7 + one =

thirteen − nine =

Pokemon Sun and Moon Walkthrough

Status Conditions

Attacking and healing aren’t the only factors in Pokemon battles. In addition to regular attacks, there are a number of status conditions to be aware of.

There are various status conditions Pokemon can become afflicted with. Some may last a few turns, while others can last until manually healed. Then there are some ailments that will be healed the instant the Pokemon is switched out of battle. Some attacks only cause status conditions while others cause damage and might cause status conditions as a secondary effect.

For easier explanation, I split up all status conditions into three categories. Persistent and temporary conditions can be cured by Full Heals, Full Restores, Lum Berries, Lava Cookies, Old Gateau, Heal Powder, and Casteliacones. The others are only considered status conditions to some based on the move.

Persistent Conditions

The first type of status conditions are the toughest to deal with. These types will not go away unless they are cured with an item or at a Pokemon Center. None from this category can stack up with each other. If a Pokemon becomes paralyzed, they cannot get burned at the same time. However, if a Pokemon knows the move Rest, the status condition will be “healed” and replaced with the sleep condition.


Burned is a status condition that reduces a Pokemon’s max HP by 1/16th (6.25%) each turn. In addition to the HP loss, the Pokemon’s attack stat will be cut in half. All physical attacks a burned Pokemon uses will cause 50% less damage than before.

Fire-type Pokemon cannot be afflicted with the burned condition. This condition must be cured with an item or by healing at a Pokemon Center.


Paralysis is a status condition that reduces a Pokemon’s speed by 50%. In addition to the speed loss, the Pokemon may not be able to attack 25% of the time.

Electric-type Pokemon cannot be afflicted with the paralyzed condition. This condition must be cured with an item or by healing at a Pokemon Center.


There are two types of poisoned status conditions: poisoned and badly poisoned.

When a Pokemon is poisoned, each turn it takes will cause it to lose 1/8th (12.5%) of its max HP.

When a Pokemon is badly poisoned, it will lose 1/16th (6.25%) of its max HP. Additionally, another 1/16th (6.25%) of the max HP will be added to the equation. The first turn a badly poisoned Pokemon will lose 6.25% of their Max HP, the next turn they lose 12.5%, and the next turn They lose 18.75%, etc until the Pokemon faints.

Poison- and steel-type Pokemon can not be afflicted with either the poisoned or badly poisoned conditions. These conditions must be cured with an item or by healing at a Pokemon Center.


Frozen is a rare, but effective, status condition that prevents a Pokemon from moving until it becomes thawed out. A Pokemon has a small chance of being thawed out automatically during each turn. A frozen Pokemon will be instantly thawed out if hit with a fire-type attack.

Ice-type Pokemon cannot be afflicted with the frozen condition.

Sleep / Asleep

Sleep is another common status condition where a Pokemon will be unable to attack for one to seven turns, unless the Pokemon has the moves Sleep Talk or Snore.

This condition must be cured with an item or by healing at a Pokemon Center.


Fainted is a status condition that will happen to all Pokemon when their HP reaches zero. They won’t be able to battle until you visit a Pokemon Center or use a Revive or Max Revive.

This condition must be cured with an item or by healing at a Pokemon Center.

Temporary Conditions

The second category of status conditions is a little easier to deal with. Unlike the first category, these ailments can be cured simply by switching the afflicted Pokemon out of battle, or they will be instantly cured at the conclusion of the battle. However, these conditions can be a bit more troublesome since they can stack with other temporary and persistent conditions. It’s possible for a Pokemon to become confused and paralyzed at the same time.


Confusion is a common status conditions where a Pokemon will physically attack themselves 50% of the time instead of using their original chosen attack. The damage done depends on the confused Pokemon’s attack and defense stats.

This status condition lasts one to four turns, will stop when the Pokemon is switched out, or disappears at the conclusion of the battle.

Infatuated (Love)

Infatuation is a tricky and effective status condition. For it to work, both Pokemon involved with the move must have a gender, and the genders must be opposite. When one Pokemon uses the move Attract, or has the Cute Charm ability, it causes the infatuated status condition on the opposing Pokemon. The Pokemon afflicted with this condition cannot use any move 50% of the time.

Other Conditions

Other types of status conditions are only called conditions by some players. They’re mainly certain moves over actual status conditions. Like temporary status conditions, these can stack with all other effects.

      • Curse: Ghost Pokemon that uses Curse loses 50% of its HP and afflicts the other Pokemon with a Curse. This effect hurts the Cursed Pokemon by 25% of their Max HP each turn.
      • Disable: Prevents the target from using the move they used last for the next four turns.
      • Encore: Forces the target to use the last move they used for the next three turns.
      • Infestation: Traps the target and inflicts damage after each turn for four to five turns.
      • Leech Seed: Restores the user’s HP by half the damage taken from the target at the end of each turn.
      • Nightmare: Each turn a Pokemon inflicted with Nightmare is asleep, it will lose 25% of its Max HP.
      • Taunt: Forces the target to use Physical and Special Attacks only for three turns. Status Moves will be banned.
      • Torment: Prevents the target from using the same turn twice in a row.