7 + twenty =

three × 1 =

Rainbow Six Siege Guide


Side Defender
Role Counter-Intel
Release Year Four, Season One
Armor Average
Speed Medium

Operator Tips

Although Mozzie has three Pests, he can only control two Drones at a time. Keep at least one pest on you and place the other two near the objective room to snatch or ward any drone coming in.

It’s best to take over at least one drone right away to use as a mobile camera. Place it somewhere around the map or hunt down enemy Operators, forcing them out of their hiding spots. The primary target for Mozzie should always be Twitch’s shock drone. The shock drone can be used to destroy enemy gadgets, and are much quieter than normal drones. It’s also eliminating another Operator’s unique ability.

Unique Ability

Mozzie’s unique ability is a special gadget called the Pest Launcher. This single shot launcher fires autonomous bots called Pests that latch onto nearby enemy drones. A high-pitched sound and a red triangular warning logo will appear on the drone’s screen, notifying enemy Operators of any nearby Pests.

They can be set as traps or fired directly at a drone to instantly take it over. The best drones to take over are Twitch’s shock drones, as they can destroy enemy gadgets and deal minor damage to enemies themselves. They are also quieter than normal drones and don’t have a blinking light.

Once a drone is taken over, Mozzie can control them with his smartphone until the drone is destroyed. Hacked drones can be destroyed by enemy gadgets and firearms from both sides, but will not be harmed by friendly gadgets, with the exception of electric gadgets from Bandit and Kaid.

Mozzie will see a video feed in color when controlling drones, but friendly Operators will only see black and white. Three Pests are available per round. Mozzie’s hacked drones blink yellow for friendlies, blue for enemies, and white for Vigil and Nokk.

Primary Weapons

Commando 9
Damage 36
(30 Suppressed)
Class Assault Rifle
Fire Rate 750 RPM Fire Mode Full Auto
Semi Auto
3 Round Burst
Mobility 50 Sights Red Dot
Magazine 25+1 Grips Vertical Grip
Angled Grip
MP Capacity 26/150 Barrel Suppressor
Flash Hider
Muzzle Brake
TH Capacity 26/200 Under Barrel Laser
Damage 26
(22 Suppressed)
Class Submachine Gun
Fire Rate 950 RPM Fire Mode Full Auto
Semi Auto
3 Round Burst
Mobility 50 Sights Red Dot
Magazine 19+1 Grips Vertical Grip
Angled Grip
MP Capacity 20/133 Barrel Suppressor
Flash Hider
Muzzle Brake
Extended Barrel
TH Capacity 20/171 Under Barrel Laser

Secondary Weapons

Damage 35 Class Shotgun
Fire Rate - Fire Mode Pump Action
Mobility 50 Sights Red Dot
Magazine 2+1 Grips -
MP Capacity 3/42 Barrel -
TH Capacity 3/57 Under Barrel Laser
SDP 9mm
Damage 47
(39 Suppressed)
Class Handgun
Fire Rate - Fire Mode Semi Auto
Mobility 45 Sights -
Magazine 16+1 Grips -
MP Capacity 17/64 Barrel Suppressor
Muzzle Brake
TH Capacity 17/128 Under Barrel Laser


Barbed Wire 2 bundles of barbed wire. Used to slow down enemies while attacking the base.
Nitro Cell 1 remote-detonated bomb. Can be disarmed by shooting or blowing it up.