17 + 11 =

8 + 16 =

Finka

Type Attacker
CTU CBRN
Release Year Three
Armor Medium
Speed Average

Operator Tips

Finka is a new medic Operator who’s job is to give the team a temporary boost to rush in and actually play offensively. Use this just as the team is about to storm into the building or into the objective room.

Unique Ability

Finka’s unique ability is the Adrenaline Boost, a temporary health boost to all active Operators. Their health will be boosted by 20 HP for a max of 20 seconds. Even if current health is at 100 HP, it will be boosted to 120.

All downed enemies will also be revived with a temporary 25 HP which then drops down to 5. It’s best to manually revive someone or use Doc if a teammates is downed. The Adrenaline Boost can be used a max of three times per round

Primary Weapons

Spear .308
Class Assault Rifle
Fire Mode Full Auto / Semi Auto
Damage 38 (32 Suppressed)
Fire Rate 780 RPM
Mobility 50
Capacity 31/180
6P41
Class Light Machine Gun
Fire Mode Full Auto
Damage 46 (39 Suppressed)
Fire Rate 680 RPM
Mobility 50
Capacity 100/301
SASG-12
Class Shotgun
Fire Mode Semi Auto
Damage 50 (42 Suppressed)
Fire Rate -
Mobility 50
Capacity 11/30

Secondary Weapons

PMM
Class Handgun
Fire Mode Semi Auto
Damage 61 (53 Suppressed)
Fire Rate -
Mobility 50
Capacity 9/40
GSH-18
Class Handgun
Fire Mode Semi Auto
Damage 37 (28 Suppressed)
Fire Rate -
Mobility 50
Capacity 19/54

Gadgets

Breach Charge 3 charges that are used to blow open breakable surfaces. Get the jump on enemies or create new lines of sight.
Stun Grenade 3 grenades that detonate two seconds after being thrown. They impair the vision and hearing of all Operators near the explosion for several seconds. Use it to blind and deafen a room filled with enemies before clearing it out.