nine + 2 =

3 × four =

Rainbow Six Siege Guide

Mute

Side Defender
Role Counter-Intel
CTU SAS
Release Original
Armor Medium
Speed Average

Operator Tips

Mute’s special Signal Disruptor is best used immediately when the round starts during the preparation phase. Lay them out at choke points coming towards the starting room to stop all drones in their place and hide the objective. It’s best to put the disruptor just out of view of open door ways so Twitch’s drone doesn’t destroy it, and enemies can’t spot and shoot them.

During the action phase, keep signal disruptors near the objective by barriers and reinforced walls. This will prevent anyone from using breach charges or other deadly Operator specific gadgets. Be wary, Thatcher’s EMP grenades can destroy Mute’s signal disruptors.

Unique Ability

Mute’s unique ability is the Signal Disruptor, which jams communications for remote gadgets or drones within its range. This includes

  • Thermite’s exothermic charges
  • Twitch’s shock drones
  • Fuze’s charges
  • Hibana’s breach pellets
  • Dokkabei’s logic bomb
  • Lion’s EE-ONE-D
  • Breach charges
  • Drones

Unfortunately, the signal jammer must be placed on a flat surface. If it’s not setting down, keep moving around until it gets placed. Hold the unique ability button to see each signal jammer’s range. Four jammers are available per round. The jammer is vulnerable to firearms, explosives, Twitch’s shock drones, and Thatcher’s EMPs.

Primary Weapons

MP5K
Damage 30
(25 Suppressed)
Class Submachine Gun
Fire Rate 800 RPM Fire Mode Full Auto
Semi Auto
3 Round Burst
Mobility 50 Sights Red Dot
Holographic
Reflex
Magazine 30+1 Grips -
MP Capacity 31/150 Barrel Suppressor
Flash Hider
Compensator
Muzzle Brake
TH Capacity 31/180 Under Barrel Laser
M590A1
Damage 48 Class Shotgun
Fire Rate - Fire Mode Pump Action
Mobility 50 Sights Red Dot
Holographic
Reflex
Magazine 6+1 Grips -
MP Capacity 7/29 Barrel -
TH Capacity 7/78 Under Barrel Laser

Secondary Weapons

P226 MK 25
Damage 78 Class Handgun
Fire Rate - Fire Mode Semi Auto
Mobility 45 Sights -
Magazine 15+1 Grips -
MP Capacity 16/60 Barrel Suppressor
Muzzle Brake
TH Capacity 16/120 Under Barrel Laser

SMG-11
Damage 35
(29 Suppressed)
Class Machine Pistol
Fire Rate 1270 RPM Fire Mode Full Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
Magazine 16+1 Grips Vertical Grip
MP Capacity 17/80 Barrel Suppressor
Flash Hider
Compensator
Extended Barrel
TH Capacity 17/224 Under Barrel Laser

Gadgets

Nitro Cell 1 remote-detonated bomb. Can be disarmed by shooting or blowing it up.
Bulletproof Camera 1 camera that can see through thick smoke and withstand shots to its front face. Can be deployed on any flat surface large enough to hold it.