4 + 12 =

fourteen + ten =

Kapkan

Type Defender
CTU Spetsnaz
Release Original
Armor Medium
Speed Average

Operator Tips

Kapkan is a defensive Operator who uses booby traps to injure or kill enemy combatants. It’s best to install these on doors while crouched and close to a wall. If you install the explosive while standing, a crouched teammate could possibly duck beneath the tripwire. Placing entry denial devices on the side of the frame near a wall will help it blend into its surroundings better.

Stay silently near the objective and wait for the hostiles to come to you. His primary weapons are suited for close quarter combat, like all defenders.

Unique Ability

Kapkan’s unique ability is the Entry Denial Device. This is a laser trip wire booby trap that can be set on window and door frames. Any enemy that touches the laser trip wire will set off the bomb, injuring or killing the hostile depending on their health and speed. A total of five devices are available per round.

Unfortunately, the devices cannot be placed on hatches or breached walls. The gadget is vulnerable to firearms, explosives, Twitch’s shock drone, and Thatcher’s EMPs.

Primary Weapons

9x19VSN
Class Submachine Gun
Fire Mode Full Auto / Semi Auto
Damage 34 (28 Suppressed)
Fire Rate 750 RPM
Mobility 50
Capacity 31/150
SASG-12
Class Shotgun
Fire Mode Semi Auto
Damage 50 (28 Suppressed)
Fire Rate -
Mobility 50
Capacity 11/30

Secondary Weapons

PMM
Class Handgun
Fire Mode Semi Auto
Damage 61 (51 Suppressed)
Fire Rate -
Mobility 50
Capacity 9/40
GSH-18
Class Handgun
Fire Mode Semi Auto
Damage 44 (37 Suppressed)
Fire Rate -
Mobility 50
Capacity 19/54

Gadgets

Impact Grenade 2 explosive Grenades that detonate on impact. Use them to blow open walls and create new lines of sight.
Nitro Cell 1 remote-detonated bomb. Can be disarmed by shooting or blowing it up.