thirteen − eight =

eleven + eleven =

Fuze

Type Attacker
CTU Spetsnaz
Release Original
Armor Heavy
Speed Slow

Operator Tips

Fuze is a heavy-duty attacker. Blast the next room with cluster charges and slowly investigate the remains with a shield protecting yourself, or rush in and shoot down whatever might still be kicking. Using the cluster charge will only detonate small grenades on the other side of a destructible wall. The wall will not be destroyed, other than a small hole. It’s best to have a Breach Charge as your gadget. DO NOT USE the cluster charge if trying to secure a hostage.

Unique Ability

Fuze’s unique ability is the Cluster Charge. Plant this gadget on a destructible wall to release five sub-grenades on the opposite side.

Being an electronic gadget mixed with grenades, it can be jammed by Mute’s signal jammer, and three of the five grenades can be neutralized with Jager’s ADS.

Primary Weapons

Ballistic Shield
Damage -
Fire Rate -
Mobility 30
6P41
Class Light Machine Gun
Fire Mode Full Auto
Damage 46 (39 Suppressed)
Fire Rate 680 RPM
Mobility 50
Capacity 100/301
AK-12
Class Assault Rifle
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 45 (38 Suppressed)
Fire Rate 850 RPM
Mobility 50
Capacity 31/210

Secondary Weapons

PMM
Class Handgun
Fire Mode Semi Auto
Damage 61 (51 Suppressed)
Fire Rate -
Mobility 50
Capacity 9/40
GSH-18
Class Handgun
Fire Mode Semi Auto
Damage 44 (37 Suppressed)
Fire Rate -
Mobility 50
Capacity 19/54

Gadgets

Breach Charge 3 charges that are used to blow open breakable surfaces. Get the jump on enemies or create new lines of sight.
Smoke Grenade 2 Smoke Grenades that detonate two seconds after hitting the ground.