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fourteen − 8 =

Rainbow Six Siege Guide

Jackal

Side Attacker
Role Intel
CTU GEO
Release Year Two, Season One
Armor Medium
Speed Average

Operator Tips

Jackal is a predator attack Operator. Use his visor to hunt down enemy Operators. This will notify everyone, so you must be prepared for their counter attack. You can either try suppressed weapons to sneak up on the enemy team, or use a more impactful loadout to blast through walls and take them by surprise.

Unique Ability

Jackal’s unique ability is the Eyenox Model III, a tracking eyewear that locates targets by revealing and identifying recent footsteps. Activate the visor to highlight recent enemy footsteps on the map. The footsteps can then be scanned to ID an enemy Operator and begin tracking them.

When an Operator is being tracked, everyone on both teams will be notified by a red marker and small timer. The timer will ping the player four times every five seconds – meaning an Operator will be tracked for a total of 20 seconds. When the timer reaches 0, the Operator will no longer be tracked unless Jackal re-scans a set of footprints. The Eyenox Model III can scan up to three footstep tracks per round, but only one Operator can be tracked at a time. Using the visor near a Mute jammer will cause it to malfunction.

Ela’s concussion mines will automatically disable the Eyenox Model III until the disorienting effects stop. The tracking visor must then be reactivated.

Primary Weapons

C7E
Damage 46
(39 Suppressed)
Class Assault Rifle
Fire Rate 800 RPM Fire Mode Full Auto
Semi Auto
3 Round Burst
Mobility 50 Sights Red Dot
Holographic
Reflex
ACOG
Magazine 30+1 Grips Vertical Grip
Angled Grip
MP Capacity 31/210 Barrel Suppressor
Flash Hider
Compensator
Muzzle Brake
TH Capacity 31/270 Under Barrel Laser
PDW9
Damage 34
(28 Suppressed)
Class Submachine Gun
Fire Rate 800 RPM Fire Mode Full Auto
Semi Auto
3 Round Burst
Mobility 50 Sights Red Dot
Holographic
Reflex
ACOG
Magazine 50+1 Grips Vertical Grip
Angled Grip
MP Capacity 51/250 Barrel Suppressor
Flash Hider
Compensator
Muzzle Brake
TH Capacity 51/300 Under Barrel Laser
ITA12L
Damage 50 Class Shotgun
Fire Rate - Fire Mode Pump Action
Mobility 50 Sights Red Dot
Holographic
Reflex
Magazine 7+1 Grips Vertical Grip
Angled Grip
MP Capacity 8/33 Barrel -
TH Capacity 8/57 Under Barrel Laser

Secondary Weapons

USP40
Damage 48
(40 Suppressed)
Class Handgun
Fire Rate - Fire Mode Semi Auto
Mobility 45 Sights -
Magazine 12+1 Grips -
MP Capacity 13/48 Barrel Suppressor
Muzzle Brake
TH Capacity 13/60 Under Barrel Laser
ITA12S
Damage 70 Class Shotgun
Fire Rate - Fire Mode Pump Action
Mobility 50 Sights Red Dot
Holographic
Reflex
Magazine 4+1 Grips -
MP Capacity 5/31 Barrel -
TH Capacity 5/26 Under Barrel Laser

Gadgets

Breach Charge 3 charges that are used to blow open breakable surfaces. Get the jump on enemies or create new lines of sight.
Smoke Grenade 2 Smoke Grenades that detonate two seconds after hitting the ground.