1 + 12 =

17 + 9 =

Rainbow Six Siege Guide

Thermite

Side Attacker
Role Hard Breacher
CTU FBI SWAT
Release Original
Armor Medium
Speed Average

Operator Tips

Thermite is a well balanced attack Operator. He has average armor and speed, and a hard-hitting assault rifle. His exothermic charges will help the team easily punch through reinforced barriers on walls or hatches protecting the objective. Team up with a Thatcher to destroy any Mute signal jammers or Bandit shock wires that might be protecting a reinforced barrier.

Unique Ability

Thermite’s unique ability is the Exothermic Charge. This is a special breach charge that can destroy reinforced steel barricades on walls and hatches. Only two charges are available per round.

Exothermic Charges can be jammed by Mute’s signal jammer. They can also be destroyed by firearms, explosives, and electrified surfaces. Make sure the reinforced barriers are not electrified before putting one down!

Primary Weapons

M1014
Damage 34 Class Shotgun
Fire Rate - Fire Mode Semi Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
Magazine 7+1 Grips -
MP Capacity 8/25 Barrel -
TH Capacity 8/73 Under Barrel Laser
556XI
Damage 47
(39 Suppressed)
Class Assault Rifle
Fire Rate 690 RPM Fire Mode Full Auto
Semi Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
ACOG
Magazine 30+1 Grips Vertical Grip
Angled Grip
MP Capacity 31/210 Barrel Suppressor
Flash Hider
Compensator
Muzzle Brake
TH Capacity 31/180 Under Barrel Laser

Secondary Weapons

M45 MEUSOC
Damage 58
(49 Suppressed)
Class Handgun
Fire Rate - Fire Mode Semi Auto
Mobility 45 Sights -
Magazine 7+1 Grips -
MP Capacity 8/49 Barrel Suppressor
Muzzle Brake
TH Capacity 8/133 Under Barrel Laser
5.7 USG
Damage 42
(35 Suppressed)
Class Handgun
Fire Rate - Fire Mode Semi Auto
Mobility 45 Sights -
Magazine 20+1 Grips -
MP Capacity 21/60 Barrel Suppressor
Muzzle Brake
TH Capacity 21/120 Under Barrel Laser

Gadgets

Claymore 1 motion-triggered explosive mine. Set it in door ways or protect objectives with these.
Stun Grenade 3 grenades that detonate two seconds after being thrown. They impair the vision and hearing of all Operators near the explosion for several seconds. Use it to blind and deafen a room filled with enemies before clearing it out.