Montagne
Side | Attacker |
Role | Support |
CTU | GIGN |
Release | Original |
Armor | Heavy |
Speed | Slow |
Operator Tips
Montagne is a beefy attack Operator. Although he’s on the offense, his unique ability is completely defensive. As Montagne, use the extendable shield to protect yourself as you push the team forward. It will protect you against small arm fire and explosives from the front.
Protect the team from defending Operators while defusing bombs, securing areas, or escorting hostages.
Unique Ability
Montagne’s unique ability is his Extendable Shield. This shield is similar to a normal ballistic shield, but it can also offer full protection while standing by activating the ability. Unfortunately, you will be unable to crouch, sprint, vault, or use any firearms while the shield is fully extended.
Other than the extendable option, the shield is a normal ballistic shield. It can withstand all firearm damage from the front, and reduces damage from explosives. However, the shield will not cover the entire body from all sides. When switching to your secondary, the shield will be placed on your back, offering protection from the rear.
A handgun can be fired while behind the shield, but only from the hip with terrible aim. When aiming the firearm, the shield will be tilted diagonally and only protect the midsection. Moreover, using a secondary weapon while the shield is out in front will prevent the gun from auto-reloading.
Both Ela’s Concussion Mines and Echo’s Yokai sonic blasts will force Montagne to drop his extendable shield with their stun effects.
Primary Weapons
Damage | 100 | Class | Shield |
Fire Rate | - | Fire Mode | - |
Mobility | 28 | Sights | - |
Magazine | - | Grips | - |
MP Capacity | - | Barrel | - |
TH Capacity | - | Under Barrel | - |
Secondary Weapons
Damage | 45 (38 Suppressed) | Class | Handgun |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 45 | Sights | - |
Magazine | 16+1 | Grips | - |
MP Capacity | 17/64 | Barrel | Suppressor Muzzle Brake |
TH Capacity | 17/128 | Under Barrel | Laser |
Damage | 78 | Class | Handgun |
Fire Rate | - | Fire Mode | Revolver |
Mobility | 45 | Sights | - |
Magazine | 6 | Grips | - |
MP Capacity | 6/36 | Barrel | - |
TH Capacity | 6/139 | Under Barrel | Laser |
Gadgets
Stun Grenade | 3 grenades that detonate two seconds after being thrown. They impair the vision and hearing of all Operators near the explosion for several seconds. Use it to blind and deafen a room filled with enemies before clearing it out. |
Smoke Grenade | 2 Smoke Grenades that detonate two seconds after hitting the ground. |