1 × three =

11 − 10 =

Pokemon Sun and Moon Walkthrough

Held Battle Items

Held Battle Items are the type of are items that only work when being held by a Pokemon while in battle. There are a large number of these items with various effects.

A few things to note:

  • All of the held items will be listed in Alphabetical Order for better organization.
  • All items can be used multiple times unless stated otherwise in the description
  • All item effects will remain active until the Pokemon is switched out or the battle ends — unless the item was a one-time use item.
  • For damaging items, give them to a Pokemon that knows the attack Bestow.
  • Some items can only be found on wild Pokemon. Instead of capturing many of those Pokemon, use the move Thief.
Name Location Description
Absorb Bulb A one-time use item which increases the user's Special Attack Stat when hit by a Water-type Attack.
Air Balloon Makes the holder immune to Ground-type Attacks until they are attacked.
Amulet Coin Doubles the amount of money received after winning a battle. The Pokemon holding the Amulet Coin must be in battle to get the money boost.
Assault Vest An item that increases the Special Defense of the user by 50%, but prevents them from using Status Moves.
Big Root Increases the amount of HP absorbed from HP Absorbing moves by 30%.
Binding Band Increases the amount of damage caused by multiturn Trapping attacks from 1/8 to 1/6.
Black Sludge Restores 1/16th of a Poison-type Pokemon's Max HP every turn. If held by any other type, it will reduce the Pokemon's Max HP by 1/8th each turn.
Bright Powder Increases the user's Evasion by 25%.
Cell Battery A one-time use item which increases the user's Attack Stat when hit by an Electric-type Attack.
Choice Band Increases the user's Attack Stat by 50%; however, the user can only use the first move he selected for the remainder of the battle.
Choice Scarf Increases the user's Speed Stat by 50%; however, the user can only use the first move he selected for the remainder of the battle.
Choice Specs Increases the user's Special Attack Stat by 50%; however, the user can only use the first move he selected for the remainder of the battle.
Cleanse Tag Place on the leader of the Party to encounter less Pokemon in the wild. Only effective if wild Pokemon are at a lower level than the user.
Damp Rock Increases the duration of Rain from five to eight turns.
Deep Sea Scale Doubles Clamperl's Special Defense Stat.
Deep Sea Tooth Doubles Clamperl's Special Attack Stat.
Destiny Knot Causes the target to become Infatuated if the user is inflicted with Infatuation. Also increases IV inheritance when holder is bred.
Eject Button A one-time use item which allows the user to switch to another Pokemon in their party after being hit by a direct attack.
Eviolite Increases the user's Defense and Special Defense Stats by 50% if the user can still evolve.
Expert Belt Increases the power of Super Effective moves by 20%.
Flame Orb Causes the Burned condition to the user after one turn.
Float Stone Halves the weight of the user.
Focus Band 10% chance of allowing the user to endure attacks that would cause them to faint, leaving them with 1 HP.
Focus Sash Allows the user to endure an attack that would cause them to faint, leaving them with 1 HP. However, it only works if they had full HP before the move was used.
Full Incense Forces the user to move last in the bracket. Breed with Snorlax to get Munchlax.
Grip Claw Allows multiturn attacks to hit 5 times every time.
Heat Rock Increases the duration of Harsh Sunlight from five to eight turns.
Icy Rock Increases the duration of Hailstorms from five to eight turns.
Iron Ball Cuts the user's Speed Stat in half and prevents immunity from Ground-type Attacks.
King's Rock Increases the user's chance of causing Flinch when using Attacks that don't cause Flinch.
Lagging Tail Forces the user to attack last in battle.
Lax Incense User Evasion increases by 10%. Breed with Wobbuffet to get Wynaut.
Leftovers Restores 1/6th of the user's Max HP after every turn.
Life Orb Increases the power of Attacks by around 30%, but at the cost of 10% of the user's Max HP each turn. Does not affect Pokemon with Magic Guard.
Light Ball Doubles the Attack and Special Attack Stats of Pikachu. Also necessary to learn Volt Tackle when breeding.
Light Clay Increases the duration of Reflect and Light Screen from five to eight turns.
Luck Incense Doubles the amount of money you receive after battle. Breed with Chansey and Blissey to get Happiny.
Lucky Egg Increases the amount of EXP earned in battle by about 50%.
Lucky Punch Increases the Critical Hit ratio of Chansey by two stages.
Luminous Moss A one-time use item which increases the user's Special Defense Stat when hit by a Water-type Attack.
Mental Herb A one-time use item that cures the effects of Cursed Body, Disable, Encore, Infatuation, Taunt, and Torment
Metal Powder Doubles the Defense and Special Defense Stats of Ditto.
Metronome Increases the power of Attacks by 20% when used in succession. The power stops increasing after the fifth consecutive turn (100% increase).
Muscle Band Increases Physical Attacks by 10%.
Power Herb A one-time use item that allows the user to skip the first turn of a two turn move, e.g. Dig and Fly. (Excludes Sky Drop)
Pure Incense Causes wild Pokemon to show up less. Breed with Chimecho to get Chingling.
Quick Claw May allow the user to attack first in a battle. (20% chance)
Quick Powder Doubles the Speed of Ditto.
Razor Claw Increases the user's Critical Hit Ratio by 1.
Razor Fang Increases the user's chance of causing Flinch when using Attacks that don't cause Flinch.
Red Card A one-time use item that forces the enemy Pokemon to switch to a random Pokemon from their team when the user is directly attacked.
Ring Target This would allow a Poison-type move to hit a Steel-type Pokemon.
Rocky Helmet Causes damage equal to 1/6th of Max HP to the opponent when they use a direct attack on the user.
Safety Goggles An items that protects the holder from both weather-related damage and powder moves. Examples include: Sandstorm, Hail, Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore
Scope Lens Increases the user's Critical Hit Ratio by 1.
Shed Shell Allows the user to switch out of battle, even if trapped by specific moves or abilities.
Shell Bell Restores HP equal to 1/8th of the damage dealt by the user. If the user deals 40 HP of damage to a target, 5 HP will be restored to the user.
Smoke Ball Allows the user to run away from any Wild Pokemon.
Smooth Rock Increases the duration of Sandstorms from five to eight turns.
Snowball A one-time use item which increases the user's Attack Stat when hit by an Ice-type Attack.
Soothe Bell Increases the Friendship of a Pokemon.
Stick Increases the Critical Hit ratio two stages for Farfetch'd.
Sticky Barb Causes damage equal to 12.5% of the user's Max HP each turn. If an opponent Pokemon uses a direct attack, they will receive the same damage. If the Pokemon has no held item, Sticky Barb may jump over to that Pokemon when using a Direct Attack.
Thick Club Double the Attack stat of Cubone and Marowak.
Toxic Orb Causes the Badly Poisoned condition to the user after one turn.
Weakness Policy A one-time use item that increases the user's Attack and Special Attack two stages if hit with a move the user is weak to.
White Herb A one-time use item that cures any reduced Stats.
Wide Lens Increases the user's Accuracy Stat by 10%.
Wise Glasses Increases the user's Special Attack Stat by 10%.
Zoom Lens Increases the user's Accuracy Stat by 20% if the user moves after the opponent Pokemon.