IQ
Side | Attacker |
Role | Intel |
CTU | GSG9 |
Release | Original |
Armor | Light |
Speed | Fast |
Operator Tips
IQ is another speedy Operator, but you don’t want to run in without using her special ability. Using the small monitor on her arm, she can detect various electronics through walls. Use this to warn your teammates before they set of any enemy traps. Some devices can even be destroyed through breakable surfaces, but this will probably notify anyone on the other side of your position.
Unique Ability
IQ’s unique ability is an Electronics Detector attached to her forearm. Use the electronics detector to locate any electronics in range through surfaces. Only the P12 handgun can be used while the electronics detector is active.
Not only can this device detect enemy electronics, but it can also detect bomb sites and biohazard containers in terrorist hunt and multiplayer. All gadgets that will show up include
- Smoke’s gas grenades
- Mute’s signal jammers
- Kapkan’s trip mines
- Jager’s active defense system
- Bandit’s shock wire
- Valkyrie’s cameras
- Echo’s yokai
- Vigil’s cloaking device
- Lesion’s GU mines
- Ela’s mines
- Maestro’s evil eye
- Alibi’s prisms
- Warden’s glasses
- Nitro cells
- Security cameras
- Bulletproof cameras
Primary Weapons
Damage | 42 (35 Suppressed) |
Class | Assault Rifle |
Fire Rate | 720 RPM | Fire Mode | Full Auto |
Mobility | 50 | Sights | Red Dot Holographic Reflex ACOG |
Magazine | 30+1 | Grips | - |
MP Capacity | 31/210 | Barrel | Suppressor Flash Hider Compensator |
TH Capacity | 31/240 | Under Barrel | Laser |
Damage | 48 (40 Suppressed) |
Class | Assault Rifle |
Fire Rate | 690 RPM | Fire Mode | Full Auto Semi Auto 3 Round Burst |
Mobility | 50 | Sights | Red Dot Holographic Reflex ACOG |
Magazine | 30+1 | Grips | Vertical Grip Angled Grip |
MP Capacity | 31/210 | Barrel | Suppressor Flash Hider Compensator Muzzle Brake |
TH Capacity | 31/240 | Under Barrel | Laser |
Damage | 37 (31 Suppressed) |
Class | Light Machine Gun |
Fire Rate | 850 RPM | Fire Mode | Full Auto |
Mobility | 50 | Sights | Red Dot Holographic Reflex ACOG |
Magazine | 50+1 | Grips | Vertical Grip |
MP Capacity | 51/150 | Barrel | Suppressor Flash Hider Compensator |
TH Capacity | 51/150 | Under Barrel | - |
Secondary Weapons
Damage | 44 (37 Suppressed) |
Class | Handgun |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 45 | Sights | - |
Magazine | 15+1 | Grips | - |
MP Capacity | 16/60 | Barrel | Suppressor Muzzle Brake |
TH Capacity | 16/120 | Under Barrel | Laser |
Gadgets
Breach Charge | 3 charges that are used to blow open breakable surfaces. Get the jump on enemies or create new lines of sight. |
Frag Grenade | 2 grenades that explode three seconds after pulling the pin. The grenades can be “cooked” by holding it in your hand for a second or two before throwing. |