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Loadout

Rainbow Six Siege contains very simple, yet very customizable, weapon loadouts. Each Operator can equip one primary weapon, one secondary weapon, and one gadget. The available weapons and gadgets depend on the chosen Operator. While most Operators have different firearms tied to them, they often share the same gadgets. Below is a list of all gadgets, which Operators use them, and a description.

Weapons and gadgets cannot be picked up from dead Operators, so use your equipment wisely!

When it comes to firearms, there are several different categories: Assault Rifles, Submachine Guns, Light Machine Guns, Shotguns, Marksman Rifles, Machine Pistols, Handguns, and Shields. Assault Rifles should be used as medium to long range, as if you were looking down the hall. Submachine Guns should be used at medium to close range, as if you were peeking through the doorway to an objective. Light Machine Guns are basically less accurate Assault Rifles with more ammo, so they’re best used for covering fire or penetration, but can still get kills at medium to long range. Shotguns, machine pistols, and handguns are only best when used up close and personal. Marksman Rifles are only best at long ranges. Shields can be used to bash people, block paths, and prevent your team from taking damage.

Gadgets

Equipment Qty. Operators Description
Stun Grenade x3 Ash
Blackbeard
Buck
Capitao
Finka
Hibana
Lion
Montagne
Sledge
Thermite
A flashbang / stun grenade that detonate two seconds after being thrown. Stun grenades impair the vision and hearing of all Operators in direct line-of-sight of the explosion. Use it to blind and deafen a room filled with enemies before rushing in.
Frag Grenade x2 Buck
IQ
Sledge
A fragmentation grenade that explode three seconds after pulling the pin. Each grenade can be “cooked” by holding it the explosive for a few seconds after puling the pin. If timed right, a cooked grenade will explode right as it reaches an enemy.
Claymore x1 Capitao
Dokkaebi
Glaz
Lion
Thatcher
Thermite
Twitch
Ying
Zofia
A motion-triggered explosive mine. Once the mine is set, it will automatically detonate when an enemy breaks the small lasers coming from the front face. The device can also be triggered with another explosive or a firearm. Set it in door ways or protect objectives with these, but try to keep them out of view from hostiles.
Breach Charge x3 Ash
Blackbeard
Blitz
Finka
Fuze
Hibana
IQ
Jackal
Thatcher
Twitch
Ying
Zofia
Explosive charges that are used to blow open breakable surfaces. Get the jump on enemies or create new lines-of-sight into the objective room.
Smoke Grenade x2 Blitz
Dokkaebi
Fuze
Glaz
Jackal
Montagne
A Smoke Grenade that detonate two seconds after hitting the ground. Use it to cover your teammate's positions. Glaz's sniper rifle, along with unbreakable cameras, can see through smoke with no problem.
Impact Grenade x2 Alibi
Castle
Caveira
Kapkan
Lesion
Rook
Smoke
Vigil
An explosive grenade that detonate on impact. Use them to blow open walls and hatches. Useful if defense needs to rearrange some furniture, especially during the Bomb game mode.
Barbed Wire x3 Bandit
Doc
Echo
Ela
Frost
Jager
Maestro
Pulse
Smoke
Tachanka
A bundle of barbed wire. Use this to slow down both Operators and drones. Operators cannot run while in barbed wire, which is highly useful against speedy Operators that rush into objective rooms and start picking off players. It's also a good idea to place this wire near other gadgets to camouflage them and ensnare Operators in traps.
Nitro Cell x1 Bandit
Kapkan
Mira
Mute
Pulse
Valkyrie
A remote-detonated bomb. Can be triggered with explosives and firearms.
Deployable Shield x1 Ali
Echo
Ela
Jager
Lesion
Maestro
Mira
Rook
Tachanka
Valkyrie
A Deployable Shield that can be used to create a makeshift barrier. Withstands all firearms, but cannot resist explosives.
Bulletproof Camera x1 Castle
Caveira
Doc
Frost
Mute
Vigil
A sturdy camera that can withstand direct shots to its front plate. This camera can see through thick smoke, but is a completely stationary camera.

Assault Rifles

AR33
Class Assault Rifle
Fire Mode Full Auto / 2 Round Burst / Semi Auto
Damage 41 (34 Suppressed)
Fire Rate 749 RPM
Mobility 50
Capacity 26/175
L85A2
Class Assault Rifle
Fire Mode Full Auto / Semi Auto
Damage 47 (39 Suppressed)
Fire Rate 670 RPM
Mobility 50
Capacity 31/210
G36C
Class Assault Rifle
Fire Mode Full Auto / Semi Auto
Damage 38 (32 Suppressed)
Fire Rate 780 RPM
Mobility 50
Capacity 31/210
R4-C
Class Assault Rifle
Fire Mode Full Auto / Semi Auto
Damage 39 (33 Suppressed)
Fire Rate 860 RPM
Mobility 50
Capacity 31/210
556XI
Class Assault Rifle
Fire Mode Full Auto / Semi Auto
Damage 47 (39 Suppressed)
Fire Rate 690 RPM
Mobility 50
Capacity 31/210
F2
Class Assault Rifle
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 40 (34 Suppressed)
Fire Rate 980 RPM
Mobility 50
Capacity 31/210
AK-12
Class Assault Rifle
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 45 (38 Suppressed)
Fire Rate 850 RPM
Mobility 50
Capacity 31/210
AUG AS
Class Assault Rifle
Fire Mode Full Auto
Damage 42 (35 Suppressed)
Fire Rate 720 RPM
Mobility 50
Capacity 31/210
552 Commando
Class Assault Rifle
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 48 (40 Suppressed)
Fire Rate 690 RPM
Mobility 50
Capacity 31/210
C8-SFW
Class Assault Rifle
Fire Mode Full Auto / Semi Auto
Damage 40 (34 Suppressed)
Fire Rate 837 RPM
Mobility 50
Capacity 31/210
MK17 CQB
Class Assault Rifle
Fire Mode Full Auto / Semi Auto
Damage 42 (35 Suppressed)
Fire Rate 585 RPM
Mobility 50
Capacity 21/140
PARA-308
Class Assault Rifle
Fire Mode Full Auto / Semi Auto
Damage 48 (40 Suppressed)
Fire Rate 650 RPM
Mobility 50
Capacity 31/120
TYPE-89
Class Assault Rifle
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 40 (34 Suppressed)
Fire Rate 850 RPM
Mobility 50
Capacity 21/160
C7E
Class Assault Rifle
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 46 (39 Suppressed)
Fire Rate 800 RPM
Mobility 50
Capacity 31/210
M762
Class Assault Rifle
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 45 (38 Suppressed)
Fire Rate 730 RPM
Mobility 50
Capacity 31/210
416-C Carbine
Class Assault Rifle
Fire Mode Full Auto / Semi Auto
Damage 44 (37 Suppressed)
Fire Rate 740 RPM
Mobility 50
Capacity 31/210
Spear .308
Class Assault Rifle
Fire Mode Full Auto / Semi Auto
Damage 38 (32 Suppressed)
Fire Rate 780 RPM
Mobility 50
Capacity 31/180
V308
Class Assault Rifle
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 44 (37 Suppressed)
Fire Rate 700 RPM
Mobility 50
Capacity 51/150

Submachine Guns

PDW9
Class Submachine Gun
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 34 (28 Suppressed)
Fire Rate 800 RPM
Mobility 50
Capacity 51/250
FMG-9
Class Submachine Gun
Fire Mode Full Auto / Semi Auto
Damage 30 (25 Suppressed)
Fire Rate 800 RPM
Mobility 50
Capacity 31/150
UMP45
Class Submachine Gun
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 38 (32 Suppressed)
Fire Rate 600 RPM
Mobility 50
Capacity 26/150
P90
Class Submachine Gun
Fire Mode Full Auto / Semi Auto
Damage 22 (18 Suppressed)
Fire Rate 970 RPM
Mobility 50
Capacity 51/200
9x19VSN
Class Submachine Gun
Fire Mode Full Auto / Semi Auto
Damage 34 (28 Suppressed)
Fire Rate 750 RPM
Mobility 50
Capacity 31/150
MP7
Class Submachine Gun
Fire Mode Full Auto / Semi Auto
Damage 32 (27 Suppressed)
Fire Rate 900 RPM
Mobility 50
Capacity 31/150
9mm C1
Class Submachine Gun
Fire Mode Full Auto
Damage 43 (36 Suppressed)
Fire Rate 575 RPM
Mobility 50
Capacity 35/170
MPX
Class Submachine Gun
Fire Mode Full Auto / Semi Auto
Damage 26 (22 Suppressed)
Fire Rate 830 RPM
Mobility 50
Capacity 31/150
M12
Class Submachine Gun
Fire Mode Full Auto / Semi Auto
Damage 36 (30 Suppressed)
Fire Rate 550 RPM
Mobility 50
Capacity 31/150
MP5
Class Submachine Gun
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 30 (25 Suppressed)
Fire Rate 800 RPM
Mobility 50
Capacity 31/150
MP5SD
Class Submachine Gun
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 30
Fire Rate 800 RPM
Mobility 50
Capacity 31/150
MP5K
Class Submachine Gun
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 30 (25 Suppressed)
Fire Rate 800 RPM
Mobility 50
Capacity 31/150
Vector .45 ACP
Class Submachine Gun
Fire Mode Full Auto / 2 Round Burst / Semi Auto
Damage 21 (17 Suppressed)
Fire Rate 1200 RPM
Mobility 50
Capacity 26/150
T-5 SMG
Class Submachine Gun
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 30 (25 Suppressed)
Fire Rate 900 RPM
Mobility 50
Capacity 31/150
Mx4 Storm
Class Submachine Gun
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 26 (22 Suppressed)
Fire Rate 950 RPM
Mobility 50
Capacity 31/150
K1A
Class Submachine Gun
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 36 (30 Suppressed)
Fire Rate 720 RPM
Mobility 50
Capacity 31/210
Scorpion EVO 3A1
Class Submachine Gun
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 23 (19 Suppressed)
Fire Rate 1080 RPM
Mobility 50
Capacity 51/200

Shotguns

M590A1
Class Shotgun
Fire Mode Pump-Action
Damage 48
Fire Rate -
Mobility 50
Capacity 7/29
M1014
Class Shotgun
Fire Mode Semi Auto
Damage 34
Fire Rate -
Mobility 50
Capacity 8/25
SASG-12
Class Shotgun
Fire Mode Semi Auto
Damage 50 (42 Suppressed)
Fire Rate -
Mobility 50
Capacity 11/30
M870
Class Shotgun
Fire Mode Pump Action
Damage 60
Fire Rate -
Mobility 50
Capacity 7/29
Super 90
Class Shotgun
Fire Mode Semi Auto
Damage 32
Fire Rate -
Mobility 50
Capacity 8/25
SPAS-12
Class Shotgun
Fire Mode Semi Auto
Damage 35
Fire Rate -
Mobility 50
Capacity 7/30
SPAS-15
Class Shotgun
Fire Mode Semi Auto
Damage 30
Fire Rate -
Mobility 50
Capacity 7/30
Supernova
Class Shotgun
Fire Mode Pump Action
Damage 48
Fire Rate -
Mobility 50
Capacity 7/36
ITA12S
Class Shotgun
Fire Mode Pump Action
Damage 70
Fire Rate -
Mobility 50
Capacity 5/31
ITA12L
Class Shotgun
Fire Mode Pump Action
Damage 50
Fire Rate -
Mobility 50
Capacity 8/33
Six12SD
Class Shotgun
Fire Mode Semi Auto
Damage 35
Fire Rate -
Mobility 50
Capacity 6/30
FO-12
Class Shotgun
Fire Mode Semi Auto
Damage 35 (29 Suppressed)
Fire Rate -
Mobility 50
Capacity 11/50
ACS12
Class Shotgun
Fire Mode Full Auto
Damage 27
Fire Rate 300 RPM
Mobility 50
Capacity 31/90
SG-CQB
Class Shotgun
Fire Mode Pump Action
Damage 53
Fire Rate -
Mobility 50
Capacity 7/29
SASG-12
Class Shotgun
Fire Mode Semi Auto
Damage 50 (42 Suppressed)
Fire Rate -
Mobility 50
Capacity 11/30
BOSG.12.2
Class Shotgun
Fire Mode Double Barrel
Damage 125
Fire Rate -
Mobility 50
Capacity 2/59

Light Machine Guns

6P41
Class Light Machine Gun
Fire Mode Full Auto
Damage 46 (39 Suppressed)
Fire Rate 680 RPM
Mobility 50
Capacity 100/301
G8A1
Class Light Machine Gun
Fire Mode Full Auto
Damage 37 (31 Suppressed)
Fire Rate 850 RPM
Mobility 50
Capacity 51/150
M249
Class Light Machine Gun
Fire Mode Full Auto
Damage 32
Fire Rate 650 RPM
Mobility 50
Capacity 100/301
T-95 LSW
Class Light Machine Gun
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 43 (36 Suppressed)
Fire Rate 650 RPM
Mobility 50
Capacity 81/160
LMG-E
Class Light Machine Gun
Fire Mode Full Auto
Damage 41 (34 Suppressed)
Fire Rate 720 RPM
Mobility 50
Capacity 151/150
ALDA 5.56
Class Light Machine Gun
Fire Mode Full Auto
Damage 35 (29 Suppressed)
Fire Rate 900 RPM
Mobility 50
Capacity 81/160
6P41
Class Light Machine Gun
Fire Mode Full Auto
Damage 46 (39 Suppressed)
Fire Rate 680 RPM
Mobility 50
Capacity 100/301

Marksman Rifles

OTs-03
Class Marksman Rifle
Fire Mode Semi Auto
Damage 85 (72 Suppressed)
Fire Rate -
Mobility 36
Capacity 11/50
417
Class Marksman Rifle
Fire Mode Semi Auto
Damage 69 (58 Suppressed)
Fire Rate -
Mobility 50
Capacity 11/90
CAMRS
Class Marksman Rifle
Fire Mode Semi Auto
Damage 69 (58 Suppressed)
Fire Rate -
Mobility 50
Capacity 21/140
SR-25
Class Marksman Rifle
Fire Mode Semi Auto
Damage 72 (61 Suppressed)
Fire Rate -
Mobility 38
Capacity 21/80
Mk14 EBR
Class Marksman Rifle
Fire Mode Semi Auto
Damage 60 (51 Suppressed)
Fire Rate -
Mobility 50
Capacity 21/80

Shields

Extendable Shield
Damage -
Fire Rate -
Mobility 28
Flash Shield
Damage -
Fire Rate -
Mobility 30
Ballistic Shield
Damage -
Fire Rate -
Mobility 30

Handguns

PRB92
Class Handgun
Fire Mode Semi Auto
Damage 42 (35 Suppressed)
Fire Rate -
Mobility 50
Capacity 16/75
P226 MK25
Class Handgun
Fire Mode Semi Auto
Damage 50 (42 Suppressed)
Fire Rate -
Mobility 50
Capacity 16/60
M45 MEUSOC
Class Handgun
Fire Mode Semi Auto
Damage 58 (49 Suppressed)
Fire Rate -
Mobility 50
Capacity 8/49
5.7 USG
Class Handgun
Fire Mode Semi Auto
Damage 42 (35 Suppressed)
Fire Rate -
Mobility 50
Capacity 21/60
P12
Class Handgun
Fire Mode Semi Auto
Damage 44 (37 Suppressed)
Fire Rate -
Mobility 50
Capacity 16/60
MK1 9mm
Class Handgun
Fire Mode Semi Auto
Damage 48 (40 Suppressed)
Fire Rate -
Mobility 50
Capacity 14/52
D-50
Class Handgun
Fire Mode Semi Auto
Damage 71
Fire Rate -
Mobility 50
Capacity 8/35
Luison (Custom PRB92)
Class Handgun
Fire Mode Semi Auto
Damage 99
Fire Rate -
Mobility 50
Capacity 16/75
P229
Class Handgun
Fire Mode Semi Auto
Damage 51 (43 Suppressed)
Fire Rate -
Mobility 50
Capacity 13/48
USP40
Class Handgun
Fire Mode Semi Auto
Damage 48 (40 Suppressed)
Fire Rate -
Mobility 50
Capacity 13/48
Q-929
Class Handgun
Fire Mode Semi Auto
Damage 60 (51 Suppressed)
Fire Rate -
Mobility 50
Capacity 11/50
RG15
Class Handgun
Fire Mode Semi Auto
Damage 38 (32 Suppressed)
Fire Rate -
Mobility 50
Capacity 16/45
P9
Class Handgun
Fire Mode Semi Auto
Damage 45 (38 Suppressed)
Fire Rate -
Mobility 50
Capacity 17/64
LFP586
Class Handgun
Fire Mode Revolver
Damage 78
Fire Rate -
Mobility 50
Capacity 6/36
PMM
Class Handgun
Fire Mode Semi Auto
Damage 61 (53 Suppressed)
Fire Rate -
Mobility 50
Capacity 9/40
GSH-18
Class Handgun
Fire Mode Semi Auto
Damage 37 (28 Suppressed)
Fire Rate -
Mobility 50
Capacity 19/54
KERATOS .357
Class Handgun
Fire Mode Revolver
Damage 78 (66 Suppressed)
Fire Rate -
Mobility 45
Capacity 6/48
Bailiff 410
Class Handgun
Fire Mode Revolver
Damage 30
Fire Rate -
Mobility 45
Capacity 5/30

Machine Pistols

Bearing 9
Class Machine Pistol
Fire Mode Full Auto / Semi Auto
Damage 33 (28 Suppressed)
Fire Rate 1100 RPM
Mobility 50
Capacity 26/75
SMG-11
Class Machine Pistol
Fire Mode Full Auto
Damage 33 (28 Suppressed)
Fire Rate 1270 RPM
Mobility 50
Capacity 17/80
SMG-12
Class Machine Pistol
Fire Mode Full Auto / Semi Auto
Damage 28
Fire Rate 1270 RPM
Mobility 50
Capacity 33/160
C75 Auto
Class Machine Pistol
Fire Mode Full Auto / Semi Auto
Damage 35 (29 Suppressed)
Fire Rate 1000 RPM
Mobility 50
Capacity 27/78