Call of Duty: Black Ops Guide

First Strike Map Pack

The First Strike Map Pack is the first downloadable content for Call of Duty: Black Ops. It was released on February 1, 2011 on the Xbox 360; March 3, 2011 on the PS3; and has yet to be released on Playstation 3 and PC. The Map Pack is 646.37 MB in size and costs 1200 Microsoft Points for the 360. It’s 1.7GB in size and costs $14.99 on the PS3. In the map pack are 4 multiplayer maps and 1 Zombie Mode Map.

Berlin Wall


Black Ops vs Spetsnaz. Berlin Wall is a snowy map set in Germany. The map is separated into two areas full of buildings. There are three roads to get to the other side. One of the roads is directly in the middle of a snowy field. If you put one foot on the field, you will be shot by atleast one sentry gun set in a tower.



Black Ops vs Spetsnaz. Discovery is a snowy map set in the Artic. It takes place in a former Nazi Research center. The map is taken from the campaign mission “Project Nova.”



Black Ops vs Spetsnaz. Kowloon is a map set on a rainy rooftop in Kowloon, China. The map is taken from the campaign mission “Numbers.” In the map are two zip lines which can be used to swing down to a side of the map. While using the zipline, you will be exposed to anyone around. You cannot use a weapon while on the zip line.



Black Ops vs Spetsnaz. Stadium is a map set in a Hockey Arena area is the United States. Most of the map is set in the outside of the arena, one small area takes place in the bleachers/seats.



Ascension is the third Zombie Map for Call of Duty: Black Ops. The entire map will be in black and white until you turn on the power.

There are only two types of traps, fire traps and auto turrets. The fire traps are similar to the electric traps, but with fire – costs 1000 Points. The automatic turrets are back from Kino Der Toten which cost 1500 points.

The map contains “Lunar Landers” which allow you to fly off the map from one point on the map to the main starting point. After traveling back to the starting point, you must wait about 30 seconds for the lander to refuel. You can take the Lunar Lander from the starting position to one of the other locations, if you have called the lander to one of those locations. If you’ve called the lander to more than one location, it will fly to one of the three randomly. Each trip costs 250 points. If you stand underneath a Lunar Lander while it’s landing, you will be downed instantly.

There are no Hell Hounds, instead there are Space Monkeys. It seems there are no creepy crawlers either. Space monkeys are a lot smaller and harder to hit. They will throw your grenades back at you if you try to throw one at them. Space Monkeys run to Perk-A-Cola machines to steal YOUR perks. If they’re successful, you must rebuy your perks. They seem to come just like Hell Hounds. Once all are defeated, you will earn a Max Ammo. If you kill all monkeys before they steal any perks, you will earn Max Ammo and a random perk-a-cola.

The Pack-A-Punch Machine is also back. To gain access to it, you must use all three lunar landers. After using all three, go back to the power switch and press a button to the right of it. This will launch the rocket allowing you to enter the Pack-A-Punch Room.


3 of the Perk-A-Cola Machines return, along with 2 new Perk-A-Cola Machines. You can only carry 4 perks at a time. Stamin Up allows you to run for longer distance. PhD Flopper prevents you from taking any fall damage or explosive/splash damage. If you dive off a high enough jump, you will cause an explosion that kills zombies in your blast radius.

Quick Revive
1500 Points / 500 Points on Solo
Quick Revive allows you to revive your downed teammates in half the time. When playing solo, you can buy revive without having to turn on the power. The perk will revive you if you are downed, and your weapon will turn into the mustang and sally. You can only buy it three times on solo.

Speed Cola
3000 Points
Speed Cola allows you to reload your weapon twice as fast.

2500 Points
Jugger-Noh give you about four times more health.

PhD Flopper
2000 Points
PhD Flopper is a new perk that allows you to resist fall damage, resist your own explosive damage, and create a small explosion that can kill when you dive off a high point. The height has to be about the height of the character models.

2000 Points
Stamin-Up is a new perk that allows you to run for longer distances. Some say it allows you to run faster, but I don’t believe that’s true.


All the older power ups return from the past zombie maps with the exception of Bonfire sale. A new power up is added along with the Space Monkeys.

Double Points
This award gives you double the points you would normally earn for 30 seconds.

Insta-Kill allows you to kill anything with one bullet or one melee attack. Lasts for 30 seconds.

Max Ammo
Max ammo gives you the maximum ammunition your gun can hold. If you are down you will only receive max ammo on the M1911.

Carpenter rebuilds all barriers on the map. You are also awarded 200 XP after all barriers are rebuilt.

Nuke / Tactical Bomb
The tactical bomb kills all zombies around you. The blast wave may take longer to reach the zombies further away from the bomb. No matter how many zombies there are, you are awarded 400 points.

Death Machine
The death machine gives one person the death machine mini gun. The Death Machine has infinite ammo for 30 seconds. You cannot revive anyone nor buy perk a colas while holding the gun.

Fire Sale
Fire Sale brings the mystery box to every mystery box location on the map. The mystery box will only cost 10 points instead of 950 for 30 seconds.

A random perk can be earned as a power up if you kill all Space Monkeys in Ascension without them taking any Perks or touching a Perk-A-Cola machine. The perks will be random for everyone if there are multiple players.

Off-Wall Weapons

8/96 Ammo
500 Points to Buy
250 Points for Ammo

Double Barreled
2/38 Ammo
500 Points to Buy
250 Points for Ammo

24/120 Ammo
1000 Points to Buy
500 Points for Ammo

20/100 Ammo
1000 Points to Buy
500 Points for Ammo

6/54 Ammo
1500 Points to Buy
750 Points for Ammo

Fully Automatic
30/120 Ammo
1000 Points to Buy
500 Points for Ammo

3 Round Burst Fire
30/120 Ammo
1200 Points to Buy
600 Points for Ammo

Fully Automatic
20/160 Ammo
1200 Points to Buy
600 Points for Ammo

2 Claymores that refill after each round.
1000 Points to Buy – One time only.

Frag Grenades
Cookable Frag Grenades
4 Given for 250 Points

Melee Weapon similar to Bowie Knife
3000 Points to Buy

Mystery Box Weapons

Fully-Automatic Assault Rifle
30/270 Ammo

Semi-Automatic Assault Rifle
20/180 Ammo

Fully-Automatic Assault Rifle.
35/315 Ammo

Fully-Automatic Assault Rifle
30/150 Ammo

Fully-Automatic Assault Rifle
30/270 Ammo
Comes with Special ACOG Scope.

3 Round Burst Assault Rifle
48/144 Ammo
Comes with Low Power Scope

Fully-Automatic Submachine Gun
30/120 Ammo

Fully-Automatic Light Machine Gun
125/500 Ammo

Fully-Automatic Light Machine Gun
100/400 Ammo

Semi-Automatic Shotgun.
8/32 Ammo

Semi-Automatic Shotgun
6/36 Ammo

Semi-Automatic Sniper Rifle
10/40 Ammo

Bolt-Action Sniper Rifle
5/45 Ammo

Semi-Automatic Revolver
6/84 Ammo

Semi-Automatic Handgun
15/135 Ammo

CZ75 Dual Wield
Two Semi-Automatic Handguns
12 Rounds for each Gun, 228 Rounds extra.

China Lake
Pump-action Grenade Launcher.
2/20 Ammo
Explodes on Impact instead of requiring distance.

Single Shot Rocket Launcher
1/20 Ammo

A crossbow with explosive tip ammo.
1/12 Ammo

Ballistic Knife
A special single shot weapon that fires knifes.
1/4 Ammo

Matryoshka Doll
Russian Cluster Bomb (4 Explosions)
3 Given. Takes Up Special Grenade Slot

Gersch Device
Also known as the Black Hole Bomb. Creates a black hole which sucks zombies in.
3 Given. Takes up Special Grenade Slot

A Semi-Automatic Wonder Weapon
2/12 Ammo
3 Second Reload Time

Ray Gun
Full Auto Wonder Weapon (Pistol)
Replaces M1911 if you are downed, but only gives you one magazine of ammo.
20/160 Ammo
2.3 Second Reload Time

First Strike Achievements

The First Strike Map Pack adds 4 new achievements worth 150G

The Eagle has Landers (35G/Bronze)
In Ascension, escape on all three lunar landers.
-There are three lunar landers in Ascension. You must turn on the power to use any of them. Click the terminal next to one of the landing pads to call the lander. Once the lander arrives at one of the three locations, you can buy a ride on it for 250 points. The lander will take you back to the starting position. You can also take the lunar lander from the starting position to one of the already used locations. It takes about 30 seconds to refuel after using it once. Use all three, not one lander three times, to unlock this achievement and the pack-a-punch room. You must launch the rocket first.

They are going THROUGH! (35G/Bronze)
In Ascension, kill at least 5 zombies with 1 Gersch device.
-The Gersch Device is a new device in Zombies – AKA Black Hole Bomb. Obtainable only through the mystery box. Each mystery box use is 950 points. You will get three devices if you’re lucky enough to get them. They take up the special grenade slot. Wait for enough zombies to come by, then throw it. All zombies in the vicinity will be sucked into the black hole. Get 5 zombies in it to unlock this achievement.

Space Race (45G/Silver)
In Ascension, Pack-a-Punch a weapon before round 8.
-This achievement can be done with a full team of 4. Use only the M1911, M14, and your knife all the way to round 8. Do not buy any perks and be careful with which doors you buy. Use the knife as much as possible. Let the zombies through the barriers to gain points for repairing. Hopefully you’ll earn some double points too. Open the door from the second floor of the starting point, then open the gate which leads back to the main building. Open the doors up to the power. You must turn on the power to use the three lunar landers. You must use all three lunar landers to unlock the pack-a-punch room. Open up the doors that lead to the lunar landers only. Once all three lunar landers are used, launch the rocket by pressing a button next to the power switch. Open the gate next to the power switch to walk down stairs towards the newly opened pack-a-punch room. Stay inside with your team until you earn 5000 points. Upgrade your weapon, preferably the M1911, and grab it to unlock the achievement. If one person has unlocked the achievement, have them support the others until they earn 5000 points to upgrade a weapon.

Chimp on the Barbie (35G/Bronze)
In Ascension, kill a space monkey with a fire trap.
-All the traps around Ascension that aren’t auto turrets are fire traps. Wait for Space Monkeys to come by to unlock this achievement. Space monkeys come on after you turn on the power. You may need to buy a perk-a-cola. Buy Stamin-Up to get this achievement early on. They space monkeys will run towards whatever machine you bought your perk from. Stand near the Stamin-Up machine to wait for the monkeys. Next to the machine and AK74u is a fire trap. Activate it for 1000 points to kill any monkey that touches it instantly. The trap lasts for 30 seconds. After 30 seconds, you must wait 90 seconds to use it again.