Maestro
Side | Defender |
Role | Intel |
CTU | GIS |
Release | Year Three, Season Two |
Armor | Heavy |
Speed | Slow |
Operator Tips
Maestro is a defensive tech Operator. His heavy-duty weapons can cause massive damage, though they aren’t the most accurate.
The Evil Eye gadget is best used as an intel gathering device. Using the offensive laser barely causes damage to enemies, and it will make the gadget vulnerable to enemy attack. Only use the laser if the enemy is unaware of the Evil Eye’s position, an enemy is downed, or if your team could use a distraction to get a jump on the enemy team.
Unique Ability
Maestro’s unique ability is the Evil Eye, a heavy-duty camera armed with a high-energy laser. This camera can be viewed by the entire team like the bulletproof camera, but can only be moved and activated by Maestro. Once killed in action, even Maestro will not be able to move the camera.
The camera on the Evil Eye can rotate 180 degrees and see through smoke using its IR capabilities. Two gadgets are available per round. The Evil Eye will blink yellow for friendlies, blue for enemies, and white for Vigil and Nokk.
The evil eye will automatically be in the defensive position where a bulletproof shield protects the camera from firearms and explosives. The shell will protect it from being instantly destroyed by Thatcher’s EMPs and Twitch’s shock drone tazer, but it will become disabled for a short time and open its bulletproof shield halfway.
Maverick’s blowtorch, Sledge’s hammer, and any explosives will instantly destroy the Evil Eye. Do not place the Evil Eye on electrified surfaces either, as this will instantly destroy the gadget.
Switch to attack mode by opening the bulletproof glass, making the laser operational. The laser only causes 5 HP damage per hit, cannot pierce through surfaces, and can overheat after 25 consecutive shots. Furthermore, being in attack mode will leave the evil eye vulnerable to any damage from firearms and Twitch’s shock drone.
Primary Weapons
Damage | 35 (29 Suppressed) |
Class | Light Machine Gun |
Fire Rate | 900 RPM | Fire Mode | Full Auto |
Mobility | 50 | Sights | Red Dot Holographic Reflex |
Magazine | 80+1 | Grips | Vertical Grip |
MP Capacity | 81/160 | Barrel | Suppressor Flash Hider Compensator Muzzle Brake |
TH Capacity | 81/320 | Under Barrel | Laser |
Damage | 27 | Class | Shotgun |
Fire Rate | 300 RPM | Fire Mode | Full Auto |
Mobility | 50 | Sights | Red Dot Holographic Reflex |
Magazine | 30+1 | Grips | Vertical Grip Angled Grip |
MP Capacity | 31/90 | Barrel | - |
TH Capacity | 31/150 | Under Barrel | Laser |
Secondary Weapons
Damage | 30 | Class | Handgun |
Fire Rate | - | Fire Mode | Revolver |
Mobility | 45 | Sights | - |
Magazine | 5 | Grips | - |
MP Capacity | 5/30 | Barrel | - |
TH Capacity | 5/35 | Under Barrel | Laser |
Damage | 78 (66 Suppressed) |
Class | Handgun |
Fire Rate | - | Fire Mode | Revolver |
Mobility | 45 | Sights | - |
Magazine | 6 | Grips | - |
MP Capacity | 6/48 | Barrel | Suppressor Muzzle Brake |
TH Capacity | 6/60 | Under Barrel | Laser |
Gadgets
Barbed Wire | 2 bundles of barbed wire. Used to slow down enemies while attacking the base. |
Impact Grenade | 2 explosive Grenades that detonate on impact. Use them to blow open walls and create new lines of sight. |