Tips for Defenders
Rainbow Six Siege’s gameplay focuses on attackers vs defenders. This section features tips and tricks for new players learning how to play defense.
The first part of every game is the preparation phase which lasts 45 seconds. The main goal for defense is to set up various protective measures. All defensive Operators have the ability to barricade any open window or door frame. The purpose of barricading is to close off lines of sight so the defending team doesn’t get shot from across the map, and to warn your team of incoming Operators that must noisily break down these wooden barriers.
Defending Operators can also reinforce two sections of breakable walls or hatches with a steel barrier – one if playing as Recruit. If a breakable wall has been destroyed, a steel reinforcement can be placed over the hole; however, if a reinforced wall is breached, another reinforcement cannot be placed over that hole. Moreover, a reinforced steel barricade cannot be placed over an open hatch on the ceiling / floor.
Try to protect the objective as much as possible with barricades and reinforced walls. Limit the reinforced walls to the room the objective is in. When playing the Bomb game mode, there will be two rooms to protect and less reinforcements to go around. The purpose of steel reinforced walls is to prevent the enemy team from easily breaching through and ambushing from any direction. This will bottleneck the majority of Operators through breakable walls (also known as “soft walls), doors, and breakable hatches. However, select Operators with hard breaching abilities can still break through reinforced steel.
Other gadgets can be used by defending Operators to guard the objective. Barbed wire will greatly slow down attacking Operators no matter their speed, deployable shields add movable hard cover, and various explosives can be used to create new doors or lines of sight.
During the preparation phase, the attacking team will attempt to locate the objective and ID the defending team with small remote-controlled drones. Shoot these drones as quickly as possible to prevent their intel gathering. The attacking team won’t know what sort of traps or unique abilities to expect if they don’t identify the five defending Operators. If the objective is kept hidden, the attacking team must either communicate with each other, send out another drone, or wander through the building to locate the objective.
Once the action phase begins, make sure all of your gadgets are in place and you’re set up behind a hard surface. You do not want to get caught out in the open and shot by the first attacker. The majority of defenders should remain close to, or in the same room as, the objective.
At least one other defending Operator can roam around the map to flank the enemy team or pick off attackers one by one. It’s best if this roamer has unique abilities suited for roaming. A great example is the Operator Caveira who can ID and locate the entire enemy team if she downs and interrogates an attacking Operator. This ability wouldn’t be as useful if she were to wait in the objective room for an attack Operator.
With the area prepared for a siege, defense must wait for the attackers to come in. Switch over to the security cameras set throughout the building and scan for enemy Operators. It’s important to ID the attacker so your team can prepare for specific gadgets and abilities. Your team will also be aware of the general direction the enemy team will be attacking from.
Observation tools are shared between teammates. All Operators on the same team can switch between the various cameras and even scan for hostiles. If killed before the end of the round, it’s important to use any available observational tools to support your team.
While it is possible for a defending Operator to leave the building, all attacking Operators will be notified of the defending Operator’s position approximately two seconds after they step out. If the defending Operator is quick enough, they can get the jump on an unsuspecting victim. Of course, the point of defense is to defend the objective. Once the timer reaches zero, the defending team will win the round, so there’s no reason to push forward or peek around corners.
Communicate with your team and find the best way to protect the objective. It’s best to keep the attackers separated and on edge. Defend the objective until the timer reaches zero or kill the entire attacking team to win the round. See the Operators page for a list of roles and specializations, or view each individual Operator’s page for an in-depth guide.