12 − five =

twelve + 12 =

Thatcher

Side Attacker
Role Counter-Intel
CTU S.A.S.
Release Original
Armor Medium
Speed Average

Operator Tips

Thatcher is an offensive Operator that specializes in disabling enemy electronics. Use the EMP Grenade to eliminate any electrical defenses, then breach charge a wall to storm in with a shotgun or assault rifle.

Thatcher is great when tied with Fuze or Hibana if the enemy team is using a Mute with reinforced walls. However, Jager’s anti grenade gadget will prevent EMP grenades from being thrown into a room while they’re active. However, an EMP grenade can be thrown outside the wall to destroy any ADS that might be nearby.

Unique Ability

Thatcher’s unique ability are special pieces of equipment called EMP Grenades. Three electromagnetic pulse grenades are available per round that have the ability to disable or destroy any enemy electronics within its blast range.

EMP grenades instantly destroy

  • Smoke’s gas grenades
  • Mute’s signal jammers
  • Kapkan’s trip mines
  • Bandit’s shock wire
  • Valkyrie’s cameras
  • Echo’s Yokai
  • Lesion’s GU needles
  • Ela’s concussion mines
  • Kaid’s Electroclaws
  • Nitro cells

EMP grenades temporarily disable

  • optic sights
  • laser sights
  • Pulse’s camera
  • Valkyrie’s cameras
  • Alibi’s holograms
  • Maestro’s evil eye
  • Security cameras
  • Bulletproof cameras

When it comes to Jager’s active defense system, the EMP grenade can destroy the gadget if the explosion is on the opposite end of a wall. However. If the EMP grenade comes into range of the ADS, it will detonate the grenade before the EMP goes off.

Primary Weapons

AR33
Class Assault Rifle
Fire Mode Full Auto / 2 Round Burst / Semi Auto
Damage 41 (34 Suppressed)
Fire Rate 749 RPM
Mobility 50
Capacity 26/175
L85A2
Class Assault Rifle
Fire Mode Full Auto / Semi Auto
Damage 47 (39 Suppressed)
Fire Rate 670 RPM
Mobility 50
Capacity 31/210
M590A1
Class Shotgun
Fire Mode Pump-Action
Damage 48
Fire Rate -
Mobility 50
Capacity 7/29

Secondary Weapons

P226 MK25
Class Handgun
Fire Mode Semi Auto
Damage 50 (42 Suppressed)
Fire Rate -
Mobility 50
Capacity 16/60

Gadgets

Breach Charge 3 charges that are used to blow open breakable surfaces. Get the jump on enemies or create new lines of sight.
Claymore 1 motion-triggered explosive mine. Set it in door ways or protect objectives with these.