Kapkan
Side | Defender |
Role | Trap |
CTU | Spetsnaz |
Release | Original |
Armor | Medium |
Speed | Average |
Operator Tips
Kapkan is a defensive Operator who uses booby traps to injure or kill enemy combatants. It’s best to install these on door frames while crouched and close to one side of the door. If you install the explosive while standing, a crouched enemy could possibly duck beneath the tripwire. Placing entry denial devices on the side of the frame near a wall will help it blend into its surroundings better.
Stay silently near the objective and wait for the hostiles to come to you. Kapkan’s primary weapons are suited for close quarter combat, like all defenders.
Unique Ability
Kapkan’s unique ability is the Entry Denial Device. This is a laser trip wire booby trap that can be set on window and door frames. Any enemy that touches the laser trip wire will set off the bomb, injuring or killing the hostile depending on their health and speed. The maximum damage this explosive can inflict is 51 Health. A total of five devices are available per round.
Unfortunately, the devices cannot be placed on hatches or breached walls. The gadget can be destroyed by firearms, explosives, Twitch’s shock drone, and Thatcher’s EMP grenades.
Primary Weapons
Damage | 34 (28 Suppressed) |
Class | Submachine Gun |
Fire Rate | 750 RPM | Fire Mode | Full Auto Semi Auto |
Mobility | 50 | Sights | Red Dot Holographic Reflex |
Magazine | 30+1 | Grips | Vertical Grip Angled Grip |
MP Capacity | 31/150 | Barrel | Suppressor Flash Hider Compensator Muzzle Brake |
TH Capacity | 31/180 | Under Barrel | Laser |
Damage | 50 (28 Suppressed) |
Class | Shotgun |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 50 | Sights | Red Dot Holographic Reflex |
Magazine | 10+1 | Grips | Vertical Grip Angled Grip |
MP Capacity | 11/30 | Barrel | Suppressor |
TH Capacity | 11/70 | Under Barrel | Laser |
Secondary Weapons
Damage | 61 (51 Suppressed) |
Class | Handgun |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 45 | Sights | - |
Magazine | 8+1 | Grips | - |
MP Capacity | 9/40 | Barrel | Suppressor Muzzle Brake |
TH Capacity | 9/136 | Under Barrel | Laser |
Damage | 44 (37 Suppressed) |
Class | Handgun |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 45 | Sights | - |
Magazine | 18+1 | Grips | - |
MP Capacity | 19/54 | Barrel | Suppressor Muzzle Brake |
TH Capacity | 19/126 | Under Barrel | - |
Gadgets
Impact Grenade | 2 explosive Grenades that detonate on impact. Use them to blow open walls and create new lines of sight. |
Nitro Cell | 1 remote-detonated bomb. Can be disarmed by shooting or blowing it up. |