sixteen + 15 =

twelve − eleven =

Rainbow Six Siege Guide

IQ

Side Attacker
Role Intel
CTU GSG9
Release Original
Armor Light
Speed Fast

Operator Tips

IQ is another speedy Operator, but you don’t want to run in without using her special ability. Using the small monitor on her arm, she can detect various electronics through walls. Use this to warn your teammates before they set of any enemy traps. Some devices can even be destroyed through breakable surfaces, but this will probably notify anyone on the other side of your position.

Unique Ability

IQ’s unique ability is an Electronics Detector attached to her forearm. Use the electronics detector to locate any electronics in range through surfaces. Only the P12 handgun can be used while the electronics detector is active.

Not only can this device detect enemy electronics, but it can also detect bomb sites and biohazard containers in terrorist hunt and multiplayer. All gadgets that will show up include

  • Smoke’s gas grenades
  • Mute’s signal jammers
  • Kapkan’s trip mines
  • Jager’s active defense system
  • Bandit’s shock wire
  • Valkyrie’s cameras
  • Echo’s yokai
  • Vigil’s cloaking device
  • Lesion’s GU mines
  • Ela’s mines
  • Maestro’s evil eye
  • Alibi’s prisms
  • Warden’s glasses
  • Nitro cells
  • Security cameras
  • Bulletproof cameras

Primary Weapons

AUG A2
Damage 42
(35 Suppressed)
Class Assault Rifle
Fire Rate 720 RPM Fire Mode Full Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
ACOG
Magazine 30+1 Grips -
MP Capacity 31/210 Barrel Suppressor
Flash Hider
Compensator
TH Capacity 31/240 Under Barrel Laser
552 Commando
Damage 48
(40 Suppressed)
Class Assault Rifle
Fire Rate 690 RPM Fire Mode Full Auto
Semi Auto
3 Round Burst
Mobility 50 Sights Red Dot
Holographic
Reflex
ACOG
Magazine 30+1 Grips Vertical Grip
Angled Grip
MP Capacity 31/210 Barrel Suppressor
Flash Hider
Compensator
Muzzle Brake
TH Capacity 31/240 Under Barrel Laser
G8A1
Damage 37
(31 Suppressed)
Class Light Machine Gun
Fire Rate 850 RPM Fire Mode Full Auto
Mobility 50 Sights Red Dot
Holographic
Reflex
ACOG
Magazine 50+1 Grips Vertical Grip
MP Capacity 51/150 Barrel Suppressor
Flash Hider
Compensator
TH Capacity 51/150 Under Barrel -

Secondary Weapons

P12
Damage 44
(37 Suppressed)
Class Handgun
Fire Rate - Fire Mode Semi Auto
Mobility 45 Sights -
Magazine 15+1 Grips -
MP Capacity 16/60 Barrel Suppressor
Muzzle Brake
TH Capacity 16/120 Under Barrel Laser

Gadgets

Breach Charge 3 charges that are used to blow open breakable surfaces. Get the jump on enemies or create new lines of sight.
Frag Grenade 2 grenades that explode three seconds after pulling the pin. The grenades can be “cooked” by holding it in your hand for a second or two before throwing.