Rainbow Six Siege Guide

Jackal

[table align=”center” th=”0” width=”100%” colalign=”left|left”]
Side|Attacker
Role|Intel
CTU|GEO
Release|Year Two, Season One
Armor|Medium
Speed|Average
[/table]

Operator Tips

Jackal is a predator attack Operator. Use his visor to hunt down enemy Operators. This will notify everyone, so you must be prepared for their counter attack. You can either try suppressed weapons to sneak up on the enemy team, or use a more impactful loadout to blast through walls and take them by surprise.

Unique Ability

Jackal’s unique ability is the Eyenox Model III, a tracking eyewear that locates targets by revealing and identifying recent footsteps. Activate the visor to highlight recent enemy footprints on the map. The footprints can then be scanned to ID an enemy Operator and begin tracking them.

When an Operator is being tracked, everyone on both teams will be notified by a red marker and small timer. The timer will ping the player one to four times every five seconds – meaning an Operator will be tracked for a total of 5-20 seconds. The amount depends on how old or fresh the footprints are. When the timer reaches 0, the Operator will no longer be tracked unless Jackal re-scans a set of footprints. The Eyenox Model III can scan up to three steps tracks per round, but only one Operator can be tracked at a time.

Using the visor near a Mute jammer will cause it to malfunction. Ela’s concussion mines will automatically disable the Eyenox Model III until the disorienting effects stop. The tracking visor must then be reactivated.

Primary Weapons

[table th=”0″ caption=”C7E” align=”center” width=”100%” colalign=”left|left|left|left”]
Damage|46~~(39 Suppressed)|Class|Assault Rifle
Fire Rate|800 RPM|Fire Mode|Full Auto~~Semi Auto~~3 Round Burst
Mobility|50|Sights|Red Dot~~Holographic~~Reflex~~ACOG
Magazine|30+1|Grips|Vertical Grip~~Angled Grip
MP Capacity|31/210|Barrel|Suppressor~~Flash Hider~~Compensator~~Muzzle Brake
TH Capacity|31/270|Under Barrel|Laser
[/table]

[table th=”0″ caption=”PDW9″ align=”center” width=”100%” colalign=”left|left|left|left”]
Damage|34~~(28 Suppressed)|Class|Submachine Gun
Fire Rate|800 RPM|Fire Mode|Full Auto~~Semi Auto~~3 Round Burst
Mobility|50|Sights|Red Dot~~Holographic~~Reflex~~ACOG
Magazine|50+1|Grips|Vertical Grip~~Angled Grip
MP Capacity|51/250|Barrel|Suppressor~~Flash Hider~~Compensator~~Muzzle Brake
TH Capacity|51/300|Under Barrel|Laser
[/table]

[table th=”0″ caption=”ITA12L” align=”center” width=”100%” colalign=”left|left|left|left”]
Damage|50|Class|Shotgun
Fire Rate|-|Fire Mode|Pump Action
Mobility|50|Sights|Red Dot~~Holographic~~Reflex
Magazine|7+1|Grips|Vertical Grip~~Angled Grip
MP Capacity|8/33|Barrel|-
TH Capacity|8/57|Under Barrel|Laser
[/table]

Secondary Weapons

[table th=”0″ caption=”USP40″ align=”center” width=”100%” colalign=”left|left|left|left”]
Damage|48~~(40 Suppressed)|Class|Handgun
Fire Rate|-|Fire Mode|Semi Auto
Mobility|45|Sights|-
Magazine|12+1|Grips|-
MP Capacity|13/48|Barrel|Suppressor~~Muzzle Brake
TH Capacity|13/60|Under Barrel|Laser
[/table]

[table th=”0″ caption=”ITA12S” align=”center” width=”100%” colalign=”left|left|left|left”]
Damage|70|Class|Shotgun
Fire Rate|-|Fire Mode|Pump Action
Mobility|50|Sights|Red Dot~~Holographic~~Reflex
Magazine|4+1|Grips|-
MP Capacity|5/31|Barrel|-
TH Capacity|5/26|Under Barrel|Laser
[/table]

Gadgets

[table th=”0″ align=”center” width=”100%” colalign=”left|left”]
Claymore|1 motion-triggered explosive mine. Set it in door ways or protect objectives with these.
Smoke Grenade|2 Smoke Grenades that detonate two seconds after hitting the ground.
[/table]