pins, 5 payback pins. 5000XP
Distinguished Service Duty – Played Online for 2 days. 5000XP
Distinguished Sidearm Combat – 100 Kills with pistols. 5000XP
Distinguished Vehicle Knowledge – Get all vehicle bronze stars. 5000XP
Distinguished Weapon Knowledge – Get all weapon bronze stars. 5000XP
Elite Battlefield Knowledge – Get 5 Gold stars. 10000XP
Elite Marksman Combat – 500 headshots. 10000XP
Elite Melee Combat – 200 Kills with knife. 10000XP
Elite Multiple Target Combat – Get 50 double kills. 5000XP
Elite Service Duty – Played online for 5 days. 10000XP
Elite Service – Get all pins. 10000XP
Exemplary Battlefield Knowledge – Get 10 Silver Stars. 10000XP
Exemplary Combat Service – Get all combat pins. 5000XP
Exemplary Marksman Combat – 100 Sniper rifle marksman headshots. 5000XP
Exemplary Vehicle Service – Get all vehicle pins. 5000XP
Exemplary Weapon Service – Get all weapon pins. 5000XP
Long Service Assault Weapons Combat – 500 Kills with Assault Rifles. 5000XP
Long Service Light Weapons Combat – 500 Kills with submachine guns. 5000XP
Long Service Maintenance Ops – 100 Repairs. 5000XP
Long Service Medical Ops – 100 Heals. 5000XP
Long Service Radio Warfare – 100 Tracer Plants. 5000XP
Long Service Resupply Ops – 100 Resupplies. 5000XP
Long Service Sniping Weapons Combat – 500 Kills with sniper rifles. 5000XP
Long Service Support Weapons Combat – 500 Kills with light machine guns. 5000XP
Long Service Surveillance Ops – 100 motion mine spot assists. 5000XP
Long Service Tactical Weapons Combat – 500 Kills with shotguns. 5000XP
Rush Good Conduct – Destroy 100 M-COM stations. 5000XP
Squad Combat Assistance – 100 Squad Assists. 5000XP
Squad Medical Ops – 50 squad heals and 50 squad revives. 5000XP
Squad Repair Ops – 100 squad repairs. 5000XP
Squad Resupply Ops – 100 Squad resupplies. 5000XP
Squad Retaliation Ops – 20 squad avenges and 50 squad kill assists. 5000XP
Squad Surveillance Ops – 50 squad motion mine spots assists. 5000XP
Squad Tactical Ops – 200 squad spawns on you. 5000XP
Squad Teamwork Ops – 20 squad defend orders and 20 squad attack orders. 5000XP
Superior Service Duty – Played online for 1 Day. 5000XP
Valorous Battlefield Knowledge – Get 2 platinum stars. 10000XP
Assault SPECACT Knowledge – 100 kills using the Assault SPECACT Kit. 5000XP
Engineer SPECACT Knowledge – 100 kills using the Engineer SPECACT Kit. 5000XP
Medic SPECACT Knowledge – 100 kills using the Medic SPECACT Kit. 5000XP
Recon SPECACT Knowledge – 100 kills using the Recon SPECACT Kit. 5000XP

Dog Tags

In the multiplayer when you kill someone with a knife you can collect their dog tags. There are Total Dog Tags and Unique Dog Tags. The total is how many people you’ve killed with a knife. The Unique is how many different people you’ve killed with a knife. Say you killed bob 3 times and harry 1 time. You’ll have 4 total dog tags and 2 unique dog tags. There are bronze, silver, and gold dog tags. The dog tag you get depends on the rank of the person you knifed.
* Bronze: Knife a player with the ranks 1-21 which is up to First Sergeant III and stops before officers.
* Silver: Knife a player with the ranks 22-45 which is from Warrant Officer I to Colonel III
* Gold: Knife a player with the ranks 46-50 which is from Brigadier General I to General of the Army.

Stars

In the multiplayer, if you kill people a certain amount of times with a particular weapon you get stars on that weapon or vehicle and an adds XP Bonus. There are Bronze, Silver, Gold, and Platinum Stars. The emblem in the middle of the star is different between guns and vehicles.

Bronze Stars
Bronze stars are given to all primary guns after 25 kills with that particular gun. Along with the Bronze star you are awarded 500 XP. The secondary weapons, gadgets, and vehicles only need 10 kills to receive the bronze star.

Silver Stars
Silver Stars are given to all primary guns after an additional 25 kills after the bronze star adding up to 50 Kills total. Along with the Silver Star you are awarded 500XP. The secondary Weapons, gadgets, and Vehicles only need 15 kills to receive the silver star making the total 25.

Gold Stars
Gold Stars are given to all primary guns after an additional 50 kills after the Silver star adding up to 100 Kills total. Along with the Gold Star you are awarded 1000 XP. The secondary Weapons, gadgets, and Vehicles only need 25 kills to receive the Gold star making the total 50.

Additional Gold Stars
Additional Gold Stars (2-9) are given to all primary guns after an additional 100 kills after the Gold star adding up to 200 Kills total. Along with the Additional Gold Star you are awarded 5000 XP. The secondary Weapons, gadgets, and Vehicles only need 50 kills to receive the Extra Gold star making the total 100. There will be a gold star next to the name plus a number (2-9)

Platinum Stars
Platinum Stars are given to all primary guns after an additional 9 gold stars (and the tenth would be platinum) meaning 1000 kills total. Along with the Platinum star you are awarded 10000 XP. The secondary weapons, gadgets, and vehicles only need 500 total kills to receive the Platinum Star.

Game Modes

When choosing a multiplayer game mode you can choose the game mode, level, and whether it has hardcore or not. All game modes have no time limit but instead are won by other means. The following tells you all you need to know about each game mode:

Rush

Rush is an objective game mode with two teams of up to 12 players face each other. At the beginning of the round one team is assigned to be attackers and the other defenders. There will be two sites that need defending or attacking at a time. Defenders defend the site until the other team runs out of respawn tickets. This means the defenders must kill the attacker’s players 75 times to win the round. The attackers need to blow up both sites and then move forward to the next site and do it again three or four more times depending on the map. You can destroy the objectives by planting timed bombs on them, blowing them up with their own explosives, or bringing down the house the objective is located in. If the attackers plant a timed bomb on the objective the defenders have the opportunity to defuse the bomb. They are given about 30 seconds.

Squad Rush

Squad Rush is just like Rush with a few exceptions. It’s smaller version with only one M-COM Station being fought over. There are two teams of 4 players. There are only 20 spawn tickets this time. The maps are built smaller for the game modes and there are no vehicles, just stationary guns.

Conquest

Teams fight to gain control of 3-4 flags. When a team is in control of a flag, you and your team can respawn in that area and have access to those vehicles. After capturing flags, eliminate the enemies. There will be a little meter next to team scores showing how long until you capture a flag. The more team mates you have on a flag the faster you can capture it. You cannot capture flags if there are enemies around it. Just like with Rush you have to eliminate the spawn tickets the enemies have. Now they boosted up the spawn tickets and the more flags you have the faster the spawn tickets “bleed out.” Before it was basically a Deathmatch and deaths used up the spawn tickets. Now, if your team is in control of more bases, then the other team will start losing spawn tickets. I think it’s at a rate of 1 Spawn Ticket every 5 Seconds. Up to 24 players, 12 vs 12.

Squad Deathmatch

In squad deathmatch, 4 teams of up to 4 players fight. The first team to 50 kills wins. There is only one vehicle in each map. Fight for control over it, or destroy it.

Hardcore

You can choose hardcore mode on any of the game modes. In hardcore you have less HUD (meaning you can’t see how much ammo and grenades etc you have, you won’t see the radar, there are no red triangles for spotting enemies, no cross hairs, and it won’t show the ammo and med kit symbols), health is lowered to around 60% (meaning no sniper rifle will be one hit kill at long range UNLESS you have magnum ammo) even though it says raised weapon damage (you can get killed inside a vehicle but the vehicle won’t be destroyed), and your health doesn’t regenerate unless you have a med kit nearby. Friendly Fire is on and you lose points when killing or hurting your team mates. Damage you do to your team mates and yourself seems to be lessened. When you die it doesn’t show the enemy that killed you, but it still shows their name, weapon, rank, and specializations.

Multiplayer Maps

Battlefield Bad Company 2 has 8 maps total from the start, 10 maps if you get the limited edition. This section lists the area the maps are fought in, and what types of game modes can be played on each map.

Arica Harbor/Harbour

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Urban Desert Area in South America, Chile, Arica. Vehicle and Infantry Gameplay.
“Following the results of the armor assault at Atacama, US Command insists on a similar action to capture the port of Arica. The assault group will launch a “break through” action directly at the Russian base. If the fight dictates, the Battle Group will cut directly through the town located on the axis of advance. Collateral damage is of no consequence. The Russian base must be destroyed in order to cross the desert and reach the port. Heavy causalities are expected on both sides.”

Atacama Desert

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Desert Area. Once was an ocean bed in South America, Bolivia, Chile, now a dry desert. Vehicle gameplay.
“A Russian Naval Group is preparing a massive amphibious assault. Defending the shore are 3 US fortifications and a string of artillery defenses. Should the Russians establish a beachhead and overrun US positions, they will be free to advance further inland. With weather deteriorating and sandstorms approaching, US command has consolidated all available forces to meet the Russian Threat. As a result of the open ground, a large-scale armor battle supported by attack helicopters seems likely.”

  • Conquest (3 Flags; Originally 100, Now 250 Spawn Tickets)
  • Squad Rush (2 Areas, 2 M-COM Stations)
  • Rush (4 Areas, 8 M-Com Stations)

Cold War

From VIP Map Pack 7. Bering Straight, Russia.
“In their hunt for a high value target, Bravo Company pushed deep through Russian territory into a mountain town in Chukotka. The Russians have recovered from the surprise assault and now move to counter attack in order to push the Americans back across the frozen river. Tight infantry fighting is expected in the close quarters of the snow covered streets. Both sides are prepared for heavy casualties.”

Harvest Day

From VIP Map Pack 7. South America, Bolivia, Chile.
“A US Communication center with a commanding view of the local area has been selected as a next target by the Russian Forces. Russian command will first have to cross a rich agricultural valley and secure the nearby town before preparations for a final assault can begin. The open fields and local farms will see intense vehicle combat as both side have moved armored assets into the theater.”

Heavy Metal

From VIP Map Pack 7. South America, Argentina, Mendoza.
“A US Assault Group moves to support a break-through action against Russian Forces in the Chilean mountains. The Russians are attempting to overrun the US positions with a surprise counter attack in order to push them out of the valley. Armored and airborne assets in the open landscape makes large-scale vehicle warfare a high probability. Sniper and RPG teams have also been spotted in theater.”

Isla Inocentes

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Archipelago area in South America, Argentina, Chile. Infantry and Vehicle gameplay.
“US Forces are desperate to open a supply route for an Armored Battle Group engaged in fighting further inland. A Russian Artillery base controls the area and counters any breakouts action launched. The base is well defended and has been successful in repelling previous attacks. Destruction of the base and control of the woodlands will allow US amphibious Forces to land and open a second front, which is critical in their plan to liberate South America.”

Laguna Alta

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An Initial VIP Map. Woodland Area and river area in South America, Brazil, Ecuador. Infantry and Vehicles gameplay.
“Several days ago a large Russian counter attack overran US Camp “Christopher” and destroyed a supply train carrying vital equipment. US Forces are mustering to recapture the area. They are trying to establish a buffer zone near the woodlands so their battle group can move unimpeded across the bridge connecting the the opposing high ground. Intelligence reports and Recon patrols have exposed a large number of Russian troops and IFVs that have reinforced the camp since the attack occurred.”

  • Conquest (3 Flags; Originally 110, Now 200 Spawn Tickets)

Laguna Presa

bfbc2_laguna_presa_map_hires

Jungle Area in South America, Brazil, Ecuador. Infantry gameplay.
“The valley and surrounding mountains possess a strategic value in the battle for South America. Construction of the nearby Dam was halted when hostilities broke out, but its presence is still a significant factor. Airborne operations are limited but infantry assault supported by light armor vehicles is likely by both armies. US forces are massing all available unites to stage a defense and have wired the dam to prevent it from falling into Russian hands.”

Nelson Bay

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An Initial VIP Map. Snowy Forest area at night in Alaska, USA. Infantry gameplay.
“Winter has hit hard. The river has frozen allowing heavy equipment and personnel to operate throughout the sector. However, the extreme weather and surrounding woods make it unlikely that any assault will consist of heavy armor. Satellite reconnaissance indicated Russian Special Forces and airborne units have been pulled away from South America and area fathering on mass. A nighttime assault is eminent. Nelson Bay harbors an underground US submarine base that will be defended at all costs.”

  • Rush (3 Areas, 6 M-COM Stations)
  • Conquest (4 Flags, 250 Spawn Tickets)

Oasis

From VIP Map Pack 7. South America, Chile-Argentina.
“US Forces push to secure access to industrial facilities in a normal arid gully that has been flooded after a local dam burst. Russian Forces control supply lines for a nearby town and local industrial facility. Capturing the town is the first step to securing the dam and restoring security. Both factions have moves armor and air support assets into the area. Heavy fighting is expected.”

Panama Canal

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Industrial Area in Central America, Panama. Vehicle gameplay.
“Units in the contact are being rotated out as a result of combat fatigue. Weeks of fighting have left the harbor in ruins and the surrounding area littered with destroyed equipment. Armored movement is hampered and deadly kill zones mare the ground. US Forces are staging an assault of the industrial port with the objective to seize, retain and exploit the area. Control of the canal will allow larger-scale strategic operations along the south west pacific coast.”

Port Valdez

bfbc2_port_valdez_map_hires

A snowy oil reserve area map on the coast of Alaska, USA. Mountains to coast.
“Russian Forces are posted to attack the harbor in an attempt to seize the Trans Alaskan Pipeline. Without regard to arctic conditions, the area has been probed by Russian Pathfinders indicated an airborne assault is planned. US interrogation of captured Russian paras revealed that MBTs will be, or have been, airlifted into the area. All armor assets and attack helicopters are being diverted to the sector. No fallback exists for either side. This engagement will decide the outcome of the war.”

Valparaiso

bfbc2_valapariso_map_hires

Jungle area in South America, Peru, Chile. Infantry and Vehicle gameplay.
“The American capture of Valparaiso is the next phase in their strategic plan to repel Russian Forces from Chile. Any US invasion will inevitably consist of land assault through the outlying jungle areas and an amphibious landing of infantry and armored forces along the coast. The US objective is the Power Station on the outskirts of the city. If the installation can be captured and services cut off. The liberation of the city will inevitably follow suit.”

  • Rush (5 Areas, 10 M-COM Stations)
  • Squad Rush (2 Areas, 2 M-COM Stations)

White Pass

bfbc2_white_pass_map_hires

Urban snowy area in Alaska, USA. Infantry gameplay.
“As the weather has cleared and snowfall relented, Russian Forces are massing for an assault on White Pass and the satellite relay station located there. The local town has not been attacked, but Russian units have probed defenses in the surrounding woods. The sector has strategic value to US forces as it allows control of inland routes. Should the area fall into Russian hands, a line of advance will present itself directly to Nelson Bay.”

Specializations

Specializations are attachments or improved stats on weapons or vehicles. You can choose up to three specializations per class.
However, some specializations fall under certain categories. All vehicle specializations fall under Specialization slot 3. Some specializations can only be used with certain guns which are obvious. Shotgun Extended mags can only be used on shotguns and Assault Rifle Marksman Training can only be used on the Assault class with Assault Rifles.

Specialization 1 Slot

  • Red Dot Sight(RED DOT) – An optical red dot sight that helps player’s aiming. 14000 Assault Score, 11000 Engineer Score, 15000 Medic Score, 12500 Recon Score to Unlock.
  • 4x Rifle Scope(4X OPT) – 4x magnification scope for aiming at medium ranges. 17000 Assault Score, 13500 Engineer Score, 18000 Medic Score, 8000 Recon Score to Unlock.
  • 12x High Power Scope(12X OPT) – 12x magnification scope for aiming at long ranges. It looks like the regular sniper scope (varies on the sniper) but actually zooms in more. Regular sniper scope is 10x zoom. 10000 Recon Score to Unlock.
  • Lightweight Combat Equipment(LW PACK) – Allows you to move faster by 10%. Unlocked at Rank 5.
  • Ammo Hip Bandolier(AM UPGR) – Allows you to have double the amount of extra magazines/ammo. So if you have 12 rounds in your gun and 24 extra you now have 48 extra. Unlocked at Rank 6.
  • Grenade Vest(GR UPGR) – Allows you to have double the amount of Hand Grenades and 40MM Grenades. Unlocked at Rank 7.
  • Medic Kit Improved Health(MEDK H+) – Increases the rate in which your Medic Kit heals team mates by 50%. 12000 Medic Score to Unlock.
  • Explosives Leg Pouch(EX UPGR) – Allows you to have double the amount of explosives (C4/Anti Tank Mine) and rockets. Unlocked at Rank 8.
  • 12 Gauge Slugs(12G.SGN) – Increases range and accuracy, but lowers power on shotguns. With this specialization your shotgun shells no longer spread out with each burst but is one slug that is as accurate as other bullets in the game. Your cross hair also changes from a circle to a tight +. Unlocked at Rank 16.

Specialization 2 Slot

  • Ceramic Body Armor(BODY AR) – Increases the amount of damage you can take by about 25%. Unlocked at Rank 14.
  • Magnum Ammunition(MGNM AM) – Increases the damage and range of your bullets by about 25%. Unlocked at Rank 15.
  • Improved Demolitions(EXPLMK2) – Increases the destructive power of explosives by 25%. Unlocked at Rank 17
  • Sniper Spotting Scope(SPOT) – Spots enemies within view for you and your team instead of pressing the spot button. 17000 Recon Score to Unlock.
  • Marksman Assault Rifle Training(MMN AR) – Increases hip fire accuracy on ARs. Makes bullet grouping closer by 23%. 24000 Assault Score to Unlock.
  • Marksman SMG Training(MMN SMG) – Increases hip fire accuracy on SMGs. Makes bullet grouping closer by 23%. 21500 Engineer Score to Unlock.
  • Marksman LMG Training(MMN LMG) – Increases hip fire accuracy on LMGs. Makes bullet grouping closer by 23%. 28000 Medic Score to Unlock.
  • Medic Kit Improved Range(MEDK R+) – When you drop a medic kit with this specialization, the healing power can reach further by twice the range (to 7M). 21000 Medic Score to Unlock.
  • Extended Shotgun Magazine(SG UPGR) – Increases the ammo a shotgun can hold, but not total ammo. Unlocked at Rank 9.

Specialization 3 Slot

  • Improved Warheads Package(V WARHD) -Increases the power of vehicle’s primary weapons by 25%. 3600 Vehicle Score to Unlock.
  • Active Armor Upgrade(V ARMOR) – Increases how much damage your vehicle can take by 25%. Unlocked with code or 1100 Vehicle Score
  • Electronic Warfare Package(V ELECT) – Allows the person in the tank to see enemies, C4, and Explosives on radar within a 20 M radius of the tank. Unlocked with code or 2400 Vehicle Score
  • Quick Reload Package(V RLOAD) – Increases reload time on vehicle primary weapons by 15%. 5000 Vehicle Score to Unlock.
  • Smoke Countermeasures Package(V SMOKE) – A 6 launcher smoke grenade system that pops smoke around the entire vehicle, takes 20 seconds to reload. If you use it with helos then they pop flares instead of smoke which removes tracer darts. 6500 Vehicle score to Unlock.
  • High Power Optics Package(V OPTIC) – Increases accuracy and range on armored vehicles. 8000 Vehicle Score to Unlock.
  • Alternate Weapon Package(V ALT W) – Increases range and accuracy on mounted weapons on vehicles. Unlocked with code or 10000 Vehicle Score to Unlock.

Weapons

In the multiplayer all weapons, gadgets, explosives, etc fall under one of four categories. They are Assault, Engineer, Medic, and Recon. There are a few extras that fall under “all” category which means you can put them in any of the four kits. I will list just about everything you need to know about each weapon and what category they fall under.

To unlock some of the guns you either have to rank up by gaining XP in multiplayer or by gaining score in certain kit categories. To do this you get kills and do objectives using a certain kit. The score never goes down only up. Some special guns only unlock with a code or being a “battlefield veteran” by playing other battlefield games on your same EA account. Go tohttp://www.badcompany2.ea.com/veteran to try and unlock them.

I will try to give you all the stats on all guns such as how many bullets per mag/clip are in each weapon, their rate of fire in rounds per minute (RPM), how long it takes to reload in seconds(S RT = Seconds reload time), and the power of each bullet from each weapon. I will calculate the reload time from the moment you reload until the gun comes back up ready to be fired. Almost all weapons get a certain camouflage depending on the map you’re on. I will give the range of each gun in meters. Lets say there’s a gun with 20-30 damage and a range of 50-100M. This means at point blank range to 50 Meters the gun will do 30 damage. Then the power steadily drops off until it reaches 100 meters and the gun’s damage will do 20 points of damage. With shotguns it’s a bit different. Default shotguns use shotguns shells with buck in them. 6 or 12 bullets depending on the shotgun, the damage you do on an enemy depends on how many of the bullets in the shell you get on the enemy. I explain further in the All kit section.

All guns give a certain amount of damage per bullet. The damage drops off at longer distances. Headshots give 2.1x damage with the exception of most of the sniper rifles and some shotguns. I will list their multipliers on each gun. Bullets don’t seem to effect all vehicles. The ones they do don’t effect vehicle health as much as people’s health. Each player has 100 points of health and I will tell you how much power each gun has per bullet by labeling two numbers BP (Bullet Power), minimum to maximum damage. I gave the damage value based on the 25% increase of damage after the patch.

Assault Kit

The Assault Kit is for what it’s name says, assault. It’s a run and gun, push forward type kit. Assault rifles are best suited for medium range. They have a combination of good accuracy and power. Every guns for the assault kit comes with a grenade launcher, shotgun, or smoke grenade launcher attached to it as a secondary gadget. The assault primary gadget is the ammo box. They can use the following specializations:

  1. Lightweight Combat Equipment
  2. Ammo Hip Bandolier
  3. Grenade Vest
  4. Improved Demolitions
  5. Magnum Ammo
  6. -Ceramic Body Armor
  7. Red Dot Sight
  8. 4X Rifle Scope
  9. Marksman Assault Rifle Training

 

  • AEK-971 VINTOVKA(AEK-971) – Default Unlocked. Fully Automatic. 30 Rounds per Mag, 90 rounds extra. 3.24s RT. 800 RPM. 14.3 BP
  • XM8 PROTOTYPE(XM8 P) – 3000 Assault Score to Unlock. Fully Automatic. 30 Rounds per Mag, 90 rounds extra. 2.73s RT. 750 RPM.14.3 – 16.7 BP. 18-64 M Range.
  • F2000 ASSAULT(F2000) – 8000 Assault Score to unlock. Fully Automatic. 30 Rounds per Mag, 90 rounds extra. 3.12s RT. 850 RPM. 12.5 BP.
  • STG.77 AUG(AUG) – 20000 Assault Score to unlock. Fully Automatic. 30 Rounds per Mag, 90 rounds extra. 3.2s RT. 700 RPM. 12.5 – 16.7 BP. 18-64 M Range.
  • AN-94 ABAKAN(AN-94) – 28000 Assault Score to unlock. Two Round Burst Fire. 30 Rounds per Mag, 90 rounds extra. 3.11s RT. 600 RPM. 14.3 – 16.7 BP. 18-64 M Range.
  • M416 – 35000 Assault Score to Unlock. Fully Automatic. 30 Rounds per Mag, 90 rounds extra. 2.9s RT. 700 RPM. 14.3 – 16.7 BP. 18-64 M Range.
  • M16A2 – 47000 Assault Score to Unlock. Three Round Burst Fire. SPECACT version comes camouflaged which changes on different maps. 30 Rounds per Mag, 90 rounds extra. 3.3s RT. 800 RPM. 14.3 BP.

Engineer Kit

The Engineer Kit is used to repair and take out vehicles. The weapons used in the Engineer Kit are Sub Machine Guns and Compact Assault Rifles, all which are automatic. All weapons in the Engineer Kit automatically have silencers/suppressors attached to them. They are best suited for close range combat. The Engineer primary gadget is the repair tool. Engineers can use Rocket Launchers or anti tank mines as their secondary gadget. They can use the following specializations:

  1. Lightweight Combat Equipment
  2. Ammo Hip Bandolier
  3. Grenade Vest
  4. Explosives Leg Pouch
  5. Improved Demolitions
  6. Magnum Ammo
  7. Ceramic Body Armor
  8. Red Dot Sight
  9. 4X Rifle Scope
  10. Marksman SMG Training
  • 9A-91 AVTOMAT(9A-91) – Default Unlocked. 20 Rounds per Mag, 60 rounds extra. 3.1s RT. 600 RPM. 14.3 – 20 BP. 18-42 M Range.
  • SCAR-L CARBINE(SCAR-L) – 2500 Engineer Score to Unlock. 30 Rounds per Mag, 90 rounds extra. 3.45s RT. 600 RPM. 12.5 – 20 BP. 18-42 M Range.
  • XM8 COMPACT(XM8 C) – 6500 Engineer Score to Unlock. 30 Rounds per Mag, 90 rounds extra. 2.7s RT. 750 RPM. 11.2 – 16.7 BP. 18-42 M Range.
  • AKS-74U KRINKOV(AKS-74U) – 16000 Engineer Score to Unlock. 30 Rounds per mag, 90 rounds extra. 3.11s RT. 700 RPM. 11.2 – 16.7 BP. 18-42 M Range.
  • UZI – 26000 Engineer Score to Unlock. 32 Rounds per Mag, 96 rounds extra. 3.2s RT. 900 RPM. 11.2 – 12.5 BP. 18-42 M Range.
  • PP-2000 AVTOMAT(PP-2000) – 32000 Engineer Score to Unlock. 40 Rounds per Mag, 80 rounds extra. 2.85s RT. 1000 RPM. 10 – 11.2 BP. 18-42 M Range.
  • UMP-45 – 43000 Engineer Score to Unlock. SPECACT version comes camouflaged which changes on different maps. 25 Rounds per Mag, 75 rounds extra. 3.1s RT. 600 RPM. 12.5 – 20 BP. 18-42 M Range.

Medic Kit

The Medic Kit is mostly for support. You heal and revive team mates while giving gunner support with your Light Machine Gun. The light machine gun is a powerful and moderately accurate weapon with lots of ammo, all are fully automatic. The gadgets the Medic Kit uses are the Medic Kit (primary gadget) and Defibrillator(secondary gadget). They can use the following specializations:

  1. Lightweight Combat Equipment
  2. Ammo Hip Bandolier
  3. Grenade Vest
  4. Improved Demolitions
  5. Magnum Ammo
  6. Ceramic Body Armor
  7. Red Dot Sight
  8. 4X Rifle Scope
  9. Medic Kit Improved Heal
  10. Medic Kit Improved Range
  11. Marksman LMG Training
  • PKM LMG – Default Unlocked. Good Accuracy LMG. 100 Rounds per Mag. +2 Extra Box Mags. 8.5s RT. 650 RPM. 14.3 – 16.7 BP. 18-64 M Range.
  • M249 SAW – 3300 Medic Score to Unlock. 200 Rounds per Mag. +1 Extra Box Mag. 8.2s RT. 800 RPM. 11.2 – 14.3 BP. 18-64 M Range.
  • TYPE 88 LMG – 8600 Medic Score to Unlock. 200 Rounds per Mag, +2 Extra Box Mags. 8.66s RT. 650 RPM. 12.5 – 14.3 BP. 18-64 M Range.
  • M60 LMG – 25000 Medic Score to Unlock. 100 Rounds per Mag. +1 Extra Box Mag. 7.8s RT. 550 RPM. 14.3 – 16.7 BP. 18-64 M Range.
  • XM8 LMG – 34000 Medic Score to Unlock. 100 Rounds per Mag. +2 Extra Box Mags. 6.4s RT. 750 RPM. 12.5 – 14.3 BP. 18-64 M Range.
  • MG36 – 42000 Medic Score to Unlock. 100 Rounds per Mag. +2 Extra Box Mags. The MG36 has a red dot type scope by default and when using the red dot and 4x scope specializations. 6.4s RT. 750 RPM. 12.5 – 14.3 BP. 18-64 M Range.
  • MG3 – 52000 Medic Score to Unlock. SPECACT version comes camouflaged which changes on different maps. 100 Rounds per Mag. +2 Extra Box Mags. 8s RT. 1000 RPM. 10 – 11.2 BP. 18-64 M Range.

Recon Kit

The Recon kit is for recon support. You give team mates information of enemies while taking some out yourself long range. The Recon kit uses sniper rifles which are pin point accurate and vary in power. All the recon rifles come with default sniper scopes attached to them which vary from sniper to sniper. If you choose the recon kit you are always put in a ghillie suit. The gadgets the recon kit uses are the Motion Sensor(primary gadget) to find enemies on the radar near by, C4 Explosive (secondary gadget), and Mortar Strike (secondary Gadget).

  1. Lightweight Combat Equipment
  2. Ammo Hip Bandolier
  3. Grenade Vest
  4. Explosives Leg Pouch
  5. Improved Demolitions
  6. Magnum Ammo
  7. Ceramic Body Armor
  8. Red Dot Sight
  9. 4X Rifle Scope
  10. 12X High Power Scope
  11. Sniping Spotting Scope
  • M24 SNIPER(M24) – Default Unlocked. Bolt Action Sniper Rifle with camouflage. 5 Rounds/Mag, 20 Rounds extra. 5.17s RT. 36 RPM. 50 – 100 BP. 10 – 36 M Range. The M24 has a 3.25x multiplier for headshots.
  • TYPE 88 SNIPER(T88 S) – 2200 Recon Score to Unlock. Semi-Automatic Sniper Rifle. 10 Rounds per Mag, 30 rounds extra. 4.15s RT. 240 RPM. 28-39 BP. 8 – 64 M Range. The Type 88 S has a 2.1x multiplier for headshots.
  • SV98 SNAIPERSKAYA(SV98) – 6000 Recon Score to Unlock. Bolt Action Sniper Rifle. 10 Rounds per Mag, 20 Rounds extra. 4.8s RT. 37 RPM. 50 – 100 BP. 10 – 36 M Range. 18 – 64 M Range. The SV98 has a 3.25x multiplier for headshots.
  • SVU SNAIPERSKAYA SHORT(SVU) – 15000 Recon Score to Unlock. Semi-Automatic Silenced Sniper Rifle. 10 Rounds per Mag, 40 rounds extra. 3.7s RT. 240 RPM. 28-39 BP. 18-64 M Range. The SVU has a 2.1x multiplier for headshots.
  • GOL SNIPER MAGNUM(GOL) – 21000 Recon Score to Unlock. Bolt Action Sniper Rifle. 5 Rounds per Mag, 20 rounds extra. 4.8s RT. 300 RPM. 50 – 100 BP. 10 – 36 M Range. The GOL has a 3.25x multiplier for headshots.
  • VSS SNAIPERSKAYA SPECIAL(VSS) – 26000 Recon Score to Unlock. Automatic Silenced Sniper Rifle. 20 Rounds per Mag, 40 rounds extra. 4.2s RT. 600 RPM. 20-25 BP. 18-64 M Range. The VSS has a 2.1x multiplier for headshots.
  • M95 SNIPER(M95) – 34000 Recon Score to Unlock. Bolt Action Sniper Rifle with camouflage, the specact version has no camo. 5 Rounds per Mag, 20 rounds extra. 7.37s RT. 26 RPM. 55 – 100 BP. 10 – 36 M Range. The M95 has a 2.3x multiplier for headshots.

All Kits

Weapons that fall under the “all kits” categories mean they can be used in any kit. Because they can be put in any kit it means they can use that kit’s primary gadget. When it comes to the secondary gadget, these weapons can use all the secondary gadgets in that particular kit with the exception of the assault secondary gadgets. Instead it uses C4. The specializations these guns can use vary a bit depending on the gun. Shotguns usually have high power and lower accuracy. They are best suited for CQB for their low range. Shotguns have longer range than most games, but if it’s far enough without 12 gauge slugs then you won’t take any damage away from the enemy. Without slugs you spray your shell within the circular cross hair on the screen, so if you don’t get the full spread on an enemy you will not do full damage. Depending on the shotgun there will be a x6 and x12 multiplier on how many of the bullets of the shell hit the enemy.

They can all use:

  1. Lightweight Combat Equipment
  2. Ammo Hip Bandolier
  3. Grenade Vest
  4. Explosives Leg Pouch (If you are anything but medic)
  5. Improved Demolitions
  6. Magnum Ammo
  7. Ceramic Body Armor
  8. Medic Kit Improved Heal (If you are a Medic)
  9. Medic Kit Improved Range (If you are a Medic)

Shotguns can use those in addition to:

  1. 12 Gauge Slugs
  2. Extended Shotgun Magazine

The M1A1 Thompson can use the basic ones plus:

  1. Marksman SMG Training

The G3 and M14 can now use:

  1. Red Dot Sight
  2. 4X Rifle Scope
  • 870 COMBAT(870MCS) – Default Unlock. Pump Action Shotgun. 4 Rounds for a full shotgun, 12 rounds extra. .685s per shell and 1s for the pump. 6 – 14.3 BP for shells, x12 spread. 85 RPM 8 – 18 M Range, and 2.5x headshot multiplier. 50-100 BP With 12G. Slugs, 10 – 36 M Range, and 3.25x headshot multiplier.
  • SAIGA 20K SEMI(SAIGA) – Rank 2 to Unlock. Semi-Automatic Shotgun. 6 Rounds per Mag, 30 rounds extra. 4.167s RT. 300 RPM. 6 – 14.3 BP for shells, x6 Spread, 8 – 18 M Range, 2.5x headshot multiplier. 28 – 39 BP With 12G. Slugs, 8 – 64 M Range, 2.1x headshot multiplier.
  • SPAS-12 COMBAT(SPAS-12) – Rank 18 to Unlock. Pump Action Shotgun. 4 Rounds for a full shotgun, 12 rounds extra. .685s per shell and 1s for the pump. 85 RPM. 6 – 14.3 BP x12 Spread, 8 – 18 M Range, 2.5x headshot multiplier. 50-100 BP With 12G. Slugs, 10 – 36 M Range, 3.25x headshot multiplier.
  • USAS-12 AUTO – Rank 21 to Unlock. Full-Auto Shotgun. 12 rounds per mag, 24 rounds extra. 4.13s RT. 300 RPM. 6 – 14.3 BP for shells, x6 spread, 8 – 18 M Range, 2.5x headshot multiplier. 28 – 39 BP With 12G. Slugs, 8 – 64 M Range, and 2.1x headshot multiplier.
  • NEO STEAD 2000 COMBAT(NS200) – Rank 20 to Unlock. Pump Action Shotgun. 8 Rounds for a full shotgun, 8 rounds extra. 1.75s per shell and .5s for the pump. 85 RPM. 6 – 14.3 BP for shells, x6 spread, 8 – 18 M Range, 2.5x headshot multiplier. 50-100 BP With 12G. Slugs, 10 – 36 M Range, 3.25 headshot multiplier.
  • M14 MOD 0 ENHANCED(M14) – Rank 19 to Unlock. Semi Auto Battle Rifle. 10 Rounds per Mag, 30 rounds extra. 3.1s RT. 260 RPM. 28 – 39 BP. 8 – 64 M Range.
  • G3 – Rank 22 to unlock. Full Auto Battle Rifle. 20 Rounds per Mag, 60 rounds extra. 3.4s RT. 500 RPM. 20 – 25 BP. 18 – 64 M Range.
  • WWII M1 Garand(M1) – Battlefield Veteran to Unlock. WWII Semi Auto Rifle. 8 Rounds per clip, 40 rounds extra. 4.15s RT. 260 RPM. 28 – 39 BP. 8 – 64 M Range. 8 – 64 M Range.
  • WWII M1A1 THOMPSON(M1A1) – VIP Code or rank 10 to unlock. WWII Automatic SMG. 30 Rounds per Mag, 90 rounds extra. 3.63s RT. 600 RPM. 12.5 – 16.7 BP. 16 – 42 M Range.

Handguns

Found in All Kits, handguns are secondary weapons that are meant to be used when you run out of ammo for your primary weapon. They have high power but drop off fast at distance, medium accuracy, and low ROF.

  • M9 Pistol(M9) – All Kits. Default Unlocked. Semi Auto handgun. 12 Rounds per Mag, 36 rounds extra. 3.76s RT. 350 RPM. 16.7 – 25 BP. 12 – 42 M Range.
  • WWII M1911 .45(M1911) – All Kits. Limited Edition Code to Unlock or Rank 4. Semi Auto handgun. 7 Rounds per Mag, 21 rounds extra. 3.75s RT. 260 RPM. 25 – 33.4 BP. 12 – 42 M Range.
  • MP-443 GRACH(MP-443) – All Kits. Rank 3 to Unlock. Semi Auto handgun. 17 Rounds per Mag, 34 rounds extra. 3.75s RT. 450 RPM. 14.3 – 20 BP. 12 – 42 M Range.
  • MP-412 REX(MP-412) – All Kits. Rank 12 to Unlock. Semi Auto. 6 Round Revolver, 18 rounds extra. 4.1s RT. 200 RPM. 33.4 – 40 BP. 6 – 42 M Range.
  • M93R BURST(M93R) – All Kits. Rank 13 To Unlock. 3 round burst handgun. 20 Rounds per Mag, 40 rounds extra. 3.75s RT. 900 RPM. 9.1 – 12.5 BP. 6 – 42 M Range.
  • TRACER DART GUN(TRACER) – All Kits. Unlocked with special code. Shoots red tracers on targets to allow heat seeking capabilities on your rocket launchers. 1 Dart loaded gun. With 3 extra darts. 3.5s RT

Primary Gadgets

  • Ammo Box – Assault Kit. 1200 Assault Score to Unlock. A box dropped by assault class/kit people. Players who have even one bullet or grenade less can stand next to an ammo box on the floor and fully replenish their ammo. You can even refill your own ammo with this box. The range of the ammo box reaches 3M.
  • Repair Tool – Engineer Kit. 1000 Engineer Score to Unlock. A tool used to repair friendly vehicles at 93 Vehicle Health each Second, and damage enemy vehicles. Only available to engineer kit. It can also kill a person by having contact with the activated tool
  • Medic Kit – Medic Kit. 1400 Medic Score to unlock. A box dropped by medic class/kit people. Players who suffered damage need only to stand next to one on the floor and be slowly healed. If you are hurt you can heal yourself with the kit. The Range of the Medic Kit is 3.5M and heals 10 Points of Health a Second.
  • Motion Sensor – Recon Kit. 900 Recon Score to Unlock. Little sensors that detect motion and tell you if an enemy is coming on your radar within 20 M. You can throw them just like grenades. Each one lasts 20 seconds. 3 Sensors Given. Only one can be used at a time. If you throw one and then the other within 20 seconds the first one will stop.

Secondary Gadgets

  • 40MM Grenade Launcher(40MMGL) – Assault Kit. Default Unlocked. Fires 1 HE FRAG at a time. You are given 2 to start out with. 2.2s RT. Does 75 Damage to vehicle’s health. Does 100 Damage to infantry health in 1.8 M Range and dissipates over 5 M.
  • 40MM Smoke Launcher(40MMSMK) – Assault Kit. 5500 Assault Score to Unlock. Fires 1 Smoke Grenade at a time. You are given 2 to start out with. 2.2s RT
  • 40MM Shotgun(40MMSGN) – Assault Kit. 11000 Assault Score to Unlock. 1 Shell shotgun attachment. 2 Shells given at a time. 2.2s RT. More ammo for this gadget is given under grenade vest specialization. Shotgun specializations cannot be used. 16.7 BP, x12 spread, and a 2.5x headshot multiplier.
  • RPG-7 AT(RPG-7) – Engineer Kit. Default Unlocked. 4 Rockets per Launcher. 6s RT. Does 360 damage to vehicle health. Does 100 damage to infantry in 1 M and dissipates over 6 M.
  • M2 CARL GUSTAV AT(M2 CG) – Engineer Kit. 8700 Engineer Score to Unlock. 4 Rockets per Launcher. 6s RT. Does 280 damage to vehicle health. Does 100 damage to infantry in 1.8 M and dissipates to 8 M.
  • M136 AT4(m136AT4) – Engineer Kit. 19000 Engineer Score to Unlock. Guidance rocket, not compatible with Tracer Darts. Just move your right stick to guide. 4 Rockets per Launcher. 6s RT. Does 420 damage to vehicle health. Does 100 damage to infantry in .6 M and dissipates in 3 M.
  • Anti Tank Mine(AT MINE) – Engineer Kit. 4400 Engineer Score to Unlock. 3 Given. Throw on ground to blow up any enemy vehicle that runs over them. Does 865 Damage to Vehicle health. Does 290 damage to infantry in 1 M and dissipatesin 8 M. Can be shot or blown up like C4. If you die or switch kits the mines will stay where you dropped them. A max of 6 can be put down.
  • Defibrillator(DEFIB) – Medic Kit. 5800 Medic Score to Unlock. Used to revive dead team mates, you can find them on the radar with a pulse symbol. It takes 3 seconds to recharge and use again. Can also be used to kill someone just like the repair tool. The person who kills get the kill, the person who dies doesn’t get a death, and the team recovers a spawn ticket. Only available in the medic kit.
  • Mortar Strike(MORTAR) – Recon Kit. 4000 Recon Score to Unlock. Gives you binoculars. Look through them and hold the fire trigger on a location for about 4 seconds. Drops 6 Mortars at 200 Damage in 1 Meter and dissipates over 6M. Then you have to wait 30 seconds to use it again for consoles and 60 seconds for PC version.
  • C4 Explosive(C4) – Recon and All Kit. Default Unlocked. Remote Detonated Explosives. Throw anywhere, they stick on walls, then click the trigger to detonate. 3 Explosives Given. Does 865 damage to vehicle’s health. Does 290 damage to infantry health in 1 M and dissipates over 8 M. Can be shot or blow up like the Anti Tank Mines. Once you die they disappear.

Other

  • Combat Knife – One Hit kill melee knife available to everyone. You make a sort of grunt every time you stab, so knives aren’t silent.
  • Hand Grenade – High Explosive Frag Grenade available to everyone. 1 given. Does 33 Damage to vehicle’s overall health. Does 110 damage to infantry in 1 M blast radius and dissipates over 8 M.

Campaign Only Weapons

In the campaign there are a few weapons which cannot be used elsewhere.

  • Type 100 – A Japanese SMG used during WWII. 22 rounds per mag. 4s RT. Found on the mission “Operation Aurora.”
  • M1 Garand – An American Rifle used during WWII. 8 Rounds per Clip. 4.15s RT. Found on the mission “Operation Aurora.” It can be obtained in multiplayer, but you must be a battlefield veteran to get it.
  • TNT – Explosives just like C4. Found on the mission “Operation Aurora.”
  • TOZ-194 – Pump Action Shotgun found on various missions. 8 Rounds for a full shotgun. 2.07s RT per shell and pump.

Vehicles

In Bad Company 2 vehicles can be used in any map. Not all vehicles can be used on every map, they have set vehicles on certain maps. All vehicles have 100 health and is shown in the bottom right corner of the screen. Bullets don’t do as much damage to vehicles as they do to people. You can kill people in vehicles or destroy the vehicles with people in them to kill them. The only vehicle that you can’t kill a person in is a tank, you must blow up the whole tank. You can repair all vehicles except the stationary ones since they don’t have any health. Stationary vehicles CAN be destroyed and count as vehicle destroyed XP Bonuses if someone is in them. However, once they’re blown up you cannot repair them. Vehicles can be used tactically in Bad Company 2 in the objective matches. It’s best to use them as a whole squad for the best effectiveness.

Light

The Light Vehicles are the fastest but weakest of the vehicles. Some have weapons and some don’t. One tank round to them and they’re gone.
Light Vehicles all have 4 Wheel Drive and are designed to protect you from small arms fire and indirect artillery bursts.

  • Cobra 4WD(COBR) – 500 Health. Russian used Vehicle. Seats 4 (although it shows 5) and is armed with a .50 caliber Heavy Machine gun that can swivel 360 degrees. Found On: Atacama Desert
  • HMMWV 4WD(HUMV) – 500 Health. US Vehicle. Seats 4 and is armed with a .50 caliber Heavy Machine Gun that can swivel 360 degrees. Found On: Arica Harbor
  • VODNIK 4 WD(VOD) – 500 Health. Russian Vehicle. Seats 4 and is armed with a 12.7mm Heavy Machine Gun that can swivel 360 degrees. Found on: Port Valdez
  • QUAD BIKE(QUAD) – 250 Health. US and Russian Vehicle. Seats 2. Ultra Light Vehicle. Found On: Port Valdez, Panama Canal, Nelson Bay, Laguna Alta, Laguna Presa, Atacama Desert, and White Pass
  • CAV – US Vehicles. Seats 4. 4 Wheel Drive vehicle armed with a .50 cal machine gun and a 25mm grenade launcher with a 360 degree view. Fires 6 grenades at a time. Found On: Port Valdez.

Heavy

Tanks are very powerful but move very slow. They usually have a main gun and a machine gun. The driver fires the main gun and the machine gun if he has V ALT W as SPEC 3. If not then the passenger can control it. There are also two sides for two more passengers to use machine guns. All machine guns have infinite ammo but do overheat. Tanks can take 2-3 tank shots or Launchers until they die. If they have V ARMOR as SPEC 3 they may be able to take 4 launchers. Tanks take twice as much damage when the launcher is hit from the side or back of the tank by missile launchers. Explosives only damage tanks.

  • M3A3 BRADLEY(M3A3) – 1250 Health, 2x damage on the sides and back by missile launchers. US Vehicle. Seats 4. The driver controls the main cannon that shoots 6 rounds (weaker than other single fire cannons) and a wire guided missile for an alternate weapon (V ALT W). The secondary gunner uses a 50 cal Machine Gun. Allows 2 passengers to use fire ports on the side of the vehicle. Found On: Laguna Alta, Laguna Presa, White Pass, Port Valdez, and Valparaiso.
  • BMD-3 BAKHCHA(BMD3) – 1250 Health, 2x damage on the sides and back by missile launchers. Russian Vehicle. Seats 4. The driver controls the main cannon that shoots 6 rounds (weaker than other single fire cannons) and a wire guided missile for an alternate weapon (V ALT W). The secondary gunner passenger uses a 12.7mm Heavy Machine Gun. Allows 2 passengers to use fire ports on the side of the vehicle. Found On: Panama Canal, Laguna Presa, and Laguna Alta
  • BMD-3 BAKHCHA AA(BMD3 AA) – 1250 Health, 2x damage on the sides and back by missile launchers. Russian Vehicle. Seats 4. The AA Version of the BMD-3 BAKHCHA. The driver controls a grenade launcher that fires 6 rounds and the alternate gun (V ALT W) is a machine gun. The passenger controls the Anti Air Gun at the top. When you’re on the passenger gun you’re exposed and can be killed by anyone. There are also two side ports for machine guns. Found On: Port Valdez
  • M1A2 ABRAMS(M1A2) – 1250 Health, 2x damage on the sides and back by missile launchers. US Vehicle. Seats 2. Heavily armored. The driver controls the main cannon and a machine gun for the alternate weapon (V ALT W). The passenger uses a 50 cal machine gun. Found On: Arica Harbor, Panama Canal, and Atacama Desert
  • T-90 MBT(T90R) – 1250 Health, 2x damage on the sides and back by missile launchers. Russian Vehicle. Seats 2. Heavily armored. The driver controls the main cannon and a machine gun for an alternate weapon (V ALT W). The passenger uses a 12.7mm machine gun. Found On: Atacama Desert, Arica Harbor, and Port Valdez

Air

Air Vehicles can be a lot harder to control, with the exception of the UAV. When controlled they can be very deadly. Helos can only take one direct hit from a missile unless they have the extra armor specialization.

  • AH-64 APACHE(AH64) – 500 Health. US Vehicle. Seats 2. The driver can fire 8, 70mm Rocket Pods and as an alternate weapon fires a missile (V ALT W). The passenger uses a 30mm chain gun. Found On: Port Valdez and Atacama Desert
  • MI-28 HAVOC(MI28) – 500 Health. Russian Vehicle. Seats 2. The driver can fire 8, 80mm Rocket Pods and as an alternate weapon fires a missile (V ALT W). The passenger uses a 30mm auto cannon that fires around 10 rounds at a time. Found On: Atacama Desert
  • MI-24 HIND(MI24) – 500 Health. Russian Vehicle. Seats 4. The driver can only fly. The gunner uses a special gun that fires a few rounds at a time. The passengers can only use their own weapons or repair the helo. Found On: Isla Inocentes
  • UH-64 Blackhawk(UH64) – 500 Health. Called “UH-60 TRANSPORT(AH60)” at the main menu. US Vehicle. Seats 5. One can drive (and not use any weapons), two can shoot one of two 7.62mm M134 miniguns, two can use their own guns on the sides or repair the helo. Found on: Isla Inocentes, Valparaiso, and Port Valdez
  • UAV(UAV1) – 50 Health. Remotely operated UAV (Unmanned Ariel Vehicle). Only one person can use it at UAV stations on each map. Can be armed with a .50 caliber Heavy Machine Gun or Smoke dispensers(Alt Weapons Fire Package, and Smoke Countermeasures). Uses a missile launcher called hell fire. Reloads every 25 seconds. If you get shot while using one the UAV is gone, if you shoot the station you cannot use it for awhile. Once the UAV is destroyed you can’t use it for awhile. And if you enter a station and exit you can’t use it for awhile. Found On: All Maps.

Water

Water Vehicles can only be used in water, of course, but they can be driven ashore. Once they are then they’re stuck there and can’t really be put back in the water.

  • PERSONAL WATER CRAFT(PWC) – 250 Health. High speed weather boat. Seats 2. Found On: Isla Inocentes and Laguna Presa
  • PATROL BOAT(PBLB) – 500 Health. Operated with 4. Armed with 2 20MM automatic grenade launchers mounted on the front and rear of the boat. 6 Grenades before you have to reload. Found On: Isla Inocentes and Laguna Presa

Stationary

Stationary vehicles still count as vehicles and towards vehicle skills. They are mounted on floors and buildings of maps. They are either mounted machine guns of some sort or rocket launcher. Some heavy MGs have shields in front of them to help your protection. You may have to use explosives or flank to take these guys down.

  • HEAVY MG(X312) – 125 Health. US .50 Caliber Machine Gun. Found on all maps. 550RPM
  • HEAVY MG(KORD) – 125 Health. Russian 12.7mm Heavy Machine Gun. Found on all maps. 550RPM
  • STATIONARY AT(TOW) – 125 Health. US Tube launched Optically tracked Wire guided Missile (TOW2) has a range of 4000 meters. This launcher lets you guide the missile after shooting it to whatever destination within 4000 Meters. Found on all Maps with vehicles.
  • STATIONARY AT(KORN) – 125 Health. Russian Anti-Tank wire Guided Missile (ATGM). This launcher lets you guide the missile after shooting it to whatever destination within 4000 Meters. Found On all Maps with vehicles.
  • ANTI-AIR GUN(ZU23) – Russian dual barreled 23mm auto cannon. Fires around 8 shots in bursts that deals heavy damage to aerial vehicles but not tanks. Found on Isla Inocentes, Atacama Desert
  • ANTI-AIR GUN() –
  • QLZ-87 AUTO GL – Chiniese 35MM Automatic Grenade Launcher. Fires 6 35MM Grenades at a time. Found On:

Achievements/Trophies

There are 54 Achievements worth 1060G on the PC and Xbox 360. On the PS3 there are 51 Trophies: 1 Platinum, 2 Gold, 7 Silver, 41 Bronze.

I knew we’d make it (15G/Bronze)
Campaign: finish Operation Aurora

Retirement just got postponed. (15G/Bronze)
Campaign: finish Cold War

It’s bad for my karma man! (15G/Bronze)
Campaign: finish Heart of Darkness

They got all your intel? (15G/Bronze)
Campaign: finish Upriver

Salvage a vehicle. (15G/Bronze)
Campaign: finish Crack the Sky

Alright, here it is. (15G/Bronze)
Campaign: finish Snowblind

Nobody ever drowned in sweat (15G/Bronze)
Campaign: finish Heavy Metal

Ghost rider’s here! (15G/Bronze)
Campaign: finish High Value Target

Sierra Foxtrot 1079 (15G/Bronze)
Campaign: finish Sangre del Toro

Thanks for the smokes, brother! (15G/Bronze)
Campaign: finish No One Gets Left Behind

Save me some cheerleaders. (15G/Bronze)
Campaign: finish Zero Dark Thirty

Turn on a light. (15G/Bronze)
Campaign: finish Force Multiplier

P.S. Invasion canceled, sir. (30G/Silver)
Campaign: finish Airborne

It sucks to be right. (50G/Gold)
Campaign: finish Airborne on Hard

New Shiny Gun (15G/Bronze)
Campaign: find 5 collectable weapons

Guns Guns Guns (50G/Silver)
Campaign: find 15 collectable weapons

Link to the Past (15G/Bronze)
Campaign: destroy 1 satellite uplink

Communication Issues (15G/Bronze)
Campaign: destroy 15 satellite uplinks

Complete Blackout (50G/Bronze)
Campaign: destroy all satellite uplinks.

Ten Blades (15G/Bronze)
Campaign: 10 melee kills

Taxi! (15G/Bronze)
Campaign: drive 5 km in any land vehicle

Destruction (15G/Bronze)
Campaign: destroy 100 objects

Destruction Part 2 (30G/Bronze)
Campaign: destroy 1000 objects

Demolish (15G/Bronze)
Campaign: demolish 1 house

Demolish Part 2 (30G/Silver)
Campaign: demolish 50 houses

Assault Rifle Aggression (15G/Bronze)
Campaign: 50 kills with assault rifles

Sub Machine Gun Storm (15G/Bronze)
Campaign: 50 kills with sub machine guns

Light Machine Gun Lash Out (15G/Bronze)
Campaign: 50 kills with light machine guns

Sniper Rifle Strike (15G/Bronze)
Campaign: 50 kills with sniper rifles

Wall of Shotgun (15G/Bronze)
Campaign: 50 kills with shotguns

Multiplayer Knowledge (15G/Bronze)
Online: reach Rank 10 (Sergeant I)

Multiplayer Elite (50G/Silver)
Online: reach Rank 22 (Warrant Officer I)

Assault Expert (15G/Bronze)
Online: unlock 3 weapons in the Assault kit

Engineer Expert (15G/Bronze)
Online: unlock 3 weapons in the Engineer kit

Medic Expert (15G/Bronze)
Online: unlock 3 weapons in the Medic kit

Recon Expert (15G/Bronze)
Online: unlock 3 weapons in the Recon kit

Battlefield Expert (50G/Gold)
Online: obtain all unlocks in any kit or all Vehicle unlocks

15 Minutes of Fame (15G/Bronze)
Online: play for 15 minutes

Mission… Accomplished. (15G/Bronze)
Online: in a round do one kill with the knife, the M60 and the RPG-7

Pistol Man (15G/Bronze)
Online: get 5 kills with every handgun in the game

Airkill (15G/Bronze)
Online: roadkill an enemy with any helicopter (This means ANY vehicle listed under the air vehicles)

Et Tu, Brute? (15G/Bronze)
Online: knife 5 friends. (You have to stab a person you have on your friends list on the other team 5 times in the same match)

Demolition Man (15G/Bronze)
Online: get 20 demolish kills

Careful Guidance (15G/Bronze)
Online: destroy an enemy helicopter with a stationary RPG

The Dentist (15G/Bronze)
Online: do a headshot kill with the repair tool (This was a fan submitted and voted on achievement!)

Won Them All (15G/Bronze)
Online: win a round in all online game modes

Squad Player (30G/Silver)
Online: obtain the Gold Squad Pin 5 times

Combat Service Support (15G/Bronze)
Online: do 10 resupplies, repairs, heals, revives and motion mine spot assists

Award Aware (15G/Bronze)
Online: obtain 10 unique awards

Award Addicted (30G/Silver)
Online: obtain 50 unique awards

Bad Company Elite (Platinum)
Obtain all Campaign and Online trophies

SPECACT Assault Elite (15G/Bronze)
Get all SPECACT Assault awards

SPECACT Engineer Elite (15G/Bronze)
Get all SPECACT Engineer awards

SPECACT Medic Elite (15G/Bronze)
Get all SPECACT Medic awards

SPECACT Recon Elite (15G/Bronze)
Get all SPECACT Recon awards

Valpariso Conquered (10 points/Bronze)
Successfully complete Valpariso in Onslaught mode on any difficulty

Valpariso Veteran (20 points/Silver)
Successfully complete Valpariso in Onslaught mode on Hardcore difficulty

Isla Inocentes Conquered (10 points/Bronze)
Successfully complete Isla Inocentes in Onslaught mode on any difficulty

Isla Inocentes Veteran (20 points/Silver)
Successfully complete Isla Inocentes in Onslaught mode on Hardcore difficulty

Atacama Desert Conquered (10 points/Bronze)
Successfully complete Atacama Desert in Onslaught mode on any difficulty

Atacama Desert Veteran (20 points/Silver)
Successfully complete Atacama Desert in Onslaught mode on Hardcore difficulty

Nelson Bay Conquered (10 points/Bronze)
Successfully complete Nelson Bay in Onslaught mode on any difficulty

Nelson Bay Veteran (20 points/Silver)
Successfully complete Nelson Bay in Onslaught mode on Hardcore difficulty

Downloadable Content

Downloadable Content or DLC are extra things you can download from the Bad Company 2 Store to add to the game. Some were available from the release of the game and some are available at a later date. All map packs will not charge you if you have VIP status according to DICE. To get VIP you either have to buy the game brand new and enter the code of buy VIP Status off of the Store.

Bad Company 2 VIP
Cost 1200 Microsoft Points or $14.99 or free if you bought the game brand new. Gives you access to all the map packs in the future for free.

Map Pack 1
Also called the VIP Map Pack 1. It contains the maps Laguna Alta for Conquest mode and Nelson Bay for Rush mode.

Map Pack 2
Also called the VIP Map Pack 2. The maps Arica Harbor will be available on Conquest mode and Laguna Presa will be available on Rush mode. Released 4/1/2010

Map Pack 3
Also called the VIP Map Pack 3. The maps Laguna Alta will be available on Squad Rush Mode and Nelson Bay will be available on Squad Death Match mode. Released 6/9/2010

Map Pack 4
Also called the VIP Map Pack 4. The maps Atacama Desert will be available on Rush Mode and Port Valdez will be available on Conquest Mode. Release 7/7/2010

Map Pack 5
Also called the VIP Map Pack 5. The maps Nelson Bay will be available on Conquest mode and White Pass will be available on Rush Mode. Release 7/28/2010

Map Pack 6
Also called the VIP Map Pack 6. The maps Panama Canal will be available on Squad Deathmatch mode and Laguna Presa will be available on Squad Rush mode. Released 8/18/2010

Map Pack 7
Also called the VIP Map Pack 7. This time 4 entirely new maps will be released. Harvest Day, Oasis, Cold War, and Heavy Metal are the names of the maps. Harvest Day, Oasis, and Cold War will be playable on Rush; Harvest Day, Oasis, and Heavy Metal will be playable on Conquest; Harvest Day, Oasis, and Cold War will be playable on Squad Rush; Harvest Day, Oasis, and Heavy Metal will be playable on Squad Deathmatch. Released 12/1/2010

SPECACT Upgrade Bundle
SPECACT Bundle. 4 kit specific unique uniforms and camouflaged weapons gives you a visual edge. Adds 4 Trophies or 4 Achievements according to battlefield’s official website. Part of a US Dr.Pepper promotion, 480 Microsoft Points or $5.50 for PSN.

SPECACT Assault Upgrade
Special Activities Unit. Unique uniform and a camouflaged M16A2. Adds 1 Trophy or 1 Achievement. Part of a US Dr.Pepper promotion, 160 Microsoft Points or $2.00 for PSN.

SPECACT Engineer Upgrade
Special Activities Unit. Unique uniform and a camouflaged UMP-45. Adds 1 Trophy or 1 Achievement. Part of a US Dr.Pepper promotion, 160 Microsoft Points or $2.00 for PSN.

SPECACT Medic Upgrade
Special Activities Unit. Unique Uniform and a camouflaged MG3. Adds 1 Trophy or 1 Achievement. Part of a US Dr.Pepper promotion, 160 Microsoft Points or $2.00 for PSN.

SPECACT Recon Upgrade
Special Activities Unit. Unique uniform and a camouflaged M95. Adds 1 Trophy or 1 Achievement. Part of a US Dr.Pepper promotion, 160 Microsoft Points or $2.00 for PSN.

Onslaught Mode
1-4 Players vs infinite waves of AI. Released June 24, 2010 on the Xbox 360 for 800 microsoft points and PS3 for $9.99. Released in Europe June 23, 2010. No news of when or truly if it will come out on the PC version. 4 Maps (Valpariso, Atacama Desert, Isla Inocentes, and Nelson Bay) with 4 difficulties (Easy, Normal, Hard, Hardcore) with the ability to use your weapon unlocks from online multiplayer.

Assault Kit Short-cut Pack
6 Weapons, 3 Specializations and 3 gadgets for 560 MSP/ $6.99

Engineer Kit Shot-cut Pack
7 Weapons, 3 specializations and 2 gadgets for 560 MSP/ $6.99

Medic Kit Short-cut Pack
6 weapons, 5 specializations and 2 gadgets for 560 MSP/ $6.99

Recon Kit Short-cut Pack
6 Weapons, 4 specializations and 2 gadgets for 560 MSP/ $6.99

Kit Short-cut Bundle Pack
All other 4 kits into one pack for 1600 MSP/ $19.99

Vietnam Expansion Pack Intro

This guide was created by Hector Madrigal on December 21, 2010. The information in this guide was created by me, taken from the Battlefield Bad Company 2 website, taken from the game itself, and taken from the PC code to insure accurate weapon information that often changes with the patches.

This guides uses ID tags to help you navigate quickly. You will noticed the ID tags in the table of contents. They’re the letters inside the brackets next to each section. To use them, highlight the brackets and letters, click CTRL and F, then click the arrow down. You should be transported to that area instantly.

Vietnam is the expansion pack to DICE’s hit first person shooter “Battlefield: Bad Company 2.” So obviously you will need to buy BFBC2 in order to play the expansion pack. The expansion pack was released on December 21, 2010 for Xbox 360 and PS3. It was also released on the PC on December 18, 2010 in the EA Store. This game was developed by DICE and published by EA. You can buy the DLC for 1200 Microsoft Points, €12.99, $14.99, £9.99. Battlefield: Bad Company 2 uses the Frostbite 1.5 engine to run the game. To run it on the PC you will need the follow specs:

Minimum PC System Requirements
Operating System: Windows XP (32 bit)
CPU: Dualcore 2 Ghz
Memory: 2 GB of RAM
Hard Drive Space: 10GB for Disc, 15GB for digital version.
Graphics Hardware: Geforce 7800 GT / ATI X1900 with 256 MB VRAM – Direct X 9
Sound Hardware: DirectX 9.0c Compliant Sound Card

Recommended PC System Requirements
Operating System: Windows Vista or Windows 7 (64 Bit)
CPU: Quadcore
Memory: 2 GB of RAM
Hard Drive Space: 10GB for Disc, 15GB for digital version.
Graphics Hardware: Direct X Geforce GTX 260 / ATI Radeon HD 4870 with 512 MB VRAM – DirectX 10
Sound Hardware: DirectX 9.0c Compliant Sound Card

Vietname F.A.Q.

Here are some FAQs and answers that may not be answered from the other info in this guide.

Q: Do you need Battlefield: Bad Company 2 to play the Vietnam Expansion Pack?
A: Yes. You will also need to download the massive update for BFBC2, then download the 12 MB expansion pack.

Q: Will I start from level 1 and rank back up to level 50?
A: No, all ranks are still the same. You can continue to level up from where you left off in the main game.

Q: Is there a separate leaderboard for the expansion pack?
A: According to the 360 version, it is the same leaderboard as the main game. I would assume the same for PS3 and possibly PC.

Q: Are there any new single player missions?
A: No, this expansion is multiplayer only.

Q: Who do you play as?
A: You get to play as either the US Army or the North Vietnamese Army (NVA).

Q: Can I use the main BFBC2 weapons in the expansion pack?
A: No, only the weapons listed in this guide can be used. Same with the specializations.

Q: Can I use any weapons from the start?
A: All weapons, except for the 870 Combat, are unlocked from the get go. If you unlocked the 870 Combat in the main game, you will be able to use it in the expansion pack. Same goes for the specializations and gadgets.

Q: What is that song playing at the main menu?
A: Fortunate Son by Creedence Clearwater Revival.

Q: I’m getting tired of this song playing in the vehicles, can I change it?
A: Yes, click left or right on the D-Pad to switch channels if you’re the driver.

Q: I don’t like first person viewing in vehicles, can I make it third person?
A: Yes, click up on the D-Pad.

Vietnam Weapons

All weapons are separated into certain kits. Each kit has it’s own specilization, whether it’s destroying/repairing vehicles, healing teammates, or scouting enemies. When choosing the perfect gun that suits you, you must choose the right type of stats. In this section I give the statistics on each weapon. There are 4 stats you must know when choosing the right weapon:

Damage
Each gun does a set amount of damage per bullet. Each person has 100 health of course. I list the damage which varies at distance. Distance will be explained more in the next stat. All weapons do 2.1x Damage to the head, with the exception of the M40 Sniper Rifle which does 3.25x Damage to the head, and the 870 shotgun which does 2x Damage. Explosives give a certain amount of damage to vehicles which is different than the amount of damage to people. Regular bullets do not affect vehicles.

Range
As you may have noticed, there are two values for weapon damage. This is because weapon damage is lowered at long range as opposed to close range. Let’s take the M16’s stats for example. The M16 does 13 to 18 damage and has an 18 to 64 meter range. This means that the M16 will do 18 damage per bullet at point blank range up to 18 meters. After 18 meters, the damage will lower all the way down to 13 damage per bullet at 64 meters. The weapon can reach past 64 meters, but the weapon’s damage will not lower any more.

Fire Mode
Each weapon has a certain fire mode that cannot be changed like most of their real life counter parts. This game features Semi Automatic, Fully Automatic, Bolt-Action, Pump-Action, and Single Shot weapons.

Semi Automatic weapons are the weapons that fire one round each time you squeeze the trigger. They are usually more accurate at longer range as opposed to fully automatic weapons.

Fully Automatic weapons are the weapons that fire multiple bullets while holding down the trigger. Full Auto weapons are best as close to medium range. They are not always the most accurate, but you can put a lot of bullets on an enemy in a short amount of time.

Bolt-Action and Pump-Action weapons are the weapons that fire one shot each time you squeeze the trigger, followed by a certain action – bolt or pump – on the weapon to get the next round ready to fire.

Single Shot weapons are the weapons that allow you to take one shot and reload. You will have to reload after every single shot taken.

Rate of Fire
The last stat is the rate of fire. Each weapon has a certain rate of fire that allows you to put a certain amount of bullets on your target. This amount is measured in rounds per minute, or RPM. There is nothing you can do about fully automatic weapon’s rate of fire since it’s set. Semi Automatic weapon’s rate of fire can vary depending on how fast you pull the trigger. However, even semi automatic weapon’s have a RPM limit that it cannot exceed.

Vietnam Assault Kit

M16 A1
Fully Automatic Assault Rifle
13-18 Damage
18-64 Meter Range
800 RPM
30 Rounds per mag + 90 Extra. 180 Extra with Ammo Upgrade.
3.5 Second Reload Time.

AK 47
Fully Automatic Assault Rifle
17-20 Damage
18-64 Meter Range
750 RPM
30 Rounds per mag + 90 Extra. 180 Extra with Ammo Upgrade.
3.5 Second Reload Time.

M14 Assault
Fully Automatic Assault Rifle
18-22 Damage
18-64 Meter Range
700 RPM
20 Rounds per mag + 100 Extra. 180 Extra with Ammo Upgrade.
3 Second Reload Time

Vietnam Engineer Kit

M10
Fully Automatic Machine Pistol
An “A” and Peace Symbol are inscribed on the gun.
11.2-14 Damage
18-42 Meter Range
900 RPM
40 Rounds per mag + 80 Extra. 160 Extra with Ammo Upgrade.
3 Second Reload Time.

PPSh
Fully Automatic Submachine Gun
15-25 Damage
18-42 Meter Range
600 RPM
25 Rounds per mag + 75 Extra. 150 Extra with Ammo Upgrade.
2.5 Second Reload Time.

Uzi
Fully Automatic Submachine Gun
13.4-15 Damage
900 RPM
32 Rounds per mag + 96 Extra. 192 Extra with Ammo Upgrade.
3 Second Reload Time

Vietnam Medic Kit

M60
Fully Automatic Light Machine Gun
16.7-20.2 Damage
18-64 Meter Range
550 RPM
100 Rounds per box mag + 200 Extra. 400 Extra with Ammo Upgrade.
8 Second Reload Time

RPK
Fully Automatic Light Machine Gun
14-16.7
18-64 Meter Range
650 RPM
100 Rounds per box mag + 200 Extra. 400 Extra with Ammo Upgrade.
5 Second Reload Time.

XM22
Fully Automatic Light Machine Gun
“Make War Not Love” is inscribed on the gun.
14-16.7 Damage
18-64 Meter Range
800 RPM
200 Rounds per box mag + 200 Extra. 400 Extra with Ammo Upgrade.
8 Second Reload Time.

Vietnam Recon Kit

M40

bfbc2_m40_scope
Bolt-Action Sniper Rifle
“Hell Sucks” is inscribed on the gun.
70-105 Damage (3.25x Headshot Multiplier)
20-56 Meter Range
36 RPM
5 Rounds per mag + 20 Extra. 35 Extra with Ammo Upgrade.
5 Second Reload Time.

SVD

bfbc2_svd_scope
Semi Automatic Sniper Rifle
28-39 Damage
12-64 Meter Range
260 RPM
10 Rounds per mag + 40 Extra. 70 Extra with Ammo Upgrade.
3.5 Second Reload Time.

M21

bfbc2_m21_scope
Semi Automatic Sniper Rifle
28-39 Damage
12-64 Meter Range
260 RPM
10 Rounds per mag + 40 Extra. 70 Extra with Ammo Upgrade.
3 Second Reload Time

Vietnam All Kits

WWII M1911 .45
Semi Automatic Pistol
25-33.4 Damage
12-42 Meter Range
260 RPM
7 Rounds per mag + 21 Extra. 42 Extra with Ammo Upgrade.
3.8 Second Reload Time.

TT-33 Pistol
Semi Automatic Pistol
16.7-25 Damage
12-42 Meter Range
350 RPM
12 Rounds per mag + 36 Extra. 72 Extra with Ammo Upgrade.
3.8 Second Reload Time.

WWII M1 Garand
Semi Automatic Rifle
You still need Veteran Status to use this weapon. To do that you must have played atleast two other Battlefield games in the past on the same gamertag(s). Create an account, link them together, and verify your Veteran status at Battlefield’s website:
http://www.battlefieldbadcompany2.com/veteran
28-39 Damage
12-64 Meter Range
280 RPM
8 Round Clip + 40 Extra. 72 Extra with Ammo Upgrade.
3.75 Second Reload Time.

WWII M1A1 Thompson
Fully Automatic Submachine Gun
15-20 Damage
18-42 Meter Range
600 RPM
30 Rounds per mag + 90 Extra. 180 Extra with Ammo Upgrade.
3.5 Second Reload Time.

870 Combat
Pump-Action Shotgun
“Kill Em All” is inscribed on the gun.
6-15.6 Damage with a 12x Multiplier for Shotgun Shells, 50-100 Damage with a Shotgun Slugs (2x Headshot Multiplier)
8-18 Meter Range with Shotgun Shells, 10-35 Meter Range with Shotgun Slugs
85 RPM
4 Rounds for a full shotgun + 12 Extra. 8 Rounds for a full shotgun with magazine upgrade. 24 Extra with Ammo Upgrade.
Roughly 1 Second for the pump action when finished reloading and .8 Seconds for each shell.

M2 Flamethrower
Fully Automatic in a sense
20 Damage on contact, plus 7.15 damage per second for up to 7 seconds (50 Damage Total) for fire duration.
Reaches up to 15 Meters
600 “RPM”
300 Fuel “Rounds” even with Ammo Upgrade.

Vietnam Gadgets

Depending on the kit you choose, you will have access to two gadgets. You can use either gadget at any time in game. Some may need reload/cool down time. Remember to use the back/select spot button to ask for assistance. If you are low on ammo and you see someone using the assault kit, click the spot button on your team mate to tell them to drop an ammo box.

Vietnam Assault Kit Gadgets

Ammo Box
Drop a box of ammo to resupply anyone. The box’s resupply can reach up to 3 Meters. Most weapons resupply one magazine at a time after 1.5 seconds, but explosives take longer. Each box can resupply 10 times before disappearing. If you drop another box while the first box is still in the map, the first box will disappear.

M79
Single Shot Grenade Launcher
1 GL + 1 Extra. 3 Extra with Grenade Upgrade.
100 Damage / 94 Vehicle Damage
5 Meter Blast Radius
The grenade must travel a short distance to explode.
2.7 Second Reload Time.

Vietnam Engineer Kit Gadgets

Blowtorch
A repair tool used to repair friendly vehicles and damage enemy vehicles. Repairs about 93 vehicle health a second. The blowtorch will overheat if used for 6 consecutive seconds. Can be used to kill enemies.

RPG-7 AT
Single Shot Rocket Launcher
1 RPG + 3 Extra. 7 Extra with Explosives Upgrade.
100 Damage / 360 Vehicle Damage
6 Meter Blast Radius. Lethal in 1.9 Meters.
5 Second Reload Time.

AT Mine
Drop a mine that detonates when vehicles driver over them, or when shot.
1 AT Mine + 2 Extra. 5 Extra with Explosives Upgrade.
290 Damage / 865 Vehicle Damage
8 Meter Blast Radius. Lethal in 5.9 Meters.

Vietnam Medic Kit Gadgets

Medic Kit
Drop a medic kit to heal anyone nearby. Heals 10 health per second and reaches up to 3.5 Meters. After healing 20 times (200 health), the kit will disappear. If you have a medic kit somewhere on the map and want to drop a second kit, the first kit will disappear.

Syringe
Use the syringe to revive any teammate. It takes 3 seconds to cool down before you can revive another teammate.

Vietnam Recon Kit Gadgets

Mortar Strike
Use binoculars to mark a location for mortar strike. It takes 3 seconds to lock on to a location for the strike, then you must wait 60 seconds to cool down before you can call in another. Each mortar strike drops 8 mortars that do 200 damage within 1 meter, damage dissipates out to 6 meters.

TNT
Drop one of 3 explosives which can stick to almost any surface. After dropping, you must remote detonate the explosives. Does 865 damage to vehicles and 290 damage to infantry within 6 meters, damage dissipates out to 8 meters.
1 + 2 Extra. 5 Extra with Explosives Upgrade.

Vietnam All Kits Gadgets

Hand Grenade
Throw a frag grenade with a 3 second fuse. You can hold them as long as you want, the frag will not explode until you throw it. Does 110 damage to infantry and 33 damage to vehicles within 2.9 meters, damage dissipates out to 8 meters.
1 Hand Grenade at a time. 2 with Grenade Upgrade.

Combat Knife
The combat knife is a one hit kill melee attack. It takes about 1.5 seconds to activate after pressing the attack. Best used when behind an enemy.

Vietnam Vehicles

Light

M151A1
AKA M151V
US Army Utility Vehicle with 360 degree rotating M1919 HMG.
Seats 3. 1 Driver, 1 Passenger, and 1 Gunner.
500 Health
25 Damage per bullet of machine gun
500 RPM, rate of fire for HMG
Available on Conquest: Phu Bai Valley and Operation Hastings
Available on Rush: Phu Bai Valley, Hill 137, and Operation Hastings.

Tuk-Tuk
Vietnamese Auto Rickshaw
Seats 3. 1 Driver and 2 Passengers.
200 Health
Available on Conquest: Phu Bai Valley and Operation Hastings

G69
Russian Tactical Utility Truck with M1919 HMG.
Seats 3. 1 Driver, 1 Passenger, and 1 Gunner.
500 Health
25 Damage per bullet of machine gun
500 RPM, rate of fire for HMG
Available on Conquest: Phu Bai Valley and Operation Hastings

Heavy

Unlike the other vehicles, only explosives can penetrate the heavy vehicle’s armor.

M48 Patton
US Main Battle Tank with main cannon, Heavy Machine Gun (HMG), and Alternate Weapons Package capabilities.
Seats 2. 1 Driver who operates the main cannon, and 1 passenger who operates the HMG.
1250 Health. Takes 2x Damage on sides and rear. Takes 1.16x damage on left rear corner.
Main Cannon does 135 Damage within 1.5 meters, dissipates out to 8 meters.
4 Second Reload

HMG does 10-12.5 damage per bullet with infinite rounds. Overheats after 7.5 seconds of constant fire.
18-64 Meter Range for HMG
900 RPM for HMG.

The Alternate Weapons Package is a flamethrower that does 20 damage on contact and 7.15 damage every second after that up to 7 seconds.
Reaches up to 20 meters.
600 RPM for Flamethrower/V FLAME

Available on Conquest: Phu Bai Valley, Vantage Point, and Operation Hastings
Available on Rush: Hill 137, Phu Bai Valley, and Operation Hastings
Available on Squad Deathmatch: Vantage Point and Operation Hastings

T-54
Soviet Union Main Battle Tank with main cannon, Heavy Machine Gun (HMG), and Alternate Weapons Package capabilities.
Seats 2. 1 Driver who operates the main cannon, and 1 passenger who operates the HMG.
1250 Health. Takes 2x Damage on sides and rear. Takes 1.16x damage on left rear corner.
Main Cannon does 135 Damage within 1.5 meters, dissipates out to 8 meters.
4 Second Reload

HMG does 10-12.5 damage per bullet with infinite rounds. Overheats after 7.5 seconds of constant fire.
18-64 Meter Range for HMG
900 RPM for HMG.

The Alternate Weapons Package is a flamethrower that does 20 damage on contact and 7.15 damage every second after that up to 7 seconds.
Reaches up to 20 meters.
600 RPM for Flamethrower/V FLAME

Available on Conquest: Phu Bai Valley, Vantage Point, and Operation Hastings
Available on Rush: Vantage Point

Air

UH-1
AKA Huey. Multi-Purpose Helicopter with rocket pods and M60. When flying the Huey, all other vehicles with enemies inside them will be marked with a red or blue box.
Seats 5. 1 Driver, 2 people operating the mini guns, and 2 passengers.
1000 Health
4 Rockets that do 60 damage per rocket within 1 meter, dissipates out to 6 meters.
4 Second Reload Time
M60 does 20 damage per bullet with infinite rounds. Will overheat.
550 RPM for M60
Available on Conquest: Phu Bai Valley and Operation Hastings
Available on Rush: Phu Bai Valley and Operation Hastings
Available on Squad Deathmatch: Phu Bai Valley

Water

Just like the tanks, only explosives can destroy the PBR.

PBR
Fast River Boat with 3 heavy machine guns.
Seats 3. 1 Driver, 1 person operating a M60, 1 person operating 2 M60s.
500 Health
HMGs do 25 damage per bullet with infinite rounds. Will overheat.
500 RPM per HMG.
Available on Conquest: Cao Son Temple, Hill 137, and Operation Hastings
Available on Rush: Cao Son Temple, Hill 137, and Operation Hastings.
Available on Squad Deathmatch: Cao Son Temple and Hill 137

Vietnam Maps

The Vietnam expansion pack adds 5 new maps to Battlefield: Bad Company 2. Four are give to you from the start. The fifth map will be unlocked when each community reaches 69 Million support actions.

This section shows each map, the in game description, and maps for each game mode the map is featured in. Click the name of each game mode to view each map. The maps were taken from in game, so they are not the best looking.

Cao Son Temple

bfbc2_cao_son_temple

After receiving an intelligence report of a fishing village providing NVA with food, a US regiment is dispatched to the area. An unfamiliar combat situation is likely to ensure as US troops discover old temple grounds being used for storing military equipment nearby.

Hill 137

bfbc2_hill_137

US forces are mounting a significant attack against an NVA hilltop base overlooking a strategically vital supply route. Under by he thundering roar of Phantom bombers and napalm strikes, US forces need to navigate through the dense jungle, clearing out foxholes and tunnels as they move closer to the foot of the hill.

Operation Hastings

bfbc2_operation_hastings

A revamped map from Battlefield: Vietnam. “After a large NVA presence has been discovered moving through the demilitarized zone, American forces deploy multiple units to clear and secure the many hills and swamps that make up the landscape. Bloody engagements are expected as this large scaled battle will be won by digging in and preserving.”

Phu Bai Valley

bfbc2_phu_bai_valley

US command has ordered the securing of an entire valley capable of producing vast amount of rice for the NVA. A fully mechanized battalion has been deployed, but are looking at stiff opposition as an NVA tank platoon is guarding the area.

Vantage Point

bfbc2_vantage_point

After investigating an abandoned North Vietnamese prison camp, US forces quickly find themselves under siege by a mechanized NVA infantry regiment. A focused defensive effort will be key to their success as the terraced paddy fields turn into a scene of war.

Vietnam Achievements/Trophies

There are 10 Achievements worth 250G for Xbox 360/PC. For PS3, there are 10 Bronze Trophies.

Can I Go Home Now? (15G/Bronze)
Win a round of Rush or Conquest on all four Vietnam levels

Every Gun has a Silver Lining (35G/Bronze)
Get silver stars on all primary Vietnam weapons
A silver star is given after 50 kills.

Ecstasy of Gold (50G/Bronze)
Get gold stars on all primary Vietnam weapons
A gold star is given after 100 kills.

Doing the Rounds (15G/Bronze)
Get a kill with all Vietnam vehicles
You do not need a kill with the Tuk-Tuk, only with the other vehicles that have weaponry.

Cantankerous Chauffeur (25G/Bronze)
Get 100 kills with Vietnam tanks

Ride of the Valkyrie (25G/Bronze)
Get 50 kills with the Huey (UH-1).

Would you kindly STFU? (10G/Bronze)
Destroy a Hannoi Hannah propaganda speaker
There are a number of bullhorn speakers on wood poles around the map. Destroy one to unlock this achievement.

Great Balls of Fire (25G/Bronze)
Get 20 kills with the flamethrower

Just Because I Can (25G/Bronze)
Finish 1st on the scoreboard on any Vietnam level
This is easiest to do on Squad Rush, seeing as how there are few players. You also get a big bonus for destroying the M-COM Stations.

2nd Tour of Duty (25G/Bronze)
Achieve the best squad award on Operation Hastings
Try and find a squad with you and 3 teammates. If you and your squad has the most amount of points while playing on Operation Hastings, you will unlock this achievement/trophy. Squad Rush is the easiest way.