20 − 2 =

9 − eight =

Rainbow Six Siege Guide

Buck

Side Attacker
Role Breacher
CTU JTF2
Release Year One, Season One
Armor Medium
Speed Average

Operator Tips

Buck is a well balanced attack Operator. He has weapons for medium to long range combat, and his under-barrel shotgun allows him to bust down destructible walls to quickly run through a building and make it to the objective. The under-barrel shotgun can also be used to pull off some close range kills.

Unique Ability

Buck’s unique ability is the Skeleton Key, an under-barrel shotgun attached to his primary weapon. This shotgun is mainly used to breach walls and barricades quickly, but can also still function as a shotgun to take down and kill enemy Operators.

Skeleton Key
Damage 60 x8 Class Shotgun
Fire Rate - Fire Mode Semi Auto
Mobility 50 MP Capacity 5/16
Magazine 4+1 TH Capacity 5/16

Primary Weapons

C8-SFW
Damage 40
(34 Suppressed)
Class Assault Rifle
Fire Rate 837 RPM Fire Mode Full Auto
Semi Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
ACOG
Magazine 30+1 Grips -
MP Capacity 31/210 Barrel Suppressor
Flash Hider
Compensator
Muzzle Brake
Extended Barrel
TH Capacity 31/270 Under Barrel Laser
CAMRS
Damage 69
(58 Suppressed)
Class Marksman Rifle
Fire Rate - Fire Mode Semi Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
ACOG
Magazine 20+1 Grips -
MP Capacity 21/140 Barrel Suppressor
Flash Hider
Compensator
Muzzle Brake
TH Capacity 21/180 Under Barrel Laser

Secondary Weapons

Mk1 9mm
Damage 48
(40 Suppressed)
Class Handgun
Fire Rate - Fire Mode Semi Auto
Mobility 45 Sights -
Magazine 13+1 Grips -
MP Capacity 14/52 Barrel Suppressor
Muzzle Brake
TH Capacity 14/91 Under Barrel Laser

Gadgets

Stun Grenade 3 grenades that detonate two seconds after being thrown. They impair the vision and hearing of all Operators near the explosion for several seconds. Use it to blind and deafen a room filled with enemies before clearing it out.
Frag Grenade 2 grenades that explode three seconds after pulling the pin. The grenades can be “cooked” by holding it in your hand for a second or two before throwing.