Homefront Guide

Weapons

There are a variety of weapons to choose from in Homefront’s multiplayer. While creating a class, you can only choose one gun and one special explosive from this weapon category. You will always have a M9 pistol as your sidearm.

I had to do rough estimations for the damage values for each weapon. I was not able to find the PC code to know the exact values. Therefore, I do not know how fast (RPM) these weapons shoot. I will list the weapon, the fire mode (full auto/semi auto/burst fire), the ammo capacity, the damage per bullet, and the reload time. According to my calculations, Headshots add 2.1x damage to each bullet, while Flak Jacket reduces bullet damage by 25% (.25x). Damage also drops off at distance. The M9 bullets do 15-30 damage. This means they will kill with 4 bullets up close and up to 7 far range. Headshots will kill an enemy quicker, while flak jacket keeps an enemy alive longer.

M9

Semi Automatic

15 Rounds Per Magazine + 30 Rounds Extra.

15-30 Damage Per Round

Reload Time: 2 Seconds

Assault Rifles

M4 Rifle

The main assault rifle for the U.S. Armed Forces. High rate-of-fire and low recoil make it a balanced choice for outdoor and close-quarters combat.

Fully Automatic

30 Rounds Per Magazine + 90 Rounds Extra

20-30 Damage Per Round

Reload Time: 2 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Shotgun

Silencer

Grenade Launcher

Airburst Launcher

EMP Launcher

SCAR-L Rifle

A lightweight, modular rifle developed to meet the needs of SOCOM. It features a burst fire mode that delivers three rounds for each trigger pull.

Unlocked at Level 14

3 Round Burst Fire

30 Rounds Per Magazine + 90 Rounds Extra

20-40 Damage Per Round

Reload Time: 2.5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Shotgun

Silencer

Grenade Launcher

Airburst Launcher

EMP Launcher

ACR Rifle

Incorporates several features from other modern rifles into one platform. Leads the M4 in sheer damage, but has greater recoil.

Unlocked at Level 3

Fully Automatic

30 Rounds Per Magazine + 90 Rounds Extra

24-40 Damage Per Round

Reload Time: 2.5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Shotgun

Silencer

Grenade Launcher

Airburst Launcher

EMP Launcher

M16 Rifle

The primary infantry rifle during the Vietnam War. Limited to semi-automatic operation but has greater accuracy, range, and damage than the M4.

Unlocked at Level 27

Semi Automatic

30 Rounds Per Magazine + 90 Rounds Extra

30-40 Damage Per Round

Reload Time: 2.5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Shotgun

Silencer

Grenade Launcher

Airburst Launcher

EMP Launcher

T3AK Rifle

A Chinese-manufactured assault rifle based on the AK-47. Is slower firing than the M3 or ACR, but deals considerably more damage at medium range.

Unlocked at Level 40

Fully Automatic

30 Rounds Per Magazine + 90 Rounds Extra

25-35 Damage Per Round

Reload Time: 3.5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Shotgun

Silencer

Grenade Launcher

Airburst Launcher

EMP Launcher

XM10 Rifle

Under development until the project lost it’s funding in the economic collapse of 2018. A number of prototypes have found their way onto the field.

Unlocked at Level 46

Fully Automatic

25 Rounds Per Mag + 75 Rounds Extra

16-40 Damage Per Round

Reload time: 2.75 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Shotgun

Silencer

Grenade Launcher

Airburst Launcher

EMP Launcher

LMGs / SMGs

M249 LMG

Primary LMG of the U.S. Armed Forces. The box magazine holds 100 rounds of linked ammunition. Difficult to control due to high recoil.

Fully Automatic

100 Rounds Per Magazine + 200 Rounds Extra

26-40 Damage Per Round

Reload Time: 5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Silencer

SCAR-H LMG

The MG variant of the SCAR comes equipped with a high-capacity 75-round twin drum magazine and a vertical foregrip with integrated bipod.

Unlocked at Level 32

Fully Automatic

75 Rounds Per Magazine + 150 Rounds Extra

24-31 Damage Per Round

Reload Time: 2.5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Silencer

PWS Diablo SMG

Has similar ergonomics to the M4, but is lighter and shorter. Its vertical foregrip makes it the perfect tool for close-quarters combat.

Fully Automatic

30 Rounds Per Magazine + 90 Rounds Extra

16-40 Damage Per Round

Reload Time: 1.5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Silencer

Super V SMG

Uses an asymmetrical system to reduce recoil. Allows operators to put more rounds on-target at close range. Extended magazine comes standard.

Unlocked at Level 9

Fully Automatic

26 Rounds Per Magazine + 78 Rounds Extra

16-40 Damage Per Round

Reload Time: 2.5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Silencer

Sniper Rifles

M110 Sniper

Semi-automatic sniper rifle that features a 3x scope and detachable 10-round magazine. Chambered for 7.62mm. Effective at long range.

Semi Automatic

10 Rounds Per Magazine + 50 Rounds Extra

50-70 Damage Per Round

Reload Time: 4 Seconds

Attachments:

3x Sniper Scope (Default)

M200 Sniper

Bolt-action sniper rifle. Magazine holds five custom-tooled cartridges. Effective at extreme range. Has 4x thermal optics and a laser rangefinder.

Unlocked at Level 19

Bolt Action

5 Rounds Per Magazine + 25 Rounds Extra

70 Damage Per Round

Reload Time: 4.2 Seconds

Attachments:

4x Thermal Scope (Default). Everything is a greenish color. Infantry, living and dead, and vehicles glow white.

Downloadable Guns

870 Express Shotgun

Pump-action shotgun widely used by civilians and law enforcement. Devastating at close range. Top-mounted tactical rail accepts a variety of optics.

Unlocked by DLC Code or purchase for 80 Microsoft Points

Pump Action

5 Rounds Per Magazine + 25 Rounds Extra

Damage varies depending on how many pellets from the shotgun shell hit the target. There are 6 pellets in each shotgun shell.

Reload Time varies depending on how many shells you need to reload.

Attachments:

Holo Scopes

Red Dots

ACOG Scopes

Special Explosive

Along with the two cook-able frag grenades you are given by default. You can choose one type of special explosive for your load out.

EMP Grenades

EMP grenades temporarily shut down vehicles and drones. Be warned, some vehicles can still fire while EMP’d. Two are given. They explode on impact.

Flashbangs

Flashbangs are grenades that allow you to temporarily blind enemies. Two are given. They explode on impact.
C4

Unlocked at Level 24

Two blocks of composition 4. C4 are remote detonated explosives. They can stick to any surface. The blocks blink red and are easily seen by anyone. You can throw down both blocks of C4 and detonate them at the same time.

WP Grenade

Unlocked at Level 43

The WP (White Phosphorus) Grenade is an incendiary grenade. Throw it to cause a small fiery cloud after 3 seconds. You are given two grenades which burn for 5 seconds after being thrown. Anyone who steps in the fire will die instantly. Two grenades are given. The WP Grenades will drop a lot faster than other grenades. You cannot throw them long range.

Weapon Customization

There are only two types of customization for weapons – camouflage and attachments. You can only choose one camo and one attachment per weapon.

Camo

Camouflages are special colors, or skins, for your weapon. You can unlock camo by gaining kill streaks with that particular gun, or ranking up to a certain level.

Chrome – Unlocked at Level 55

Desert – Unlocked by Kill Streak 2

Digital – Unlocked by Kill Streak 4

Digital Advanced – Unlocked by Kill Streak 8

Digital Circuit – Unlocked by Kill Streak 6

Dragon Fire – Unlocked by Kill Streak 10

Dragon Ice – Unlocked by Kill Streak 10

Golden – Unlocked at Level 60

Perses – Unlocked at Level 70

I <3 My Gun – Unlocked at Level 75

Shattered – Unlocked by Kill Streak 8

Swamp – Unlocked by Kill Streak 6

Urban – Unlocked by Kill Streak 4

Viper – Unlocked at Level 65

Woodland – Unlocked by Kill Streak 2

Attachments

Attachments are special add ons to weapons. Each attachment is unlocked after a set amount of kills with that particular gun. Not all guns have the same attachments. The optic attachments have variations (Mk. 1-3) which are unlocked at the same time. They only differ in appearance. If you would like to see the attachments in action, you can view this video

Each attachment is unlocked with a special weapon rank and XP bonus. They are:

Certified: 5 Kills – 250 XP

Novice: 15 Kills – 300 XP

Adept: 25 Kills – 500 XP

Specialist: 50 Kills – 1000 XP

Marksman: 75 Kills – 2000 XP

Veteran: 100 Kills – 2000 XP

Sharpshooter: 150 Kills – 3000 XP

Expert: 200 Kills – 5000 XP

ACOG Scope

Unlocked after 100 kills

Advanced Combat Optic Gunsight. A scope for your gun that gives 1.5x zoom over the iron sights.

Airburst Launcher

Unlocked after 150 kills

A single shot and reload under barrel launcher. The airburst launcher is similar to the grenade launcher, but you can control when your 40MM grenade explodes. You are given 3 40MM grenades. Hold the fire button when your crosshair is at the distance you want your grenade to explode at, and release the fire button to launch the grenade. The grenade will explode at the distance you chose before hand.

EMP Launcher

Unlocked after 200 kills

A single shot and reload under barrel launcher. The EMP launcher is similar to the grenade launcher. It comes with 3 EMP grenades. The grenades shoot a lot faster and further than the airburst and grenade launchers. Best for taking out helicopters.

Grenade Launcher

Unlocked after 75 kills

A single shot and reload under barrel grenade launcher that fires 40 MM grenades. The grenade launcher only comes with 2 40MM Grenades. The grenades detonate on impact after a few feet. They will not explode if you are too close to the target.

Holo Scope

Unlocked after 5 kills

A special weapon sight that replaces your weapon’s iron sights. Every holo scope has a red dot with a circle around it. It has the same zoom as your weapon’s iron sights.

Red Dot Sight

Unlocked after 50 kills

A special weapon sight that replaces your weapon’s iron sights. It has the same zoom as your weapon’s iron sights.

Shotgun

Unlocked after 15 kills

An under barrel pump action shotgun is placed on your gun. It can hold 3 rounds per magazine + 15 rounds extra.

Silencer

Unlocked after 25 kills

A silencer is an attachment that suppresses your weapon’s sound and eliminated the muzzle flash. You will not show up on the enemy mini map when using a silencer. Despite what some people say, the silencer does NOT lower damage.

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