Amaru’s Garra Hook is great way to rush toward an objective in a building with multiple floors. It’s also smart to get one floor above the objective and blast your way through a hatch from above with one of Amaru’s shotguns. If the hatch is reinforced, you will need a hard breacher’s help.
The Garra Hook is also a great tool to leap up destroyed hatches to quickly escape or possibly flank an enemy Operator.
Amaru’s unique ability is the Garra Hook. This allows the user to hook and quickly travel to a nearby window or skyline outside, or up a breached hatch inside. Barricades on windows will be instantly breached with the Garra Hook, but Castle’s armor panels cannot be breached.
Amaru will perform the Garra Kick to any enemy Operator at the window’s
entrance, instantly killing them. However, Amaru will not bring up her weapon instantly, leaving her vulnerable to attack from a distance.
Four Garra Hooks are available per round, and the device has about a six second cooldown period between each use.
1 motion-triggered explosive mine. Set it in door ways or protect objectives with these.
3 grenades that detonate two seconds after being thrown. They impair the vision and hearing of all Operators near the explosion for several seconds. Use it to blind and deafen a room filled with enemies before clearing it out.