[table align=”center” th=”0” width=”100%” colalign=”left|left”] Side|Attacker Role|Breacher CTU|JTF2 Release|Year One, Season One Armor|Medium Speed|Average
Buck is a well balanced attack Operator. He has weapons for medium to long range combat, and his under-barrel shotgun allows him to bust down destructible walls to quickly run through a building and make it to the objective. The under-barrel shotgun can also be used to pull off some close range kills.
Buck’s unique ability is the Skeleton Key, an under-barrel shotgun attached to his primary weapon. This shotgun is mainly used to breach walls and barricades quickly, but can also still function as a shotgun to take down and kill enemy Operators.
[table th=”0″ caption=”Skeleton Key” align=”center” width=”100%” colalign=”left|left|left|left”] Damage|60 x8|Class|Shotgun Fire Rate|-|Fire Mode|Semi Auto Mobility|50|MP Capacity|5/16 Magazine|4+1|TH Capacity| 5/16
[table th=”0″ align=”center” width=”100%” colalign=”left|left”] Stun Grenade|3 grenades that detonate two seconds after being thrown. They impair the vision and hearing of all Operators near the explosion for several seconds. Use it to blind and deafen a room filled with enemies before clearing it out. Frag Grenade|2 grenades that explode three seconds after pulling the pin. The grenades can be “cooked” by holding it in your hand for a second or two before throwing.