Maverick
Side | Attacker |
Role | Hard Breacher |
CTU | GSUTR |
Release | Year Three, Season Three |
Armor | Light |
Speed | Fast |
Operator Tips
Maverick’s breaching torch isn’t meant to create entire doors or windows like Hibana and Thermite. Instead, use the blowtorch to secretly cut a hole in a barricade, normal wall, or reinforced surface. Use the hole to send in a drone, a grenade, silently eliminate any Operators with a suppressed firearm, or even plant a bomb through a small opening!
Unique Ability
Maverick’s unique ability is the Breaching Torch. This is a simple blowtorch that can melt any destructible surface while barely making a sound. Nothing will catch fire in the game, not even the wooden barricades; instead, they will all break down after a few seconds of being torched.
Since a torch only uses fire, this gadget is highly useful for breaching electrified barricades or getting around signal jammers. Unfortunately, the amount of surface that can be breached at a time is very small. This is only useful for making peek holes unless you wish to use all five gas canisters to make a small opening to crouch through.
The Breaching Torch comes equipped with five gas canisters. Each gas canister will fuel the torch for a max of four seconds. The torch is also great to instantly destroy Maestro’s Evil Eye or Bulletproof security cameras.
Primary Weapons
Damage | 62 (52 Suppressed) |
Class | Assault Rifle |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 50 | Sights | Red Dot Holographic Reflex ACOG |
Magazine | 10+1 | Grips | Vertical Grip Angled Grip |
MP Capacity | 11/60 | Barrel | Suppressor Muzzle Brake |
TH Capacity | 11/80 | Under Barrel | - |
Damage | 44 (37 Suppressed) |
Class | Assault Rifle |
Fire Rate | 750 RPM | Fire Mode | Full Auto Semi Auto 3 Round Burst |
Mobility | 50 | Sights | Red Dot Holographic Reflex ACOG |
Magazine | 30+1 | Grips | Vertical Grip Angled Grip |
MP Capacity | 31/150 | Barrel | Suppressor Flash Hider Compensator Muzzle Brake Extended Barrel |
TH Capacity | 31/210 | Under Barrel | Laser |
Secondary Weapons
Damage | 55 (46 Suppressed) |
Class | Handgun |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 45 | Sights | - |
Magazine | 8+1 | Grips | - |
MP Capacity | 9/32 | Barrel | Suppressor Muzzle Brake |
TH Capacity | 9/56 | Under Barrel | Laser |
Gadgets
Stun Grenade | 3 grenades that detonate two seconds after being thrown. They impair the vision and hearing of all Operators near the explosion for several seconds. Use it to blind and deafen a room filled with enemies before clearing it out. |
Claymore | 1 motion-triggered explosive mine. Set it in door ways or protect objectives with these. |