Rainbow Six Siege Guide


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Role|Hard Breacher

Operator Tips

Thermite is a well balanced attack Operator. He has average armor and speed, and a hard-hitting assault rifle. His exothermic charges will help the team easily punch through reinforced barriers on walls or hatches protecting the objective. Team up with a Thatcher to destroy any Mute signal jammers or Bandit shock wires that might be protecting a reinforced barrier.

Unique Ability

Thermite’s unique ability is the Exothermic Charge. This is a special breach charge that can destroy reinforced steel barricades on walls and hatches. Only two charges are available per round.

Exothermic Charges can be jammed by Mute’s signal jammer. They can also be destroyed by firearms, explosives, and electrified surfaces. Make sure the reinforced barriers are not electrified before putting one down!

Primary Weapons

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Fire Rate|-|Fire Mode|Semi Auto
Mobility|50|Sights|Red Dot~~Holographic~~Reflex
MP Capacity|8/25|Barrel|-
TH Capacity|8/73|Under Barrel|Laser

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Damage|47~~(39 Suppressed)|Class|Assault Rifle
Fire Rate|690 RPM|Fire Mode|Full Auto~~Semi Auto
Mobility|50|Sights|Red Dot~~Holographic~~Reflex~~ACOG
Magazine|30+1|Grips|Vertical Grip~~Angled Grip
MP Capacity|31/210|Barrel|Suppressor~~Flash Hider~~Compensator~~Muzzle Brake
TH Capacity|31/180|Under Barrel|Laser

Secondary Weapons

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Damage|58~~(49 Suppressed)|Class|Handgun
Fire Rate|-|Fire Mode|Semi Auto
MP Capacity|8/49|Barrel|Suppressor~~Muzzle Brake
TH Capacity|8/133|Under Barrel|Laser

[table th=”0″ caption=”5.7 USG” align=”center” width=”100%” colalign=”left|left|left|left”]
Damage|42~~(35 Suppressed)|Class|Handgun
Fire Rate|-|Fire Mode|Semi Auto
MP Capacity|21/60|Barrel|Suppressor~~Muzzle Brake
TH Capacity|21/120|Under Barrel|Laser


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Claymore|1 motion-triggered explosive mine. Set it in door ways or protect objectives with these.
Stun Grenade|3 grenades that detonate two seconds after being thrown. They impair the vision and hearing of all Operators near the explosion for several seconds. Use it to blind and deafen a room filled with enemies before clearing it out.