one + five =

15 − ten =

Buck

Type Attacker
CTU JTF2
Release Year One, Season One
Armor Medium
Speed Average

Operator Tips

Buck is a well balanced attack Operator. He has weapons for medium to long range combat, and his under-barrel shotgun allows him to bust down destructible walls or make some kills up close and personal.

Unique Ability

Buck’s unique ability is the Skeleton Key. This is a semi automatic, under-barrel shotgun attachment on his primary weapon. The shotgun has 5 rounds per magazine and 16 rounds extra. The maximum damage it can do is 60 per pellet in the shotgun shell (x8), making it up to 480 damage, or one shot kill at close range.

Use the shotgun to breach walls or switch between long range and close range attack with the primary weapon.

Primary Weapons

C8-SFW
Class Assault Rifle
Fire Mode Full Auto / Semi Auto
Damage 40 (34 Suppressed)
Fire Rate 837 RPM
Mobility 50
Capacity 31/210
CAMRS
Class Marksman Rifle
Fire Mode Semi Auto
Damage 69 (58 Suppressed)
Fire Rate -
Mobility 50
Capacity 21/140

Secondary Weapons

MK1 9mm
Class Handgun
Fire Mode Semi Auto
Damage 48 (40 Suppressed)
Fire Rate -
Mobility 50
Capacity 14/52

Gadgets

Stun Grenade 3 grenades that detonate two seconds after being thrown. They impair the vision and hearing of all Operators near the explosion for several seconds. Use it to blind and deafen a room filled with enemies before clearing it out.
Frag Grenade 2 grenades that explode three seconds after pulling the pin. The grenades can be “cooked” by holding it in your hand for a second or two before throwing.