Finka
Side | Attacker |
Role | Support |
CTU | CBRN |
Release | Year Three, Season One |
Armor | Medium |
Speed | Average |
Operator Tips
Finka is a support Operator who’s job is to give the team a temporary boost to rush in and actually play offensively. Use this just as the team is about to storm into the building or into the objective room. The extra health will be the first to be taken.
Unique Ability
Finka’s unique ability is the Adrenaline Boost, a temporary health boost to all active Operators. Their health will be boosted by 20 HP for a max of 20 seconds. Even if current health is at 100 HP, it will be boosted to 120.
All downed enemies will also be revived with a temporary 25 health which then drops down to 5 health. It’s best to manually revive someone or use Doc if a teammates is downed. The Adrenaline Boost can be used a max of three times per round.
After the Y4S2 update, the Adrenaline Boost will remove the ringing sound in all friendly Operator’s ears caused by explosives and concussive blasts.
Primary Weapons
Damage | 38 (32 Suppressed) |
Class | Assault Rifle |
Fire Rate | 700 RPM | Fire Mode | Full Auto Semi Auto |
Mobility | 50 | Sights | Red Dot Holographic Reflex ACOG |
Magazine | 30+1 | Grips | Vertical Grip |
MP Capacity | 31/180 | Barrel | Suppressor Flash Hider Compensator Muzzle Brake |
TH Capacity | 31/210 | Under Barrel | Laser |
Damage | 46 (39 Suppressed) |
Class | Light Machine Gun |
Fire Rate | 680 RPM | Fire Mode | Full Auto |
Mobility | 50 | Sights | Red Dot Holographic Reflex ACOG |
Magazine | 100 | Grips | Vertical Grip |
MP Capacity | 100/300 | Barrel | Suppressor Flash Hider |
TH Capacity | 100/300 | Under Barrel | Laser |
Damage | 50 (28 Suppressed) |
Class | Shotgun |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 50 | Sights | Red Dot Holographic Reflex |
Magazine | 10+1 | Grips | Vertical Grip Angled Grip |
MP Capacity | 11/30 | Barrel | Suppressor |
TH Capacity | 11/70 | Under Barrel | Laser |
Secondary Weapons
Damage | 61 (51 Suppressed) |
Class | Handgun |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 45 | Sights | - |
Magazine | 8+1 | Grips | - |
MP Capacity | 9/40 | Barrel | Suppressor Muzzle Brake |
TH Capacity | 9/136 | Under Barrel | Laser |
Damage | 44 (37 Suppressed) |
Class | Handgun |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 45 | Sights | - |
Magazine | 18+1 | Grips | - |
MP Capacity | 19/54 | Barrel | Suppressor Muzzle Brake |
TH Capacity | 19/126 | Under Barrel | - |
Gadgets
Breach Charge | 3 charges that are used to blow open breakable surfaces. Get the jump on enemies or create new lines of sight. |
Stun Grenade | 3 grenades that detonate two seconds after being thrown. They impair the vision and hearing of all Operators near the explosion for several seconds. Use it to blind and deafen a room filled with enemies before clearing it out. |