Mira
Side | Defender |
Role | Intel |
CTU | GEO |
Release | Year Two, Season One |
Armor | Heavy |
Speed | Slow |
Operator Tips
Since the Black Mirror can be deployed over breakable, semi-breakable (rebar), and reinforced walls, you can play either offense or defense. If you want to play offensively, plant a black mirror on or next to a destructible wall to fire through it the moment you see an enemy. If you wish to play defensively, place a black mirror on a reinforced wall to see when enemies are coming while remaining completely bullet and melee proof.
Unique Ability
Mira’s unique ability is the Black Mirror, a one-way mirror that can be deployed on breakable and reinforced walls. The mirror is resistant to all firearms and explosives, but can be destroyed if the wall it is attached to is blown apart.
Additionally, each black mirror has a small, red oxygen tank attached to the frame. Shoot this tank to eject the mirror, creating a murder hole. Two Black Mirrors are available per round.
Although the black mirror can be places on reinforced walls, it must be deployed on the side where the wall was reinforced. Make sure you plan before reinforcing! Black mirrors cannot be placed on floors or hatches.
Primary Weapons
Damage | 21 (17 Suppressed) |
Class | Submachine Gun |
Fire Rate | 1200 RPM | Fire Mode | Full Auto Semi Auto 2 Round Burst |
Mobility | 50 | Sights | Red Dot Holographic Reflex |
Magazine | 25+1 | Grips | Vertical Grip |
MP Capacity | 26/150 | Barrel | Suppressor Flash Hider Compensator Muzzle Brake |
TH Capacity | 26/225 | Under Barrel | Laser |
Damage | 50 | Class | Shotgun |
Fire Rate | - | Fire Mode | Pump Action |
Mobility | 50 | Sights | Red Dot Holographic Reflex |
Magazine | 7+1 | Grips | Vertical Grip Angled Grip |
MP Capacity | 8/33 | Barrel | - |
TH Capacity | 8/57 | Under Barrel | Laser |
Secondary Weapons
Damage | 70 | Class | Shotgun |
Fire Rate | - | Fire Mode | Pump Action |
Mobility | 50 | Sights | Red Dot Holographic Reflex |
Magazine | 4+1 | Grips | - |
MP Capacity | 5/31 | Barrel | - |
TH Capacity | 5/26 | Under Barrel | Laser |
Damage | 48 (40 Suppressed) |
Class | Handgun |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 45 | Sights | - |
Magazine | 12+1 | Grips | - |
MP Capacity | 13/48 | Barrel | Suppressor Muzzle Brake |
TH Capacity | 13/60 | Under Barrel | Laser |
Gadgets
Barbed Wire | 2 bundles of barbed wire. Used to slow down enemies while attacking the base. |
Nitro Cell | 1 remote-detonated bomb. Can be disarmed by shooting or blowing it up. |