Thatcher is an offensive Operator that specializes in disabling enemy electronics. Use the EMP Grenade to eliminate any electrical defenses, then breach charge a wall to storm in with a shotgun or assault rifle.
Thatcher is great when tied with Fuze or Hibana if the enemy team is using a Mute with reinforced walls. However, Jager’s anti grenade gadget will prevent EMP grenades from being thrown into a room while they’re active. However, an EMP grenade can be thrown outside the wall to destroy any ADS that might be nearby.
Thatcher’s unique ability is a special piece of equipment called EMP Grenades. Three electromagnetic pulse grenades are available per round that have the ability to disable any electronics within its blast range.
EMP grenades will instantly destroy Smoke’s gas grenades, Mute’s signal jammers, Kapkan’s trip mines, Bandit’s batteries, Valkyrie’s cameras, Echo’s Yokai, Lesion’s GU needles, Ela’s mines, any security cameras, and nitro cells.
The EMP grenade only temporarily disables optic sights, laser sights, Pulse’s camera, Alibi’s holograms, and Maestro’s evil eye.
When it comes to Jager’s ADS, the EMP grenade can destroy the gadget if the explosion is on the opposite end of a wall. However. If the EMP grenade comes into range of the ADS, it will detonate the grenade before the EMP goes off.
|Fire Mode||Full Auto / 2 Round Burst / Semi Auto|
|Damage||41 (34 Suppressed)|
|Fire Rate||749 RPM|
|Fire Mode||Full Auto / Semi Auto|
|Damage||47 (39 Suppressed)|
|Fire Rate||670 RPM|
|Fire Mode||Semi Auto|
|Damage||50 (42 Suppressed)|
|Breach Charge||3 charges that are used to blow open breakable surfaces. Get the jump on enemies or create new lines of sight.|
|Claymore||1 motion-triggered explosive mine. Set it in door ways or protect objectives with these.|