Mute
Side | Defender |
Role | Counter-Intel |
CTU | SAS |
Release | Original |
Armor | Medium |
Speed | Average |
Operator Tips
Mute’s special Signal Disruptor is best used immediately when the round starts during the preparation phase. Lay them out at choke points coming towards the starting room to stop all drones in their place and hide the objective. It’s best to put the disruptor just out of view of open door ways so Twitch’s drone doesn’t destroy it, and enemies can’t spot and shoot them.
During the action phase, keep signal disruptors near the objective by barriers and reinforced walls. This will prevent anyone from using breach charges or other deadly Operator specific gadgets. Be wary, Thatcher’s EMP grenades can destroy Mute’s signal disruptors.
Unique Ability
Mute’s unique ability is the Signal Disruptor, which jams communications for remote gadgets or drones within its range. This includes
- Thermite’s exothermic charges
- Twitch’s shock drones
- Fuze’s charges
- Hibana’s breach pellets
- Dokkabei’s logic bomb
- Lion’s EE-ONE-D
- Breach charges
- Drones
Unfortunately, the signal jammer must be placed on a flat surface. If it’s not setting down, keep moving around until it gets placed. Hold the unique ability button to see each signal jammer’s range. Four jammers are available per round. The jammer is vulnerable to firearms, explosives, Twitch’s shock drones, and Thatcher’s EMPs.
Primary Weapons
Damage | 30 (25 Suppressed) |
Class | Submachine Gun |
Fire Rate | 800 RPM | Fire Mode | Full Auto Semi Auto 3 Round Burst |
Mobility | 50 | Sights | Red Dot Holographic Reflex |
Magazine | 30+1 | Grips | - |
MP Capacity | 31/150 | Barrel | Suppressor Flash Hider Compensator Muzzle Brake |
TH Capacity | 31/180 | Under Barrel | Laser |
Damage | 48 | Class | Shotgun |
Fire Rate | - | Fire Mode | Pump Action |
Mobility | 50 | Sights | Red Dot Holographic Reflex |
Magazine | 6+1 | Grips | - |
MP Capacity | 7/29 | Barrel | - |
TH Capacity | 7/78 | Under Barrel | Laser |
Secondary Weapons
Damage | 78 | Class | Handgun |
Fire Rate | - | Fire Mode | Semi Auto |
Mobility | 45 | Sights | - |
Magazine | 15+1 | Grips | - |
MP Capacity | 16/60 | Barrel | Suppressor Muzzle Brake |
TH Capacity | 16/120 | Under Barrel | Laser |
Damage | 35 (29 Suppressed) |
Class | Machine Pistol |
Fire Rate | 1270 RPM | Fire Mode | Full Auto |
Mobility | 50 | Sights | Red Dot Holographic Reflex |
Magazine | 16+1 | Grips | Vertical Grip |
MP Capacity | 17/80 | Barrel | Suppressor Flash Hider Compensator Extended Barrel |
TH Capacity | 17/224 | Under Barrel | Laser |
Gadgets
Nitro Cell | 1 remote-detonated bomb. Can be disarmed by shooting or blowing it up. |
Bulletproof Camera | 1 camera that can see through thick smoke and withstand shots to its front face. Can be deployed on any flat surface large enough to hold it. |