14 − 11 =

two × four =

Recruit

If an operator is not chosen at the beginning of a match, Recruit will be automatically selected. Recruit and the CTU can also be chosen voluntarily. This operator’s loadout and stats change based on the CTU and whether or not you’re an attacker or defender. Their variety of gadgets often make up for their lack of a special ability.

The table below lists the various options you can choose for Recruit based on the CTU. As an attacker, Recruit will carry two drones, a grappling hook, and must choose between Breach Charges x2 or Smoke x2 in the first gadget slot and Frag Grenade x1 or Stun Grenade x3 in the second gadget slot.

Recruit Attacker
CTU Armor Speed Primary Secondary
SAS Light Fast L85A2
M590A1
AR33
P226
SMG-11
FBI SWAT Heavy Slow Shield MEUSOC
5.7 USG
FBI SWAT Medium Average M1014
R4-C
556xi
MEUSOC
5.7 USG
GIGN Heavy Slow F2
SG-CQB
417
Shield
LFP586
P9
Spetsnaz Heavy Slow AK-12
SASG-12
6P41
PMM
GSh-18
GSG 9 Light Slow AUG A2
M870
552C
G8A1
P12

As a defender, Recruit will carry one reinforced wall barricade, infinite normal barricades, Barbed Wire x2 in the first gadget slot, and the choices of Nitro Cell x1 or Deployable Shield x1 in the second gadget slot.

Recruit Defender
CTU Armor Speed Primary Secondary
SAS Light Fast MP5K
M50A1
FMG-9
P226
SMG-11
FBI SWAT Medium Average UMP45
M1014
MEUSOC
5.7 USG
GIGN Heavy Fast P90
SG-CQB
MP5
LFP586
P9
Spetsnaz Heavy Slow 9x19VSN
SASG-12
PMM
GSh-18
GSG 9 Light Fast MP7
M870
416-C
P12