League of Legends uses a handful of stats and acronyms to quickly detail items and abilities to Summoners in game. This page lists what each stat does and the common acronym the game uses.
|Attack Damage||AD||This stat affects the physical damage an ability does. Armor will reduce harm from attack damage.|
|Ability Power||AP||This stat affects the magical damage an ability does. Magic resistance will reduce damage from ability power.|
|Armor||-||This stat affects the amount of physical damage a Champion can receive. Use armor penetration to inflict more damage on Champions with armor.|
|Magic Resistance||MR||This stat affects the amount of magical damage a Champion can receive. Use magic penetration to inflict more damage on Champions with magic resistance.|
|Attack Speed||AS||This stat affects how fast a Champion can auto-attack.|
|Movement Speed||MS||This stat affects how fast a Champion walks and runs on the map.|
|Crowd Control||CC||This is the ability that allows a Champion to inflict damage or disables to a group of enemy units.|
|Cooldown Reduction||CDR||This stat affects how quickly abilities can be used again. Note: some abilities also require Mana or special conditions before they can be used.|
In addition to normal damage from Champion’s attacks and abilities, various Disables can be inflicted on units to get the upper hand in battle. It’s best to use abilities with these status conditions on a group of enemies for the perfect crowd control. Some abilities can disable all units within its area of effect.
The table below categorizes what happens to Champions who are suffering from a specific condition. For instance, a Champion who is Airborne will not be able to move, will not be able to attack, will not be able to use abilities, and will not able able to use spells. Blinded Champions will miss all their basic attacks; but their abilities, spells, and movement will still be allowed.
|Airborne||Disable||Disable||Disable||Disable||Units will be launched into the air.|
|Blinded||-||Miss||-||-||Units will miss basic attacks.|
|Cripple||-||-Speed||-||-||Reduced attack speed.|
|Charmed||Disable||Disable||Disable||Disable: Flash, Teleport||Causes the units to walk towards the enemy Champion who cast the ability.|
|Flee||Disable||Disable||Disable||Disable: Flash, Teleport||Causes the units to walk away from the enemy Champion who cast the ability.|
|Taunt||Disable||Disable||Disable||Disable: Flash, Teleport||Causes the units to attack the enemy Champion who cast the ability.|
|Ground||Partial||-||Disable||Disable: Flash, Teleport||Prevents mobility spells and abilities.|
|Nearsight||-||-||Partial||Disable: Teleport||Reduces the vision of the units, preventing them from using long range attacks or seeing everything their allies see.|
|Rooted||Disable||Partial||Partial||Disable: Flash, Teleport||Causes units to stick to the ground. Cannot perform attacks that require movement.|
|Silenced||-||-||Disable||Disable: Flash, Teleport||-|
|Sleep||Disable||Disable||Disable||Disable: Flash, Teleport||-|
|Slow||-Speed||-||-||-||Reduces movement speed.|
|Stun||Disable||Disable||Disable||Disable: Flash, Teleport||-|
Vision and Stealth
Some Champions can use powerful attacks but might not have the best defense to withstand a frontal assault, that’s where stealth comes in. All Champions have a set vision range they can see enemies. Anything further will be lost in the fog of war, and might not even appear on the mini map.
Additionally, if you hide within tall grass or bushes, you won’t appear on the enemy’s mini map or directly on their screen.
The way to counter stealthy champions is to use special items called Wards. Basic Wards are free in the item shop, but Wards that have other abilities require some gold. Set these items in bushes or down a path you might want to catch an enemy Champion coming from. Some Champions also have special abilities that allow them to hide in plain sight or see hidden enemies!