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Rainbow Six Siege Guide

Maestro

Side Defender
Role Intel
CTU GIS
Release Year Three, Season Two
Armor Heavy
Speed Slow

Operator Tips

Maestro is a defensive tech Operator. His heavy-duty weapons can cause massive damage, though they aren’t the most accurate.

The Evil Eye gadget is best used as an intel gathering device. Using the offensive laser barely causes damage to enemies, and it will make the gadget vulnerable to enemy attack. Only use the laser if the enemy is unaware of the Evil Eye’s position, an enemy is downed, or if your team could use a distraction to get a jump on the enemy team.

Unique Ability

Maestro’s unique ability is the Evil Eye, a heavy-duty camera armed with a high-energy laser. This camera can be viewed by the entire team like the bulletproof camera, but can only be moved and activated by Maestro. Once killed in action, even Maestro will not be able to move the camera.

The camera on the Evil Eye can rotate 180 degrees and see through smoke using its IR capabilities. Two gadgets are available per round. The Evil Eye will blink yellow for friendlies, blue for enemies, and white for Vigil and Nokk.

The evil eye will automatically be in the defensive position where a bulletproof shield protects the camera from firearms and explosives. The shell will protect it from being instantly destroyed by Thatcher’s EMPs and Twitch’s shock drone tazer, but it will become disabled for a short time and open its bulletproof shield halfway.

Maverick’s blowtorch, Sledge’s hammer, and any explosives will instantly destroy the Evil Eye. Do not place the Evil Eye on electrified surfaces either, as this will instantly destroy the gadget.

Switch to attack mode by opening the bulletproof glass, making the laser operational. The laser only causes 5 HP damage per hit, cannot pierce through surfaces, and can overheat after 25 consecutive shots. Furthermore, being in attack mode will leave the evil eye vulnerable to any damage from firearms and Twitch’s shock drone.

Primary Weapons

ALDA 5.56
Damage 35
(29 Suppressed)
Class Light Machine Gun
Fire Rate 900 RPM Fire Mode Full Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
ACOG
Magazine 80+1 Grips Vertical Grip
MP Capacity 81/160 Barrel Suppressor
Flash Hider
Compensator
Muzzle Brake
TH Capacity 81/320 Under Barrel Laser
ACS12
Damage 27 Class Shotgun
Fire Rate 300 RPM Fire Mode Full Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
Magazine 30+1 Grips Vertical Grip
Angled Grip
MP Capacity 31/90 Barrel -
TH Capacity 31/150 Under Barrel Laser

Secondary Weapons

Bailiff 410
Damage 30 Class Handgun
Fire Rate - Fire Mode Revolver
Mobility 45 Sights -
Magazine 5 Grips -
MP Capacity 5/30 Barrel -
TH Capacity 5/35 Under Barrel Laser
KERATOS .357
Damage 78
(66 Suppressed)
Class Handgun
Fire Rate - Fire Mode Revolver
Mobility 45 Sights -
Magazine 6 Grips -
MP Capacity 6/48 Barrel Suppressor
Muzzle Brake
TH Capacity 6/60 Under Barrel Laser

Gadgets

Barbed Wire 2 bundles of barbed wire. Used to slow down enemies while attacking the base.
Impact Grenade 2 explosive Grenades that detonate on impact. Use them to blow open walls and create new lines of sight.