Rainbow Six Siege Guide

IQ

[table align=”center” th=”0” width=”100%” colalign=”left|left”]
Side|Attacker
Role|Intel
CTU|GSG9
Release|Original
Armor|Light
Speed|Fast
[/table]

Operator Tips

IQ is another speedy Operator, but you don’t want to run in without using her special ability. Using the small monitor on her arm, she can detect various electronics through walls. Use this to warn your teammates before they set of any enemy traps. Some devices can even be destroyed through breakable surfaces, but this will probably notify anyone on the other side of your position.

Unique Ability

IQ’s unique ability is an Electronics Detector attached to her forearm. Use the electronics detector to locate any electronics in range through surfaces. Only the P12 handgun can be used while the electronics detector is active.

Not only can this device detect enemy electronics, but it can also detect bomb sites and biohazard containers in terrorist hunt and multiplayer. All gadgets that will show up include

  • Smoke’s gas grenades
  • Mute’s signal jammers
  • Kapkan’s trip mines
  • Jager’s active defense system
  • Bandit’s shock wire
  • Valkyrie’s cameras
  • Echo’s yokai
  • Vigil’s cloaking device
  • Lesion’s GU mines
  • Ela’s mines
  • Maestro’s evil eye
  • Alibi’s prisms
  • Warden’s glasses
  • Nitro cells
  • Security cameras
  • Bulletproof cameras

Primary Weapons

[table th=”0″ caption=”AUG A2″ align=”center” width=”100%” colalign=”left|left|left|left”]
Damage|42~~(35 Suppressed)|Class|Assault Rifle
Fire Rate|720 RPM|Fire Mode|Full Auto
Mobility|50|Sights|Red Dot~~Holographic~~Reflex~~ACOG
Magazine|30+1|Grips|-
MP Capacity|31/210|Barrel|Suppressor~~Flash Hider~~Compensator
TH Capacity|31/240|Under Barrel|Laser
[/table]

[table th=”0″ caption=”552 Commando” align=”center” width=”100%” colalign=”left|left|left|left”]
Damage|48~~(40 Suppressed)|Class|Assault Rifle
Fire Rate|690 RPM|Fire Mode|Full Auto~~Semi Auto~~3 Round Burst
Mobility|50|Sights|Red Dot~~Holographic~~Reflex~~ACOG
Magazine|30+1|Grips|Vertical Grip~~Angled Grip
MP Capacity|31/210|Barrel|Suppressor~~Flash Hider~~Compensator~~Muzzle Brake
TH Capacity|31/240|Under Barrel|Laser
[/table]

[table th=”0″ caption=”G8A1″ align=”center” width=”100%” colalign=”left|left|left|left”]
Damage|37~~(31 Suppressed)|Class|Light Machine Gun
Fire Rate|850 RPM|Fire Mode|Full Auto
Mobility|50|Sights|Red Dot~~Holographic~~Reflex~~ACOG
Magazine|50+1|Grips|Vertical Grip
MP Capacity|51/150|Barrel|Suppressor~~Flash Hider~~Compensator
TH Capacity|51/150|Under Barrel|-
[/table]

Secondary Weapons

[table th=”0″ caption=”P12″ align=”center” width=”100%” colalign=”left|left|left|left”]
Damage|44~~(37 Suppressed)|Class|Handgun
Fire Rate|-|Fire Mode|Semi Auto
Mobility|45|Sights|-
Magazine|15+1|Grips|-
MP Capacity|16/60|Barrel|Suppressor~~Muzzle Brake
TH Capacity|16/120|Under Barrel|Laser
[/table]

Gadgets

[table th=”0″ align=”center” width=”100%” colalign=”left|left”]
Breach Charge|3 charges that are used to blow open breakable surfaces. Get the jump on enemies or create new lines of sight.
Frag Grenade|2 grenades that explode three seconds after pulling the pin. The grenades can be “cooked” by holding it in your hand for a second or two before throwing.
[/table]