2 + 15 =

2 × three =

Smoke

Type Defender
CTU SAS
Release Original
Armor Medium
Speed Average

Operator Tips

Smoke is the only Operator that is equipped to withstand his own toxic gas charges, so be very careful you don’t team kill. Set a charge at a choke point somewhere in the map and detonate it when the enemies come through. Make note, the gas bombs can be destroyed with a bullet or explosion.

Unique Ability

Smoke’s unique abilities revolve around toxic gas. First, Smoke has a remote detonated toxic gas charge. These gas grenades can stick to any surface, but only one can be set and detonated at a time before another can be used. Three gas charges are available per round. They are vulnerable to firearms, explosives, and Thatcher’s EMPs.

Furthermore, Smoke has a special gas mask that can withstand all of his own toxic fumes. Unfortunately, this means all friendly and enemy Operators can be injured and killed next to a gas cloud. This includes hostages during defense rounds!

Primary Weapons

FMG-9
Class Submachine Gun
Fire Mode Full Auto / Semi Auto
Damage 30 (25 Suppressed)
Fire Rate 800 RPM
Mobility 50
Capacity 31/150
M590A1
Class Shotgun
Fire Mode Pump-Action
Damage 48
Fire Rate -
Mobility 50
Capacity 7/29

Secondary Weapons

P226 MK25
Class Handgun
Fire Mode Semi Auto
Damage 50 (42 Suppressed)
Fire Rate -
Mobility 50
Capacity 16/60
SMG-11
Class Machine Pistol
Fire Mode Full Auto
Damage 33 (28 Suppressed)
Fire Rate 1270 RPM
Mobility 50
Capacity 17/80

Gadgets

Barbed Wire 3 bundles of barbed wire. Used to slow down enemies while attacking the base.
Impact Grenade 2 explosive Grenades that detonate on impact. Use them to blow open walls and create new lines of sight.