Rainbow Six Siege Guide


[table align=”center” th=”0” width=”100%” colalign=”left|left”]
Release|Year One, Season One

Operator Tips

Buck is a well balanced attack Operator. He has weapons for medium to long range combat, and his under-barrel shotgun allows him to bust down destructible walls to quickly run through a building and make it to the objective. The under-barrel shotgun can also be used to pull off some close range kills.

Unique Ability

Buck’s unique ability is the Skeleton Key, an under-barrel shotgun attached to his primary weapon. This shotgun is mainly used to breach walls and barricades quickly, but can also still function as a shotgun to take down and kill enemy Operators.

[table th=”0″ caption=”Skeleton Key” align=”center” width=”100%” colalign=”left|left|left|left”]
Damage|60 x8|Class|Shotgun
Fire Rate|-|Fire Mode|Semi Auto
Mobility|50|MP Capacity|5/16
Magazine|4+1|TH Capacity| 5/16

Primary Weapons

[table th=”0″ caption=”C8-SFW” align=”center” width=”100%” colalign=”left|left|left|left”]
Damage|40~~(34 Suppressed)|Class|Assault Rifle
Fire Rate|837 RPM|Fire Mode|Full Auto~~Semi Auto
Mobility|50|Sights|Red Dot~~Holographic~~Reflex~~ACOG
MP Capacity|31/210|Barrel|Suppressor~~Flash Hider~~Compensator~~Muzzle Brake~~Extended Barrel
TH Capacity|31/270|Under Barrel|Laser

[table th=”0″ caption=”CAMRS” align=”center” width=”100%” colalign=”left|left|left|left”]
Damage|69~~(58 Suppressed)|Class|Marksman Rifle
Fire Rate|-|Fire Mode|Semi Auto
Mobility|50|Sights|Red Dot~~Holographic~~Reflex~~ACOG
MP Capacity|21/140|Barrel|Suppressor~~Flash Hider~~Compensator~~Muzzle Brake
TH Capacity|21/180|Under Barrel|Laser

Secondary Weapons

[table th=”0″ caption=”Mk1 9mm” align=”center” width=”100%” colalign=”left|left|left|left”]
Damage|48~~(40 Suppressed)|Class|Handgun
Fire Rate|-|Fire Mode|Semi Auto
MP Capacity|14/52|Barrel|Suppressor~~Muzzle Brake
TH Capacity|14/91|Under Barrel|Laser


[table th=”0″ align=”center” width=”100%” colalign=”left|left”]
Stun Grenade|3 grenades that detonate two seconds after being thrown. They impair the vision and hearing of all Operators near the explosion for several seconds. Use it to blind and deafen a room filled with enemies before clearing it out.
Frag Grenade|2 grenades that explode three seconds after pulling the pin. The grenades can be “cooked” by holding it in your hand for a second or two before throwing.