nine + 19 =

sixteen − four =

Twitch

Side Attacker
Role Counter-Intel
CTU GIGN
Release Original
Armor Medium
Speed Average

Operator Tips

Twitch is a tech attack Operator. She relies on her special drone to search out and destroy any enemy cameras and gadgets with the tazer. The tazer can also injure enemies with 10 damage per shot, but will down an enemy first instead of killing them.

Since this drone cannot jump and pull off quick manuevers to avoid enemies, it’s best to sneak around destroying electronics instead of attacking enemies. The Shock Drone can easily disable many enemy traps and devices, leaving their objective wide open without them realizing their defenses are down.

Unique Ability

Twitch’s unique ability is the Shock Drone. This piece of equipment replaces normal drones with two specially made drones. The shock drone cannot jump, but it comes equipped with a five-shot tazer.

The tazer can instantly destroy

  • Smoke’s gas grenades
  • Mute’s signal jammer
  • Kapkan’s trip mines
  • Jager’s active defense system
  • Bandit’s shock wire
  • Valkyrie’s cameras
  • Echo’s yokai
  • Mira’s black mirror gas canister
  • Lesion’s GU mines
  • Ela’s concussion mines
  • Alibi’s prisms
  • Nitro cells
  • Security cameras
  • Bulletproof security cameras

The Shock Drone tazer will temporarily disable

  • Bulletproof security cameras
  • Maestro’s evil eye (see note)

When it comes to Maestro’s evil eye, the Tazer will disable the camera and open the blast door slightly when the outside is shocked. Use the Tazer again to destroy the camera in this vulnerable state before it becomes operational again.

Two shock drones are available per round, the first is deployed during the preparation phase, and the second will be stockpiled. The tazer is best used against equipment, but it can also be used to injure an Operator by 10 HP.

Since the release of Mozzie, he has become the biggest threat to Twitch. Mozzie has the ability to hack and steal Twitch’s shock drones. Drones blink yellow for friendly, blue for enemy, and white for Vigil and Nokk.

Primary Weapons

F2
Class Assault Rifle
Fire Mode Full Auto / 3 Round Burst / Semi Auto
Damage 40 (34 Suppressed)
Fire Rate 980 RPM
Mobility 50
Capacity 31/210
417
Class Marksman Rifle
Fire Mode Semi Auto
Damage 69 (58 Suppressed)
Fire Rate -
Mobility 50
Capacity 11/90
SG-CQB
Class Shotgun
Fire Mode Pump Action
Damage 53
Fire Rate -
Mobility 50
Capacity 7/29

Secondary Weapons

P9
Class Handgun
Fire Mode Semi Auto
Damage 45 (38 Suppressed)
Fire Rate -
Mobility 50
Capacity 17/64
LFP586
Class Handgun
Fire Mode Revolver
Damage 78
Fire Rate -
Mobility 50
Capacity 6/36

Gadgets

Claymore 1 motion-triggered explosive mine. Set it in door ways or protect objectives with these.
Breach Charge 3 charges that are used to blow open breakable surfaces. Get the jump on enemies or create new lines of sight.