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League of Legends Guide

Stat Information

League of Legends uses a handful of stats and acronyms to quickly detail items and abilities to Summoners in game. This page lists what each stat does and the common acronym the game uses.

Stat Acronym Description
Attack Damage AD This stat affects the physical damage an ability does. Armor will reduce harm from attack damage.
Ability Power AP This stat affects the magical damage an ability does. Magic resistance will reduce damage from ability power.
Armor - This stat affects the amount of physical damage a Champion can receive. Use armor penetration to inflict more damage on Champions with armor.
Magic Resistance MR This stat affects the amount of magical damage a Champion can receive. Use magic penetration to inflict more damage on Champions with magic resistance.
Attack Speed AS This stat affects how fast a Champion can auto-attack.
Movement Speed MS This stat affects how fast a Champion walks and runs on the map.
Crowd Control CC This is the ability that allows a Champion to inflict damage or disables to a group of enemy units.
Cooldown Reduction CDR This stat affects how quickly abilities can be used again. Note: some abilities also require Mana or special conditions before they can be used.

Disables

In addition to normal damage from Champion’s attacks and abilities, various Disables can be inflicted on units to get the upper hand in battle. It’s best to use abilities with these status conditions on a group of enemies for the perfect crowd control. Some abilities can disable all units within its area of effect.

The table below categorizes what happens to Champions who are suffering from a specific condition. For instance, a Champion who is Airborne will not be able to move, will not be able to attack, will not be able to use abilities, and will not able able to use spells. Blinded Champions will miss all their basic attacks; but their abilities, spells, and movement will still be allowed.

Condition Movement Attack Ability Spells Notes
Airborne Disable Disable Disable Disable Units will be launched into the air.
Blinded - Miss - - Units will miss basic attacks.
Cripple - -Speed - - Reduced attack speed.
Disarm - Disable - - -
Charmed Disable Disable Disable Disable: Flash, Teleport Causes the units to walk towards the enemy Champion who cast the ability.
Flee Disable Disable Disable Disable: Flash, Teleport Causes the units to walk away from the enemy Champion who cast the ability.
Taunt Disable Disable Disable Disable: Flash, Teleport Causes the units to attack the enemy Champion who cast the ability.
Ground Partial - Disable Disable: Flash, Teleport Prevents mobility spells and abilities.
Nearsight - - Partial Disable: Teleport Reduces the vision of the units, preventing them from using long range attacks or seeing everything their allies see.
Rooted Disable Partial Partial Disable: Flash, Teleport Causes units to stick to the ground. Cannot perform attacks that require movement.
Silenced - - Disable Disable: Flash, Teleport -
Sleep Disable Disable Disable Disable: Flash, Teleport -
Slow -Speed - - - Reduces movement speed.
Stasis Disable Disable Disable Disable -
Stun Disable Disable Disable Disable: Flash, Teleport -
Suppression Disable Disable Disable Disable -

Vision and Stealth

Some Champions can use powerful attacks but might not have the best defense to withstand a frontal assault, that’s where stealth comes in. All Champions have a set vision range they can see enemies. Anything further will be lost in the fog of war, and might not even appear on the mini map.

Additionally, if you hide within tall grass or bushes, you won’t appear on the enemy’s mini map or directly on their screen.

The way to counter stealthy champions is to use special items called Wards. Basic Wards are free in the item shop, but Wards that have other abilities require some gold. Set these items in bushes or down a path you might want to catch an enemy Champion coming from. Some Champions also have special abilities that allow them to hide in plain sight or see hidden enemies!

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