5 × two =

two × two =


Type Defender
Release Original
Armor Medium
Speed Average

Operator Tips

Mute’s special Signal Disruptor is best used immediately when the round starts during the preparation phase. Lay them out at choke points coming towards the starting room to stop all drones in their place and hide the objective. Make sure the drones are not within the same room as the objective either or the camera might spot the objective just as it gets in range of the signal disruptor. It’s also best to put the disruptor just out of view of open door ways so Twitch’s drone doesn’t destroy it, and enemies can’t spot and shoot them.

During the action phase, keep signal disruptors near the objective by barriers and reinforced walls. This will stop breach charges, thermite’s charge, hibana’s pellets, Lion’s radar, and prevent other remote detonated explosives from working. Be wary, Thatcher’s EMP grenades can destroy Mute’s signal disruptors.

Unique Ability

Mute’s unique ability is the Signal Disruptor, which jams communications for remote gadgets or drones within its range. This includes Thermite’s exothermic charges, Twitch’s shock drones, Fuze’s charges, Hibana’s pellets, Dokkabei’s Logic Bomb, Lion’s EE-ONE-D, and all breach charges and drones.

Unfortunately, the signal jammer must be placed on a large horizontal surface. If it’s not setting down, keep moving around until it gets set. Hold the unique ability button to see each signal jammer’s range. Four jammers are available each round. The jammer is vulnerable to firearms, explosives, Twitch’s shock drones, and Thatcher’s EMPs.

Primary Weapons

Class Submachine Gun
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 30 (25 Suppressed)
Fire Rate 800 RPM
Mobility 50
Capacity 31/150
Class Shotgun
Fire Mode Pump-Action
Damage 48
Fire Rate -
Mobility 50
Capacity 7/29

Secondary Weapons

P226 MK25
Class Handgun
Fire Mode Semi Auto
Damage 50 (42 Suppressed)
Fire Rate -
Mobility 50
Capacity 16/60

Class Machine Pistol
Fire Mode Full Auto
Damage 35 (29 Suppressed)
Fire Rate 1270 RPM
Mobility 50
Capacity 17/80


Nitro Cell 1 remote-detonated bomb. Can be disarmed by shooting or blowing it up.
Bulletproof Camera 1 camera that can see through thick smoke and withstand shots to its front face. Can be deployed on any flat surface large enough to hold it.