nine − 1 =

2 × three =

Here is a short FAQ/Guide for Call of Duty 4’s Multiplayer with a small bit of info for the Campaign.

This Call of Duty 4 Guide was written long ago. The grammar may be off a bit. The original guide can be found here: Call of Duty 4: Modern Warfare Guide.

Intro

Welcome to the Call of Duty 4 Modern Warfare FAQ. I hope this FAQ answers all questions regarding COD4. Partial credit to making this guide goes to the call of duty wiki, that helped me confirm some facts. Call of Duty 4 is a first person shooter developed by Infinity Ward, Aspyr (Mac Conversion), and Treyarch (Wii Conversion), and published by Activision. It is available on the PC, Mac, Xbox 360, Playstation 3, Nintendo DS, and Wii. The console versions of the game runs on a native resolution of 600p and uses the “IW Engine.” The original release date was September 6, 2007. There are two versions of the game that have been released. The standard version which comes with the game and manual, and the collectors edition which is the standard version along with a DVD containing a documentary entitled “Great SAS Mission.” Also on the DVD is a making of the game and levels video. Also included is a limited edition poster and an exclusive hardcover art-book featuring never-before-seen concept, development, and final in-game artwork.

The minimum system requirements for the PC version are:

Operating System: Windows XP Service Pack 2 or Windows Vista
CPU: Intel Pentium 4 2.4 GHz, 1.8 Duo Core or higher, or AMD Athlon 64
2800+ processor
Memory: 512 MB (768 MB for Vista)
Hard Drive: 8 GB of Free Space
Graphics: Nvidia GeForce 6600 (128 MB) or ATI Radeon 9800 Pro (128 MB)
Sound: 100% DirectX 9.0c compliant card

The minimum system requirements for Mac version are:

Operation System: Mac OS X Leopard 10.5.4
CPU: Intel Core2Duo 2.0 GHz processor
Memory: 1024 MB
Hard Drive: 8 GB of free space + 1 GB Swap File
Graphics: Nvidia GeForce FX 7300 (128 MB)

Campaign

In the campaign you play as two soldiers in two different companies. Sergeant Soap MacTavish in the SAS, and Sergeant Paul Jackson in the USMC. They start off on separate paths but later their stories intertwine with each other. The campaign is single player only which is stretched out across 21 missions. A few of the missions aren’t exactly missions but cut scenes. There are 4 difficulty settings in the campaign. Easy, Normal, Hardened, and Veteran. You have infinite regenerative health. It regenerates when you take cover and don’t get shot for some time. You have a set equipment set up, but you can pick up more ammo if you find the same gun or same ammo type from another gun. There are some missions with extra special grenades and other equipment. The missions are set up as so:

Prologue:
F.N.G.- Prepare for the cargo ship operation.
Crew Expendable – Infiltrate the cargo ship. Locate the ‘package.’
The Coup – The coup d’etat. Al-Asad takes over.

Act I:
Blackout – Work with the ‘good’ Russians to rescue your informant,
Nikolai.
Charlie Don’t Surf – Search for Al-Asad

The Bog – Break through the enemy lines to find the stranded
Abrams tank.
Hunted – Shot down in Western Russian with Nikolai, evade enemy
patrols
Death From Above – Protect Captain Price and the SAS using an
AC-140 gunship.
War Pig – Escort the Abrams back to the highway.
Shock and Awe – Surround the last of Al-Asad’s forces in the capital.
Aftermath – …

Act II:
Safehouse – Final Al-Asad in his safe house in Azerbaijan.
All Ghillied Up – Crawl through Chernobyl in a ghillie suit
One Shot, One Kill – Snipe Zakhaev and escape from Chernobyl.
Heat – Defend the village of Al-Asad’s safe house while waiting
for extraction.
The Sins of the Father – Ambush Zakhaev’s son.

Act III:

Ultimatum – Find Ssgt Griggs. Kill the power to the ICBM launch
facility.
All In – Get inside the ICBM launch facility.
No Fighting in the War Room – Reach the control room and abort
the nukes.
Game Over – Get the hell out of there!

Epilogue:
Mile High Club – ???

Arcade Mode

A new mode in the game is the arcade mode. The arcade mode is unlocked after you beat the game. In this you can choose from “Full Challenge” or “Level Challenge” and play the campaign levels or the full campaign and earn points. These points will be added up at the end of each level (or if you run out of time/lives) and be displayed on the leader boards to compete against other people around the world. Depending on where you shoot the enemy, you are given points. Multiples of 5 in the range of 5 to 100 points. Grenades give you a certain amount of points, as do grenade launchers and knives. If you go on a kill streak within a certain amount of time from each kill then you get a multiplayer. X2-X8. Once you reach X8 then the music changes and you have a certain amount of time before the kill streak resets. You also get points for blowing up cars or certain objectives. At the end of the level the game adds in your time remaining along with the number of lives you earned in that level. You have a set amount of lives and can get more if you kill more enemies and reach a checkpoint. You also get a multiplier on the final score depending on the difficulty. X1.5 for normal, X3 for Hardened, and X4 for Veteran. If you go through an entire level on the Hardened and Veteran difficulties then you get an extra X2 multiplayer before the difficulty multiplier.

Multiplayer

There are a few modes in multiplayer. The first is split screen where you can play against friends on the same console and same screen with preset classes. However, you cannot play on all maps. You can customize the settings of the match in various ways such as headshots only for a kill, double health, hardcore mode, old school mode and more

There is also system link to hook up many systems and play just like split screen, but on different screens.

In the multiplayer you can play against other people around the world on the same system you’re playing online. Meaning xbox 360 to xbox 360 or PS3 to PS3 only, no cross consoles. There is a private match option to play with friends using your created classes and customized settings for matches. Or you can find a match in one of the 14 play lists. These play lists are:

Playlists

  • Team Deathmatch – Straight up Team Deathmatch. Use teamwork to kill enemy players and reach the score limit (750 points/75 Kills). 6-12 players. Each kill is 10 points and an assist is 2 points
  • Mercenary Team Deathmatch – Same as team deathmatch however you get set up with random teams and no parties are allowed
  • Free For All – Straight up Deathmatch. Every man for himself. Kill Everyone. 4-8 players. Each kill is 5 points with no assists. First to 25 kills/125 Points wins.
  • Domination – 3 flags in the level must be captured. Your team gets points for having control of a flag. The more flags your team holds, the more points you gain. 6-12 players. Each kill is 5 points, assists are 1 point.
  • Capturing a flag is 15 points. The Game ends when the flag capture points reach 200 for one of the teams
  • Ground War – Big team games – Team Deathmatch and Domination. 8-18 players. First team to 1000 Points/100 Kills or to 200 points in domination wins.
  • Sabotage – A neutral bomb is in the center of the level and teams fight to destroy the enemy team’s objective. The bomb carrier can be seen by all players. First team to successfully bomb the enemy objective wins. However if nobody bombs the other team’s objective after the 20 minute time limit then there is a 90 second sudden death. No respawns and the first team to kill the other team wins. 6-12 players. Each kill is 5 points. Assists are 1 point. If you die you have to wait 7 seconds to respawn
  • Headquarters – A neutral base to capture is marked in the level. Each team fights to capture it. Capture and hold it to gain 5 points every 5 seconds. The team that holds the HQ doesn’t respawn. 6-12 players. Each kill is 5 points but adds more points per kill when holding a HQ. Assists are 1 point. Capturing the HQ is 15 points plus the 5 points everyone gets once the base is captured.
  • Search and Destroy – No Respawning, defend and destroy one of the two objectives. Just like sabotage, but nobody can see where the bomb is with the animated bomb sign. 6-12 players. Each kill is 50 points, Assists are 25 points, and planting the bomb is 50 points.
  • Team Tactical – Small team based games. Team Deathmatch, Domination, Headquarters, Sabotage, and Search and Destory. 4-6 player
  • Hardcore Team Deathmatch – Team Deathmatch with: no points popping up when you get a kill, no kill cam when you die, no HUD, no crosshairs, wait to respawn (anywhere between 1 and 16 seconds), minimal health, no health regeneration. Friendly fire on, if you kill a team mate 2 times you get 15 seconds added on to your respawn and die instantly. Each team kill after that adds 15 seconds and is an instant death. 6-12 players. Same points as TDM.
  • Hardcore Search and Destroy – Search and Destroy with hardcore rules. 6-12 players
  • Old School Free For All – No classes. Weapons and perks are pickups, health increased, no health regeneration, and jumps are higher. 4-8 players. FFA points and score limit is the same.
  • Cage Match – 1v1 deathmatch. 20 XP for each kill and first to 10 kills wins
  • Hardcore Headquarters – Headquarters under hardcore rules. Once you die you instantly respawn. Hardcore rules and headquarter rules can be read in the other playlist descriptions.

Killstreaks

During the matches you can get 3 different kill streak bonuses. When calling an air strike, the kills you get will be added to your kill streak. If you die before you call a helicopter, the helicopter’s kills will be added to your next kill streak unless you die once more. After the initial 7 the game says 10 Kill Streak, 15 Kill Streak, and onward for every 5 kill streaks until you die. They apply to all playlists.

  1. UAV Recon: After 3 kills you get UAV for 30 seconds which shows everyone on the radar who doesn’t have a UAV Jammer
  2. Airstrike: After 5 kills you get to place an air strike anywhere on the map. Three fly overs of bombs depending where you drop it.
  3. Helicopter Support: After 7 kills you get a helicopter which is controlled by a computer. It kills enemies with a machine gun and can be shot down.

Barracks

The Barracks is another section of the online multiplayer which allows you to create a clan tag with 1-4 characters. However, some words have been banned. There are challenges you can complete to gain XP rewards and weapon add ons. The leader boards is another section in the barracks that allows you to view your Score, Wins, Kills, and Accuracy against your friends or everyone in the world on that particular console/system.

Maps

  • Ambush – Medium Rectangular desert town. USMC vs Op For.
  • Backlot – Medium square desert construction site. USMC vs Op For.
  • Bloc – Large Russian apartment bloc. Dark and grassy. SAS vs Spetsnaz. (Ghillie Suit Activated)
  • Bog – Small desert bog. Rectangular dark half bog half town. USMC vs Op For
  • Countdown – Medium Open launch pad with lots of concrete, 4 warehouses, and a small grassy area on the side. SAS vs Spetsnaz. (Ghillie Suit Activated)
  • Crash – Medium-Large Desert town with a crashed helicopter in the middle. Lots of buildings to go into. USMC vs Op For. During christmas time, on the PC, they repainted the map as a snowy area.
  • Crossfire – Large desert town. One big main road with tons of buildings on the sides. USMC vs Op For.
  • District – Large urban town with a market in the middle. Lots of corners, but not many buildings to go into. USMC vs Op For.
  • Downpour – Medium-Large rainy russian farm area. Lots of grass. SAS vs Spetsnaz. (Ghillie Suit Activated)
  • Overgrown – Large overgrown rural Russian area. Great for sniping. SAS vs Spetsnaz. (Ghillie Suit Activated)
  • Pipeline – Medium-Large Russian train yard. SAS vs Spetsnaz. (Ghillie Suit Activated)
  • Shipment – Tiny Russian shipyard. Lots of metallic crates. SAS vs Spetsnaz.
  • Showdown – Small desert arena. USMC vs Op For.
  • Strike – Large urban desert town. USMC vs Op For.
  • Vacant – Deserted Russian office. Many indoor corners and a grassy outside with metallic crates. SAS vs Spetsnaz.
  • Wet Work – Medium-large (long rectangular) cargoship. Very dark and rainy. SAS vs Spetsnaz.

And there is one map pack available for purchase with 4 maps. The maps will only come up if you have them downloaded on your system. You will be matched up only with people who have the map pack.

  • Broadcast – Medium Large Middle Eastern TV station. Lots of indoor fighting and a
  • parking lot with buildings outside. USMC vs Op For.
  • Chinatown – Medium chinatown city at night. Lots of buildings to go through. SAS vs Spetsnaz.
  • Killhouse – Very small speedball style warehouse interior. Great for small teams. SAS vs Spetsnaz.
  • Creek – Large Russian outdoor area. Lots of trees next to a creek. (Ghillie Suit Activated) SAS vs Spetsnaz.

Ranks and Unlockables

Rank – Class- XP Required – Unlocked
1. Private First Class – 0 – USP .45 / MP5 / M249 SAW / M16A4 / C-4 x2 /
Special Grenade x3 / Juggernaut / Sonic Boom / Steady Aim / Deep Impact /
Stopping Power / Extreme Conditioning/ Assault, Spec Ops, and Heavy Gunner Class
2. Private I – 30 – Demolitions Class / W1200 / RPG-7 x2
3. Private II – 120 – Class / M40A3
4. Lance Corporal – 270 – / Scorpion / RPD / AK 47
5. Lance Corporal I – 480 – Challenges
6. Lance Corporal II – 750
7. Corporal – 1080
8. Corporal I – 1470 – M21 / Last Stand
9. Corporal II – 1920
10. Sergeant – 2430 – M4 Carbine
11. Sergeant I – 3000 – UAV Jammer
12. Sergeant II – 3650 – Clan Tag
13. Staff Sergeant – 4380 – Mini Uzi
14. Staff Sergeant I – 5190 – Bomb Squad
15. Staff Sergeant II – 6080
16. Gunnery Sergeant – 7050 – M1911 .45
17. Gunnery Sergeant I – 8100 – Martyrdom
18. Gunnery Sergeant II – 9230
19. Master Sergeant – 10440 – M60E4
20. Master Sergeant I – 11730 – Sleight of Hand
21. Master Sergeant II – 13100
22. Master Gunnery Sergeant – 14550 – Dragunov
23. Master Gunnery Sergeant I – 16080 – Claymore x2
24. Master Gunnery Sergeant II – 17690
25. 2nd Lieutenant – 19380 – G3
26. 2nd Lieutenant I – 21150 – Iron Lungs
27. 2nd Lieutenant II – 23000
28. 1st Lieutenant – 24930 – AK-74u
29. 1st Lieutenant I – 26940 – Double Tap
30. 1st Lieutenant II – 29030
31. Captain – 31240 – M1014
32. Captain I – 33570 – Bandolier
33. Captain II – 36020
34. Major – 38590 – R700
35. Major I – 41280 – Eavesdrop
36. Major II – 44090
37. Lieutenant Colonel – 47020 – G36C
38. Lieutenant Colonel I – 50070 – Overkill
39. Lieutenant Colonel II – 53240
40. Colonel – 56530 – P90
41. Colonel I – 59940 – Frag x3
42. Colonel II – 63470
43. Brigadier General – 67120 – Desert Eagle
44. Brigadier General I – 70890 – Dead Silence
45. Brigadier General II – 74780
46. Major General – 78790 – M14
47. Major General I – 82920
48. Major General II – 87170
49. Lieutenant General – 91540 – Barrett .50cal
50. Lieutenant General I – 96030
51. Lieutenant General II – 100640
52. General – 105370 – MP44
53. General I – 110220
54. General II – 115190
55. Commander – 120280 – Gold Desert Eagle
56. Prestige Mode – 125490 – Prestige Mode

Prestige Mode

Prestige Mode unlocks after level 55. You have to go to the barracks to activate it. When entering prestige mode EVERYTHING is started over from level 1 with the exception of the play lists, clan tag, and barracks leaderboards (challenges are locked again). You gain XP and rank up again but you get a special icon next to your rank. You can prestige 10 times.

Creating a Class

When creating a class you get to choose one primary weapon, one side arm, a special grenade, and three different perks. However, certain perks fall under perk 1, perk 2, and perk 3 sections. When adding a grip to a LMG/Shotgun or a Grenade Launcher to an Assault Rifle it takes up the perk 1 slot. You also get one frag grenade automatically. Commonly used classes are as such:

Sniper
M40A3
USP 45 w/Silencer
Smoke Grenade
Frag Grenade
Claymore x2
Stopping Power or UAV Jammer
Iron Lungs

Ghost Class

MP5 w/Silencer
USP 45 w/Silencer
Flash Grenade
Frag Grenade
Bomb Squad
UAV Jammer
Ninja

Perks

Perk 1 Slot

  • Bomb Squad – Detect C4/Claymores from a distance and through walls
  • C4 x2 – Two Blocks of Composition 4 that are remote detonated, can bed detonated by pressing reload twice. Can stick to any surface.
  • Claymore x2 – Two Claymore Mines that are motion detonated. Set down right in front of you.
  • RPG-7 x2 – Two RPG-7s, Rockets that can be shot off with arching flight patterns.
  • Special Grenades x3 – Three Special Grenades. Only available with Flash and Stun Grenade
  • Bandolier – Three extra mags of ammo for your guns. Two for LMGs.
  • Frag x3 – Three Fragmentation Grenades.

Perk 2 Slot:

  • Juggernaut – Health increased by 40%
  • Sleight of Hand – Faster Reload
  • Sonic Boom – Increased Damage Radius on Explosives (Frag, Claymore, C4,
  • RPGs, Grenade Launcher)
  • Stopping Power – Increased Bullet Damage by 40
  • Double Tap – Increased rate of fire. Does not apply to side arms, M21, Dragunov, Barrett, G3, or M14
  • UAV Jammer – Makes the player unseen on UAV Radar
  • Overkill – Ability to Carry Two Primary Weapons, no sidearm, no two same guns

Perk 3 Slot:

  • Deep Impact – Increased Bullet Penetration (bullets go through walls with less damage loss)
  • Extreme Conditioning – Sprint for Longer Distances
  • Last Stand – Pull out your pistol before dying. When you get hurt enough to die you fall to the ground and pull out a side arm. If you have no side arm you switch to the M9 automatically. If you get killed by a headshot you don’t fall into last stand.
  • Martyrdom – Drop a live grenade when you die. Grenades from Martyrdom take half the time to explode than regular thrown frag grenades.
  • Steady Aim – Increased Hip Fire Accuracy
  • Dead Silence – Reduces Foot Step Noise
  • Iron Lungs – You can hold your breath longer to steady sniper riles. From 4 to 9 Seconds.
  • Eavesdrop – Hear enemy voice chat (unless the other team is in a party chat)

Weapons

In multiplayer all players have 100 points of health. Each bullet for each gun has a set amount of damage. I will give the max amount of damage a bullet from each gun can do in MPPB (Max Power Per Bullet). Stopping power increases the damage and juggernaut decreases it by 40%. Range is another big factor by each weapon. The more range, the better the bullet damage stays the same over long distances. For instance, shotguns have great power but extremely low range. Sniper Rifles have very high range and power, making them almost always one shot kills. Headshots of all guns increase damage by 40%, but with sniper rifles they are increased 50%. Shotguns do not have damage multipliers. On sniper rifles the body and neck also gives damage multipliers. All guns have three mags of ammo total, except for LMGs which use two.

Assault Rifles

Only assault rifles can use Grenade Launchers. They can also use Red Dot Sight/Silencer/ACOG Scope. Assault Rifles are best for medium to long range. They have medium bullet penetration through walls and nice firepower.

  • M16A4 – Three round burst fire Assault Rifle. High power. In single player it is fully automatic. 30 Rounds/Mag. 40 MPPB
  • AK-47 – Fully automatic with high power and high recoil. 30 Rounds/Mag. 40 MPPB
  • M4 Carbine – Fully automatic with low recoil and lower power. 30 Rounds/Mag. 30 MPPB
  • G3 – Semi-Automatic AR. Very Accurate. 20 Round/Mag. 40 MPPB.
  • G36C – Fully automatic AR. Small recoil. 30 Round/Mag. 30 MPPB
  • M14 – Semi-Automatic with high power. Kicks a little more than other Single Fire weapons. 20 Rounds/Mag. 50 MPPB.
  • MP44 – Fully automatic WWII Gun. Not compatible with any attachments. 30 Rounds/Mag. 40 MPPB.

Sub Machine Guns

SMGs are all effective in close range combat. They have high rates of fire and are all fully automatic. SMGs have low bullet penetration. They can use Red Dot/Silencer/ACOG Scope

  • MP5 – Fully automatic with decent accuracy for a SMG. 30 Rounds/Mag. 40 MPPB.
  • Skorpion – Fully automatic with great accuracy. 20 Rounds/Mag. 50 MPPB.
  • Mini-Uzi – Fully automatic with high recoil. 32 Rounds/Mag. 30 MPPB
  • AK-74u – Fully automatic with decent accuracy. 30 Rounds/Mag. 40 MPPB.
  • P90 – Fully Automatic with a big mag. 50 Rounds/Mag. 30 MPPB.

Light Machine Guns

LMGs all have huge box mags with high bullet penetration. They don’t always have the best accuracy and are all fully Automatic. They use Red Dot/Grip/ACOG Scope

  • M249 SAW – High Rate of Fire with good accuracy. 100 Rounds/Mag. 30 MPPB.
  • RPD – High power and good accuracy. 100 Rounds/Mag. 40MPPB
  • M60E4 – Low ROF and accuracy, but high power. 100 Rounds/Mag. 50MPPB.

Shotguns

Shotguns have high power but are effective only as really close range which can give a x8 multiplier boost. All shotguns use Red Dot and Grips

  • W1200 – Pump action shotgun.7 Rounds/Mag. 40 MPPB
  • M1014 – Semi-automatic combat shotgun. 4 Rounds/Mag. 30 MPPB

Sniper Rifles

Sniper Rifles use a sniper scope by default and can use an ACOG scope once unlocked. On certain maps you are automatically put in a Ghillie suit if your primary weapon is a sniper rifle. All snipers are best at long range. Snipers have medium to low bullet penetration.

  • M40A3 – Bolt-action sniper rifle. 5 Rounds/Mag. 70 MPPB, 75 MPPB with ACOG Scope.
  • M21 – Semi-automatic sniper rifle. 10 Rounds/Mag. 70 MPPB
  • Dragunov – Semi-automatic sniper rifle. 10 Rounds/Mag. 70 MPPB.
  • R700 – Bolt-action sniper rifle. 4 Rounds/Mag. 70 MPBB.
  • Barrett .50cal – semi-automatic sniper rifle. 10 Rounds/Mag. 70 MPPB.

Side Arms

Side arms can be used with or without a silencer from the start. However, the desert eagle cannot use silencers. None can use camoflauge, and all are best at Close Range.

  • M9 – Semi-automatic with a high capacity. 15 Rounds/Mag. 40 MPPB.
  • USP .45 – Semi-automatic with medium capacity and power. 12 Rounds/Mag. 40 MPPB
  • M1911 .45 – Semi-automatic with medium capacity and power. 8 Rounds/Mag. 40 MPPB
  • Desert Eagle – Semi-automatic with high power. 7 Rounds/Mag. 50 MPPB.

Attachments

Only one attachment can be used at a time in multiplayer.

  • Silencer/Suppressor – When attached to a gun, the player cannot be found on the radar unless UAV Recon is up. Muzzle flash and sound on the guns are also reduced. Unlocked after 75 Kills on Assault Rifles and SMGs. In single player it can be attached to sniper rifles.
  • Foregrip – Reduces recoil for shotguns and LMGs. This attachment replaces perk 1. 75 Kills for LMGs to unlock and 50 Kills on Shotguns to unlock.
  • Red Dot Sight – Replaces iron sights with precision reflex sight. There are two versions but only one is used in the multiplayer. The Tasco Red Dot Sight is in single player on the G36 and M4A1. The Sightmark Sure Shot Red Dot Sight is used in multiplayer. Unlocked after 25 Kills with each gun, excluding sniper rifles.
  • Grenade Launcher – Sometimes called a “noob tube” by players, Fires one of two grenades that explode on impact after a certain distance. If the grenade hits the person at a close enough range it will not explode and kill the other player. The Attachment is only for assault rifles and replaces perk 1. There are two versions, the GP-25 found on the AK-47 and the M203 found on all other GLs. Default unlocked.
  • ACOG Scope – Replaces iron sights with a scope. When aiming down the sights, the player’s perspective will zoom in and field of view will be reduced. When attached to guns, the view is swayed more and the range of bullet damage is increased. Sniper Rifles range is reduced with ACOG scopes. Unlocked after 150 kills on Assault Rifles, SMGs, LMGs, and after 100 Kills on Sniper Riles.
  • EOTech Holographic Weapon Sight – Another version of a red dot sight. It has a circle around the red dot and takes up the whole screen’s view. Single player only
  • AN/PEQ-2A – Infrared Laser visible only when using Night Vision Goggles. Single player only. Commonly found on the side of M4A1s.

Other Weapons

  • Knife – One hit kill melee
  • Mini Gun – Only Available on the mission “Heat” on single player campaign. It can overheat and there are two separate buttons to spool the gun and fire the gun. There are infinite bullets.
  • Mark 19/Mk 19 – Grenade Launcher attached to the Black Hawk Helicopter on the mission “Shock and Awe” on single player campaign. You can fire infinite grenades but the launcher will overheat.
  • Mounted Machine Gun/M2 Browning Machine Gun – A mounted machine gun that looks similar to the M249 SAW. It has infinite ammo and can be found attached to some cars on single player levels and on walls of certain maps in multiplayer. Those maps include: Ambush, Backlot, Chinatown, Downpour, Overgrown, and Pipeline.

Equipment

  • C4 – Remote detonated explosive. Ability to stick on walls.
  • Claymore – Laser triggered explosive mine
  • Flash bang – Blinds and deafens the enemy depending in the distance of the flash bang.
  • Stun Grenade – Slows down the enemy considerably for a few seconds depending on the distance from the stun grenade.
  • Smoke Grenade – A grenade that creates a smoke screen
  • Frag Grenade – Fragmentation grenade. You can “cook” a grenade by holding down the grenade button. After a count of 5 it will explode and may kill you if it’s close enough.
  • RPG-7 – Rocket Launcher with an arching trajectory.

Camouflage

In Modern Warfare you can choose different Camouflages to put on your guns. They can only be put on all primary weapons. They include:

  • Default – The Default color of the gun. Default unlocked.
  • Desert – Default Unlocked
  • Woodland – Default Unlocked
  • Digital – Unlocked with 25 headshots.
  • Blue Tiger – Unlocked with 75 headshots, 50 for shotguns.
  • Red Tiger – Unlocked with 150 headshots, 100 for shotguns.
  • Gold – Unlocked after completing all headshots of every gun in each category. For instance complete all assault rifle headshots and you unlock gold camo on the AK-47 only. Assault Rifle: AK-47, Submachine Gun: Mini-Uzi, Light Machine Gun: M60E4, Shotgun: M1014, Sniper Rifle: Dragunov, Pistol: Desert Eagle (when you get to rank 55)

Achievements

Bird on the Ground (20)
Shoot down an enemy helicopter with an RPG in the single player campaign

Dancing in the Dark (20)
Kill the power

Daredevil (10)
Kill an enemy while blinded by a flashbang in the single player campaign

Death From Above (20)
Operate an AC-130 gun ship

Deep and Hard (90)
Complete the game on Hardened or Veteran difficulty

Desperate Measures (20)
Corner Zakhaev’s Son

Down Boy Down (20)
Survive a dog attack

Earn a Winged Dagger (20)

Complete F.N.G.

Eyes and Ears (20)
Find 30 enemy intel items

Four of a Kind (20)
Kill 4 enemies in a row with headshots in the single player campaign

Ghillies in the Mist (20)
Complete ‘All Ghillied Up’ without alerting any enemies

Look Sharp (20)
Find 15 enemy intel items

Make the Jump (20)
Infiltrate a cargo ship

Man of the People (10)

Save the farmer

Mile High Club (20)
Sky dive to safety on Veteran difficulty

New Squadron Record (20)
Complete the cargo ship mockup in less than 20 seconds

No Rest for the Weary (10)
Stab an injured crawling enemy

Piggyback Ride (20)
Carry Cpt. MacMillian to safety

Rescue Roycewicz on the stairs (20)
Save Pvt. Roycewicz on the stairs

Roadkill (10)
Kill 2 enemies by blowing up a car in the single player campaign

Save the Bacon (20)
Protect War Pig, the Abrams tank

Straight Flush (20)
Kill 5 enemies with 1 shot while in the AC-130 gunship

The Bog (40)
Complete ‘The Bog’ and ‘War Pig’ on Veteran difficulty

The Escape (40)
Complete ‘Hunted’ and ‘Death From Above’ on Veteran difficulty

The First Horseman (40)
Complete ‘Shock and Awe’ on Veteran difficulty

The Fourth Horseman (40)

Complete ‘Game Over’ on Veteran difficulty

The Package (40)
Complete ‘Crew Expendable’ on Veteran difficulty

The Rescue (40)
Complete ‘Blackout’ on Veteran difficulty

The Search (40)
Complete ‘Charlie Don’t Surf’ on Veteran difficulty

The Second Horseman (40)
Complete ‘Safehouse’ on Veteran difficulty

The Shot (40)
Complete ‘All Ghillied Up’ and ‘One Shot, One Kill’ on Veteran difficulty

The Third Horseman (40)

Complete ‘Heat’ and ‘The Sins of the Father’ on Veteran difficulty

The Ultimatum (40)
Complete ‘Ultimatum’, ‘All in’ and ‘No Fighting in the War Room’ on Veteran
difficulty

Three of a Kind (10)
Kill 3 enemies in a row with your knife in the single player campaign

Win the War (40)
Complete the game on any difficulty

Wrong Number (20)
Find Al-Asad’s safe house

Your Show Sucks (20)
Destroy all the TVs showing Al-Asad’s speech (It’s best to shoot all TVs even
if destroyed to activate the achievement).

Cheats

The cheat menu is unlocked after you beat the game under the options menu, and shows how many enemy Intel are in the mission you are playing. Cheats are unlocked by collecting enemy Intel, which look like laptop computers, that are hidden throughout the campaign. Once you collect that Intel it will be gone forever on that account, even if you delete your game. Using cheats disables Achievements. Here is a video from you tube to find all 30 intels.

A Bad Year: When you kill enemies, they explode into a bunch of old tires!
Collect 15 pieces of enemy intel.

Cluster Bombs: After one of your frag grenades explodes, four more explode in a cross-shape pattern.
Collect 10 pieces of enemy intel.

CoD Noir: Simply turns all gameplay turns black and white, giving the game a classic war movie feel.
Collect 2 pieces of enemy intel.

Infinite Ammo: Wepaons have unlimited ammo, you don’t even need to reload! Doesn’t work with single-shot weapons like C4 and Claymores.
Collect 30 pieces of enemy intel.

Photo-Negative: Inverses all of the colors of the game.
Collect 4 pieces of enemy intel.

Ragtime Warfare: Gameplay goes black-and-white, dust and scratches fill the screen, it plays at 2x speed, and the music becomes piano music.
Collect 8 pieces of enemy intel.

Slow-Mo Ability: By using the melee button, you can change the game to slow-mo and play at half-speed.
Collect 20 pieces of enemy intel.

Super Contrast: Dramatically increases the game’s contrast, making the darks much darker and the lights much lighter.
Collect 6 pieces of enemy intel.

Difference in the Wii and DS Versions

Wii Version Differences:

First off let me note the game contains all the same weapons and perks from the original COD4. There are a few differences since the wii is a lot weaker than the PS3/360/PC. They lowered the maximum number of players to 10. So there is no ground war mode but there is a new mode called “Squadmate” which was in WAW Wii version. There is now host migration and fully customizable and remap able controls. Players can now hold their guns tilted sideways for smaller one handed guns by twisting the Wii Remote from left to right. The Wii Zapper is compatible with the game. There is no Kill Cam, Wii Motion Plus, or Offline Multiplayer other than Squadmate Mode. The cheats for single player are also different. Ragtime Warfare was replaced with a new “Paintball Gun” cheat, and a Bad Year now requires you to get a headshot, or the enemy will not spawn tires.

DS Version Differences

The DS version of the game allows the player to assume the roles of several anonymous soldiers, who are either affiliated with the British S.A.S. or U.S. Marines. Unlike the console and PC version of Call of Duty 4, players do not directly impact the outcome of the war. Instead of going after the main antagonists of the overall plot (the Four Horsemen: Russian and his allies), the playable characters in the DS version participate in minor missions, such as escaping from an American military base in as it is attacked by enemy forces, or raiding two cargo ships in the stormy black and dark Baltic Sea which may be carrying nuclear materials. The DS version focuses less on the main attempts to end the conflict and more on the supporting role of the various other soldiers who played a part in the war. The player can also be a gunner on a AC 130-Spectre Gunship as are in the regular console/computer version of Call of Duty 4.

DS Weapons:
AK-47
Dragunov
Flashbang
Knife
M1014
M16A4 Rifle
M1911
M2 Browning Machine Gun
M240
M40A3
M4A1 Carbine
M67 Fragmentation Grenade
M9
MAC-10
MP5
Mini Uzi
Minigun
P90
RPG-7
SPAS-12
Skorpion
Smoke grenade

DS Missions:
First to Fight
Exodus
Intervention
On Approach
Hard Impact
The Russian
Spectre
Bunker Buster
AMF
House Cleaning
Missile Away
Dead in Ten