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Homefront Guide

Here is a complete guide to the Campaign and Multiplayer of Homefront.

This Guide was written long ago, please excuse the grammar and formatting. There are some watermarks from my old website The website is no longer active. I used to own it, so it is not stealing.

Campaign Walkthrough

Homefront isn’t your basic military first person shooter. Instead, you play as a part of a resistance group using guerrilla tactics – somewhat. You will not have access to lots of ammo or even the best equipment. You and your team must find weapons, ammo, and equipment as you play through the campaign. You will always have a teammate with you to get through the levels. Sometimes you will have three teammates. Don’t worry about shooting them. Your teammates will never die or become injured. You can even shoot through them. If you get lost, find your teammates and follow them. Use your compass at the top of the screen to find your teammates, objectives, and general directions if I give them in this guide.

There are 7 levels in Homefront’s campaign. The campaign contains 61 hidden newspapers which unlocks 3 achievements/trophies. They should glow on the ground. If you find one in an area, there are probably several next to it. In addition to the newspapers, there are also 10 QR codes hidden throughout the Xbox 360 version of the game. One is inside the manual that comes with the game. You can watch this video here to see all locations.

Cliff notes: This guide covers the 61 newspapers, 9 QR Codes, basic campaign walkthrough, and help for all campaign achievements/trophies.

Why We Fight

The game starts out with a cut scene. After the scene, you will find yourself in your apartment. Answer your door to start another scene. After that is over, pick up the pistol and exit the bus. Use your pistol wisely, you won’t find much ammo around right away. Aim for the head to take enemies down quickly.

You should see a big white building that your teammates run into. Around the side of the building is the first newspaper in the game. Pick it up to get your first achievement/trophy.

Follow your teammates into the building to your right. Exit out the back and shoot two KPA soldiers. Pick up the T3AK as your second weapon. You can get two achievements/trophies for killing 25 people with the M9 pistol and the knife melee attack.

Run into the gas station before the vehicle kills you. Inside will be more KPA soldiers. Take them out before they can aim at you. Pick up any ammo you can. You can switch the M9 for the PWS Diablo SMG, if you like. I recommend picking up the PWS because you can find a lot of ammo for it.
Keep moving with your team. You will fight outside the buildings and back in doors. Aim for the head to conserve your ammo. The next building has frag grenades and a few weapons on the floor. The small entrance room before the enemies in the main room contains a QR Code. Enter the room, take out the enemies and pick up the frags. More soldiers will make their way towards you and the gas station. Use the grenades to take out multiple enemies at once. Kill anyone you see until the gas pumps explode. All enemies will die in the explosion. Gather up any weapons and ammo and move on. The next area has anewspaper before the gate.

Walk to the next area to get another objective, “Crawl into the house.” Before crawling in, you can find another newspaper on the floor to the right.

Crawl into the house and wait for the enemies to pass. When Connor tells you, sprint across the street. Take a left after the first blue house to find another newspaper in the window.

Enter the house to find two newspapers. One is in the fireplace and one is up the set of stairs.

Walk out back and climb the tree house to progress. The next area is a basic firefight. Shoot the enemies and move forward to the next area. The next area will have a machine gunner in the second floor of a building. Stay behind cover and shoot him in the head, if you can. When all the enemies are dead in this area, a light tank will bust through the gate. Run to the right to get behind cover, but watch out for one more soldier in the wrecked house. Climb up the ladder to the roof of the house with the machine gunner. Eliminate anyone inside and take the M249 LMG. Inside is some C4. Grab it and throw it on the tank to destroy it.

Jump out of the house and move on to the next area. There will be a few houses around a street circle. Walk to the North East corner around a yellow house to find a newspaper. There is another newspaper on the porch of another yellow house in the South East corner.

Follow your team into a house to find a newspaper in the entrance and another newspaperinside the house in a corner.

Follow your team until you reach the cul-de-sac. A little dialogue will play, then some more fighting. Another M9 pistol will be in the next house. If you haven’t gotten your achievement, try to get it now! Hold off the front door with your M249. Kill anyone in front of the house and the soldiers jumping in the side window. Eventually the soldiers will throw some green smoke inside. Run into the garage and out to another house. Your partners will tell you to pick up some device that controls a drone. Use it to target vehicles and infantry. Destroy everyone on the street to end the level.


This mission starts out with you in a bed. You can only walk through this area. It’s mostly dialogue to boost up the game’s story. Talk to every person you can in this area to earn an achievement/trophy. The first guy is down the stairs and to the left, working on batteries. The next house has a lady cooking and a lady sitting on the couch to talk to. There’s also a newspaper in the small office inside the living room. You can also find a QR Code inside the office.

Exit out of the house to the yard. The yard has four people to talk to and one newspaperat the end near the next house. Enter the house and grab your gear. Climb down to a tunnel to reach the street outside the safe zone. Walk to the left to find another newspaperhidden amongst the grass in a corner. Another newspaper will be around the corner in a shed.

Follow your team to the main street where a sentry tower is. When you can, walk across the street to find another newspaper to the right. You can earn an achievement/trophy if you can destroy the drone without it injuring you. Make sure that blue light doesn’t spot you. Use any cover you can to get near it. Then destroy it with a frag.

Enter the house after the sentry gun for a little more dialogue. You will need to clear the backyard of any enemies. Shoot through the window to start the firefight. Move out of the house and clear out the yard. Enemies will keep spawning, so move forward to stop them.

When the yard is clear, enter the next house. Your team will open the door to another street. Go to the right and around the side of the house to find another newspaper. A second newspaper will be at the bottom of the flag polls in the middle of the street. And a third newspaper will be inside a bus at the end of the street, not the one right next to you.

Follow your team to the school GYM. They will open the doors for you and talk a little inside. You can find another newspaper in the GYM around some boxes. There is also aQR Code up against the wall near the newspaper, on the foot of the mascot. Exit out of the GYM to a playground. You can find a newspaper to the left in a yard and another on the toys. Enter the next yard to find another newspaper in a kiddy pool. The next street has a bunch of Korean soldiers and a sentry gun. Stay behind cover and take them all out. Move up the street and to the left. Follow your team through the back yards of a few houses. Make your way to the sentry gun and destroy it.

At the other end of the street is another tunnel. Go through it to find a small settlement. Connor will take your guns. Straight forward is a QR Code on the wall of lost souls. Two more newspapers will be here around the street area. Walk across the street to find one to the right. The second is back across the street under a blue tarp.

Follow your team until you reach a turnstile, but don’t enter it. Turn around to find anothernewspaper. Follow Arnie and get ready for a huge fight. Koreans will come from the front and the top right side. Grab a weapon and climb up the stairs to your left. Take out any gunners you see and move forward. If you don’t move forward, more enemies will keep coming. Make your way to the house and clear it out. Take the beacons on the bottom floor and exit out the building to meet back up with your team.

Walk towards the football field and grab the last newspaper of the chapter. It will be on the floor on the way to the field. You’ll find a lot more Koreans and two sentry towers in the stadium. Walk around the sides killing all Koreans to reach the sentries. Blow them up for more dialogue which ends the chapter.

Fire Sale

This chapter starts off with some dialogue. After the dialogue you will exit the vehicle into a parking lot. There are two newspapers here. One is to the left in some grass. The second is in the middle of the parking lot.

Follow Rianna into a building and up the stairs. Exit out the door and jump down to the balcony. To your right should be another newspaper. Now wait for the white phosphorus to deploy over the Koreans. You can get an achievement/trophy for killing 5 Koreans on fire, or you can get an achievement/trophy for staying where you are.

When you’re ready, start firing at the KPA. Some will fire rockets at you, so look out. After a small scene, make your way to the other end of the parking lot. Don’t touch the fire anywhere in this chapter or you could die.

After another small scene you will have control of the Goliath. Take out any KPA with EMP launchers. The EMP launchers will disable the Goliath for a short time. You can use the Goliath to kill any KPA and any vehicles they may bring. Regroup with your team, but stay away from the Goliath. A helicopter will come at it and fire rockets. Use the Goliath to take it out before it can kill you. A lot of KPA soldiers will come out of nowhere near the Hooters. Fight and kill them all so you can enter the Hooters. Inside, behind a counter, is another newspaper. You should earn the Archivist achievement/trophy here.

Crawl under a gate with your team to find another newspaper behind a soda machine. Enter the store to find a lot more KPA soldiers. You should find an 870 Express Shotgun early on. This is a great weapon for the close quarters. Watch all of your surroundings. KPA will be on the ground floor and up on balconies. Navigate your way through the store until you reach a red counter with a sign above it that says “gamers.” Behind the counter is another newspaper.

Keep fighting your way through the store. Look out for explosive barrels and fire. At the end, you and your team will exit out. You must now run down to a truck and plant a beacon on it before it drives off. Kill any KPA soldiers you see along the way. When you’re close enough to the truck, press the appropriate button to plant the beacon. Your team will tell you to regroup. On the way back is another newspaper inside a small building, almost like a bridge toll thing. Grab it and regroup.

You and your team will now walk back through the store. The entire place will be set on fire. Make it to the stairs to find the last newspaper of the chapter. Now climb up the stairs to the rooftops. You can find another QR Code on the right side of the red wall before you jump off the roof. Jump off and sprint to the trucks. Use the Goliath to target any vehicles as you make your escape.

The Wall

This chapter starts out at the Oasis. After a bit of dialogue, your team will open up a gate allowing you to move on. Before reaching the street, look to your left for a newspaper. Cross the street with your team and break down a gate. You should see a pool with something over it. To the right of the pool in the grass is another newspaper.

Make your way to the next street, but stay behind cover. The KPA will ambush you. Enemies will be on rooftops and in the street. Use your M4 and M110 to take anyone out. Eventually a Humvee will come towards you and your team. Stay behind cover until Goliath comes for help. When he’s available, mark the Humvee. The next area is the “street section” in the description of an achievement/trophy. Make it through here without the Goliath taking any damage. You must kill every RPG soldier on each rooftop. Push you the street to make it through faster. If one RPG hits the Goliath, you won’t earn this award. There should be one on the first building to the right, two on another building to the right, one on a building down to the left, and two on another building to the right at the end of the street. But that’s not all, just a short intermission. The next area has one man on the first house to the right, and one more on the next house to the right. The achievement/trophy should unlock after you kill the men at the end of the street.

Before moving forward, move backwards. There is one newspaper in the back. From the starting point of this whole street scene, enter the garage of the second house on the right for a newspaper. Now head back to the Goliath and towards the last barrier. A tank will bust through. Run to your left after the Goliath punches a hole in the wall. You have to do this quick before the tank kills you. Your team will tell you to go out and mark the tank. Exit through a newly opened gate and mark the tank to the right. To the left is another barrier and a newspaper hidden amongst the trash on the floor.

Follow your team to the end of the street and into a canal. You should see a town being destroyed in the background. In the canal is another newspaper. It’s slightly hidden in the grass in the right corner. Reach the end of the canal to find a few injured people. Anothernewspaper will be in the left corner near a dumpster. There will be another dumpster to the right. A QR Code will be on the wall to the left of that dumpster.

Exit out to the street to get a new objective. You must lower a barricade for Goliath to pass through. To the right of the activate point is another newspaper in a corner near a dumpster. Eliminate all KPA before lowering the gate for Goliath. It will take a few seconds to lower the gate, leaving you open to gun fire.

Follow Connor into the White Castle. Pick up the shotgun behind the counter and break open the door to the next building. Everything will go into slow motion. Use your shotgun to blow up some gas barrels and take out all KPA. The last newspaper of this chapter is behind the counter in the room to the right. Eliminate the targeted KPA soldiers on rooftops and clear the streets of everyone else. You need to lower the next gate for the Goliath just like before. Regroup with your team inside the building you just left. Walk up the stairs to the rooftop and pick up the RPG. Fire the RPG at the Goliath when told. Next, enter the Humvee down stairs. Use the machine gun as you and your team escape and end the chapter.


This chapter starts off with a small bit of dialogue, then a huge firefight. Eliminate the survivalist to move on to the next area. Stay under cover when fighting with these guys, they will have men all around, some with RPGs. When the area is clear, go to the windmill to the right and look close to the house for a newspaper. Turn around and walk West to the other side of the street. Inside a shack with a US flag on it is another newspaper. Walk further North West to a barn to find a third newspaper.

Meet back up with your team at the gate. Connor will give you an M200 sniper rifle. Walk up the path towards a red barn. Another newspaper will be on the left side of the dirt road in some grass, a bit further to the right of the for sale sign.

Stay hidden in this chapter. You will have to restart from a checkpoint if you are detected. A bit down the road is another newspaper directly to the right of Connor. Follow your team and do exactly what they say. You will need to snipe certain targets when prompted.

Once your each a barn house that you cut through, Connor will tell you to take out a man with your knife. There will be tons of guns to his left and a newspaper closer to the door on the same side. You can also find a QR Code on the wall.

Take out the RPG guy on the windmill and follow your team to the right. When you jump down a small hill, look to your right for another newspaper in the grass.

Walk into the river and follow your team. They will tell you to eliminate all people in this area, no need to be stealthy here! After the area is clear, head to the left near a trailer to find another newspaper.

Follow your team to the next battle zone not far from the last newspaper. The U.S. Will be to the right, and the Koreans will be in the middle. Kill them all and head to the left to find another newspaper up against the fence.

The next area contains more people. Eliminate everyone and look out for the RPGs. There will be men on the ground and on trailers. When the area is clear Connor will tell you to move up and that will be the last of the RPGs. Another newspaper should be on the ground next to a trailer to your right.

Make your way up towards the church. Eventually you will pass a cemetery to your left. In the cemetery is another newspaper. Keep going towards the church to find anothernewspaper. Don’t go after the newspaper right away because there are enemies surrounding the front door. Eliminate everyone and then go after the newspaper to the right of the door. It will be a slightly hidden.

Enter the church and reach the top in 240 seconds to earn an achievement/trophy. There will be many enemies inside, so it’s not recommended to go after this achievement/trophy and the achievement/trophy for survive the entire chapter. Reach the top of the church to find another sniper rifle. Eliminate the targets Connor tells you to, when he tells you to.

Eventually the KPA will catch on and RPG you. You will have to jump down and make your way to the team. Walk down to the red Diesel and walk right to find the last newspaper in this chapter. Fight your way to your team to end the chapter.


This chapter is technically what is known as a “rail shooter.” You won’t have much control over where you’re going. There are no newspapers at all in this chapter. You will fly the helicopter from start to finish, but you will have complete control over it.

Fly forward and get used to the controls. There are two weapons and a missile defeat ability. Click the A (360) or X (PS3) to use this ability. It will attract all missiles away from you for a few seconds. Destroy all vehicles with red diamonds on them. Reach a convoy of tankers. It’s three diesel trucks surrounded by a few escort vehicles. Destroy the escort vehicles and hijack the trucks. To hijack the trucks, you must get near the driver door and press the appropriate button. If you can hijack the tankers in 8 minutes and one life, you will earn an achievement/trophy.

Your objective from now on will be to protect the tankers. You cannot leave their side for too long or the mission may fail. Destroy any SAM turrets that may be hiding in the mountains. Just destroy anything you see with a red diamond on it. If the tankers get destroyed, the mission will fail. If you can destroy all the SAM sites on the harbor, you will earn another achievement/trophy. The Thermal sight helps out a lot. You should see a Y shaped building a little before the ending highway. On the side of it is another QR Code.Make it to the highway and defend the trucks while they plant C4. The sun will be in your line of sight, thermal really helps out here.

Golden Gate

The chapter starts off with you in a small military area. There is a newspaper hidden in the camp. Follow the direction of the helicopter’s tail, the one you need to enter. After grabbing the paper, enter the helicopter and switch to your grenade launcher. Use it to shoot people off the bridge’s legs. If you can get 10 men to fall off into the ocean, you will earn another achievement/trophy.

Your helicopter will eventually land. You and your team must fight your way to the gate. One of your teammates will open it for you. Move forward and stick to the right. A tank will come out of no where. Right towards the small trailers to the right to get cover. KPA soldiers are inside so be ready for a fight. Eliminate everyone inside and make your way to the next one. Eliminate everyone in the next trailer and grab the RPG. Destroy the tank with the RPG to clear the area. Another newspaper is in this area. If you look up to the legs of the bridge, the newspaper is to the left in a pile of dirt and wood.

Meet back up with your team to climb up the tower. There will be tons of enemies on the way up. Keep climbing and fighting. There will be a QR Code after the first few set of stairs. It will be on the left wall before the door to the outside. Walk up a few more steps until you hear someone say some stuff like, “The LT is KIA.” You should see a newspaperon a shelf next to a set of stairs. Fight up to the top of the bridge to find even more KPA soldiers. Clear the bridge to make way for the cavalry. Tons of tanks and Humvees will come and help you out. When the coast is clear, cross the bridge to find anothernewspaper near the edge.

Regroup with your team to open the gate to the next area. This area contains more KPA soldiers and RPG men. Take out the RPG men so your convoy can advance. There should be a broken part of the bridge to the left here. If you jump from the concrete on the bridge to the ocean, you will earn an achievement/trophy. If you haven’t died up to this part, I’d pass on that. You can earn another achievement/trophy for surviving the whole chapter.

Move up with the convoy until a short scene plays. You should now find yourself under the bridge. Run to cover right away. A helicopter will fly low and try to shoot you. Stay hidden until it passes. Take out any KPA soldiers in your way. Move forward and make a right. You should see a bluish concrete block at the end of the catwalk. Jump over it to find another newspaper.

Make your way back to the top of the bridge. The helicopter should come back again for another pass. Hide behind whatever you can. Jump from the cat walks to the steel beams to make it to the ladder which leads up to the bridge.

At the top of the bridge are more soldiers and two sentry towers. Kill the men and destroy the towers. Pick up the javelin rocket launcher and destroy the helicopter. When that’s down your team will open the gates to the next area. The next area is hectic to say the least. Tons of enemies will be looking straight at you, including an RPG man. Take out the RPG first, then clear the area of everyone else.

Your goal is to clear the area and get to the AA platform. You can climb a small tower on the AA platform to find the very last newspaper in the game! Defend Hopper with all you got. There’s a M200 sniper in the tower. Use the UCAV when prompted to. All you have to do is walk up to it and press the appropriate button. Destroy all vehicles to earn an achievement/trophy.

Get into the Humvee to proceed. Fire at all enemies and Humvees along the way. At the end of the bridge is a Goliath. The Goliath can destroy your Humvee in an instant. Use the missile defense to protect yourself against the rockets. Press the missile defense button each time the red lights turn on in your Humvee. Shoot it in controlled bursts to keep it off you. Shoot the gas truck at the end to end the chapter and game.


Homefront is a military like first person shooter. If you’ve played Call of Duty, you will find this game very familiar. You can rank up to unlock more weapons. You can then unlock attachments for those weapons by earning a set amount of kills. There are even “perk” like special abilities for players and vehicles. Homefront does contain vehicles, but they are used a lot more differently than other popular vehicle warfare games like battlefield. Each section of this guide covers everything you need to know about Homefront’s multiplayer. This game does need a special pass to rank up past level 5 in the multiplayer. Either buy the game brand new or you will have to buy an online pass through the store for $10.

Homefront does not have any type of split screen available. There is only online ranked multiplayer matches and private matches. Private matches can be between you and anyone you know online.

Custom Loadouts

Just like many other games, Homefront allows you to create a custom loadout for multiplayer. The loadouts must be made before a match in the armory. Four classes will be available at the start of the game. Two loadouts will be unlocked for customization at later levels, but you can still use those two loadouts in game.

Each custom loadout contains:

1 Primary Weapon

1 Attachment for the primary weapon

Camouflage for the primary weapon

1 Special Explosive

2 Purchase Slots

Infantry Abilities

Choose whatever set up you like to create the perfect class. Some infantry abilities and weapon purchases are geared more towards offensive play. Some are geared more towards defensive play. Mix and match to find the perfect balance. This guide will help you choose the correct weapon, purchase weapon, attachment, and infantry ability.

XP/BP Explanation

XP and BP are the two main parts of Homefront’s Multiplayer. They are both awarded the same via kills, but they have different functions. Experience Points (XP) carry over and increases your rank. The final amount of XP earned at the end of the match is the amount of BP plus a match bonus. Battle Points (BP) are used to buy certain things during a game, such as RPGs or vehicles. Each match starts you out with 500 BP. BP carries over from life to life, but it does not carry over from match to match.

XP/BP Bonuses

You are awarded XP/BP bonuses while playing Homefront’s multiplayer. Do any one of these things to get the XP/BP Bonus. Some bonuses may have a + next to them. The + means you are given this amount in addition to the normal amount. If you get a kill, you are awarded 130. If you get a kill with a headshot, you are awarded 160 (130 + 30).

Kill (130)

Kill an enemy.

Death Streak (100 and 20)

You are awarded 100 points after dying 4 times in a row. Each death after will award you 20 points.

Assist (50)

Injure an enemy and have your teammate finish them off.

Headshot (+30)

Kill an enemy with a bullet to the head.

Melee Kill (+30)

Kill an enemy with the knife melee.

Avenging Teammate (+30)

Kill an enemy who recently killed one of your teammates.

Revenge Kill (+30)

Kill an enemy who killed you previously.

Saving Teammate (+30)

Kill an enemy who is injuring your teammate.

Defense (+70)

Kill an enemy who is trying to take your objective in Ground Control.

Capture Objective (250/200)

Capture an objective in Ground Control. You are awarded 250 in Ground Control and 200 in Battle Commander GC.

Winning Round (100)

Win a round in Ground Control.

Kill From a Vehicle (70)

Kill an enemy while you’re in a vehicle or using a drone.

Copilot Assist (30)

While inside a vehicle, have your passenger kill an enemy.

Marked Enemy (30)

Mark an enemy for you team while using the parrot drone.

Drone Assist (70)

Have a teammate kill an enemy you marked with your parrot drone.

Vehicle Destroy (150-400)

Destroy an enemy vehicle.

Humvee: 150

Light Tank: 250

Heavy Tank: 400

Airstrike Drones: 250

Helicopters: 400

Drone Destroy (130)

Destroy an enemy drone.

Ranks and Unlocks

There are 75 ranks in Homefront’s multiplayer. Progress to the next mode by earning XP. I used information from this website for the later XP values and rank names:

Rank Level. XP Needed Total – Unlocks

  1. Recruit: 0 XP – M4 Rifle / M249 LMG / PWS Diablo SMG / M110 Sniper
  2. Private First Class I: 200 XP – Heavy Tank Vehicle
  3. Private First Class II: 2,000 XP – ACR Rifle
  4. Private First Class III: 5,000 XP – Personal UAV Sweep Purchase
  5. Lance Corporal I: 8,000 XP – Penny Pincher Infantry Ability
  6. Lance Corporal II: 11,000 XP – RQ-10 Parrot Purchase
  7. Lance Corporal III: 15,000 XP – Battle Commander Game Modes
  8. Corporal I: 19,000 XP – My Buddy Infantry Ability
  9. Corporal II: 23,000 XP – Super V SMG
  10. Corporal III: 27,000 XP – Humvee Vehicle Loadout
  11. Sergeant I: 31,000 XP – Coated Vehicle Ability
  12. Sergeant II: 36,000 XP – Attack Heli Vehicle
  13. Sergeant III: 41,000 XP – Grizzled Infantry Ability
  14. Staff Sergeant I: 46,000 XP – SCAR-L Rifle
  15. Staff Sergeant II: 51,000 XP – Light Armor Vehicle Loadout
  16. Staff Sergeant III: 56,000 XP – Extra Weapon Loadout
  17. Gunnery Sergeant I: 62,000 XP – White Phosphorus Purchase
  18. Gunnery Sergeant II: 68,000 XP – Grave Robber Infantry Ability
  19. Gunnery Sergeant III: 74,000 XP – M200 Sniper
  20. Master Sergeant I: 80,000 XP – Ejection Seat Vehicle Ability
  21. Master Sergeant II: 86,000 XP – MQ-60 AT Rhino Purchase
  22. Master Sergeant III: 93,000 XP – Heavy Vehicle Loadout
  23. First Sergeant I: 100,000 XP – Ghost Infantry Ability
  24. First Sergeant II: 107,000 XP – C4
  25. First Sergeant III: 114,000 XP – 1 Infantry Ability Point
  26. Master Gunnery I: 121,000 XP – Steady Aim Infantry Ability
  27. Master Gunnery II: 129,000 XP – M16 Rifle
  28. Master Gunnery III: 137,000 XP – AQ-11 Buzzard Purchase
  29. Sergeant Major I: 145,000 XP – Scout Heli Vehicle Loadout
  30. Sergeant Major II: 153,000 XP – Boomer Infantry Ability
  31. Sergeant Major III: 161,000 XP – Proximity Launcher Purchase
  32. Second Lieutenant I: 170,000 XP – SCAR-H LMG
  33. Second Lieutenant II: 179,000 XP – Speed Boost Vehicle Ability
  34. Second Lieutenant III: 188,000 XP – Crater-To-Order Infantry Ability
  35. First Lieutenant I: 197,000 XP – Extra Weapon Loadout
  36. First Lieutenant II: 206,000 XP – Ammo Resupply Purchase
  37. First Lieutenant III: 215,000 XP – Attack Heli Vehicle Loadout
  38. Captain I: 225,000 XP – Utility Belt Infantry Ability
  39. Captain II: 235,000 XP
  40. Captain III: 250,000 XP – T3AK Rifle
  41. Major I: 265,000 XP – Missile Defense Vehicle Ability
  42. Major II: 280,000 XP – Blastwave Infantry Ability
  43. Major III: 295,000 XP – WP Grenade
  44. Lt. Colonel I: 310,000 XP – Cluster Bomb Purchase
  45. Lt. Colonel II: 327,500 XP
  46. Lt. Colonel III: 345,000 XP – XM10 Rifle
  47. Colonel I: 362,500 XP – Quick Healer Infantry Ability
  48. Colonel II: 380,000 XP
  49. Colonel III: 397,500 XP – Thermal Goggles Purchase
  50. 1-Star General I: 420,000 XP – 1 Vehicle Ability Point
  51. 1-Star General II: 440,000 XP
  52. 1-Star General III: 460,000 XP
  53. 1-Star General IV: 480,000 XP
  54. 1-Star General V: 500,000 XP
  55. 2-Star General I: 525,000 XP – Chrome Camo
  56. 2-Star General II: 550,000 XP
  57. 2-Star General III: 575,000 XP
  58. 2-Star General IV: 600,000 XP
  59. 2-Star General V: 625,000 XP
  60. 3-Star General I: 655,000 XP – Golden Camo
  61. 3-Star General II: 685,000 XP
  62. 3-Star General III: 715,000 XP
  63. 3-Star General IV: 745,000 XP
  64. 3-Star General V: 775,000 XP
  65. 4-Star General I: 810,000 XP – Viper Camo
  66. 4-Star General II: 845,000 XP
  67. 4-Star General III: 880,000 XP
  68. 4-Star General IV: 915,000 XP
  69. 4-Star General V: 950,000 XP
  70. 5-Star General I: 990,000 XP – Perses Camo
  71. 5-Star General II: 1,030,000 XP
  72. 5-Star General III: 1,070,000 XP
  73. 5-Star General IV: 1,100,000 XP
  74. 5-Star General V: 1,150,000 XP
  75. Supreme Leader: 1,200,000 XP – I <3 My Gun Camo

Game Modes

Homefront ships with three basic game modes for multiplayer – Team Deathmatch, Ground Control, and Battle Commander. There are 6 available game modes to choose from online. This area explains what each game mode is.

Team Deathmatch

Two teams of 12 face off in a match to the death. The winner must reach the score limit before the time limit ends. If neither team reaches the score limit, the team with the highest score wins at the end of the time limit. The score limit is 12000 Points/120 Kills. The time limit is 13 Minutes.

Ground Control

Three objectives are placed on the map. Two teams of 16 fight to take control over them. Stand in the area to secure the sector and earn 250 BP. The more sectors your team has control over, the faster your team’s score bar will fill. The team who has a full bar first wins the round and pushes the other team back. The first team to win two rounds wins the game. If one team wins the first round and the other team wins the second, the third round will be pushed back to the first three set of objectives. Ground control has the biggest maps. The three sectors can move to the left or to the right at the second round.

It takes 20 seconds to secure a sector by yourself. More teammates at the sector will capture it faster. Both teams can see how fast or how close a team is to capture a sector.


Allows you to play Team Deathmatch and Ground Control with two small teams. Two Teams of 8.

Battle Commander

Unlocked at Level 7.

Battle Commander is more like a special set of rules or a custom game for Ground Control or Team Deathmatch. Choose to play either game mode under Battle Commander.

Each team will be assigned a computer controlled Commander that will give you missions. Every mission is to eliminate a priority target. The target may be a player, a drone, or a player inside a vehicle. These priority targets are called instigators. The players who are told to eliminate the instigator are called “hunters.” Hunters are given the general location of an instigator, but never the exact location. Eliminate the instigators for XP/BP bonuses. Anyone can eliminate them, but only the hunters are given their general location.

To become a priority threat, you must go on a kill streak. Every instigator starts out with one star. Earn kill streaks with weapons, vehicles or drones to rank up to another star and unlock special abilities. Your drone’s battery will refill after each star you earn. With each star you earn, more enemies will be assigned to eliminate you. You can have a max of 5 stars. With each star you earn, you will earn a special award.

Stars – Enemies Alerted to You

* – 2 Enemies

** – 4 Enemies

*** – 6 Enemies

**** – 8 Enemies

***** – All Enemies

Stars – Awards

* – Flak Jacket: 25% Increased health towards bullets.

** – UAV Scan: Enemies show up on your mini map if they are in the area.

*** – Increased Run Speed

**** – Increased Weapon Damage

***** – Wallhack: All enemies marked.

Stars – Infantry Kill Streaks

* – 3

** – 5

*** – 8

**** – 11

***** – 14

Stars – Vehicle Kill Streaks

* – 2

** – 6

*** – 10

**** – 14

***** – 19

You can also mark enemies with your parrot for 5 stars.

Stars – Marks with Parrot

* – 5

** – 15

*** – 25

**** – 35

***** – 45


Angel Island

Over the years, Angel Island has served as an army post, an immigration center, and a national park. It now serves the KPA as a base for comm stations and SAM sites. In order to retake San Francisco, the Marines will have to capture Angel Island.

Game Modes: Ground Control

Vehicles: Yes


This commercial district is littered with the corpses of strip malls and fast food restaurants. No sound comes from the empty community center except the echo of tank treads and gunfire as battles continue to be fought on the streets outside.

Game Modes: Team Deathmatch

Vehicles: Yes


When the Koreans detonated an EMP weapon over North America, what few cars were still on the roads stopped dead. The KPA and U.S. Military fights over stretches of crumbling highway, around seas of frozen vehicles.

Game Modes: Ground Control / Team Deathmatch

Vehicles: Yes


As people fled from the failing suburbs, they left an ocean of empty houses behind them. These neighborhoods, which once represented the American dream, have become a battleground as the U.S. and KPA struggle for control of the nation.

Game Modes: Ground Control / Team Deathmatch

Vehicles: No


When government agricultural subsidies dried up in 2018, many farmers sought work in the cities and left their fields to rot. The KPA now attempts to seize farms across the country in order to control the food supply.

Game Modes: Ground Control / Team Deathmatch

Vehicles: Yes

Green Zone

This commercial/industrial district was fortified and designated a “green zone” by the Korean Provisional Authority. A raid conducted by scattered U.S. Forces will attempt to rout the KPA from the area.

Game Modes: Ground Control / Team Deathmatch

Vehicles: Yes


In order to “encourage” residents to leave strategic areas, the KPA Citizen’s Engineering Brigade breached multiple dams and reservoirs. This caused catastrophic flooding in the surrounding areas and allowed the military to move in.

Game Modes: Ground Control / Team Deathmatch

Vehicles: Yes


This neighborhood has become a ghost town, its residents relocated to nearby labor camps. U.S. Forces move against the KPA in an attempt to gain control of the Montrose Security Checkpoint (AKA “the Wall”).

Game Modes: Ground Control / Team Deathmatch

Vehicles: No

Fire Sale Map Pack

The fire sale map pack is the first bit of DLC for Homefront. For now, it’s only available on the Xbox 360. It costs 240 Microsoft Points and is 233 MB in size. The fire sale map pack contains two brand new maps for the Homefront Multiplayer. You can watch the walk through video featuring both of these maps HERE

Big Box

“Many big-box stores, built around the concepts of volume sales and inexpensive imports, began to crumble as early as 2009; their husks a monument to a failed consumer culture. This former has found new life as a KPA fuel and ammo depot.” Inside store combat mainly. Close Quarter Combat.

Game Modes: Team Deathmatch

Vehicles: No


“Prior to the capture of the Hoover Dam, the Koreans realized that they could control the country through its engery infrastrcture. They set their sights on this dam, but the U.S. military had plans to meet them in the spillway.”

Game Modes: Ground Control

Vehicles: Yes

Purchase Slots

Each custom loadout allows you to choose two items to purchase in game. You can only purchase them once you reached the required amount of BP. Once you have the required amount of BP, you can instantly purchase the item anywhere in a multiplayer game.


Drones are small remote-controlled machines. Each one can be used for different situations. If you are killed when controlling one, the drone will be destroyed. Drones can be destroyed by bullets, explosives, or one knife/melee attack. You cannot capture sectors in ground control with them.

All drones have battery power. The batter power is the amount of time you have with a drone before it self destructs. The more your drone does – moving and shooting – the faster the battery power runs out. I will give an average for battery time in the drone stats.

The health I give is a rough estimate based on the damage I learned from the weapon stats. Remember, a player’s health is 100 points.

MQ50 MG Wolverine

500 BP to use.

A battery powered land drone. Armed with a machine gun. Each bullet of the machine gun does 25 damage.

Health: 300 Points

Battery Life: 10 Minutes

AQ-11 Buzzard

800 BP to use.

Unlocked at Level 28.

A battery powered air drone. Armed with two unguided rockets.

Health: 240 Points

Battery Life: 100 Seconds

RQ-10 Parrot

250 BP to use.

Unlocked at Level 6 or with pre-order code.

A battery powered air drone. Used for recon only. Fly in the air and mark enemy targets for your team. You can mark multiple enemies and earn points for each mark, but the marks will only last for a few seconds. The enemies will know they’re marked by a warning on their screen.

Health: 240 Points

Battery Life: 65 Seconds

MQ60 AT Rhino

400 BP to use.

Unlocked at Level 21.

A battery powered land drone. Used for anti-vehicle play. Armed with lock on and unguided rockets. One rocket fires once ever three seconds. When locked on, it fires 4 rockets at a time. Not intended for infantry. 12 rockets can take out an attack helicopter.

Health: 200 Points

Battery Life: 15 Minutes


Airstrikes call in special aerial drones which you can control from the ground. Each drone has a short battery life which allows you to fire a missile or two. The drones can be destroyed.


1300 BP to use.

Fire two guided missiles from the air to the ground. The missiles can be controlled the entire way down.

Cluster Bomb

1600 BP to use.

Unlocked at Level 44.

Fire a single guided missile that explodes before hitting the ground, covering the area in explosives. Anyone in that area will instantly die. Can destroy heavy tanks.

White Phosphorus

1300 BP to use.

Unlocked at Level 17.

Fires a single guided missile that explodes, covering a small area in fire. Anyone in that area will instantly die. Can destroy light armored vehicles.

Rocket Launchers

RPG Launcher

250 BP to use.

3 unguided Rocket Propelled Grenades that explode on impact. You can use the RPG even after you die and respawn.

Proximity Launcher

250 BP to use.

Unlocked at Level 31.

4 unguided rockets that blow up when close to enemy vehicles. The proximity launcher is slightly weaker than the RPG. You can use the Proximity Launcher even after you die and respawn.


Flak Jacket

300 BP to use.

The Flak Jacket gives you body armor for one life. The body armor protects you against bullets only. It adds an extra 25% to your overall health – if my calculations are correct.

Personal UAV Sweep

400 BP to use.

Unlocked at level 4.

Call in an Unmanned Aerial Vehicle that spots all enemies on the mini map, if they are in the area. It will last your entire life. It cannot be shot down or shared with your teammates.

Ammo Resupply

200 BP to use.

Unlocked at Level 36.

Allows you to resupply your ammo, grenades, and special explosives instantly.

Thermal Goggles

250 BP to use.

Unlocked at Level 49.

Can be purchased once per life. Allows you to toggle on or off a pair of thermal goggles.

Infantry Abilities

Infantry abilities are special abilities that can give you an advantage in different fields. Each ability has a point amount to it. When you start out, you can only choose abilities that equal up to 4 points. At level 25, you can choose abilities that equal up to 5 points.

1 Point Abilities

Drone Be Gone!

Faster drone speed.

Tactical Reload

Faster reload speed by 2x.


Quicker speed into aiming down sight. This is when you bring your weapon up and look down the iron sight or any other optic you have.

My Buddy

Longer drone battery duration by 2x.

Unlocked at Level 8


Hidden from UAV sweeps

Unlocked at Level 23


Large drone explosion on death

Unlocked at Level 34

Situational Awareness

Enemy gamertag appears when shot.

Unlocked after Title Update

Short Fuse

Reduced Cook Time on frag grenades.

Unlocked after Title Update

2 Point Abilities

Thick Skin

Increased drone health by 3x.

Now That’s A Knife

Increased melee range with quicker recovery

Penny Pincher

Purchase slot weapons cost 20% less

Unlocked at Level 5

Grave Robber

Pickup ammo dropped by dead soldiers. Equal to one grenade, one special explosive, one 40MM grenade, and one magazine of ammo. Walk over the dead body to grab.

Unlocked at Level 18

Steady Aim

Less recoil when aiming down sight

Unlocked at Level 26

Utility Belt

Gives 2x (4) special explosives. Does not include regular frag grenades.

Unlocked at Level 38


Larger blast radius for explosives

Unlocked at Level 42

Quick Healer

Faster Health Regeneration

Unlocked at Level 47

EMP Tactician

Deal more damage against EMP’d vehicles

Unlocked after Title Update

Bomb Suit

Take less damage from explosives

Unlocked after Title Update

3 Point Abilities

Straight From the Hip

Reduced weapon deviation when shooting from the hip – not aiming down your sights.

Fist Full

Gives 2x (4) grenades. Does not include special explosives.


Increased experience gains

Unlocked at Level 13


Increased explosive damage

Unlocked at Level 30

Ice Cold

Invisible on Thermal Views and Airstrike Sensors

Unlocked after Title Update


There are a variety of weapons to choose from in Homefront’s multiplayer. While creating a class, you can only choose one gun and one special explosive from this weapon category. You will always have a M9 pistol as your sidearm.

I had to do rough estimations for the damage values for each weapon. I was not able to find the PC code to know the exact values. Therefore, I do not know how fast (RPM) these weapons shoot. I will list the weapon, the fire mode (full auto/semi auto/burst fire), the ammo capacity, the damage per bullet, and the reload time. According to my calculations, Headshots add 2.1x damage to each bullet, while Flak Jacket reduces bullet damage by 25% (.25x). Damage also drops off at distance. The M9 bullets do 15-30 damage. This means they will kill with 4 bullets up close and up to 7 far range. Headshots will kill an enemy quicker, while flak jacket keeps an enemy alive longer.


Semi Automatic

15 Rounds Per Magazine + 30 Rounds Extra.

15-30 Damage Per Round

Reload Time: 2 Seconds

Assault Rifles

M4 Rifle

The main assault rifle for the U.S. Armed Forces. High rate-of-fire and low recoil make it a balanced choice for outdoor and close-quarters combat.

Fully Automatic

30 Rounds Per Magazine + 90 Rounds Extra

20-30 Damage Per Round

Reload Time: 2 Seconds


Holo Scopes

Red Dot Sights

ACOG Scopes



Grenade Launcher

Airburst Launcher

EMP Launcher

SCAR-L Rifle

A lightweight, modular rifle developed to meet the needs of SOCOM. It features a burst fire mode that delivers three rounds for each trigger pull.

Unlocked at Level 14

3 Round Burst Fire

30 Rounds Per Magazine + 90 Rounds Extra

20-40 Damage Per Round

Reload Time: 2.5 Seconds


Holo Scopes

Red Dot Sights

ACOG Scopes



Grenade Launcher

Airburst Launcher

EMP Launcher

ACR Rifle

Incorporates several features from other modern rifles into one platform. Leads the M4 in sheer damage, but has greater recoil.

Unlocked at Level 3

Fully Automatic

30 Rounds Per Magazine + 90 Rounds Extra

24-40 Damage Per Round

Reload Time: 2.5 Seconds


Holo Scopes

Red Dot Sights

ACOG Scopes



Grenade Launcher

Airburst Launcher

EMP Launcher

M16 Rifle

The primary infantry rifle during the Vietnam War. Limited to semi-automatic operation but has greater accuracy, range, and damage than the M4.

Unlocked at Level 27

Semi Automatic

30 Rounds Per Magazine + 90 Rounds Extra

30-40 Damage Per Round

Reload Time: 2.5 Seconds


Holo Scopes

Red Dot Sights

ACOG Scopes



Grenade Launcher

Airburst Launcher

EMP Launcher

T3AK Rifle

A Chinese-manufactured assault rifle based on the AK-47. Is slower firing than the M3 or ACR, but deals considerably more damage at medium range.

Unlocked at Level 40

Fully Automatic

30 Rounds Per Magazine + 90 Rounds Extra

25-35 Damage Per Round

Reload Time: 3.5 Seconds


Holo Scopes

Red Dot Sights

ACOG Scopes



Grenade Launcher

Airburst Launcher

EMP Launcher

XM10 Rifle

Under development until the project lost it’s funding in the economic collapse of 2018. A number of prototypes have found their way onto the field.

Unlocked at Level 46

Fully Automatic

25 Rounds Per Mag + 75 Rounds Extra

16-40 Damage Per Round

Reload time: 2.75 Seconds


Holo Scopes

Red Dot Sights

ACOG Scopes



Grenade Launcher

Airburst Launcher

EMP Launcher


M249 LMG

Primary LMG of the U.S. Armed Forces. The box magazine holds 100 rounds of linked ammunition. Difficult to control due to high recoil.

Fully Automatic

100 Rounds Per Magazine + 200 Rounds Extra

26-40 Damage Per Round

Reload Time: 5 Seconds


Holo Scopes

Red Dot Sights

ACOG Scopes



The MG variant of the SCAR comes equipped with a high-capacity 75-round twin drum magazine and a vertical foregrip with integrated bipod.

Unlocked at Level 32

Fully Automatic

75 Rounds Per Magazine + 150 Rounds Extra

24-31 Damage Per Round

Reload Time: 2.5 Seconds


Holo Scopes

Red Dot Sights

ACOG Scopes


PWS Diablo SMG

Has similar ergonomics to the M4, but is lighter and shorter. Its vertical foregrip makes it the perfect tool for close-quarters combat.

Fully Automatic

30 Rounds Per Magazine + 90 Rounds Extra

16-40 Damage Per Round

Reload Time: 1.5 Seconds


Holo Scopes

Red Dot Sights

ACOG Scopes


Super V SMG

Uses an asymmetrical system to reduce recoil. Allows operators to put more rounds on-target at close range. Extended magazine comes standard.

Unlocked at Level 9

Fully Automatic

26 Rounds Per Magazine + 78 Rounds Extra

16-40 Damage Per Round

Reload Time: 2.5 Seconds


Holo Scopes

Red Dot Sights

ACOG Scopes


Sniper Rifles

M110 Sniper

Semi-automatic sniper rifle that features a 3x scope and detachable 10-round magazine. Chambered for 7.62mm. Effective at long range.

Semi Automatic

10 Rounds Per Magazine + 50 Rounds Extra

50-70 Damage Per Round

Reload Time: 4 Seconds


3x Sniper Scope (Default)

M200 Sniper

Bolt-action sniper rifle. Magazine holds five custom-tooled cartridges. Effective at extreme range. Has 4x thermal optics and a laser rangefinder.

Unlocked at Level 19

Bolt Action

5 Rounds Per Magazine + 25 Rounds Extra

70 Damage Per Round

Reload Time: 4.2 Seconds


4x Thermal Scope (Default). Everything is a greenish color. Infantry, living and dead, and vehicles glow white.

Downloadable Guns

870 Express Shotgun

Pump-action shotgun widely used by civilians and law enforcement. Devastating at close range. Top-mounted tactical rail accepts a variety of optics.

Unlocked by DLC Code or purchase for 80 Microsoft Points

Pump Action

5 Rounds Per Magazine + 25 Rounds Extra

Damage varies depending on how many pellets from the shotgun shell hit the target. There are 6 pellets in each shotgun shell.

Reload Time varies depending on how many shells you need to reload.


Holo Scopes

Red Dots

ACOG Scopes

Special Explosive

Along with the two cook-able frag grenades you are given by default. You can choose one type of special explosive for your load out.
EMP Grenades

EMP grenades temporarily shut down vehicles and drones. Be warned, some vehicles can still fire while EMP’d. Two are given. They explode on impact.


Flashbangs are grenades that allow you to temporarily blind enemies. Two are given. They explode on impact.

Unlocked at Level 24

Two blocks of composition 4. C4 are remote detonated explosives. They can stick to any surface. The blocks blink red and are easily seen by anyone. You can throw down both blocks of C4 and detonate them at the same time.

WP Grenade

Unlocked at Level 43

The WP (White Phosphorus) Grenade is an incendiary grenade. Throw it to cause a small fiery cloud after 3 seconds. You are given two grenades which burn for 5 seconds after being thrown. Anyone who steps in the fire will die instantly. Two grenades are given. The WP Grenades will drop a lot faster than other grenades. You cannot throw them long range.

Weapon Customization

There are only two types of customization for weapons – camouflage and attachments. You can only choose one camo and one attachment per weapon.


Camouflages are special colors, or skins, for your weapon. You can unlock camo by gaining kill streaks with that particular gun, or ranking up to a certain level.

Chrome – Unlocked at Level 55

Desert – Unlocked by Kill Streak 2

Digital – Unlocked by Kill Streak 4

Digital Advanced – Unlocked by Kill Streak 8

Digital Circuit – Unlocked by Kill Streak 6

Dragon Fire – Unlocked by Kill Streak 10

Dragon Ice – Unlocked by Kill Streak 10

Golden – Unlocked at Level 60

Perses – Unlocked at Level 70

I <3 My Gun – Unlocked at Level 75

Shattered – Unlocked by Kill Streak 8

Swamp – Unlocked by Kill Streak 6

Urban – Unlocked by Kill Streak 4

Viper – Unlocked at Level 65

Woodland – Unlocked by Kill Streak 2


Attachments are special add ons to weapons. Each attachment is unlocked after a set amount of kills with that particular gun. Not all guns have the same attachments. The optic attachments have variations (Mk. 1-3) which are unlocked at the same time. They only differ in appearance. If you would like to see the attachments in action, you can view this video

Each attachment is unlocked with a special weapon rank and XP bonus. They are:

Certified: 5 Kills – 250 XP

Novice: 15 Kills – 300 XP

Adept: 25 Kills – 500 XP

Specialist: 50 Kills – 1000 XP

Marksman: 75 Kills – 2000 XP

Veteran: 100 Kills – 2000 XP

Sharpshooter: 150 Kills – 3000 XP

Expert: 200 Kills – 5000 XP

ACOG Scope

Unlocked after 100 kills

Advanced Combat Optic Gunsight. A scope for your gun that gives 1.5x zoom over the iron sights.

Airburst Launcher

Unlocked after 150 kills

A single shot and reload under barrel launcher. The airburst launcher is similar to the grenade launcher, but you can control when your 40MM grenade explodes. You are given 3 40MM grenades. Hold the fire button when your crosshair is at the distance you want your grenade to explode at, and release the fire button to launch the grenade. The grenade will explode at the distance you chose before hand.

EMP Launcher

Unlocked after 200 kills

A single shot and reload under barrel launcher. The EMP launcher is similar to the grenade launcher. It comes with 3 EMP grenades. The grenades shoot a lot faster and further than the airburst and grenade launchers. Best for taking out helicopters.

Grenade Launcher

Unlocked after 75 kills

A single shot and reload under barrel grenade launcher that fires 40 MM grenades. The grenade launcher only comes with 2 40MM Grenades. The grenades detonate on impact after a few feet. They will not explode if you are too close to the target.

Holo Scope

Unlocked after 5 kills

A special weapon sight that replaces your weapon’s iron sights. Every holo scope has a red dot with a circle around it. It has the same zoom as your weapon’s iron sights.

Red Dot Sight

Unlocked after 50 kills

A special weapon sight that replaces your weapon’s iron sights. It has the same zoom as your weapon’s iron sights.


Unlocked after 15 kills

An under barrel pump action shotgun is placed on your gun. It can hold 3 rounds per magazine + 15 rounds extra.


Unlocked after 25 kills

A silencer is an attachment that suppresses your weapon’s sound and eliminated the muzzle flash. You will not show up on the enemy mini map when using a silencer. Despite what some people say, the silencer does NOT lower damage.


You have the ability to select vehicles while playing any match. Earn enough BP to spawn directly inside a vehicle. You must be dead in order to spawn inside of a vehicle after the class selection menu. It seems only two vehicles from the same category, and on the same team, can be on the map at a time.

Teammates have the ability to jump inside vehicles, and you can exit any time you like. Players can also spawn directly inside a teammate’s Humvee or Tank from the spawn menu. If you exit, a teammate or enemy can take your vehicle. Just like infantry, vehicles have special abilities. You must rank up to a certain level to unlock the ability options for each vehicle. The vehicle names may change, depending on the faction you are assigned to.

All vehicles can use the sprint function to move faster for a few seconds. All vehicles can also use the “missile defeat” function. Missile Defeat allows your vehicles to dodge any incoming enemy missiles/rockets. Bullets can harm all vehicles, with the exception of tanks.


Abilities Unlocked at Level 10

M1151 Humvee used for both factions.

400 BP to use.

The M1151 is a 4 wheel drive armored car that seats two players. The person who buys the Humvee is the person who drives it. The passenger can use the machine gun mounted on top. The machine gun can turn 360 degrees to cover all sides, but will overheat if fired for 4 consecutive seconds. The player in the machine gun position will be open to any enemy fire. The machine gun does 16.5 damage per bullet.

2 RPGs / 3 Proximity Launchers / 1 C4 will destroy the Humvee from any side.

Light Armor Vehicles

Abilities Unlocked at Level 15

LAV Piranha used for both factions.

1400 BP to use.

The LAV Piranha is a light tank that can seat two players. The driver controls the main cannon. The main cannon fires automatically, until it overheats. It will overheat at 17 consecutive shots. The passenger controls a rocket launcher that fires one rocket every second or so.

The main cannon takes two rockets to kill an enemy, but the secondary cannon can kill with one rocket.

3 RPGs / 3 Proximity Launchers / 3 C4 will destroy the Light Armor Vehicles from any side.

Heavy Tank

Abilities Unlocked at Level 22

M1A3 Abrams used for USMC / T-99 Battle Tank used for KPA

2000 BP to use.

The heavy tanks are heavily armored vehicles. Only explosives can penetrate their exterior. The tanks seat two players. The driver operates the main cannon, which can fire one round a second. The passenger operates a heavy machine gun attached to the top. The machine gun can turn 360 degrees to cover all sides, but will overheat if fired for 4 consecutive seconds.

The main cannon will kill anyone in a small radius with one shell. The machine gun does 12.5 damage per bullet to infantry.

6 RPGs / 9 Proximity Launchers / 5 C4 will destroy the Heavy Tanks. If you fire rockets on multiple sides, it will take more rockets to destroy the tank. Tanks have armor plating on multiple sides. Destroying one side’s armor plating will not destroy the others.

Scout Heli

Abilities Unlocked at Level 29

AH-700 Scout used for both factions.

2000 BP to use.

The AH-700 is a light helicopter. It seats one and uses a mini gun. The mini gun can has a high rate of fire which deals 20 damage per bullet to infantry. It will overheat if used for 5 consecutive seconds.

1 RPG / 3 Proximity Launchers will destroy a Scout Heli. Be careful when firing under it. The heli can fall on top of you and injure you severely.

Attack Heli

Abilities Unlocked at Level 27

AH-64 Apache used for USMC / Z-10 Chimera used for KPA

2800 BP to use.

The Attack Helicopter only seats two people. The driver fires 8 rockets from it’s rocket pods. The rockets have the ability to lock onto enemy vehicles, but only two rockets will fire at locked on helicopters. The passenger fires an auto cannon, similar to the one on the LAV.

1 RPG / 4 Proximity Launchers will destroy the Attack Heli.

Vehicle Abilities

Just like infantry abilities, you can only use a set amount of points for your vehicles abilities. 3 Points are available from the start. 4 Points are available at level 50.

1 Point Abilities

Full Tank

Longer vehicle sprint times, usually by 3x.

Unlocked at Level 10.


Faster Turn Speed.

Unlocked at Level 10.

Speed Boost

Faster Top Speed.

Unlocked at Level 33.

2 Point Abilities

Faster Reload

Faster reload and cooldown for vehicle weapons by about .25x.

Unlocked at Level 10.


Shorter EMP durations.

Unlocked at Level 11.

Missile Defense

Faster cooldown for Missile defeat.

Unlocked at Level 41.

3 Point Abilities

Big Stick

Increased vehicle damage.

Unlocked at Level 10.

Ejection Seat

Auto-Eject on vehicle destruction.

Unlocked at Level 20.

Monkey Wrench

Passive vehicle repair.

Unlocked at Level 10.

Achievements and Trophies

47 Achievements (1000G)

48 Trophies (1 Platinum, 3 Gold, 8 Silver, 36 Bronze)

Why We Fight (10G/Bronze)
Complete chapter 1 in the Single Player Campaign

Freedom (10G/Bronze)
Complete chapter 2 in the Single Player Campaign

Fire Sale (10G/Bronze)
Complete chapter 3 in the Single Player Campaign

The Wall (10G/Bronze)
Complete chapter 4 in the Single Player Campaign

Heartland (10G/Bronze)
Complete chapter 5 in the Single Player Campaign

Overwatch (10G/Bronze)
Complete chapter 6 in the Single Player Campaign

Golden Gate (10/Silver)
Complete chapter 7 in the Single Player Campaign

Why We Fight – Guerrilla (25G/Bronze)
Complete chapter 1 on the Hardest Difficulty in the Single Player Campaign

Freedom – Guerrilla (25G/Bronze)
Complete chapter 2 on the Hardest Difficulty in the Single Player Campaign

Fire Sale – Guerrilla (25G/Bronze)
Complete chapter 3 on the Hardest Difficulty in the Single Player Campaign

The Wall – Guerrilla (25G/Bronze)
Complete chapter 4 on the Hardest Difficulty in the Single Player Campaign

Heartland – Guerrilla (25G/Bronze)
Complete chapter 5 on the Hardest Difficulty in the Single Player Campaign

Overwatch – Guerrilla (25G/Silver)
Complete chapter 6 on the Hardest Difficulty in the Single Player Campaign

Golden Gate – Guerrilla (25G/Silver)
Complete chapter 7 on the Hardest Difficulty in the Single Player Campaign

Iron Man – Why We Fight (25G/Bronze)
Complete chapter 1 in the Single Player Campaign without dying or restarting a checkpoint

Iron Man – Freedom (25G/Bronze)
Complete chapter 2 in the Single Player Campaign without dying or restarting a checkpoint

Iron Man – Fire Sale (25G/Bronze)
Complete chapter 3 in the Single Player Campaign without dying or restarting a checkpoint

Iron Man – The Wall (25G/Bronze)
Complete chapter 4 in the Single Player Campaign without dying or restarting a checkpoint

Iron Man – Heartland (25G/Bronze)
Complete chapter 5 in the Single Player Campaign without dying or restarting a checkpoint

Iron Man – Overwatch (25G/Silver)
Complete chapter 6 in the Single Player Campaign without dying or restarting a checkpoint

Iron Man – Golden Gate (25G/Silver)
Complete chapter 7 in the Single Player Campaign without dying or restarting a checkpoint

Chronicler (10G/Bronze)
Find the first of 61 news pickups

Archivist (10G/Bronze)
Find 30 of 61 News Pickups in the Single Player Campaign

Historian (30G/Gold)
Find all 61 News Pickups in the Single Player Campaign

Pistol Whipped (10G/Bronze)
Kill 25 enemies with a pistol in Chapter 1: Why We Fight

Give Him the Stick (10G/Bronze)
Kill 25 enemies with melee attacks in Chapter 1: Why We Fight

Welcome to Freedom (10G/Bronze)
Talk at least once to each inhabitant of Oasis in Chapter 2: Freedom

Good Use of Cover (10G/Bronze)
Destroy the first sentry without taking any damage in Chapter 2: Freedom

Mercy (10G/Bronze)
Kill 5 enemies while they are on fire in Chapter 3: Fire Sale

Let ’em Burn (10G/Bronze)
Don’t kill any of the enemies that are on fire in Chapter 3: Fire Sale

David Rejected (10G/Bronze)
Complete the street section without Goliath taking any damage in Chapter 4: The Wall

Stairway to Heaven (10G/Bronze)
From the front door of the church, make it to the crow’s nest in 240 seconds in Chapter 5: Heartland

Speed Demon (10G/Bronze)
Hijack the tankers in less than 8 minutes in one life in Chapter 6: Overwatch

Safer Skies (10G/Bronze)
Destroy all the SAM trucks in the level in Chapter 6: Overwatch

Fatal and Tragic (10G/Bronze)
Jump off the Golden Gate Bridge in Chapter 7: Golden Gate

Wilhelm’s Nightmare (10G/Bronze)
Knock 10 enemies off of the scaffolding during the helicopter fly-in in Chapter 7: Golden Gate

Soft Targets (10G/Bronze)
Destroy all vehicles using the UAV in Chapter 7: Golden Gate

Weapon Expert (25G/Bronze)
Complete an expert challenge for any weapon in Multiplayer

Expert challenges for weapons are 200 kills. You will unlock all attachments for assault rifles after completing this challenge.

Drone Expert (25G/Bronze)
Complete an expert challenge for any drone in Multiplayer

Expert challenges for drones are 200 kills. It will be 200 marks for the parrot.

Vehicle Expert (25G/Bronze)
Complete an expert challenge for any vehicle in Multiplayer

Expert challenges for vehicles are 200 kills.

Expert Of War (100G/Gold)
Complete all challenges for weapons, drones, vehicles, and modes in Multiplayer

Squad Commander (20G/Bronze)
Enter a public match as the Party Leader of a 4-Player Minimum Party in Multiplayer

Medal of Honor (20G/Bronze)
Win a public match as the Party Leader of a Party in Multiplayer

Over the Hill (50G/Silver)
Reach experience level 50 in Multiplayer

Full Boat (30G/Silver)
Enter a public match in a Party with 16 players in Multiplayer

3-Star Threat (30G/Silver)
Become a 3-Star threat in a Battle Commander public match

There are a few ways to do this. Play Battle Commander mode and get a kill streak with your weapon, vehicle, or drone. All three will differ for 3 stars. You can get to 3 stars by earning an 8 kill streak with your weapon or marking 35 men with a drone. Kill streaks in vehicles will be different from kill streaks on foot.

5-Star Threat (75G/Gold)
Become a 5-Star threat in a Battle Commander public match

There are a few ways to do this. Play Battle Commander mode and get a kill streak with your weapon, vehicle, or drone. All three will differ for 5 stars. You can get to 3 stars by earning a 14 kill streak with your weapon or marking 45 men with a drone. Kill streaks in vehicles will be different from kill streaks on foot.

Platinum Trophy (Platinum)
Complete all other trophies for Homefront