Glaz
Side | Attacker |
Role | Intel |
CTU | Spetsnaz |
Release | Original |
Armor | Heavy |
Speed | Slow |
Operator Tips
Glaz is a long-range Operator. His only primary weapon is a marksman rifle with a toggle scope that can highlight enemies through low visibility while standing still. A suppressor can be used to hide your location, but a muzzle brake will allow the weapon to be stronger and more accurate. Pick off any enemy Operators who might be spawn peeking or running out of the building at the start of the round.
When entering the building and going to close range, you might want to switch to your pistol to pull of quick shots. An alternative is to throw smoke grenades to hide your presence. However, bulletproof cameras, Maestro’s evil eye, and Warden’s glance smart glasses will be able to see through Smoke just like Glaz.
Unique Ability
Glaz’s unique ability is a magnification scope with sophisticated image sensors. Toggle this weapon sight to see long distances and highlight enemy combatants in yellow, even through smoke. Toggle the scope off to use the rifle with normal weapon sights at close to medium ranges.
An enemy will only be highlighted through smoke if Glaz remains still. As Glaz moves, the highlighted enemy will begin to fade after 6 seconds. It will then take another two seconds of remaining absolutely still for the scope to see through smoke again. There are lights along the side of the scope to notify you of the highlighting ability.
Primary Weapons
Damage | 71 (60 Suppressed) |
Class | Marksman Rifle |
Fire Rate | 380 RPM | Fire Mode | Semi Auto |
Mobility | 36 | Sights | Red Dot Holographic Reflex |
Magazine | 10+1 | Grips | - |
MP Capacity | 11/50 | Barrel | Suppressor Flash Hider Muzzle Brake |
TH Capacity | 11/80 | Under Barrel | - |
Secondary Weapons
Damage | 44 (37 Suppressed) |
Class | Handgun |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 45 | Sights | - |
Magazine | 18+1 | Grips | - |
MP Capacity | 19/54 | Barrel | Suppressor Muzzle Brake |
TH Capacity | 19/126 | Under Barrel | - |
Damage | 61 (51 Suppressed) |
Class | Handgun |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 45 | Sights | - |
Magazine | 8+1 | Grips | - |
MP Capacity | 9/40 | Barrel | Suppressor Muzzle Brake |
TH Capacity | 9/136 | Under Barrel | Laser |
Gadgets
Smoke Grenade | 2 Smoke Grenades that detonate two seconds after hitting the ground. |
Frag Grenade | 2 grenades that explode three seconds after pulling the pin. The grenades can be “cooked” by holding it in your hand for a second or two before throwing. |