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Rainbow Six Siege Guide

Finka

Side Attacker
Role Support
CTU CBRN
Release Year Three, Season One
Armor Medium
Speed Average

Operator Tips

Finka is a support Operator who’s job is to give the team a temporary boost to rush in and actually play offensively. Use this just as the team is about to storm into the building or into the objective room. The extra health will be the first to be taken.

Unique Ability

Finka’s unique ability is the Adrenaline Boost, a temporary health boost to all active Operators. Their health will be boosted by 20 HP for a max of 20 seconds. Even if current health is at 100 HP, it will be boosted to 120.

All downed enemies will also be revived with a temporary 25 health which then drops down to 5 health. It’s best to manually revive someone or use Doc if a teammates is downed. The Adrenaline Boost can be used a max of three times per round.

After the Y4S2 update, the Adrenaline Boost will remove the ringing sound in all friendly Operator’s ears caused by explosives and concussive blasts.

Primary Weapons

SPEAR .308
Damage 38
(32 Suppressed)
Class Assault Rifle
Fire Rate 700 RPM Fire Mode Full Auto
Semi Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
ACOG
Magazine 30+1 Grips Vertical Grip
MP Capacity 31/180 Barrel Suppressor
Flash Hider
Compensator
Muzzle Brake
TH Capacity 31/210 Under Barrel Laser
6P41
Damage 46
(39 Suppressed)
Class Light Machine Gun
Fire Rate 680 RPM Fire Mode Full Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
ACOG
Magazine 100 Grips Vertical Grip
MP Capacity 100/300 Barrel Suppressor
Flash Hider
TH Capacity 100/300 Under Barrel Laser
SASG-12
Damage 50
(28 Suppressed)
Class Shotgun
Fire Rate - Fire Mode Semi Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
Magazine 10+1 Grips Vertical Grip
Angled Grip
MP Capacity 11/30 Barrel Suppressor
TH Capacity 11/70 Under Barrel Laser

Secondary Weapons

PMM
Damage 61
(51 Suppressed)
Class Handgun
Fire Rate - Fire Mode Semi Auto
Mobility 45 Sights -
Magazine 8+1 Grips -
MP Capacity 9/40 Barrel Suppressor
Muzzle Brake
TH Capacity 9/136 Under Barrel Laser
GSH-18
Damage 44
(37 Suppressed)
Class Handgun
Fire Rate - Fire Mode Semi Auto
Mobility 45 Sights -
Magazine 18+1 Grips -
MP Capacity 19/54 Barrel Suppressor
Muzzle Brake
TH Capacity 19/126 Under Barrel -

Gadgets

Breach Charge 3 charges that are used to blow open breakable surfaces. Get the jump on enemies or create new lines of sight.
Stun Grenade 3 grenades that detonate two seconds after being thrown. They impair the vision and hearing of all Operators near the explosion for several seconds. Use it to blind and deafen a room filled with enemies before clearing it out.