9 − three =

six − 2 =

Rainbow Six Siege Guide

Amaru

Side Attacker
Role Breacher
CTU APCA
Release Year Four, Season Three
Armor Medium
Speed Medium

Operator Tips

Unique Ability

Amaru’s unique ability is the Garra Hook. This allows the user to hook and quickly travel to a nearby window or skyline outside, or up a breached hatch inside. Barricades on windows will be instantly breached with the Garra Hook, but Castle’s armor panels cannot be breached.

Amaru will perform the Garra Kick to any enemy Operator at the window’s
entrance, instantly killing them. However, Amaru will not bring up her weapon instantly, leaving her vulnerable to attack from a distance.

Four Garra Hooks are available per round, and the device has about a six second cooldown period between each use.

Primary Weapons

G8A1
Damage 37
(31 Suppressed)
Class Light Machine Gun
Fire Rate 850 RPM Fire Mode Full Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
ACOG
Magazine 50+1 Grips Vertical Grip
MP Capacity 51/150 Barrel Suppressor
Flash Hider
Compensator
TH Capacity 51/150 Under Barrel -
Supernova
Damage 48 Class Shotgun
Fire Rate - Fire Mode Pump Action
Mobility 50 Sights Red Dot
Holographic
Reflex
Magazine 6+1 Grips -
MP Capacity 7/36 Barrel -
TH Capacity 7/49 Under Barrel Laser

Secondary Weapons

ITA12S
Damage 70 Class Shotgun
Fire Rate - Fire Mode Pump Action
Mobility 50 Sights Red Dot
Holographic
Reflex
Magazine 4+1 Grips -
MP Capacity 5/31 Barrel -
TH Capacity 5/26 Under Barrel Laser
SMG-11
Damage 35
(29 Suppressed)
Class Machine Pistol
Fire Rate 1270 RPM Fire Mode Full Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
Magazine 16+1 Grips Vertical Grip
MP Capacity 17/80 Barrel Suppressor
Flash Hider
Compensator
Extended Barrel
TH Capacity 17/224 Under Barrel Laser

Gadgets

Claymore 1 motion-triggered explosive mine. Set it in door ways or protect objectives with these.
Stun Grenade 3 grenades that detonate two seconds after being thrown. They impair the vision and hearing of all Operators near the explosion for several seconds. Use it to blind and deafen a room filled with enemies before clearing it out.