1 × three =

15 − eleven =

Alibi

Type Defender
CTU GIS
Release Year Three
Armor Light
Speed Fast

Operator Tips

Alibi is a new defensive tech Operator who uses holograms to locate her enemies. One method of using Alibi is to place several of the Prisma around a room and stand completely still. If they’re not Glaz and you’re wearing the basic uniform and gun, the untrained eye won’t be able to tell the difference.

Another play style is to breach a few doors or walls and set a Prisma near this hole so only the face or body is showing. An unsuspecting victim will shoot it immediately, giving off their location.

Unique Ability

Alibi’s unique ability is the Prisma, a special piece of equipment that projects a hologram of Alibi. The hologram will be holding the Mx4 Storm with no attachments, aiming down its iron sights, and won’t move an inch.

Any hostile Operator that breaks the hologram in any way will have their position shown off to the entire enemy team for several seconds by a red marker.

Three Prisma are available per round. Thatcher’s EMP cannot destroy the Prisma, but it will disrupt it for a few seconds. The equipment can be destroyed with firearms, explosives, and Twitch’s shock drone.

Primary Weapons

Mx4 Storm
Class Submachine Gun
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 26 (22 Suppressed)
Fire Rate 950 RPM
Mobility 50
Capacity 31/150
ACS12
Class Shotgun
Fire Mode Full Auto
Damage 27
Fire Rate 300 RPM
Mobility 50
Capacity 31/90

Secondary Weapons

KERATOS .357
Class Handgun
Fire Mode Revolver
Damage 78 (66 Suppressed)
Fire Rate -
Mobility 45
Capacity 6/48
Bailiff 410
Class Handgun
Fire Mode Revolver
Damage 30
Fire Rate -
Mobility 45
Capacity 5/30

Gadgets

Impact Grenade 2 explosive Grenades that detonate on impact. Use them to blow open walls and create new lines of sight.
Deployable Shield 1 Deployable Shield that can be used to create a makeshift barrier. Withstands all bullets, but not explosives.