one + nineteen =

sixteen − five =

Rainbow Six Siege Guide

Thatcher

Side Attacker
Role Counter-Intel
CTU S.A.S.
Release Original
Armor Medium
Speed Average

Operator Tips

Thatcher is an offensive Operator that specializes in disabling enemy electronics. Use the EMP Grenade to eliminate any electrical defenses, then breach charge a wall to storm in with a shotgun or assault rifle.

Thatcher is great when paired up with Thermite or Hibana when the enemy team is using gadgets on reinforced walls. Mute’s signal jammer or Bandit’s shock wire won’t stand up to EMP grenades. Unfortunately, Jager’s anti grenade gadget will prevent EMP grenades from being thrown into a room while they’re active, but an EMP grenade can be thrown outside the wall to destroy any ADS within the blast.

Unique Ability

Thatcher’s unique ability is a special piece of equipment called the EMP Grenade. Three electromagnetic pulse grenades are available per round that have the ability to disable or destroy any enemy electronics within its blast range.

EMP grenades instantly destroy

  • Smoke’s gas grenades
  • Mute’s signal jammers
  • Kapkan’s trip mines
  • Bandit’s shock wire
  • Valkyrie’s cameras
  • Echo’s Yokai
  • Lesion’s GU needles
  • Ela’s concussion mines
  • Kaid’s Electroclaws
  • Nitro cells

EMP grenades temporarily disable

  • Weapon optic sights
  • Weapon laser sights
  • Pulse’s camera
  • Valkyrie’s cameras
  • Alibi’s holograms
  • Maestro’s evil eye
  • Security cameras
  • Bulletproof cameras

When it comes to Jager’s active defense system, the EMP grenade can destroy the gadget if the explosion is on the opposite end of a wall. However. If the EMP grenade comes into range of the ADS, it will detonate the grenade before the EMP goes off.

Primary Weapons

AR33
Damage 41
(34 Suppressed)
Class Assault Rifle
Fire Rate 749 RPM Fire Mode Full Auto
Semi Auto
2 Round Burst
Mobility 50 Sights Red Dot
Holographic
Reflex
ACOG
Magazine 25+1 Grips Vertical Grip
Angled Grip
MP Capacity 26/175 Barrel Suppressor
Flash Hider
Compensator
Muzzle Brake
TH Capacity 26/175 Under Barrel Laser
L85A2
Damage 47
(39 Suppressed)
Class Assault Rifle
Fire Rate 670 RPM Fire Mode Full Auto
Semi Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
ACOG
Magazine 30+1 Grips Vertical Grip
MP Capacity 31/210 Barrel Suppressor
Flash Hider
Compensator
Muzzle Brake
TH Capacity 31/240 Under Barrel Laser
M590A1
Damage 48 Class Shotgun
Fire Rate - Fire Mode Pump Action
Mobility 50 Sights Red Dot
Holographic
Reflex
Magazine 6+1 Grips -
MP Capacity 7/29 Barrel -
TH Capacity 7/78 Under Barrel Laser

Secondary Weapons

P226 MK 25
Damage 78 Class Handgun
Fire Rate - Fire Mode Semi Auto
Mobility 45 Sights -
Magazine 15+1 Grips -
MP Capacity 16/60 Barrel Suppressor
Muzzle Brake
TH Capacity 16/120 Under Barrel Laser

Gadgets

Breach Charge 3 charges that are used to blow open breakable surfaces. Get the jump on enemies or create new lines of sight.
Claymore 1 motion-triggered explosive mine. Set it in door ways or protect objectives with these.