fifteen − 1 =

one × 1 =

Mute

Type Defender
CTU SAS
Release Original
Armor 2/3
Speed 2/3

Operator Tips

Mute’s special Signal Disruptor is best used immediately when the round starts during the preperation phase. Lay them out at choke points coming towards the starting room to stop all drones in their place and hide the objective. Make sure they’re not within the same room as the objective either or the camera might spot the objective just as it gets in range of the signal disruptor.

During the action phase, keep signal disruptors near the objective by barriers and reinforced walls. This will stop breach charges and other remote detonated explosives from working.

Unique Ability

The Signal Disruptor jams communications for remotely detonated gadgets or drones in its range. Must be placed on the floor. Four are available each round.

Primary Weapons

MP5K
Class Submachine Gun
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 25
Fire Rate 800 RPM
Mobility 50
Capacity 31/150
M590A1
Class Shotgun
Fire Mode Pump-Action
Damage 48
Fire Rate -
Mobility 50
Capacity 7/29

Secondary Weapons

P226 MK25
Class Handgun
Fire Mode Semi Auto
Damage 50
Fire Rate -
Mobility 50
Capacity 16/60

Gadgets

Nitro Cell 1 remote-detonated bomb. Can be disarmed by shooting or blowing it up.
Deployable Shield 1 Deployable Shield that can be used to create a makeshift barrier. Withstands all bullets, but not explosives.