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Rainbow Six Siege Guide

Dokkaebi

Side Attacker
Role Intel
CTU 707th SMB
Release Year Two, Season Four
Armor Medium
Speed Average

Operator Tips

Dokkaebi is a tech-based attacker. Use the Logic Bomb to stop enemies from looking at cameras while notifying your team of their positions with a buzzing noise from their smartphone. Hack into a dropped phone from a killed enemy to allow the entire team to use the defending team’s security cameras.

Her primary weapons allow her to go long range, so it’s best to stick next to an Operator who is suited for close range combat. Although she has a shotgun, it fires slugs that can instantly kill an enemy or damage them at any range. Her shotgun can only hold two rounds at a time, however.

Unique Ability

Dokkaebi’s unique ability is the Logic Bomb. This uploads a virus that forces enemy phones to emit a low buzz that can be overheard, thereby potentially compromising an enemy Operator’s position.

The phone call will last a max of 8 seconds unless the Operators manually resets his phone. Operators within range of a Mute jammer will also automatically end Dokkaebi calls. This ability can be used twice per round.

In addition to uploading a virus, Dokkaebi can hack into dropped Operator’s phones to gain access to all security cameras for the entire team. A phone will automatically drop when an Operator is killed. The enemy team can prevent a phone from being hacked by shooting and destroyed said phone.

Primary Weapons

Mk14 EBR
Damage 60
(51 Suppressed)
Class Marksman Rifle
Fire Rate - Fire Mode Semi Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
ACOG
Magazine 20+1 Grips Vertical Grip
Angled Grip
MP Capacity 21/80 Barrel Suppressor
Flash Hider
Compensator
Muzzle Brake
TH Capacity 21/120 Under Barrel Laser
BOSG. 12.2
Damage 125 Class Shotgun
Fire Rate - Fire Mode Double Barrel
Mobility 50 Sights Red Dot
Holographic
Reflex
Magazine 1+1 Grips Vertical Grip
Angled Grip
MP Capacity 2/58 Barrel -
TH Capacity 2/78 Under Barrel Laser

Secondary Weapons

C75 Auto
Damage 35
(29 Suppressed)
Class Machine Pistol
Fire Rate 1000 RPM Fire Mode Full Auto
Semi Auto
Mobility 50 Sights -
Magazine 26+1 Grips -
MP Capacity 27/78 Barrel Suppressor
TH Capacity 27/130 Under Barrel -
SMG-12
Damage 28 Class Machine Pistol
Fire Rate 1270 RPM Fire Mode Full Auto
Semi Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
Magazine 32+1 Grips Vertical Grip
Angled Grip
MP Capacity 33/160 Barrel -
TH Capacity 33/224 Under Barrel Laser

Gadgets

Smoke Grenade 2 Smoke Grenades that detonate two seconds after hitting the ground.
Frag Grenade 2 grenades that explode three seconds after pulling the pin. The grenades can be “cooked” by holding it in your hand for a second or two before throwing.