four × one =

five + twenty =

The World Map

The Legend of Zelda Breath of the Wild is set in the Kingdom of Hyrule. It’s a large world with changing environments that span multiple provinces. Unfortunately, the entire map will be completely blank at the start of the game. To fill a section of the map, find one of the fifteen glowing, red towers and climb to the top. Place your Sheikah Slate on the pedestal at the peak of the tower to add a section to the map, learn the names of each province, and add the tower as a fast travel location. Explore Hyrule to add the names of specific locations to the map when zoomed in. In addition to the fifteen towers, there are fifteen stables in each area. Stables are used as Shops, Inns, and to keep your horses.

My maps are marked with bows for Lynel, swords for Hinox, shields for Talos, stars for the fairy fountains, pots for decent critter spots, leaves for decent plant spots, and a diamond icon for decent mineral spots.

Since Hyrule is so large, it’ll take far too long to trek across the land when completing quests. Discover and interact with shrines to add fast travel locations on the map. Those who are barely getting into the series might take some time to memorize location names. See the table below to help remember where everything is.

Location Area Description
Central Hyrule - A large plane of grasslands and forests.
Hebra NW A range of icy mountains and lakes. This is where the Rito live.
Gerudo SW A vast desert hidden beyond a mountain range. This is where the Gerudo live. Make sure to take some heat resistant gear or meals for the day, and cold resistant gear or meals for the night.
Faron S A series of lakes, rivers, forests, and grasslands. Make sure to take some electric resistant gear or meals.
Necluda SE A forest and series of rivers surrounded by mountains. This is where the Zora live. Make sure to take gear to increase your swim speed and ascend waterfalls.
Lanayru E Large lakes and cascading rivers flow throughout tall mountains. Make sure to take some cold resistant gear or meals.
Akkala NE A snowy wasteland. Make sure to take some cold resistant gear or meals.
Eldin NE A volcanic mountain where the Goron live. Make sure to take some flame proof gear or meals.
Korok Forest N A mysterious forest that only has one entrance and exit.

Link can instantly travel to any activated tower or shrine in Hyrule, even if it’s in the heat of battle. If you don’t see any chance of defeating any enemy, immediately teleport out of there – of course, it’s important to fight with all your heart instead of running when faced with a challenge. Unfortunately, horses cannot fast travel alongside Link. All owned horses will stay where they were left, and wild horses might run off. Time will naturally pass as you fast travel from one part of the map to the other.

Surviving the Changing Climate

The world in Breath of the Wild contains tall mountains, rushing rivers, vast deserts, and everything in between. Hiking through the wilderness isn’t as simple as you would think, and the elements can cause mayhem if you’re not careful. Stick to the roads to get from town to town quickly and discover all the main towns and stables. A compass will be present at the bottom-right corner of the screen unless Pro HUD settings are enabled in the options menu.

The forests, beaches, and foothills of Hyrule are often the right climate for a Hylian like Link. However, the wide deserts are far too hot, and will cause Link to lose half a heart every couple of seconds. Moreover, the volcanic Death Mountain is so hot that Link will lose half a heart each second, and any equipped wooden gear will catch fire and deteriorate almost instantly. Certain armor and meals will prevent Link from taking damage due to extreme heat, but his weapons, shields, and bows will still feel the effects of the elements. Keep an eye on the temperature gauge on the bottom-right corner of the screen if you’re still exploring and don’t know which areas bring which climates. Don’t allow the needle on the gauge to dip into the red or blue!

Not only can it get too hot, but it can be too cold as well. The tops of most mountains are capped with ice, and even nightfall can be a tad too cold for the average Hylian. When it’s too cold, Link will lose a heart every couple of seconds. Certain armor and meals will prevent Link from taking damage due to extreme cold. Furthermore, a fire can be started to provide quick relief. Simply drop some wood and flint, and strike the flint with a metal weapon to start a fire. Don’t have wood? Use an axe to cut down a tree, and then cut the trunk into stacks of wood.

Weather and Effects

Extreme temperatures aren’t the only thing to look for. Every so often, select parts of Hyrule will be hit by rainstorms. Rain will wet everything, making all surfaces slippery. After climbing about four steps upward, Link will slide back down a distance. Walls can still be climbed, but a jump has to be timed just right, and climbing speed must be increased to make any progress.

Once the weather meter switches from rain to thunder, immediately un-equip all metallic weapons, shields, and bows or they will attract lightning. A bolt of lightning will do massive damage to Link, but the weapons should withstand the blast. Thunderstorms can happen anywhere it rains, but they occur far more often in Faron region, around the southern area of the map.

Additionally, sandstorms brew up in the far southwest corner of the map in the Gerudo desert. These Sandstorms make it so hard to navigate that the compass at the bottom-right corner of the screen will be blacked out.


Another thing to consider while adventuring is time. Time will automatically move while the game is being played, but will completely freeze when looking at any menu. One second in the real world is equal to one minute in Breath of the Wild. That means one minute (60 seconds) in the real world is equal to one hour (60 minutes) in Breath of the Wild.

At night, more monsters will appear in the wild, making it best to sleep at a stable or town until morning. Sit by a fire or sleep in a bed to instantly jump to a certain time of the day (Morning at 5am, Noon at 12am, or Night at 9pm). Creating a fire is simple: either drop some wood and flint on the ground and strike the flint with a metal weapon, or transfer a flame using a torch.