11 − nine =

seventeen + 12 =

Bandit

Type Defender
CTU GSG9
Release Original
Armor Light
Speed Fast

Operator Tips

Bandit’s electrical capabilities allows him to electrify various metal items. In the preparation round, hook them up to barbed wire to prevent any drones from coming into the objective room. Hook them up to reinforced walls to prevent any sort of breach charge.

Unique Ability

Bandit’s unique ability sets up a Crude Electrical Device that destroys all electrical gadgets and can damage enemies. Four devices can be hooked up per round, and the car batteries can be destroyed with firearms, explosives, or Thatcher’s EMPs.

The car batteries can be hooked up to reinforced walls, barbed wire, and deployable shields. Electrified barbed wire is great for destroying any drone that comes into contact with it, but electrified shields and reinforced walls will injure any Operator that touches them.

Primary Weapons

MP7
Class Submachine Gun
Fire Mode Full Auto / Semi Auto
Damage 32 (27 Suppressed)
Fire Rate 900 RPM
Mobility 50
Capacity 31/150
M870
Class Shotgun
Fire Mode Pump Action
Damage 60
Fire Rate -
Mobility 50
Capacity 7/29

Secondary Weapons

P12
Class Handgun
Fire Mode Semi Auto
Damage 44 (37 Suppressed)
Fire Rate -
Mobility 50
Capacity 16/60

Gadgets

Barbed Wire 3 bundles of barbed wire. Used to slow down enemies while attacking the base.
Nitro Cell 1 remote-detonated bomb. Can be disarmed by shooting or blowing it up.