Buck
Side | Attacker |
Role | Breacher |
CTU | JTF2 |
Release | Year One, Season One |
Armor | Medium |
Speed | Average |
Operator Tips
Buck is a well balanced attack Operator. He has weapons for medium to long range combat, and his under-barrel shotgun allows him to bust down destructible walls to quickly run through a building and make it to the objective. The under-barrel shotgun can also be used to pull off some close range kills.
Unique Ability
Buck’s unique ability is the Skeleton Key, an under-barrel shotgun attached to his primary weapon. This shotgun is mainly used to breach walls and barricades quickly, but can also still function as a shotgun to take down and kill enemy Operators.
Damage | 60 x8 | Class | Shotgun |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 50 | MP Capacity | 5/16 |
Magazine | 4+1 | TH Capacity | 5/16 |
Primary Weapons
Damage | 40 (34 Suppressed) |
Class | Assault Rifle |
Fire Rate | 837 RPM | Fire Mode | Full Auto Semi Auto |
Mobility | 50 | Sights | Red Dot Holographic Reflex ACOG |
Magazine | 30+1 | Grips | - |
MP Capacity | 31/210 | Barrel | Suppressor Flash Hider Compensator Muzzle Brake Extended Barrel |
TH Capacity | 31/270 | Under Barrel | Laser |
Damage | 69 (58 Suppressed) |
Class | Marksman Rifle |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 50 | Sights | Red Dot Holographic Reflex ACOG |
Magazine | 20+1 | Grips | - |
MP Capacity | 21/140 | Barrel | Suppressor Flash Hider Compensator Muzzle Brake |
TH Capacity | 21/180 | Under Barrel | Laser |
Secondary Weapons
Damage | 48 (40 Suppressed) |
Class | Handgun |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 45 | Sights | - |
Magazine | 13+1 | Grips | - |
MP Capacity | 14/52 | Barrel | Suppressor Muzzle Brake |
TH Capacity | 14/91 | Under Barrel | Laser |
Gadgets
Stun Grenade | 3 grenades that detonate two seconds after being thrown. They impair the vision and hearing of all Operators near the explosion for several seconds. Use it to blind and deafen a room filled with enemies before clearing it out. |
Frag Grenade | 2 grenades that explode three seconds after pulling the pin. The grenades can be “cooked” by holding it in your hand for a second or two before throwing. |